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Messages - freezestar

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Podcast Discussion / Re: Episode 654: The Reverse Jinx
« on: January 09, 2020, 07:08:53 PM »
To answer the question of "What the heck is Taito doing lately", they've been in the sweet business of Japanese Arcade games, mainly in the form of Groove Coaster, and the NESiCAxLive, which is a multi-game arcade cabinet with online compatibility and is mainly used by Capcom, Arc System Works and SNK for their fighting games (along with a bunch of smaller devs like the Skullgirls team and the Yatagarasu team).

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Podcast Discussion / Re: Episode 647: History is Columns
« on: November 15, 2019, 09:19:44 PM »
I'm pretty sure "Words are Bad" was one of the decree's Miyamoto gave from on high when Intelligent Systems made Paper Mario Sticker Star, that and "Toads are good".

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Podcast Discussion / Re: Episode 643: My Son's Name is Turok
« on: October 16, 2019, 12:31:19 PM »
I feel the point that Nintendo started changing their plans for not adding gacha elements to their games was probably when Fire Emblem Heroes came out and made more money in a month than the Wii U could in it's lifetime (that's an exaggeration of course but the point is FEH is probably making them  a LOT of money).

You can see there is a difference in style for the two pre FEH mobile games (Miitomo and Super Mario Run) and the post FEH mobile games (Pocket Camp, Dragalia Lost, Dr.Mario World, Mario Kart Tour). They have definitely switched from their plan to make these games "Side experiences from the main game it's based off of" to "Wow Fire Emblem Heroes made A LOT of money, let's see if we can replicate that" (which I feel like they've come close, but made nothing in the mobile space as popular as FEH).

I would probably say that the only mobile game of theirs right now that sticks with both plans is probably Pocket Camp, which feels like a Side Experience from the main Animal Crossing series, but is still filled with Micro-transactions.

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Podcast Discussion / Re: RFN RetroActive #35: Viewtiful Joe
« on: February 11, 2016, 07:03:00 PM »
Viewtiful Joe is one of my favorites game of all time. It was one of the first games I beat without watching my dad play the game and beat it first. When I heard that RFN was going to play through it for Retroactive, I got excited, I hadn't rebeat the game in a while and I wanted to play through it again. When I first tried to rebeat it for the retroactive, I tried to do it on V-Rated (this game's Hard Mode) and regretted it. I restarted it on Adults (Normal Mode) and had a much better time. Went through the first three levels with relative ease (the shark boss is still annoying, also when I say relative easy that doesn't mean that still didn't die often), did the level four skip (which I will talk about in the Tips part.) and then I got to Midnight Thunder Boy.


That is a HARD level, the first half of that level is probably the hardest level in the game. So much fire and jets and tanks. Luckily the train and the Rival fight against Alastor are easier. Then I reached my second hurdle, the Boss Rush. This one took a while, having to fight the first four bosses with increased health in a row without a break is difficult. It doesn't help that after those four is the hardest fight in the game Fire Leo. Beat him after a while, breezed through the final stage and then got to the final boss. The first half of this fight is Hard, but the second half is easy. What's annoying though is the fact that if you game over on the second half of the fight, you have to go back to the first half of the fight.


Now to get to the Positives and Negatives.
Positives:
I like Joe as a character. He reminds me a bit of Dante.
The Boss fights are each unique in their own way.
The soundtrack is AMAZING.
The game is relatively short.
I like the simplified dodging mechanic.


Negatives:
This game is HARD. I can't count how many time I got caught in between two enemies doing different attack patterns and then dying.
While the Bosses are fun, the mid-bosses can be annoying, especially when you fight them in a row like at the end of the first half of Midnight Thunder Boy.
The rival fight is kind of disappointing.
It ends on a cliffhanger (which luckily gets resolved in the sequel... which also ends on a cliffhanger because Capcom)
You can barely hear the dialog in the cut-scenes.


TIPS:
- The elite enemies (the ones in the black suits) can be stunned. After the first two telegraphed attacks (which are always random) they always do an un-telegraphed low attack then a high attack (or maybe it's the other way around, I forget right now), if dodge all of those attacks the will be stunned.
- Zoom is your friend, it does a lot of damage to bosses, when possible try Slow Zoom punching them to bring the pain.
- Don't bother getting Viewtiful Forever, it doesn't really do a lot of damage and ends up being a waste of VFX meter. That being said, make sure you get Sliding, Red Hot Kick, the VFX Charger, and as many hearts as possible.
- Speaking of Hearts, if you buy them and you are missing health, it will fill up your health.
-You can skip most of the submarine stage. In the beginning part with the torpedoes if you keep going to the right past where you are supposed to go you can find where the torpedoes are being fired, go through that area and then end up at the boss.
- And finally, STAY VIEWTIFUL.

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Podcast Discussion / Re: RetroActive #11 Poll -- Second Chance Edition
« on: January 18, 2010, 02:56:07 PM »
I vote choaniki and you can't stop me!  ;D

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