Even if it wouldn't be as accurate, the game would have done better to have the camera closer to the windshield.It's a sim, that would NOT be better.
With each race running for 15 minutes or more, and with two races per weekend, that means each "event" is a good half-hour of driving. This would be fine except that if you're good and can get out in front fairly quickly, you'll spend 20+ minutes driving with no competition ahead of you.No. There is an option in the game, to make it as short as 5 minutes. He didn't even go to the options menu, in a customisable driving simulator. The game is also much harder than that and there's no WAY you can win your first race by a large margin. Quite frankly this review could have been written just by looking at the screenshots and reading the PR info.
I'm a pretty big fan of racing games, and I love everything from Burnout to Gran Turismo.
hard to tackle most of the tracks without the driving line turned on2
With Ferraris being your only option to drive, there isn't a ton of variety to speak of
you'll unlock faster cars, like the F50 or the FXX, and you'll also delve back into Ferrari's past with some classic rides
ranging from raw power and performance of the newer models to the rather unassisted handling of models from the '50s and earlierThe entire customisation aspect of the game is also completely ignored.
"the game feels fairly linear at times"What? You can drive off the track into the sand if you want. What else do you expect?
I actually read that shitty review and I agree. The Linear comment is ridiculous. I may pick up this game JUST because of YOU.
I've seen reviews like this before, games they think nobody will play. Games they don't WANT anybody to play. They think they can "get away" with reviews where they basically ignore the game and high five themselves during the review talking about how they licked some guys hairy balls in high school instead.
Excite Truck got a fat shaft and that still remains one of my favorite games on Wii.
LOL, IGN Australia.It just gets au put in front whenever I visit the website, that's the US content.
1up struggles to keep their doors open and IGN can afford Australian coverage. Both ends of the financial spectrum are rotten. Destroy gaming media as a whole.
Mario if you're not aware, Chris Roper is a Gran Turismo slut, and super biased on any subject Gran Turismo, so he compares all racing games to what he thinks is a masterful game, but little does he know that Gran Turismo is a really poor example of a driving simulator.I'm not aware, that makes it interesting and more expected, but a review is about a product not the person. If you were blind you wouldn't put "the game sucks because I can't see it, don't waste your time" in a review. That also confirms the theory that the review is about this guy not wanting anyone to play the game, because it's not Gran Turismo.
"It'll only cost you $10 and your dignity." WHAT? To me that makes it pretty clear that he felt like a tool playing it, so his way of saving other people from possibly looking uncool is to drop a huge deuce on one of the best WiiWare games available.LOL horrible memories of Gamespot playing Wii Sports sitting down barely moving.
"5.0 Lasting AppealHuh? So the lasting appeal is awesome, despite their opinion on the game, yet the score for lasting appeal is still crap? Why even bother with it? This happens all the time too. NWR seems to be the only site to treat categories independently.
60 instruments and just as many songs, not to mention the ability to trade renditions with friends. There's even a four-player jam mode. It's all there, but the core package just isn't that fun."
IGNs Wii Music review turned out to be IGN just being IGN
Lol IGNQuoteIf anything, it's only confirmed my suspicions, specifically that Nintendo's first step into the music / rhythm genre is actually a misstep
First step?
Mario Paint
Donkey Konga
Elite Beat Agents
and probably others.
Was EBA actually made by Nintendo or just published by them?
IGNs Wii Music review turned out to be just pure wankery and emotionally biased, to the point where random words are manipulated and logic is ignored just to get their 3 month old point across. I would be so embarrassed to be associated with IGN.Quote"5.0 Lasting AppealHuh? So the lasting appeal is awesome, despite their opinion on the game, yet the score for lasting appeal is still crap? Why even bother with it? This happens all the time too. NWR seems to be the only site to treat categories independently.
60 instruments and just as many songs, not to mention the ability to trade renditions with friends. There's even a four-player jam mode. It's all there, but the core package just isn't that fun."
bottled bull**** in a can.Kind of sums up IGN really...
What exactly do you have a "lasting appeal" score for if it's just going to reflect the gameplay score?
What exactly do you have a "lasting appeal" score for if it's just going to reflect the gameplay score?
Alright, another IGN one.
They reviewed Pipe Mania, which I also just reviewed. I read over their review and they refer to it as a clone of Pipe Dream. Funny thing is Pipe Mania IS Pipe Dream, Pipe Dream was just a label applied by the distributor, LucasArts, when the game was ported from the Amiga to a variety of other platforms.
Furthermore, Pipe Dream/Pipe Mania is ACTUALLY INCLUDED in the game as an unlockable! What a disaster, if you are going to make a claim like that you should probably make sure you know what you're talking about...
Alright, another IGN one.
They reviewed Pipe Mania, which I also just reviewed. I read over their review and they refer to it as a clone of Pipe Dream. Funny thing is Pipe Mania IS Pipe Dream, Pipe Dream was just a label applied by the distributor, LucasArts, when the game was ported from the Amiga to a variety of other platforms.
Furthermore, Pipe Dream/Pipe Mania is ACTUALLY INCLUDED in the game as an unlockable! What a disaster, if you are going to make a claim like that you should probably make sure you know what you're talking about...
I have no idea who that reviewer is, never read anything from him. Kind of funny though.
Http://wii.ign.com/articles/928/928479p1.html
^IGN TOS:DotNW review.
This is a horrible review.
He was the same reviewer that did Helix and he was so fuckingself conscience about looking like a fool.
Flames I agree with you. It is ridiculous what spouts out of that reviews mouth. He was the same reviewer that did Helix and he was so fucking self conscience about looking like a fool.Who the hell cares!
This review he was complaining about inane and irrelevant things.
Rapsody was the same story as the Tales review.
God I despise IGN reviewers now.
Pro you are probably right.
I have to go to bed now so I can get this horrible review out of my head.
Yeah IGN is off my list of review sites.I try to give sites 3 chances before I toss them aside with reckless abandon.The three reviews were Helix,Wii Music, and Finally TOS:DotNW. I am still trying to decide on another site other than NWR.There was another site that I went to for the reviews but most of the staff left. And the reviews aren't popping up in a timely fashion.
IGN gets a bad rap. Yes they're pretty awful at everything they do but I find them to be the least pretentious of all the big time gaming sites and mags out there.
Why would they have Daemon review and RPG if he clearly dislikes basic RPG conventions?!?!
I feel like a Republican for saying this, but the gaming media is terribly bias; not necessarily towards one company (though that is there), but towards themselves and their site. Some of the biggest sites like IGN have an agenda and it sucks. Matt has always been looking out for his reputation. Just like many journalists in the field, he's looking out for himself and not for us. The sad thing is, even with editors egos as high as they are, they still report on GAMES; something that isn't even remotely important or of worth.
It's sad.
But that's the reason I like this site so much. They do it for free. They do it not for money, but for their own interest and passion. You can really tell.
Castlevania's seen some interesting evolutions, going from plodding 2D side-scroller to Metroid-like exploration adventure to 3D Devil May Cry clone. But fighter Castlevania: Judgment is one evolution I never expected.
In Konami's words, this is a "Versus Action" game -- an amalgamation that fuses action-game mechanics with a fighter. In my words, it's the bastard son of neologism. Beyond the strange art direction, Judgment suffers from jarring mechanics that disregard established fighting conventions. The uncompromising camera displays the action in a bizarre, disconcerting manner that tracks players in a 3D area filled with environmental hazards. And in combat, the camera's way too difficult to control.
As the two warriors move independently around the stage, the camera doesn't adjust according to their positions, focusing instead on whoever's in front of the camera. It bobs and weaves back, forth, left, and right -- constantly flip-flopping between the two characters in a not-quite-over-the-shoulder perspective. It's highly disorienting, and it's almost impossible to gauge the correct distance between players, especially when one's in the background while the other is in the foreground. Spacing (a crucial strategic factor in fighting games) is thrown and tossed aside in favor of a loose mechanic that affords too much freedom of movement. And because most special attacks are terrible at restricting the opponent's space and options, you often spend more time chasing after an opponent than engaging them. In short, matches are sloppy, silly, tiresome, and infuriating.
The camera isn't the only shortcoming. Character design stands at the center of every fighter -- and unfortunately for Castlevania's cast of vampires and vampire killers, Judgment leans dangerously over the edge. Characters vary in quality, from formidable to throwaway to forgettable. Series mainstays Simon Belmont, Alucard, and Maria Renard all carry themselves with conviction, but most of the second-tier guys -- especially Golem and Cornell -- feel underpowered and anemic. As such, outwardly screwy character balance ruins any potential respectability.
As a fighter, Castlevania Judgment employs too many design ideas that are neither well planned nor well executed. It's a strange misstep for the beloved series, one that Konami hopefully learns from.
Gameplay
There's a lot to experience, with a large roster, different styles, counters, guard crushes, supers, charged specials, and sub-weapons with Item Crushes added in. Camera is a pain.
To add another one:
G4 gives CvJ 1/5 (http://www.g4tv.com/xplay/reviews/1881/Castlevania_Judgment.html), calls it very shallow and imbalanced.
To add another one:
G4 gives CvJ 1/5 (http://www.g4tv.com/xplay/reviews/1881/Castlevania_Judgment.html), calls it very shallow and imbalanced.
Wow a one out of five.... I think they are in the minority on that.
http://gonintendo.com/?p=62925
THANKS, with that summary I've learned NOTHING NOTHING about HOW IT PLAYS.
To add another one:
G4 gives CvJ 1/5 (http://www.g4tv.com/xplay/reviews/1881/Castlevania_Judgment.html), calls it very shallow and imbalanced.
To add another one:
G4 gives CvJ 1/5 (http://www.g4tv.com/xplay/reviews/1881/Castlevania_Judgment.html), calls it very shallow and imbalanced.
Anyone who takes review scores that seriously should give up gaming all together.
http://gonintendo.com/?p=64685
You aren't required to learn how to play video games to be a reviewer these days.
GoNintendo is the worst internet dump site on the internet. Its for 10 year olds that have never heard of an RSS reader.
GoNintendo is the worst internet dump site on the internet. Its for 10 year olds that have never heard of an RSS reader.
GoNintendo is the worst internet dump site on the internet. Its for 10 year olds that have never heard of an RSS reader.
I have GoNintendo in my RSS reader. Just sayin'.
You know, I've been writing reviews for the unknown website world of A-N for almost a year now. One of the better moments was watching people get honestly offended at my The Incredible Maze review when GoNintendo linked to it.
Genre: Nightmare
Although the game's database of more than 350,000 real-life soccer players is certainly impressive, only the most diehard fans of the sport would be able to appreciate having such a massive pool of talent to sift through, and the casual fan would almost certainly find the task overwhelming – I did.
4.0 Gameplay
Yes, the depth of management in this game is impressive. But, it’s not impressive enough to make up for the fact that you aren’t actually playing soccer.
I couldn’t imagine why anybody would prefer Worldwide Soccer Manager to FIFA 09 or Pro Evolution Soccer 2009.
Here's one that our UK readers will probably appreciate the most (or soccer fans in general)
IGN's reviews of Worldwide Soccer Manager '09.
US review: 2.0 http://au.pc.ign.com/articles/936/936295p1.html
UK review: 9.1 http://au.pc.ign.com/articles/930/930213p2.html
Clearly as a game where you manager a soccer team the US editor simply had no idea how to play it so he gave it a 2.0 and here are some glorious highlights:QuoteAlthough the game's database of more than 350,000 real-life soccer players is certainly impressive, only the most diehard fans of the sport would be able to appreciate having such a massive pool of talent to sift through, and the casual fan would almost certainly find the task overwhelming – I did.Quote4.0 Gameplay
Yes, the depth of management in this game is impressive. But, it’s not impressive enough to make up for the fact that you aren’t actually playing soccer.QuoteI couldn’t imagine why anybody would prefer Worldwide Soccer Manager to FIFA 09 or Pro Evolution Soccer 2009.
Basically the US review is basically bitching how a Soccer management game isn't a Soccer sport simulator.
Here's one that our UK readers will probably appreciate the most (or soccer fans in general)
IGN's reviews of Worldwide Soccer Manager '09.
US review: 2.0 http://au.pc.ign.com/articles/936/936295p1.html
UK review: 9.1 http://au.pc.ign.com/articles/930/930213p2.html
Clearly as a game where you manager a soccer team the US editor simply had no idea how to play it so he gave it a 2.0 and here are some glorious highlights:QuoteAlthough the game's database of more than 350,000 real-life soccer players is certainly impressive, only the most diehard fans of the sport would be able to appreciate having such a massive pool of talent to sift through, and the casual fan would almost certainly find the task overwhelming – I did.Quote4.0 Gameplay
Yes, the depth of management in this game is impressive. But, it’s not impressive enough to make up for the fact that you aren’t actually playing soccer.QuoteI couldn’t imagine why anybody would prefer Worldwide Soccer Manager to FIFA 09 or Pro Evolution Soccer 2009.
Basically the US review is basically bitching how a Soccer management game isn't a Soccer sport simulator.
Closing Comments
You're better off picking up a Dreamcast and a copy of this game for $40 rather than spending that $40 on the Xbox version. At least that way you can perpetrate like you're a hardcore gamer.
This game is too old to be worth 80% of a real Xbox game and not old enough to get the nod from nostalgic "old school" gamers. MvsC2 is a disaster waiting to happen when a good-intentioned older female relative wanders into a retailer to pick up something "new" for you.
All of this hostility is because it's not an online fighting game as originally promised and instead is just another 2D fighter with outdated graphics on the most powerful home console around. It's not that 2D fighting is dead, but it damn sure doesn't need to be resurrected in this fashion.
Man there sure are alot of IGN links in this thread...
I have to wonder how these reviews got the green light from the editor.
Man there sure are alot of IGN links in this thread...
I have to wonder how these reviews got the green light from the editor.
Here's one that our UK readers will probably appreciate the most (or soccer fans in general)http://au.pc.ign.com/articles/936/936295p1.html
IGN's reviews of Worldwide Soccer Manager '09.
US review: 2.0 http://au.pc.ign.com/articles/936/936295p1.html
UK review: 9.1 http://au.pc.ign.com/articles/930/930213p2.html
Actually, I generally like Cassamassina's and many IGN WII reviews done my their core staff. It's the rest of IGN that I usually take issue with. It's like IGN Wii is one of the few IGN places that review decently, which is actually somewhat sad because the rest of IGN's review scores are so incongruent in quality.
More fodder, this time it's Kotaku. Their reviews are awful piles of nonsense. This isn't because they don't assign a score, but because they seem to always feel the need to tell me nothing about a game except for a few meaningless points that typically are lost on anyone who hasn't already played the game. Furthermore, they always try to give a balance of pros and cons which never really puts forth whether a game is worth **** or not.
Their most recent travesty is one of the worst I've read yet. Persona 4 (http://kotaku.com/5104877/persona-4-review-getting-away-with-murder). Prepare to facepalm.
Your Mr. Pants has no power over me anymore!
but he turns a lot of his reviews as well as most news articles into his own personal blog and acts like all Nintendo games should be like he wants them to be because his opinion is the only right one it seems.*coughKidIcaruscough*
Perhaps with the exception of the third film in the series, Harry Potter and the Order of the Phoenix is without a doubt the most visually impressive chapter in Potter's ongoing cinematic journey.
Your Mr. Pants has no power over me anymore!
But look at his nifty hat!
Kotaku's reviews, especially, don't have enough content in them in order for me to figure out whether a game would be a 7 or an 8, and when I'm shopping with a limited budget, I want to know pretty exactly how good this $60 disc is supposed to be.Uh, the fact is the numbers are always wrong too. "I might skip this game because it's only 8 worthy and my budget is 9's and up" is a completely retarded way of thinking that leads to unhappiness.
Some companies held out their review money for GOTY money I guess.QuoteKotaku's reviews, especially, don't have enough content in them in order for me to figure out whether a game would be a 7 or an 8, and when I'm shopping with a limited budget, I want to know pretty exactly how good this $60 disc is supposed to be.Uh, the fact is the numbers are always wrong too. "I might skip this game because it's only 8 worthy and my budget is 9's and up" is a completely retarded way of thinking that leads to unhappiness.
Actually, I commend IGN for ignoring their review numbers when deciding on a game of the year.
Actually, I commend IGN for ignoring their review numbers when deciding on a game of the year.
Come on, if you're giving a game a 10.0 for every category for the first time in history, logic demands that it is the best game of all time (in their eyes of course), or at the very least, for that year. In my opinion, the 360 IGN team have committed intellectual and journalistic suicide. As I'm sure we all suspected, their numbering system is not only flippant, but completely meaningless.
But before we really get started, we're going to come out and make things as clear as possible: if you own a Classic Controller, you might as well stop reading this article and hop over to the PS2 review instead, because if you're fortunate enough to have the controller handy, you'll be having virtually the exact same experience that PS2 owners are having with the game, and it's a great experience. If you're confined to the Wii Remote and Nunchuck setup, this is a very different and much worse game. So let's really get this show on the road.
I'm surprised no one has torn apart an MGS4 review yet. I would, but I don't feel like it. :PBill's take on the game (http://Http://nintendoworldreport.com/forums/index.php?topic=25446.0)
(http://img.photobucket.com/albums/v438/CONFUZZLED_MUNKIE/9va2w5.jpg)
As I said, it depends on whether that's really the whole text of the review or if the good parts were cut to make a point.Aren't 1up's online review short as **** to begin with though? I don't consider them worthy enough to give my time to reading them. That Gears of War review makes my opinion on them even worse.
Too bad? Maybe she decided there's better places to work.Then why the hell did she decide to join Sega? ???
Cuz sonic is kewl
Sega pretends to make games, instead of pretending to know about them.
Cuz sonic is kewl
Sega pretends to publish games, instead of pretending to make or know about them.
Fixed.
Cuz sonic is kewl
Sega pretends to publish games, instead of pretending to make or know about them.
Fixed.
Fixed.
I keeeeed. I luv ya Sega. Conduit, Madworld, Alien Syndrome, HoTD3... <3 <3 <3 <3 Sonic Exclusives with swords.... half a <3
Cuz sonic is kewl
Sega pretends to publish games, instead of pretending to make or know about them.
Fixed.
I keeeeed. I luv ya Sega. Conduit, Madworld, Alien Syndrome, HoTD3... <3 <3 <3 <3 Sonic Exclusives with swords.... half a <3
Why must you insult all those games by putting Alien Syndrome in there? :(
Fixed.
I remember reading about the Paper Mario 2 score. I couldn't believe someone would outright say that and think it was an acceptable explanation.To give GI the benifit of the doubt, the general rule (personally for me anyway) is to respect the person's opinion. However, there is a fine line between "game review" and outright insult. The Paper Mario 2 "review" from GI, and basically their entire GCN disposistion as a whole, was one big fat middle finger from them to the entire Nintendo fanbase. Most people thought Billy (last name sp?), who used to run NWR when it was Planet Gamecube, would improve the relations between the Nintendo fanbase and GI.
Maybe we should turn this thread into "The PATHETIC state of game reviewer personalities"? ;D
If this turns into a Kairon bashing thread you're all banned.
Maybe we should turn this thread into "The PATHETIC state of game reviewer personalities"? ;D
If this turns into a Kairon bashing thread you're all banned.
Maybe we should turn this thread into "The PATHETIC state of game reviewer personalities"? ;D
If this turns into a Kairon bashing thread you're all banned.
Can you imagine Kairon doing all the reviews? HORRIFYING.
To give GI the benifit of the doubt, the general rule (personally for me anyway) is to respect the person's opinion. However, there is a fine line between "game review" and outright insult. The Paper Mario 2 "review" from GI, and basically their entire GCN disposistion as a whole, was one big fat middle finger from them to the entire Nintendo fanbase.
Fact: People are afraid of change.
When Paper Mario came out people were hoping for a more traditional Super Mario RPG experience...and they did not get that. The graphics scared them away...and the gameplay didn't matter that it advanced the original Mario RPG...all that mattered is that it appeared kiddie.
I think the main "issue" with Super Paper Mario is that people were for some reason or another expecting a straight-up Mario platformer, even though the game was clearly shown to be an ARPG...
Fact: People are afraid of change.
When Paper Mario came out people were hoping for a more traditional Super Mario RPG experience...and they did not get that. The graphics scared them away...and the gameplay didn't matter that it advanced the original Mario RPG...all that mattered is that it appeared I am a terrible poaster. .
The same thing happened with Wind Waker and scores for it were lowered in many cases as well. People hate Nintendo for supposedly making the same sequels all the time but when they do something different and bold they also get in trouble.
30 days maybeNinGurl69 speaks the honest truth yet again.
Just to clarify, it wasn't Super Paper Mario that they were talking about. It was Paper Mario 2: The Thousand Year Door. I'd understand if people were upset about Super Paper Mario if they didn't know the Paper Mario series was RPG based. The problem is, this was a game that was open about what it was, had enjoyable gameplay, but was scored low for looking kiddy.TRUE FACT:
Super Paper Mario was one of the worst Nintendo experiences I've ever had. =D
Slow, unexciting platforming, and mountains of dull dialogue between the slow, unexciting platforming -- further reasoning that Nintendo can't be trusted with voice acting.
I find it funny how Paper Mario is now considered one of the N64's best games, but back then it was too I am a terrible poaster. for its own good...
In 10 or 20 years people will hail Wii Music as a brilliant masterpiece. Quote me on this...
TRUE FACT:
I am a terrible poaster. is a noun, not a verb. So therefore calling Paper Mario 2 a "kid" or anything made by Nintendo as such is deemed massively f'ed up.
Super Paper Mario also ****s over Tales Of Symphonia as my favorite RPG ever. I'm serious.
QuoteI find it funny how Paper Mario is now considered one of the N64's best games, but back then it was too I am a terrible poaster. for its own good...
In 10 or 20 years people will hail Wii Music as a brilliant masterpiece. Quote me on this...
I recall it being regarded rather fondly at the time. It gets an 88.5% rating on GameRankings which is very respectable. Anyone who crapped on it at the time was usually someone who just crapped on the N64 period. It was Sony fanboys who thought it was for kids. But Nintendo fans and most reviewers thought it was great.
Wii Music on the other hand got mostly negative reviews and gets crapped on by many Nintendo fans and Wii owners. I don't think it makes sense to compare it to Paper Mario's reception. Paper Mario was just another misunderstood masterpiece at a time where anyone who didn't specifically follow Nintendo wrote them off and at that point any Nintendo console game was getting written off. If anything it was unknown or ignored more than crapped on. If Wii Music is later regarded as a misunderstood classic that will be very exceptional. It is much more unpopular than almost any other Nintendo game. It is not a wallflower game, it's outright infamous.
I'm guessing k**** has a word filter on it. I only brought it up because that's what people always slam Nintendo with. I'm not saying that Super Paper Mario 2 was. I like the way it looks. That's just what came across in the review, and I think it's stupid.Sorry if I came across as slamming you, but using the word in the "Nintendo is teh kiddie" context has always pissed me off.
Wii Music has mixed reviews Ian. Shows how your perception blinds you to the truth. Some hated it some really liked it.Did they review it properly though?
QuoteI'm guessing k**** has a word filter on it. I only brought it up because that's what people always slam Nintendo with. I'm not saying that Super Paper Mario 2 was. I like the way it looks. That's just what came across in the review, and I think it's stupid.Sorry if I came across as slamming you, but using the word in the "Nintendo is teh kiddie" context has always pissed me off.
Guess I'm a terrible poaster now. Hooray!QuoteWii Music has mixed reviews Ian. Shows how your perception blinds you to the truth. Some hated it some really liked it.Did they review it properly though?
QuoteI find it funny how Paper Mario is now considered one of the N64's best games, but back then it was too I am a terrible poaster. for its own good...
In 10 or 20 years people will hail Wii Music as a brilliant masterpiece. Quote me on this...
I recall it being regarded rather fondly at the time. It gets an 88.5% rating on GameRankings which is very respectable. Anyone who crapped on it at the time was usually someone who just crapped on the N64 period. It was Sony fanboys who thought it was for kids. But Nintendo fans and most reviewers thought it was great.
Wii Music on the other hand got mostly negative reviews and gets crapped on by many Nintendo fans and Wii owners. I don't think it makes sense to compare it to Paper Mario's reception. Paper Mario was just another misunderstood masterpiece at a time where anyone who didn't specifically follow Nintendo wrote them off and at that point any Nintendo console game was getting written off. If anything it was unknown or ignored more than crapped on. If Wii Music is later regarded as a misunderstood classic that will be very exceptional. It is much more unpopular than almost any other Nintendo game. It is not a wallflower game, it's outright infamous.
This has happened with cult movies, songs and artists, and of course videogames.Except sometimes they gain cult status for being truly awful. Bomberman Act Zero is just one of those games.
Steven Kent said...
And to say that the culture of Nintendo from the past has no effect on the present is entirely naive.
Look, like it or not, Yamauchi hired Imanishi, Mori, Takeda, Miyamoto, and Iwata. You don't think his views influenced them?
Steven Kent said...
Also, R.J., are yuou suggesting that these companies do not want to make money. Wii is the number one console in the world. What are you saying, that Rockstar, EA, and Ubisoft are too busy making games for the number two and three consoles to concentrate on the big one?
Steven Kent said...
Dunno about you, jung, but I think those companies are in business to make money; and if they did not have good games for Wii, I suspect it has something to do with Nintendo's version of third party relations and third party support.
Wasn't Steven Kent one of the better journalists last gen? Didn't he used to write for a major website?
If we don't see more stuff like Elebits and Dewy it's because they absolutely bombed beyond belief. Even on DS the new Elebits could barely scrape a few thousand sales in Japan. Nobody to blame for this but consumers.
When did Elebits bomb? I recall the game selling quite well considering it was early in the Wii's lifecycle which is why we have a sequel on DS.
His biggest complaint is you can't go back to prior levels to grind lower level characters HORRAY, in the game the lower level characters are monsters that you capture due to over kills, and the point of the captured monsters are either to 1. have them in your party or 2. sacrifice them to boost your character stats.Understanding video games must not be a requirement for IGN then.
First of all, Moon is very different game from Dementium: The Ward. It's an adventure game with shooting elements intertwined, and while Nintendo fans reading this will of course instantly think of Metroid, I'd put this as more of an adventure game over Metroid Prime: Hunters for DS.
The IGN review of Moon:QuoteFirst of all, Moon is very different game from Dementium: The Ward. It's an adventure game with shooting elements intertwined, and while Nintendo fans reading this will of course instantly think of Metroid, I'd put this as more of an adventure game over Metroid Prime: Hunters for DS.
Why the **** does he compare it to MP Hunters? When people think of 3D Metroid they think of Metroid Prime, not Hunters.
When it came time to cast my vote for Game of the Year a few weeks back, I spent a series of antacid-infused days wrestling with whether or not I had the stuff to go against the grain, to stand up to pitchfork- and fire-wielders, and be true to my heart. Mostly I wondered if I'd forsake the little credibility I have in this business by picking something other than Fallout 3.
So what did I do? Weak fool that I am, I voted for Fallout 3 as GotY, wondering as I did so whether or not I'd be able to look myself in the mirror the next morning.
The IGN review of Moon:QuoteFirst of all, Moon is very different game from Dementium: The Ward. It's an adventure game with shooting elements intertwined, and while Nintendo fans reading this will of course instantly think of Metroid, I'd put this as more of an adventure game over Metroid Prime: Hunters for DS.
Why the **** does he compare it to MP Hunters? When people think of 3D Metroid they think of Metroid Prime, not Hunters.
How's this for journalistic integrity? (http://www.crispygamer.com/features/2009-01-06/critic-in-exile-is-it-ok-to-finally-admit-that-i-didnt-really-like-fallout-3-all-that-much.aspx)
Maybe because MP Hunters was on DS and not Metroid Prime?
Maybe because MP Hunters was on DS and not Metroid Prime?
Still doesn't define Metroid. It's the fallacy of equivocation, Nintendo fans think of Metroid and the DS has a game called Metroid therefore they're thinking of that: WRONG, the DS game is not the game people think of when they hear about an FPA because Hunters was pretty much a different genre. The description made people think of the console Metroid Prime games which differ from Hunters on the same attributes he mentions.
Maybe because MP Hunters was on DS and not Metroid Prime?
Still doesn't define Metroid. It's the fallacy of equivocation, Nintendo fans think of Metroid and the DS has a game called Metroid therefore they're thinking of that: WRONG, the DS game is not the game people think of when they hear about an FPA because Hunters was pretty much a different genre. The description made people think of the console Metroid Prime games which differ from Hunters on the same attributes he mentions.
Sounds like you are really reaching for something to critisize. Maybe it could have been worded better but you really have to look for something to hate in order to twist that statement your way.
How many times has a game proclaimed its cinematic virtues – epic story, Hollywood-grade (or at least, prime-time TV quality) voice actors in a staggering production of unparalleled genius? Then, when we sit down with the final game, the story and dialogue plods along limply before fizzling like bad internet fan fiction? There's nothing that can deflate the overall authenticity and quality of a game's setting than a poorly written story, sub-comic book pulp dialogue and bad cliche after bad cliché.
Solution? The writing department in your average developer is usually a tiny fraction the size of design, and many staffers end up wearing multiple hats in writing roles – spending time creating manuals and support documents as much as creating a compelling setting. More focus on the writing process and creating a compelling world can pull a game out of mediocrity and make up for any visual shortcomings. Great examples are Braid, the Baldur's Gate series, the GTA series and just about everything that came out of the minds of Tim Schafer and Ron Gilbert. You don't need A-list celebrities to tell a great story.
Worst Recent Offenders:
Gears of War 2
Prince of Persia
Sonic Unleashed
Once a claim to fame, Epic's middleware engine has become all too common in the industry. When in the right hands – and with tech support from its creators – the engine can make games sing. The engine is capable of a gamut of industry standard rendering effects and presets, allowing developers to take a few essential shortcuts and help get their heads around volumetric fog, high resolution bump mapping and so on. That's a best case scenario. At its worst, the Unreal Engine 3 tends to make games look very generic too, and sometimes at the expense of true artistic direction and skill. If every game looks like Gears of War, then Gears of War stops being special or interesting. Every landscape need not look like an industrial cyberpunk wasteland, tinted brown and pale blue. Games like Damnation, BlackSite: Area 51, Army of Two and Turok are all guilty of this.
Conversely, when the engine is used to fuel true artistic endeavor, the results can be marvelous. Just take a look at Mirror's Edge, Bioshock and Mass Effect. Better still are games that have been developed from what are essentially original engines entirely – Grand Theft Auto IV, Pure and Resistance 2. All three of these games take the industry-standard effects and wrap them around an engine that looks just different enough from Unreal Engine 3 to stand out.
Worst Recent Offenders:
Damnation
Turok
Army of Two
50 Cent: Blood on the Sand
This is a contentious category because it is dominated by outside forces more often than not, meaning that developers are, to some extent, swayed by the influence of the markets buying their games. That means if a game sells well, it has established a brand name in the market and a sequel is almost assured. Two companies, beyond most others, are most guilty of this – Activision and EA – though they're clearly not the sole parties responsible for the glut of sequels and installments. To be fair, EA has recently taken steps to stem the flow of sequels and foster more original IP which we completely commend. Activision has yet to follow suit to the same extent; its business model still focuses strongly on brand retention and sequels.This should be number 1
Sometimes, an annual installment is a welcome thing – some would argue that Guitar Hero needs its downloadable content and expansion discs to stay fresh. Others might say that the novelty has passed and that more time is needed between versions. You need only look at the ragged, sallow husk of a series that Need for Speed and Tony Hawk have become to see the results of oversaturation in the marketplace. The Sims is another; when The Sims 2: IKEA hit the market, gamers grabbed their buckets and worked through the nausea. Some never survived.
You might be asking yourself where Mario and Sonic are on this list, and it's true – those two, Sonic in particular, have been played out and spun in weird, uncomfortable directions for too long now. See below for a more in-depth look.
Worst Recent Offenders:
Guitar Hero series
Tony Hawk series
Need For Speed series
The Sims / MySims series
Tenchu series
Lesson learned: there are few things as needlessly arrogant as announcing a trilogy before the first game is out the door. Too Human, Assassin's Creed, Mass Effect, Gears of War and Half-Life 2 Episodes, we're looking straight at you. Speaking frankly, look – there's nothing wrong with ambition. You want to make an epic, sprawling universe? That's totally fine. But start with getting the first game right and then let the market decide if it actually wants a sequel, let alone a trilogy. If your team is stuck under the thumb of three games in a row, you're looking at potentially between five and ten years of development time – which means you might be spanning two console generations – or more.
Too Human: the trilogy nobody asked for. Incidentally, running on Unreal Engine 3.
Building needless anticipation of an epic series also causes disappointment if eager adopters never get the final chapters. Shenmue, anyone? If the first game doesn't shift the units, then you've effectively shot yourself in the foot by creating a game that never ties up its storylines and leaves gamers disappointed and unsatisfied. Never announce a trilogy before you've proven yourself in the marketplace – or, do so at your own peril and at the expense of credibility and the potential loss of major dollars.
Worst Recent Offenders:
Too Human
Mass Effect
Assassin's Creed
Something's gone very awry on the Wii. For the console with the greatest number of releases in 2008, it also had the largest number of games that scored 4.0 or lower on ***. That's almost a quarter of the Wii's catalogue – and that's a shocking percentage. One in four games released on Wii in 2008 flat out sucked.Low production values/ small budgets doesn't necessarily mean bad games, there are plenty of games with small budgets that are awesome like for example Tatsunoko vs Capcom.
What's going on, Nintendo? What does that Seal of Quality stand for?
Houston, we have a problem.
Rhetoric aside, here's the deal, kids. This is why the Wii is chock full of shovelware: it's smart business. Games that only require three programmers, two artists and no marketing means that the overheads are low. If it costs you less to make, you stand to gain a hell of a lot more. The Wii is the perfect platform for this approach to development, as is Sony's PlayStation 2. The hardware is relatively inexpensive, which means that the adoption rate is high. If the console is in lots of homes, then the chances of someone buying your software is markedly higher. If your game only costs twenty bones on the shelf, next to a game that costs a hundred (in AU dollars), then which game instantly looks more appealing to mum and dad?
Who cares if the game looks sub-N64 and plays like a poor Flash game? If the cost is small enough and the concept has the potential to suck in uninformed parents, then you can count the dollar signs. We really hope that – despite the Wii's massive install base – the current glut of awful Wii titles in the market can't sustain itself. Surely stores will become oversaturated with third rate shovelware and they won't sell. There's only so much shelf space, after all, and Wii owners will only buy so much software.
Worst Recent Offenders:
PlayZone Movie Studios Party (Wii)
Balls of Fury (Wii)
Clever Kids: Pirates (Wii)
There's a wide valley of difference between Super Mario Galaxy and something like Mario and Sonic at the Olympic Games. And there's an ocean between Sonic the Hedgehog II or Sonic and Knuckles and Sonic Unleashed. Why is this? As two console titans gradually start to age, the desire from big business is to keep their star characters active and fresh. In this case 'active' means 'frequent appearances', and 'fresh' means 'it's time to take Mario bowling' or 'Sonic now has wings and break-dance moves'.I'm surprised Sonic the Hedgehog 2006 isn't listed as an offender.
Seriously, Sonic should kick his ass in like, every event. He's a tubby plumber.
The overuse of two of gaming's biggest icons has, in fact, watered down their appeal to the gamers who made them a success in the first place. By wearing out their welcome over and over again, the inferred quality of these brands is lessened – even if sales remain steady. Ultimately, audiences will move on if the characters lose their appeal. Even expected sequels and updates like Mario Kart Wii need to ultimately do more than just the bare minimum to really maintain credibility long-term. Maybe it's time for other characters to have a moment in the sun? How about a Waluigi and Bigs the Cat double-team? Maybe not.
Worst Recent Offenders:
Sonic Unleashed
Mario & Sonic at the Olympic Games
Motion control can go one of two ways: it either works and is great, or it doesn't and it detracts from the experience. If you can't implement motion control in an accurate, convincing and most importantly relevant way, then don't bother. Both the PS3 and Wii have plenty of titles that don't utilize motion controls properly or only in a tokenistic way, and it's not pretty when controls go horribly wrong. Who can forget the disastrous Sixaxis implementation in Lair? Or who truly prefers motion controlled steering in a racing game like Mario Kart Wii when there's no resistance on the wheel?
Lair died at the feet of the Sixaxis, wriggling, spasming and thrashing.
Accuracy and fun are paramount, and if motion controls are loose or inaccurate, the experience ceases to be fun. Then it simply dissolves into gimmickry, which is just one short stop away from irrelevance – which Nintendo has fought hard to prevent. Nintendo's upcoming MotionPlus peripheral is aimed at addressing just this problem; here's hoping developers learn how to leverage it, or Nintendo ultimately incorporates it into its remotes by default.
Worst Recent Offenders:
Lair
Mario Kart Wii
The promise of downloadable content. The promise of patches. The promise of a sequel or series or TV spin-off. The promise that this is the next big thing – or the only big thing. Get onboard the hype train or risk losing out. The gaming industry is full of promises, and most fail to live up to the shiny marketing words.Promises are not killing gaming.
Best movie game ever? Well... we'll see.
If you call your game 'the best movie game ever made', you damned well better prepare to put up your dukes, 'cause thems fightin' words. This exact sentence was proclaimed by marketing materials for X-Men Origins: Wolverine, and underlined by the game's producers on video. Now, it's great to see that level of ambition and confidence in a game – but come on – pride comes before the fall.
Just ask Dennis Dyack.
On this same point, we'd also like to put on our cynical hats for a moment (or is it already on?) and call out publishers who release a game just to put out a 'premium content' with extra features and gameplay at exactly the same time. This is a really ugly practice given the content really should've been included in the retail release of the game.
Worst Recent Offenders:
Too Human
Gears of War II
X-Men Origins: Wolverine
Well, sometimes this is the case – Jade from Beyond Good & Evil, the old Lara Croft (from circa 1996 or thereabouts) and Samus Aran from Metroid all spring to mind; even your character from Portal – sometimes stoic, always tough and entertaining. But lately, there's been a resurgence in the 'strong female lead character' category, and we get the feeling that this isn't about sexual equality or women's lib. It's about boobs and ass and forced sexual equality. It's manipulative, in fact. She might be 'one of the boys', but she's still eye-candy and catwalk-perfect.
This is your fault.
Take Mirror's Edge's lead character, Faith; Asian to appeal to the Asian markets, female to soften up the lads and potentially sell to a female audience too. How about Elika from Prince of Persia? That's not clever design - that's clever marketing. There's a big difference. The Final Fantasy series has had its share of strong female characters, like Yuna in X-2 and now XIII. Again, it's a deliberate move (particularly X-2, which aimed at a female market with fashion-based equipment and magic-slotting).
Lara Croft still kicks around, as does Samus. But alongside those two comes Alyx Vance (Half-Life 2), Joanna Dark (Perfect Dark), Rayne (BloodRayne), The Boss (MGS), Zoe and April (Dreamfall: The Longest Journey), Jill, Claire and Ada (Resident Evil series), Elika (Prince of Persia) and the list goes on. It's not clever anymore; it's not special. It's become a bad cliché that is as predictable as it is ultimately degrading. Let's stop pretending that's it's still a unique feature.
Worst Recent Offenders:
Resident Evil 5
Mirror's Edge
Prince of Persia
Our final point is ultimately one that has divided gamers and the gaming market as a whole –and it's as much a positive point as a negative one (again, look out for our next feature, where we'll delve into the positive points of casual gaming). Nintendo has a lot to answer for – a lot of it good, a lot of it not so good. While Nintendo's 'Blue Ocean' strategy has unquestionably broadened the market, bringing in new demographics to the fold, it has been at the expense of genuine game content.
Gone is the time when games were simply challenges and stories and adventures with rules and levels and boundaries. Now, the game has become the toy – a device, a thing with a set function or goal – Brain Training, Wii Fit, Ubisoft's Imagine series – EA's casual games. Equally, it has also become about short-burst games that are quick and easy to develop (relative to traditional games), can be played on your iPhone or DS or downloaded from an online service like WiiWare, PSN or Xbox Live Arcade.
Now developers, hoping to make a quick buck off the back of a particularly prevalent trend, are flooding the market with knock-off products that take proven successes like Dr. Kawashima's Brain Training and Wii Fit or Wii Sports and turn them into something almost indistinguishable from the source material. All kinds of mini-game collections, maths tutors, language teachers, calorie counters, cookbooks, e-books and other 'toy/device/function' games eat up shelf space alongside an ever-shrinking number of traditional game releases. And this applies to every platform out there, from Xbox 360 to PSP.
It's not a pretty picture if you're one of the many long-time players who just don't find these kinds of products appealing – but that's the way the market is going right now. You're going to have to contend with products that aim at housewives and techno-grannies and your kid sister, while you and other 'core' gamers slowly begin to wonder where all the games have gone as you realize that Nintendo's half a dozen first-party releases (in a good year) may not tide you over.
And to you we say: have you ever considered taking up French or mastering the thrills of Sudoku?
Worst Recent Offenders:
Wii Fit
The Ubisoft 'Imagine:' series
Dr. Kawashima's Brain Training
Minigame collections of all kinds
I'm surprised no one has brought http://au.games.ign.com/articles/944/944826p1.html (http://au.games.ign.com/articles/944/944826p1.html) up yet.
ELEVEN:Nice!
REVIEWERS hyping mediocre games, singing their praises high and low. Examples: Oblivion, Fallout 3, Halo, and a lot more.
Worst Recent Offenders:
Pretty much EVERY gaming site
Heres the short version
How about: Brown. Bloom. Hype. High definition. 70€.
Or maybe in one point: Development costs.
Heres the short version
**** man, that's the short version?!
I personally don't play with motion controls, but its mainly because I don't have a comfortable gaming setup and can't find the correct way to hold the Wii Wheel.
Funny enough, the ones complaining the most are old MK players who are, literally, forced to learn to drive with new controls.
Heres the short version
**** man, that's the short version?!
Beats flipping through 3 pages and looking at crappy pictures they posted that they think will justify the article.
I personally don't play with motion controls, but its mainly because I don't have a comfortable gaming setup and can't find the correct way to hold the Wii Wheel.
Funny enough, the ones complaining the most are old MK players who are, literally, forced to learn to drive with new controls.
I'm not sure what you mean by the old MK players being "forced." Analog sticks are available... did you mean the reviewers who attempt to play the game?
When I was learning the Wheel, I ended up treating my right-thumb/"2 button" like an axis, since I was pinching it all the time. The biggest hurdle for me was executing hard turns (tilt the wheel >90 degrees) in a way that was quick and easy so that I can translate my thought processes from the older games to the new controls. Hard turning with an analog stick is natural and typical cuz it's such a short movement. What the analog might lack is finer, gradual turning (and in reality the sticks easily wear out). In contrast, the Wheel setup excels at those finer movements out-of-the-box, and I just needed the realization that there's some raw technique involved in performing the hard turns. After getting accustomed to those aspects of the Wheel, the awesome feel as a Mario Kart game was unparalleled.
I'm surprised no one has brought http://au.games.ign.com/articles/944/944826p1.html (http://au.games.ign.com/articles/944/944826p1.html) up yet.
See, like most gaming articles, they had some really good points, like the overuse of the Unreal 3 engine, sequelitis and even to a certain extend the overuse of Mario and Sonic. But they had to ruin it with the claim that casual gaming is destroying gaming.
Yes, I agree that game developers should stop making these knock offs in order to cash in on the success of "Brain Age" and "Wii Fit". But to claim that these will "kill" gaming sooner or later is being idiotic.
This has ALWAYS happened, since the beginning of gaming. When Super Mario Bros. exploded in the scene every game developer tried to create their own take on the franchise. When Street Fighter II made arcades fun again everyone was rushing out to make a 2D fighter, which created two of Capcom's rivals; Mortal Kombat and SNK's fighting series. When Sonic the Hedgehog got huge everyone was trying to create a cool furry mascot. When Mario 64 re-invented the platformer everyone followed suit. Did ANY of these kill gaming? Of course not. Why? Because people are smart enough to differentiate between a quality product and a knock off product.
True, that doesn't mean there aren't any dumb consumers out there that buy these games by the droves. But if you look at the official sales data the ones constantly selling are those that are fun, compelling and polished. People want to get their money's worth and they will go towards the best products.
Finally, casual gaming is STILL a niche part of the fanbase. Yes, there are lots of people buying these games but it will take YEARS before the "casual" domination happens, if it happens at all. If you look at the sales data you will see that both casual AND core games are selling well. One has yet to dethrone the over, so why are people crying over spilt milk that is still in the carton?
Funny enough, this list mentions things that were truly killing gaming, yet they decide to give credit to one that might not destroy gaming.
I am honestly wondering if these writers are truly writing from their hearts or are being spineless cowards and writing towards the fanbase who are the ones complaining about casual gaming.
I laugh when I see 1 or 2 non-wheel players online per worldwide match. It's a common occurrence, they're in the minority, and they still get creamed by wheel users.
But after the 16 bit era gaming started to change. Thanks to Sony's new "mega cool" approach, along with Nintendo and Sega trying to outdo each other gaming was now serious business.
For the longest time, gaming has been about EVERYONE having a fun time. Kids, girls, women, families, older gamers, really everyone. Pong was a game everyone was interested in. The "Atari" wowed everyone and families had fun playing at the arcades. In the old days gaming was an activity everyone could enjoy.Ah yes, the glory days of the early to late eighties. While arcades weren't high on my lists in the early ninties thanks to the SNES, playing any game was always about having fun.
Darn it. Serious business is so much fun.It was fun during the SNES/Genesis days. Now it's just annoying as hell.
You know, the current state of gaming IS dying...but this is a good thing.
For the longest time, gaming has been about EVERYONE having a fun time. Kids, girls, women, families, older gamers, really everyone. Pong was a game everyone was interested in. The "Atari" wowed everyone and families had fun playing at the arcades. In the old days gaming was an activity everyone could enjoy.
But after the 16 bit era gaming started to change. Thanks to Sony's new "mega cool" approach, along with Nintendo and Sega trying to outdo each other gaming was now serious business. It was all about the cool gamers and the groundbreaking games they played. There was no room for fun. It was all about making a statement in gamer lifestyles, design and development. This is where the "games as art" debate was born as game developers tried hard to make a game with beautiful graphics, compelling stories and hardcore gameplay.
But this approach alienated everyone, and realized that gaming was a waste of time that corrupted the young and startled the masses. While gaming has always been seen as a silly pastime now people feared them. Even when they were unfounded they still moved people against gaming.
So while everyone else was trying to outdo each other like anorexic women at a fashion show Nintendo decided to go back to that time in which gaming was about being with friends and family, before it was serious business. With this approach great graphics, story and mega deep gameplay would have to be sacrificed, but much more was gained.
This is why I believe gaming is dying, but its actually a good thing. While it still has ways to go gaming is now about everyone having fun and leaving a POSITIVE impact in society. Senior citizens who mainly sat down and did nothing are getting up and having fun. Kids are having fun getting fit. People are more aware of their physical and mental being. Most importantly, people are having fun with ageless childhood friends.
So hear me out; yes, people will say that this is a bad thing. But in 20 to 30 years when people remember this era of gaming they will talk about the social impact it left in gaming and people, and see the negative reactions as ignorant and elitist.
Now for the casual readers...gaming as we know it is proper f*cked. All hail the new overlords!
10 GameplayThe balance went in favor of cutscenes.
Not only does MGS4 include new gameplay mechanics, it shatters the mold of what's expected from the series. Stealth, action, or balanced play: the choice is yours in how you explore this MGS world.
You can't spell ignorant without IGN. =DQuote from: IGN's narrow view of gameplay in MGS410 GameplayThe balance went in favor of cutscenes.
Not only does MGS4 include new gameplay mechanics, it shatters the mold of what's expected from the series. Stealth, action, or balanced play: the choice is yours in how you explore this MGS world.
Clearly IGN didn't play the same game we did. Cutscenes don't count as gameplay.
Nor do awful weddings.
I'd say the same thing about the GTA 4 "Gameplay" score. Clearly the reviewer was drunk off his a## while playing it and failed to notice the annoyance of starting a mission over, as well as the clunky controls implemented in said mission.Who says you can't review games drunk? ;D
Quote from: D_AverageI'd say the same thing about the GTA 4 "Gameplay" score. Clearly the reviewer was drunk off his a## while playing it and failed to notice the annoyance of starting a mission over, as well as the clunky controls implemented in said mission.Who says you can't review games drunk? ;D
Well Game of the Year is picked via various opinions, the GTAIV review was one person's opinion. I really do not think one person's opinion on MGSIV or GTAIV should dictate everyone's opinion of Game of the Year in an organization.
I hear you there, but there's a reason sites like IGN have "Editors in Chief". Garbage like this should be peer reviewed before its served to the herd.In IGN's case, they are incapable of doing that? If they allowed that Wii Music review to go online, then chances are they don't care about enjoying video games.
No story mode = no depth
G4 Xplay says as a con:QuoteNo story mode = no depth
The joke? It's the review for Mario Power Tennis (Wii version).
Apparently, a Sony rep openly mocked IGN (http://www.mcvuk.com/news/33063/PSP-2-rumours-are-nonsense) in response to a report on PSP 2 rumors, coming just shy of accusing IGN of making up crap for hits.
NWR does, its in their code of conduct somewhere....Quote from: D_AverageI'd say the same thing about the GTA 4 "Gameplay" score. Clearly the reviewer was drunk off his a## while playing it and failed to notice the annoyance of starting a mission over, as well as the clunky controls implemented in said mission.Who says you can't review games drunk? ;D
While Paper Mario: The Thousand Year Door does have nice cartoony graphics and animations, which along with its carefree music and cute sound effects imparts a large dose of the “feel good” factor, the game is just damn annoying, and quite boring.I just love where this is heading.
I can see what other people love about it. It’s fairly cute and has a nice easy-going vibe, yet it requires some skill and thought to play. It feels classic, as though it’s come straight from someone’s thoughts in 1995. There are heaps of puzzles to be solved by using your characters abilities which are slowly garnered through the story. There are heaps of secret areas with worthwhile rewards. There are heaps of tactical combat options due to a partner/badge/action point system. It’s got no (obvious) bugs.Hits the good points, but... I don't get the comment I bolded. WTF is that suppose to mean?
At the same time though, it should be noted that it can be quite frustrating, with heaps and heaps and heaps of backtracking. The text can be quite insipid (part of the cutesy factor), and the default text speed is so damn sloooow. The puzzles manage to avoid being difficult enough to require gamefaqs, but simply end up not being that interesting. There are no magical moments which you replay over and over again for the effect they have on you. And then there are the bloody long and uninteresting cutscenes.Wait, what? Frustrating? Um... the backtracking isn't THAT bad compared to other games of it's type, the text made me laugh more then once since NOA Treehouse did a fantastic job with spicing it up with their own take on the original Japanese script. The frack, the text speed is slow? It's pace is pretty much the same as Mario & Luigi: SSS, and the original Paper Mario.
When I first turned on Paper Mario, I wondered “Why am I playing this”? I decided I had to see what all the hype was about. Much later, as I continued playing it I explained to a friend who was watching that I didn’t really like the game, but I hoped that it become worthwhile to play after a time.what
I just got up to the final boss last night. After a long and boring cutscene, I fought the boss for a bit. After that I was treated to another long and boring cutscene. I then fought the boss again, and in the final moments when victory was in my grasp, I made a gamble and lost. The game over screen displayed and I turned off the Gamecube. I’m simply not prepared to play the game any longer, I’m not prepared to go through those two incredibly long and boring, and may I say insipid cutscenes. Instead I’m putting my copy up on trademe. All I can think is that this game is suitable for children and 30 year old fanboys desperate to recapture their childhood.WHAT?
Respect the possession of the opinion, not the person. If it's a horribly thought-out opinion, it's coming from a horrible person.This makes so much sense it's scary.
People around the World are sustaining serious injuries due to the lack of proper warnings on their products and Torchia is taking a stance to ensure that people are aware of the potential dangers.
In addition, Torchia feels Nintendo is misrepresenting their Wii games as a replacement for sensible exercise and sports activities. He believes that Nintendo needs to issue a warning that these games are intended for entertainment and not to replace actual physical activity. Through slick advertising campaigns and product placements on popular television shows, children and adults are being brainwashed that Wii games are safe and effective ways to become physically fit.
There is a new phenomenon that is occurring as a result of extensive and widespread usage of the Wii Fit and Wii Balance Board. As more people use the Wii as an exercise tool, they are sustaining injuries in their knees, back and wrists because of overuse and improper warm- up.
It seems that up to ten people a week are being hospitalized with injuries caused by playing Nintendo Wii games, prompting doctors in Britain to issue warnings of the dangers associated with the Wii video game system. "Most patients are admitted after playing tennis or running games which involve sudden movements, resulting in tendon stretching or tearing"says, Dr. Dev Mukerjee of Broomfield Hospital, Essex.
Michael Torchia has decided to press a suit against Nintendo for the injuries that stupid people sustain by not knowing how to waggle an electric plastic stick properly. By pure coincidence, Torchia also hosts a fitness radio show called Shape Up America, and runs specialized programs for obese children. Not that I'd ever imply that he feels threatened by the success of Wii Fit or anything.
"Nintendo is contributing to the epidemic of obesity," claims thejealousconcerned Torchia. "Young and old are putting away their gym clothes and shying away from going outdoors to play sports, because the addictive appeal to the Wii game products. Just as the tobacco companies created such a false image of their products and hid the potential dangers, so is Nintendo."
The irony of course is that a lawsuit blaming Nintendo for your being a fat moron who broke his arm pretending to play tennis is just as bad for lazy Americans who don't want to take responsibility for their lives. Of course, Torchia won't admit that he's as bad as Wii Fit if not worse. Both of them prey on the lazy, Torchia's just sad because Nintendo is getting all the fresh meat.
That guy is some fitness dork (I mean man) right?
Young and old are putting away their gym clothes and shying away from going outdoors to play sports, because the addictive appeal to the Wii game products. Just as the tobacco companies created such a false image of their products and hid the potential dangers, so is Nintendo.
But here's what we are saying- publishers have long since understood the power of the review score
How do you review a video game and NEVER mention the graphics?!!?
Wait a sec... that means... me... I... oh no... *hugs his first review* (https://www.nintendoworldreport.com/reviewArt.cfm?artid=15031)
I actually had no idea until I just did a Google search. I found at least a couple small-scale sites with fully written reviews (not just star ratings or "buy it"/"don't buy it" recommendations). Google has much less to say when it comes to board game review aggregates, however.
Sean Malstrom digs deep in to why the gaming media is pathetic. Long story short; he believes that the gaming media is trying hard to fight current gaming culture in order to pursue their own culture and fails to see readers as consumers.
Here's the link:
http://seanmalstrom.wordpress.com/2009/02/11/email-the-sick-obsession-of-culture-in-the-game-industry/
There's a problem with your link. Here (http://wii.ign.com/articles/958/958855p1.html) is the correct URL.
There's a problem with your link. Here (http://wii.ign.com/articles/958/958855p1.html) is the correct URL.
Whats wrong with this review?
If you read the "Black Knight" thread on the Nintendo Console forum you will see that the game is far more polished and enjoyable than "Secret Rings", and that title was already good to begin with.
“Maybe next time you set out to do an opinion piece you wont state your bias opinion as fact”So NoBSGamers attracts people full of BS?
Mlol-wtf do you think an editorial is?
Vote to legalize euthanasia for blatant idiots. All in favour?
Seconded.Motion passed.Vote to legalize euthanasia for blatant idiots. All in favour?
AYE.
I nominate half the gaming media as candidates!
Nintendo is being accused of allowing something that Friend Codes were specifically put in place to prevent. My, what ironing!
"I cannot come up with any legitimate reason that an adult would be playing [Animal Crossing: City Folk]" says Andy Anderson, Mid-Missouri Internet Crimes Task Force.Okay, why do I feel like this is an insult? Could it be because I own this game, or is there more to it then that? What type of game should an adult play, one with blood and gore and killing and sex? Or are all videogames nothing but children's toys that should be put away once a person grows up?
Quote"I cannot come up with any legitimate reason that an adult would be playing [Animal Crossing: City Folk]" says Andy Anderson, Mid-Missouri Internet Crimes Task Force.Okay, why do I feel like this is an insult? Could it be because I own this game, or is there more to it then that? What type of game should an adult play, one with blood and gore and killing and sex? Or are all videogames nothing but children's toys that should be put away once a person grows up?
Way to go Andy Anderson, the guy so idiotic they named you twice. You've not only made clear your vast ignorance of videogames, but have effectively insulted any adult who plays them, which if I recall correctly is at least 50% of players. Congratulations.
<sarcasm> A pinnacle of videogame journalism (http://www.edge-online.com/blogs/the-rise-idiots) </sarcasm>
<sarcasm> A pinnacle of videogame journalism (http://www.edge-online.com/blogs/the-rise-idiots) </sarcasm>
What the HELL is he talking about? I have no idea what the article is about.
This year's rant, "Burned by Friendly Fire: Game Critics Rant," turned the mic over to game journalists instead of developers. Heather Chaplin, author of Smartbomb offered tough words for the gaming industry. "I've been covering the games industry for eight years, mainly for mainstream outlets, and I often find myself acting as a translator," Chaplin said.
"It's not that the medium is in its adolescence, it's that you're a bunch of ****ing adolescents," she said. "It's even worse because you're technically supposed to be adults." Chaplin traced the paucity of more mature content in games to four basic ideas that frighten men the most: responsibility, introspection, intimacy, and intellectual discovery.
N'Gai Croal, a newly-minted game consultant and former Newsweek editor, lamented the gaming press for validating distinctions between "hardcore" and "casual."...He encouraged everyone in the audience to Google the phrase "taxonomy of games" to begin unpacking the great array of different play styles and experiences. Croal hoped that one day we'll be able to talk about "tourist" players versus "skill" players or "perfectionists" versus "completionists."
MadWorld without motion controls turn the game into button-activated cutscenes.Isn't this what the majority of PS3 and XBOX360 fans want though? ;)
<facepalm>In other words, Xbox Fanboy Wankery wants Platnium to rebuild the Madworld engine for the PS3/360 and gut the game's indentity in order to show "NAH NAH HARDCOREZ GAMEZ DON'T SELL ON WII!!11".
"The good news is that Platinum Games still has a potential hit on their hands. All they need to do is port the title over to the Xbox 360 and PS3 (it can even be sold as a digital download) and they will easily find thousands of hardcore gamers willing to part with their money."
</facepalm>
"The good news is that Platinum Games still has a potential hit on their hands. All they need to do is completely gut the fun out of a Wii built game and make a control scheme more complicated and they will easily find thousands of hardcore gamers willing to part with their money. Problem is we won't buy it anyway, we just want to talk **** about the Wii because we can. At least we have Final Fantasy XIII!"Fixed.
Comments
Are we begging for Madworld now?
Posted by: Obo | March 30, 2009 02:12 PM
MadWorld without motion controls turn the game into button-activated cutscenes.
Honestly, no.
The last time I was shocked by the gaming 'media' was when I saw GERSTMANN Wii Bowl from a couch.
Someone should make a Wall-of-Shame site, complete with pictures of these champions and snapshot evidence of their feats of journalistic rectal inversion.
The site would also include ads, so that the site operator would make money off the forced multiple page hits, like what GameDaily does.
Ok, this one is getting pretty interesting. Here's the Joystiq review for ExciteBots (http://www.joystiq.com/2009/04/22/joystiq-review-excitebots-trick-racing/) that just went up.I could probably write a better review than that, and I haven't even played the game.
Ok, this one is getting pretty interesting. Here's the Joystiq review for ExciteBots (http://www.joystiq.com/2009/04/22/joystiq-review-excitebots-trick-racing/) that just went up.I could probably write a better review than that, and I haven't even played the game.
At this point, I think its fair to say, "David Hinkle sucks at video games."
http://uk.videogames.games.yahoo.com/blog/article/2997/ (http://uk.videogames.games.yahoo.com/blog/article/2997/)
This might be the worst game article I've ever read. Particularly the use of Deca Sports 2 to gauge the sales of a sequel to a game that Deca Sports is a shameless ripoff of. I mean use a normal substitution.
"Oh no, Saints Row II sold less than GTA: San Andreas! Does this spell doom for GTA IV?"
Or
"Oh no Work Time Fun completely bombed! People weary of Wario Ware?"
I mean articles like this totally lend credence to the idea that major games media have it in for Nintendo. No wonder Nintendo fans believe that there's a big conspiracy around. Because it's the only logical explanation left. Why else hold panel meetings with Michael Pachter every month or week to "discuss" how wrong he was about NPD predictions and how "Sony is going to come back." No wonder Wii fans and owners don't trust reviewers and games journalists.
That ExciteBot review incident really pisses me off, having played the game all night last night and enjoying it.. he didn't even finish the fucking school cup to access the online?
For those of you that havent played it:
That means he played LESS THAN 5 RACES and reviewed the game.
You start the game, you set up your profile (which you use later to go online) with an icon and everything, then its a quick tuturiol. That alone takes no more than 5 mins. After the stupid tutoriol you unlock the "School Cup" which is basically an extension of the tuturial. Theres 5 levels and each introduces you to a new mechanic of the game, during a race. Such as "Turn your wii remote in sync with the motions of your Bot on screen to launch off the Red Spin Bar. Successful launches give you more Stars plus a Turbo Boost!" and then you go on to race, while trying out said game mechanic. You do this 4 more times with different mechanics thrown at you and you've just completed the "School Cup" which unlocks WFC Play as well as VS Excite modes. Anyone familiar with ExciteTrucks knows that the levels are timed as well, usually no more than 3 mins per race, but the race can usually be won in 2.
If the reviewer didn't even unlock the WFC option, ie didnt complete the School Cup, she/he didnt even put 15mins into the game....
http://uk.videogames.games.yahoo.com/blog/article/2997/ (http://uk.videogames.games.yahoo.com/blog/article/2997/)
This might be the worst game article I've ever read. Particularly the use of Deca Sports 2 to gauge the sales of a sequel to a game that Deca Sports is a shameless ripoff of. I mean use a normal substitution.
"Oh no, Saints Row II sold less than GTA: San Andreas! Does this spell doom for GTA IV?"
Or
"Oh no Work Time Fun completely bombed! People weary of Wario Ware?"
I mean articles like this totally lend credence to the idea that major games media have it in for Nintendo. No wonder Nintendo fans believe that there's a big conspiracy around. Because it's the only logical explanation left. Why else hold panel meetings with Michael Pachter every month or week to "discuss" how wrong he was about NPD predictions and how "Sony is going to come back." No wonder Wii fans and owners don't trust reviewers and games journalists.
Holy shiznit! That was the most biased article I've seen in a long long long time.That ExciteBot review incident really pisses me off, having played the game all night last night and enjoying it.. he didn't even finish the fucking school cup to access the online?
For those of you that havent played it:
That means he played LESS THAN 5 RACES and reviewed the game.
You start the game, you set up your profile (which you use later to go online) with an icon and everything, then its a quick tuturiol. That alone takes no more than 5 mins. After the stupid tutoriol you unlock the "School Cup" which is basically an extension of the tuturial. Theres 5 levels and each introduces you to a new mechanic of the game, during a race. Such as "Turn your wii remote in sync with the motions of your Bot on screen to launch off the Red Spin Bar. Successful launches give you more Stars plus a Turbo Boost!" and then you go on to race, while trying out said game mechanic. You do this 4 more times with different mechanics thrown at you and you've just completed the "School Cup" which unlocks WFC Play as well as VS Excite modes. Anyone familiar with ExciteTrucks knows that the levels are timed as well, usually no more than 3 mins per race, but the race can usually be won in 2.
If the reviewer didn't even unlock the WFC option, ie didnt complete the School Cup, she/he didnt even put 15mins into the game....
That's just sad....
http://uk.videogames.games.yahoo.com/blog/article/2997/ (http://uk.videogames.games.yahoo.com/blog/article/2997/)
This might be the worst game article I've ever read. Particularly the use of Deca Sports 2 to gauge the sales of a sequel to a game that Deca Sports is a shameless ripoff of. I mean use a normal substitution.
"Oh no, Saints Row II sold less than GTA: San Andreas! Does this spell doom for GTA IV?"
Or
"Oh no Work Time Fun completely bombed! People weary of Wario Ware?"
I mean articles like this totally lend credence to the idea that major games media have it in for Nintendo. No wonder Nintendo fans believe that there's a big conspiracy around. Because it's the only logical explanation left. Why else hold panel meetings with Michael Pachter every month or week to "discuss" how wrong he was about NPD predictions and how "Sony is going to come back." No wonder Wii fans and owners don't trust reviewers and games journalists.
Holy shiznit! That was the most biased article I've seen in a long long long time.That ExciteBot review incident really pisses me off, having played the game all night last night and enjoying it.. he didn't even finish the fucking school cup to access the online?
For those of you that havent played it:
That means he played LESS THAN 5 RACES and reviewed the game.
You start the game, you set up your profile (which you use later to go online) with an icon and everything, then its a quick tuturiol. That alone takes no more than 5 mins. After the stupid tutoriol you unlock the "School Cup" which is basically an extension of the tuturial. Theres 5 levels and each introduces you to a new mechanic of the game, during a race. Such as "Turn your wii remote in sync with the motions of your Bot on screen to launch off the Red Spin Bar. Successful launches give you more Stars plus a Turbo Boost!" and then you go on to race, while trying out said game mechanic. You do this 4 more times with different mechanics thrown at you and you've just completed the "School Cup" which unlocks WFC Play as well as VS Excite modes. Anyone familiar with ExciteTrucks knows that the levels are timed as well, usually no more than 3 mins per race, but the race can usually be won in 2.
If the reviewer didn't even unlock the WFC option, ie didnt complete the School Cup, she/he didnt even put 15mins into the game....
That's just sad....
I am someone who isn't big when it comes to requiring reviewers to finish a game to review it, but really this is just sad. I beat the school cup in less then an hour EASILY in fact I NEVER had to repeat a race. so perhaps it was even shorter. At its heart the school cup is a freaken training mode. Even someone like me that doesn't care much about having to unlock things like multiplayer it wasn't a big deal.
http://uk.videogames.games.yahoo.com/blog/article/2997/ (http://uk.videogames.games.yahoo.com/blog/article/2997/)Why is it that they always go straight to suggesting a redesigned Wii with HD as a way to boost sales? Even if their prediction came true and Wii Sports Resort doesn't help sell systems (which I highly doubt BTW), the easiest and most-effective way to boost sales would be a price cut and also introducing new colours. How would an HD Wii even help? It would raise the system price and wouldn't enhance current games. Plus, nobody cares about HD.
This might be the worst game article I've ever read.
Even so it might still be disappointing for newcomers who buy Wii Sports Resort with the expectation of finding a bountiful back catalogue of software where their new super-precise pointers can be put to good use.The Wii Motion Plus enhances the motion-sensing, not the IR pointer. And only people who don't think realistically would be disappointed by such, but then again, such people are constantly disappointed so who cares?
Put another way, is it even worthwhile investing when only three games actually support the device?Last I counted there were four games. And I'm sure there are absolutely no others in the works.
Imagine and Petz series PWNS Easycure by default.
What I find utterly hilarious is that in their first "reviews from the future" article, they gave Punch-Out Wii a 6 saying that it completely fails. But now that we actually have info on the game they now say that its a rock solid game that competes with Wii Sports greatly!Moral of the story: don't judge a book before it's written.
Is that any different from the major outlets? ;)
There's already a Malstrom response (http://seanmalstrom.wordpress.com/2009/06/01/wii-is-monopoly-box-stuck-in-the-closet/).
I thought Ubi is trying again with RS2 and RGH?That's really a mute point at this moment. Are they really trying to impress us or are they using those games to fund their black hole HD games?
See, in my honest opinion I wouldn't condemn the whole company over one comment a PR did. I am saying this because we assume that if someone said it the whole company must believe it.
HAHAHAHAHAHA, GamePro's review (http://gparcade.blogfaction.com/article/109005/wiiware-review-water-warfare/) was obviously produced by copying IGN's (http://uk.wii.ign.com/articles/999/999933p1.html). Note the factual errors: The mission count is 38, not 40 and assault is like the UT assault mode, not capture the flag (also there's no assault rifle, only a machinegun and a sniper rifle but most gamers don't know the difference between those so I'll let that slide). I guess that's why he's not elaborating on the "what not to do in an FPS". The whole thing seems to exist only to claim the Wii has no good FPSes, I don't think he ever played it.
He can kiss his professional journalism ass good bye.
No self respecting publication is gonna hire someone who is proven to be a plagiarist, whether it is in print or online.
QuoteHe can kiss his professional journalism ass good bye.
No self respecting publication is gonna hire someone who is proven to be a plagiarist, whether it is in print or online.
He could always get work at GoNintendo.
Wow, this thread really has turned into the Hall of Shame you guys talked about. I haven't checked it in a while, but the stuff you guys are finding here really blows my mind. Rampant bias, reviewers not even playing games...it's terrible.
What I really dislike is that there are so many game reviewers out there that are openly hostile to the Wii platform, and to a lesser extent Nintendo in general. When I looked around and read other reviews of The Conduit, I couldn't believe how many reviewers treated the task of reviewing the game as secondary, instead preferring to use the review as a soapbox to rant about how the Wii hardware is ill-equipped to handle first-person shooters. I've always felt that it's a reviewer's responsibility to put any personal feelings about a platform, game, or developer aside and review the game vis-a-vis with the hardware that it appears on. The kinds of questions that a review of a Wii game should be answering are:
How does this game stack up against the best on the Wii?
Did the developer use the Wii hardware and featureset to its full potential?
Are the Wii's controls used effectively and judiciously?
Is the game design sound?
Is the game fun?
Will this game please its intended audience?
These are the questions that every Wii review should be answering, not questions like, "How much better would this game be on 360, PS3, or PC?" Readers don't want to know that, unless they're reading the review for the express purpose of reaffirming their inner conviction of Wii Inferiority.
No wonder gaming "journalism" gets a bad rap...most of it is amateur, biased, and irresponsible.
These are the questions that every Wii review should be answering, not questions like, "How much better would this game be on 360, PS3, or PC?" Readers don't want to know that, unless they're reading the review for the express purpose of reaffirming their inner conviction of Wii Inferiority.
Lindy, you should do an editorial on this very topic. Take you time and make it quote worthy with lots of links to examples(wanna call out as many of these biased "journalist" as possible) and a link to this thread as inspiration.
Deg, I think that in some ways Nintendo is a victim of their own success in terms of how they are treated by the media. They're so astoundingly successful that I think a good chunk of the media just gets sick of hearing about them and having to report on them,
especially when Nintendo makes games that aren't catering to their tastes.
I also feel that there's a "Video gaming is my thing, I don't want to share it with anyone" mentality going on, with people wanting to portray themselves as more "real" by dissing Nintendo. In other words, Nintendo has lost its "street cred".
Until the videogame industry realizes that they need to take themselves seriously videogame journalism will continue to be immature and unprofessional.
Until the videogame industry realizes that they need to take themselves seriously videogame journalism will continue to be immature and unprofessional.
The internet will never be mature and proffessional.
The Conduit is an interesting one to note, because the developers themselves made the (ill-advised) decision to say their graphics engine can be compared to 360/PS3. My friend then said that "its fair to compare it to other platforms" because the developers opened the doors for that to happen.
The Conduit is an interesting one to note, because the developers themselves made the (ill-advised) decision to say their graphics engine can be compared to 360/PS3. My friend then said that "its fair to compare it to other platforms" because the developers opened the doors for that to happen.
I agree. I was all for the Conduit when it was first announced, but over the course of the last 16 months I found myself growing more and more annoyed with the developers in listening to their ridiculous promises. They brought the silly 360/PS3 comparisons upon themselves. Hopefully it'll be a lesson learned, and they'll avoid claiming The Grinder will look just as good as Left 4 Dead.
The Conduit is an interesting one to note, because the developers themselves made the (ill-advised) decision to say their graphics engine can be compared to 360/PS3. My friend then said that "its fair to compare it to other platforms" because the developers opened the doors for that to happen.
I agree. I was all for the Conduit when it was first announced, but over the course of the last 16 months I found myself growing more and more annoyed with the developers in listening to their ridiculous promises. They brought the silly 360/PS3 comparisons upon themselves. Hopefully it'll be a lesson learned, and they'll avoid claiming The Grinder will look just as good as Left 4 Dead.
First of all, HVS isn't the first and won't be the last developer that brags about their work. Nearly all developers brag about their game being "special" and tout amazing features. Sakurai did it with Brawl, Next Level Games did it with Punch Out Wii, Square Enix does it with nearly all of their games, so on and so forth.
Second, even if HVS did brought it upon themselves that still doesn't excused the biased, unfair reviews for The Conduit. The important thing is if the product is good regardless of personal preferences or what the developers have said or done.
If reviewers are going to bash a game simply because the developers have hyped it as the second coming of Jesus in digital form then they might as well underrate all games that received a big marketing push.
The Conduit is an interesting one to note, because the developers themselves made the (ill-advised) decision to say their graphics engine can be compared to 360/PS3. My friend then said that "its fair to compare it to other platforms" because the developers opened the doors for that to happen.
I agree. I was all for the Conduit when it was first announced, but over the course of the last 16 months I found myself growing more and more annoyed with the developers in listening to their ridiculous promises. They brought the silly 360/PS3 comparisons upon themselves. Hopefully it'll be a lesson learned, and they'll avoid claiming The Grinder will look just as good as Left 4 Dead.
First of all, HVS isn't the first and won't be the last developer that brags about their work. Nearly all developers brag about their game being "special" and tout amazing features. Sakurai did it with Brawl, Next Level Games did it with Punch Out Wii, Square Enix does it with nearly all of their games, so on and so forth.
Second, even if HVS did brought it upon themselves that still doesn't excused the biased, unfair reviews for The Conduit. The important thing is if the product is good regardless of personal preferences or what the developers have said or done.
If reviewers are going to bash a game simply because the developers have hyped it as the second coming of Jesus in digital form then they might as well underrate all games that received a big marketing push.
The Conduit is an interesting one to note, because the developers themselves made the (ill-advised) decision to say their graphics engine can be compared to 360/PS3. My friend then said that "its fair to compare it to other platforms" because the developers opened the doors for that to happen.
I agree. I was all for the Conduit when it was first announced, but over the course of the last 16 months I found myself growing more and more annoyed with the developers in listening to their ridiculous promises. They brought the silly 360/PS3 comparisons upon themselves. Hopefully it'll be a lesson learned, and they'll avoid claiming The Grinder will look just as good as Left 4 Dead.
First of all, HVS isn't the first and won't be the last developer that brags about their work. Nearly all developers brag about their game being "special" and tout amazing features. Sakurai did it with Brawl, Next Level Games did it with Punch Out Wii, Square Enix does it with nearly all of their games, so on and so forth.
Second, even if HVS did brought it upon themselves that still doesn't excused the biased, unfair reviews for The Conduit. The important thing is if the product is good regardless of personal preferences or what the developers have said or done.
If reviewers are going to bash a game simply because the developers have hyped it as the second coming of Jesus in digital form then they might as well underrate all games that received a big marketing push.
All games are hyped but The Conduit was certainly uniquely overboard. It was latched onto immediately by the hardcore and HVS went beyond the normal hype machine PR in pushing their game as a "360 experience with Wii controls". As a consumer, I want the reviewer to communicate if HVS was able to live up to this seemingly impossible guarantee.
The Conduit is an interesting one to note, because the developers themselves made the (ill-advised) decision to say their graphics engine can be compared to 360/PS3. My friend then said that "its fair to compare it to other platforms" because the developers opened the doors for that to happen.
I agree. I was all for the Conduit when it was first announced, but over the course of the last 16 months I found myself growing more and more annoyed with the developers in listening to their ridiculous promises. They brought the silly 360/PS3 comparisons upon themselves. Hopefully it'll be a lesson learned, and they'll avoid claiming The Grinder will look just as good as Left 4 Dead.
First of all, HVS isn't the first and won't be the last developer that brags about their work. Nearly all developers brag about their game being "special" and tout amazing features. Sakurai did it with Brawl, Next Level Games did it with Punch Out Wii, Square Enix does it with nearly all of their games, so on and so forth.
Second, even if HVS did brought it upon themselves that still doesn't excused the biased, unfair reviews for The Conduit. The important thing is if the product is good regardless of personal preferences or what the developers have said or done.
If reviewers are going to bash a game simply because the developers have hyped it as the second coming of Jesus in digital form then they might as well underrate all games that received a big marketing push.
All games are hyped but The Conduit was certainly uniquely overboard. It was latched onto immediately by the hardcore and HVS went beyond the normal hype machine PR in pushing their game as a "360 experience with Wii controls". As a consumer, I want the reviewer to communicate if HVS was able to live up to this seemingly impossible guarantee.
So that is why it has a 7/10 average of metacritic? OMGZ overhyped.
I don't think The Conduit got inflated scores. Madworld, yes. What I think does happen is that many reviewers get strongly influenced by presentation, a well presented game that's just not terribly interesting to play (MaBoShi) gets high scores while many games that get described as fun but offer a bad presentation are called guilty pleasures by the reviewers and given a low score along with a purchase recommendation. Reviewers seem to disconnect the fun from the final score which seems to be more based on the "complete package", no matter how relevant the rest of that package actually is. A game is not "objectively" good or bad, that's rating it by technical merits. A game's purpose is to create a certain emotional response within the user to grant him entertainment and many games succeed at it despite "objectively" being low quality.
In other words, never call a game a guilty pleasure, recognize that it is a good game.
I don't think The Conduit got inflated scores. Madworld, yes. What I think does happen is that many reviewers get strongly influenced by presentation, a well presented game that's just not terribly interesting to play (MaBoShi) gets high scores while many games that get described as fun but offer a bad presentation are called guilty pleasures by the reviewers and given a low score along with a purchase recommendation. Reviewers seem to disconnect the fun from the final score which seems to be more based on the "complete package", no matter how relevant the rest of that package actually is. A game is not "objectively" good or bad, that's rating it by technical merits. A game's purpose is to create a certain emotional response within the user to grant him entertainment and many games succeed at it despite "objectively" being low quality.
In other words, never call a game a guilty pleasure, recognize that it is a good game.
I don't think The Conduit got inflated scores. Madworld, yes. What I think does happen is that many reviewers get strongly influenced by presentation, a well presented game that's just not terribly interesting to play (MaBoShi) gets high scores while many games that get described as fun but offer a bad presentation are called guilty pleasures by the reviewers and given a low score along with a purchase recommendation. Reviewers seem to disconnect the fun from the final score which seems to be more based on the "complete package", no matter how relevant the rest of that package actually is. A game is not "objectively" good or bad, that's rating it by technical merits. A game's purpose is to create a certain emotional response within the user to grant him entertainment and many games succeed at it despite "objectively" being low quality.
In other words, never call a game a guilty pleasure, recognize that it is a good game.
You don't think The Conduit got inflated scores? I was just listening to a 1up podcast (ListenUp) the other day regarding the Conduit and they spoke to the game's reviewer for the site. They asked him what he thought of the game, and he said "it's a good shooter for the Wii." One of the other guys pressed him on this asking "strip away the 'Wii' part and is it a good 'shooter'." "No" was his reply (he would later go on to quantify this). Even though the reviewer gave the game a C+, it sounds like he let predisposed notions of the platform's capabilities and its audience influence his impressions of the game. I also have a hard time believing that the IGN crew were unbiased with the Conduit's scores considering that they have been drooling over that game ever since it was announced. Hell, they even have their names in the frickin' credits under the "Special Thanks" section.
I don't think The Conduit got inflated scores. Madworld, yes. What I think does happen is that many reviewers get strongly influenced by presentation, a well presented game that's just not terribly interesting to play (MaBoShi) gets high scores while many games that get described as fun but offer a bad presentation are called guilty pleasures by the reviewers and given a low score along with a purchase recommendation. Reviewers seem to disconnect the fun from the final score which seems to be more based on the "complete package", no matter how relevant the rest of that package actually is. A game is not "objectively" good or bad, that's rating it by technical merits. A game's purpose is to create a certain emotional response within the user to grant him entertainment and many games succeed at it despite "objectively" being low quality.
In other words, never call a game a guilty pleasure, recognize that it is a good game.
You don't think The Conduit got inflated scores? I was just listening to a 1up podcast (ListenUp) the other day regarding the Conduit and they spoke to the game's reviewer for the site. They asked him what he thought of the game, and he said "it's a good shooter for the Wii." One of the other guys pressed him on this asking "strip away the 'Wii' part and is it a good 'shooter'." "No" was his reply (he would later go on to quantify this). Even though the reviewer gave the game a C+, it sounds like he let predisposed notions of the platform's capabilities and its audience influence his impressions of the game. I also have a hard time believing that the IGN crew were unbiased with the Conduit's scores considering that they have been drooling over that game ever since it was announced. Hell, they even have their names in the frickin' credits under the "Special Thanks" section.
If he really said that, it sounds like he did inflate it, as good does not equal C+. Wasn't that Garnett who reviewed it?
You don't think The Conduit got inflated scores? I was just listening to a 1up podcast (ListenUp) the other day regarding the Conduit and they spoke to the game's reviewer for the site. They asked him what he thought of the game, and he said "it's a good shooter for the Wii." One of the other guys pressed him on this asking "strip away the 'Wii' part and is it a good 'shooter'." "No" was his reply (he would later go on to quantify this). Even though the reviewer gave the game a C+, it sounds like he let predisposed notions of the platform's capabilities and its audience influence his impressions of the game. I also have a hard time believing that the IGN crew were unbiased with the Conduit's scores considering that they have been drooling over that game ever since it was announced. Hell, they even have their names in the frickin' credits under the "Special Thanks" section.
You don't think The Conduit got inflated scores? I was just listening to a 1up podcast (ListenUp) the other day regarding the Conduit and they spoke to the game's reviewer for the site. They asked him what he thought of the game, and he said "it's a good shooter for the Wii." One of the other guys pressed him on this asking "strip away the 'Wii' part and is it a good 'shooter'." "No" was his reply (he would later go on to quantify this). Even though the reviewer gave the game a C+, it sounds like he let predisposed notions of the platform's capabilities and its audience influence his impressions of the game. I also have a hard time believing that the IGN crew were unbiased with the Conduit's scores considering that they have been drooling over that game ever since it was announced. Hell, they even have their names in the frickin' credits under the "Special Thanks" section.
IGN maybe (though I can see someone liking it a lot if they focus on the multiplayer instead of singleplayer and their connection is fine, many reviewers handled the multiplayer in one paragraph and spent the rest whining about the SP) but a C+ sounds fair. If that's inflated I think he had an unwarrantedly low oppinion of the game. Besides, "good" translates to B so it matches the language.
They asked him what he thought of the game, and he said "it's a good shooter for the Wii." One of the other guys pressed him on this asking "strip away the 'Wii' part and is it a good 'shooter'." "No" was his reply (he would later go on to quantify this).
Even though the reviewer gave the game a C+, it sounds like he let predisposed notions of the platform's capabilities and its audience influence his impressions of the game.
IGN: The Nintendo DSi system seems a little slow out of the gate since its release three months ago compared to other Nintendo system launches. What sort of efforts can we expect to see leading up to the holiday season in giving the Nintendo DSi a full-blown push to the customer?
Denise Kaigler: Sorry, but I'm going to have to strongly disagree with your premise. In just three months, Nintendo DSi has sold more than 1.7 million in the United States alone, according to the NPD Group. I wouldn't call that slow at all. After three months, the original Nintendo DS had sold nearly 1.38 million and Nintendo DS Lite had sold more than 1.07 million. Even the Wii console had sold "only" about 1.52 million after three months. So Nintendo DSi is beating them all.
The fact that this article got posted at all by IGN leads me to suspect that they were setting up Kaigler for a specific response (the one provided).
The fact that this article got posted at all by IGN leads me to suspect that they were setting up Kaigler for a specific response (the one provided). Unless they were speaking with regards to the advertising of the system, which in my experience has been very little.
Nintendo is a man telling you he's your friend while he's steadily kicking you in the groin. For that, Nintendo definitely needs to STFU.
A new Metroid, Mario and the teased new Zelda (Pikmin 3 appears to have been forgotten by this point) do not exactly make for a killer lineup, especially considering the fact that it's been a year since E3 08. Yet Nintendo fans will justify the company's attitude by actually beinggrateful for it. As if Nintendo has done an amazing thing. Really, Nintendo has done what it's always done: Made a big show of being "sorry" for its arrogance, tossed a mere handful of interesting videogames our way, then gone back to its usual embrace of soccer moms and grandmothers. The fact that Nintendo fans lap that &*!# up like starving dogs is kind of pathetic, really.
It's the half-measures that irk me more than anything else. If Nintendo wants to be an arrogant, condescending *(#!, then that's fine. That's fantastic, in fact. However, it never wants to go all the way...Maybe it's simply because it realizes it can still make plenty of money out of a demographic it's shown public disdain for. Not many companies can laugh in the face of its consumers on a public stage and still command their loyalty...
I was thinking of putting this in the funhouse, but I figure it would do better here.
An interesting editorial (http://www.destructoid.com/nintendo-of-america-needs-to-stfu-144387.phtml)
As always, some choice bits:QuoteNintendo is a man telling you he's your friend while he's steadily kicking you in the groin. For that, Nintendo definitely needs to STFU.QuoteA new Metroid, Mario and the teased new Zelda (Pikmin 3 appears to have been forgotten by this point) do not exactly make for a killer lineup, especially considering the fact that it's been a year since E3 08. Yet Nintendo fans will justify the company's attitude by actually beinggrateful for it. As if Nintendo has done an amazing thing. Really, Nintendo has done what it's always done: Made a big show of being "sorry" for its arrogance, tossed a mere handful of interesting videogames our way, then gone back to its usual embrace of soccer moms and grandmothers. The fact that Nintendo fans lap that &*!# up like starving dogs is kind of pathetic, really.
Italics are his, the word that was blocked because we can't say, is mine.QuoteIt's the half-measures that irk me more than anything else. If Nintendo wants to be an arrogant, condescending *(#!, then that's fine. That's fantastic, in fact. However, it never wants to go all the way...Maybe it's simply because it realizes it can still make plenty of money out of a demographic it's shown public disdain for. Not many companies can laugh in the face of its consumers on a public stage and still command their loyalty...
In short, I find it to be a rehash of old arguments, with some colorful langauge and imagery.
Nintendo is swimming in arrogance right now. Sailing away on the big blue sea while tossing a few scraps to the faithful. Its an arrogance similar to that which deluded Sony into believing they could charge $600 for the PS3. They'll learn in time.
QuoteNintendo is swimming in arrogance right now. Sailing away on the big blue sea while tossing a few scraps to the faithful. Its an arrogance similar to that which deluded Sony into believing they could charge $600 for the PS3. They'll learn in time.
I'm not sure I follow. Where is Nintendo showing their "arrogance" here? By making products that are popular with several types of customers instead of just one type? And this is equivalent to saying people should work two jobs to buy a PS3? Accusations of "arrogance" tend to pop up when somebody gets popular. Nintendo is no exception. People claimed Nintendo was "Arrogant" to make the DS, to make the Wiimote, and now apparently to make games like Wii Fit. HOW DARE THEY... make... video games with varying popularity with the internet media... or something.
There are many examples of arrogance. Just a couple are spending half the time in multiple press conferences talking about how much $$$ you're pulling in or acting astonishingly insulted when gamers says they're disappointed all they're getting for xmas is Animal Crossing.
Italics are his, the word that was blocked because we can't say, is mine.
Just a couple are spending half the time in multiple press conferences talking about how much $$$ you're pulling in
We'll laugh on the grave of the Capcom together.That sounds a bit better, but the Capcom 5...
Gloating about how much $$ you're making during a press conference isn't telling us anything we don't already know. Those numbers are already out there. There's a right way and a wrong way to do it. The right way, is subtly bringing up numbers to support the DSi after a journalists states its struggled out of the gate.
QuoteGloating about how much $$ you're making during a press conference isn't telling us anything we don't already know. Those numbers are already out there. There's a right way and a wrong way to do it. The right way, is subtly bringing up numbers to support the DSi after a journalists states its struggled out of the gate.
In your opinion. Nitnendo stating that they are, yet again, still making record profits for the industry, despite all rumors of "going third party" or "becoming a hot dog factory," is 100% relevant to the business investors who invest in businesses (Is it sinking in? I hope so.). Since they'd never held a press conference where all they DID was gloat about sales, this is a ridiculous strawman issue and a fabrication of "arrogance." What, is Nintendo supposed to hide the fact that they are wildly successful because it makes their competition and it's fans "feel bad?" Tough, that's business.
Show me a 30 minute clip of Sony drunk on its own success at E3 during the PS2 dynasty and I'll agree this is industry standard.
Sony has conducted itself with an arrogance and smugness that it simply doesn't deserve. We should have been clued in to just how bad Sony's mouth was going to **** the PlayStation 3 when it dragged forth its notoriously awful 2006 E3 press conference. The one where Kaz Hirai shouted "RIIIIIDGE RACER," to a silent audience, and announced the PS3 price point of "599 US Dollars" as if he were doing the world a favor. Before the PlayStation 3 was even given life, Sony had managed to make it memorable for a series of running jokes more than anything else.
Then there are just the generally inane and pathetic things that Sony executives have said over the years. How about the time Kaz Hirai said that Sony was still the "official" industry leader? Sure, it sounds delusional, but he certainly backed up his claim ... by pretending that Nintendo didn't exist and ignoring Microsoft completely:
The most important bit of baggage is one we all know about by now, the fact that the Xbox 360 is a technical piece of ****, as far as hardware goes. Not even mentioning the red ring of death, the Xbox 360 is home to all manner of technical errors and random crashes. Every major update seems to bring with it a fresh slew of reports from gamers who now have a glorified brick sitting underneath their televisions. Be it red rings, E74 errors, or any other number of things that could go wrong, Xbox 360 ownership has been ruled by one dominant emotion -- fear.
The Xbox 360 platform apparently revels in its own greed, rubbing it in the faces of consumers. Nothing makes that more clear than the fact that Xbox Live is apparently ad supported, even though gamers are charged a subscription fee for the privilege of playing games online.
Microsoft has made it clear that it wants to be as mainstream as Nintendo, but has given no indication that it knows how to do it, instead trying to awkwardly reach out to a market Nintendo cornered, while alienating the market MS already has.
Show me a 30 minute clip of Sony drunk on its own success at E3 during the PS2 dynasty and I'll agree this is industry standard.
Are you nuts? Sony practically defined arrogance in the console industry (I guess they're toeing a slightly more humble line recently, but that's only because they've been smacked, very, very hard).
Remember Kutaragi? The guy who led SCE for most of its successful years? He was well known mostly for being hugely, insanely, mind-boggingly, arrogant, to the extent that many even at Sony hated his guts (I know this from friends who worked at SCE in Tokyo); SCE was a bizarre and insular division within the larger company, but hard to control because they made so much money. In the end, he went too far, and the poor showing of the PS3 gave Sony an opening to get rid of him.
Nintendo seems refreshingly straight-forward and humble compared to all that crap (remember "get a second job to afford a ps3"?). They certainly are happy to be doing well, but they aren't completely wacko like Sony was.
Show me a 30 minute clip of Sony drunk on its own success at E3 during the PS2 dynasty and I'll agree this is industry standard.
Are you nuts? Sony practically defined arrogance in the console industry (I guess they're toeing a slightly more humble line recently, but that's only because they've been smacked, very, very hard).
Remember Kutaragi? The guy who led SCE for most of its successful years? He was well known mostly for being hugely, insanely, mind-boggingly, arrogant, to the extent that many even at Sony hated his guts (I know this from friends who worked at SCE in Tokyo); SCE was a bizarre and insular division within the larger company, but hard to control because they made so much money. In the end, he went too far, and the poor showing of the PS3 gave Sony an opening to get rid of him.
Nintendo seems refreshingly straight-forward and humble compared to all that crap (remember "get a second job to afford a ps3"?). They certainly are happy to be doing well, but they aren't completely wacko like Sony was.
Yes. Sony has said a lot of stupid arrogant things. Everyone does. But putting together a huge highlight reel of your console on shows like The View and then going on and on for 30 minutes about how you're kicking everyone's ass, and how gaming with a controller is for retards is a bit off putting. Especially given the fact that many Wii gamers favorite games still use traditional controls methods.
Yes. Sony has said a lot of stupid arrogant things. Everyone does. But putting together a huge highlight reel of your console on shows like The View and then going on and on for 30 minutes about how you're kicking everyone's ass, and how gaming with a controller is for retards is a bit off putting. Especially given the fact that many Wii gamers favorite games still use traditional controls methods.
LOL Truly. It's just something he DOESN'T understand about it and is willing to fabricate this "arrogance" just to fulfill a media "narrative" instead of a media "truth." That narrative being "Popular company gets arrogant and falls," which is the prophecy he is trying to fulfill and to do that he's looking for anything considered "arrogant."
It's really tiresome and this record seems to be a little broken, so I wish he'd change it or stop playing it.
They're not reminding gamers how well things are going, Nintendo's only direct communication with the market is through advertising, where they rarely mention words like "best selling". Press events, industry conferences, these are places that in most other industries are not of interest to consumers. I can guarantee that at a consumer based event, like PAX, NOA won't be rattling off sales numbers, they'll have game demos out. It is a true anomoly that we care enough to watch the live feeds and get these raw twitter feeds of people on the ground. The majority of people, hell the majority of gamers, don't have any interest in this. We've been exposed to the evil capitalist underbelly of Nintendo but we're free to look away at anytime.+1
RABicle is exactly right. Having been to E3, it was obvious that much of the conference is dedicated to standard industry conference type stuff. As a bystander all you really see are the parts that the gaming industry is interested in, thus making it appear as something it is not.
RABicle is exactly right. Having been to E3, it was obvious that much of the conference is dedicated to standard industry conference type stuff. As a bystander all you really see are the parts that the gaming industry is interested in, thus making it appear as something it is not.
See, now you've heard it from an attendee themselves. Not sure how E3 ballooned into this major event, but man i wish it were scaled back.. again.
RABicle is exactly right. Having been to E3, it was obvious that much of the conference is dedicated to standard industry conference type stuff. As a bystander all you really see are the parts that the gaming industry is interested in, thus making it appear as something it is not.I think it's hilarious we're complaining about a business portion of a conference.
(http://i29.tinypic.com/167tuvc.jpg)Win.
RABicle is exactly right. Having been to E3, it was obvious that much of the conference is dedicated to standard industry conference type stuff. As a bystander all you really see are the parts that the gaming industry is interested in, thus making it appear as something it is not.
See, now you've heard it from an attendee themselves. Not sure how E3 ballooned into this major event, but man i wish it were scaled back.. again.
They tried that already. They tried to scale it back because it was becoming too much about what the fanboys(and their publications of choice) wanted to see instead of industry insiders making contacts and getting to see each others work. They down-sized and did invite only events, even split it up into smaller venues to keep out the Gamestop employees and random show attendees, but E3 almost died.
let them cry, let them bitch, let them complain. Just let them do whatever they want, as long as it's on the other side of that brick wall.
Fact: E3 isn't for us.
If some people want to complain that E3 isn't giving them enough of what they want, then they are at the wrong even. Just because E3 Insiders have been generous enough to let us participate(through media outlets) because of our ravenous interest in any news about any game that we could get our hands on, doesn't make E3 anymore for us that it was originally intended to be.
So let those that forget where we stand, sit on the other side of the wall.
The thing is, we already have a conference dedicated to the whole "sharing of ideas" and whatnot: the Game Developer Conference (GDC). Why do we need E3 for that as well, especially when it's only a few months after it right now.?
Dude. Ask your self this. Why is it so hard for you to admit Nintendo is arrogant right now? I can. I've owned every major console by them and I have no problem critizing them. Just as I have no problem criticizing Sony or Pizza Hut.
The whole point of the original article was that Nintendo is annoying as hell right now in the fact that they are not delivering that goods we want while pretending they are and constantly reminding gamers how well their systems are selling. This is great news for investors but gamers could care less.
Knowing that Wii Play is in the top ten doesn't make that broken "game" any more fun. Its really that simple. I know I'm not the only one on this board who spends more time with their 360 and/or PS3 simply because Nintendo's lineup over the last 18 months has been less than steller.
Looking at your posts here and your last few posts today on other threads it seems pretty clear you're just another Nintendo Apologist. Unless you're getting paid for this gig as a two bit shill, why do you spend so much energy spinning stories in Nintendo's favor?
They are a video game company. Its perfectly acceptable to take shots at them while enjoying the games that interest you. This is what they do on Radio Free Nintendo. Its really ok.
Continue down this road, and you'll end up with a strong case of objectum sexuality like that hack Sean Malstrom and Jack from Infendo. Hell, you probably are Jack and Sean.
Way to strawman my argument guys. Is this what you must do to defend your lover? Pathetic.
Your post looks nice, but it just doesn't work. First off, I never said E3 shouldn't be used to communicate success. I simply stated the way Nintendo communicated success at E3 is arrogant. This is just one example from many I could choose from to explain why I believe Nintendo has became arrogant again (as they were during the N64 era). In order to defend your boyfriend, you changed my argument to "Nintedo is arrogant because they talked about money at E3."
Second, you started with the ad hominems, so I threw a couple back. So now you're self righteous all of the sudden? Girl please. Irony or hypocrite, take your pick.
As far as objectum sexuality, thats a term I've known well for a long time
Its sounds like you're having trouble understanding it. Its when a seemingly normal person falls in love with inadament objects. Given the way you ruthlessly defend Nintendo on every thread, its quite plausable to assume you have such a loving/personal relationship with Nintedo products, which are by definition, "inadament objects", get it???
But I'm gong to stop here. No matter what I say, nothing will change your mind as you are the gaming equivalent of Fred Phelps. Sure, there are others in your flock, who think the same way, waggling together in one happy circle. But its a small circle. A lunatic-fringe-conspiracy-obsessed segment of the gaming population who will fight to the death over their corporation of choice, while the rest of us enjoy all systems and rip on them equally.
(http://i32.tinypic.com/b4b5mv.jpg)
(http://i32.tinypic.com/1zq4hlu.jpg)
(http://i29.tinypic.com/167tuvc.jpg)
(http://i29.tinypic.com/167tuvc.jpg)
I think the wall would provide a much more stimulating conversation than anyone in the internet...
Uhhh... Five bucks says if the PS3 outsells the Wii on the next NPD
It does have games, though, it's just that for some reason people are clueless about them.
Uhhh... Five bucks says if the PS3 outsells the Wii on the next NPD
I sure hope it does! If big-pricedrop + nicer/smaller/hardware + bigger-disk combined doesn't sell PS3s, there's basically no hope at all for Sony...
(personally, I just wanted to see them humbled a bit, not destroyed utterly)
Media Create: 8/10 - 8/16
X360 9,162
DSL 7,921
PS3 5,944
PS2 4,907
And why don't they care? Because they're clueless about just how good the games really are. ;)It does have games, though, it's just that for some reason people are clueless about them.
Or more likely they don't care about the ones that are there.
I haven't listened to this yet, but it has generated alot of conversation in other places...
GT Podcast - Invisible Walls
http://www.gametrailers.com/video/episode-71-invisible-walls/54781
enjoy. discuss.
I haven't listened to this yet, but it has generated alot of conversation in other places...
GT Podcast - Invisible Walls
http://www.gametrailers.com/video/episode-71-invisible-walls/54781
enjoy. discuss.
Nintendo has dropped to an entry level video game..it's almost like the old you know toy "my first video game console;" that's where Nintendo is right now.
I would sit here and say everyone to stop buying the Wii, but they already have! The NPD report from last month ...the Wii only outsold the 360 by like 20,000 units--like, Nintendo, it's game over bro!
More like 50,000 units.
And LOL! More "abandoning the core consumer" bull****. Seriously, Yawn.
NPD July 2009
Wii 252.5K
X360 202.9K
This is just further fallout from last year's E3, so it's not surprising. They'll probably be more favorable to it once Galaxy 2, Metroid other M, and Zelda come out.
This is just further fallout from last year's E3, so it's not surprising. They'll probably be more favorable to it once Galaxy 2, Metroid other M, and Zelda come out.
Not any more favorable than the gaming media has been to Nintendo, well, ever. It all still narrows down to what is "cool and hip" and no matter how much effort Nintendo puts into creating "hardcore games," Wii Fit and Wii Music will still exist and thus drag Nintendo down. If Nintendo got rid of those then the gaming media would just come up with another moronic label to follow the descent line behind "kiddy" and "casual." The real irony is that this generation's obsession with 1080p and meaningless tripe as achievements/trophies has shown how pitiful "gamers" have become.
If Nintendo got rid of those then the gaming media would just come up with another moronic label to follow the descent line behind "kiddy" and "casual."
The real irony is that this generation's obsession with 1080p and meaningless tripe as achievements/trophies has shown how pitiful "gamers" have become.
I don't understand the apparent obsession with collecting them (I'll collect them on my first playthrough if it doesn't inconvenience me too much), but they get a lot of undeserved flack.
The real irony is that this generation's obsession with 1080p and meaningless tripe as achievements/trophies has shown how pitiful "gamers" have become.
In and of themselves they're a pretty good idea. It's the people obsessed with them that deserve to be ridiculed.
The real irony is that this generation's obsession with 1080p and meaningless tripe as achievements/trophies has shown how pitiful "gamers" have become.
I heard there was irony somewhere in this post, but I can't seem to find it. Help please???In and of themselves they're a pretty good idea. It's the people obsessed with them that deserve to be ridiculed.
Precisely. Achievements/Trophies are like a game within a game. They offer new ways to play your game. If you don't like them, ignore them. But at the end of the day, it is a bit silly to obsess over them considering some tasks require nothing more than kissing boys. (http://www.youtube.com/watch?v=iNNs0F-8_bY)
Would you mind not quoting me as the writer of those statements considering I didn't?
The real irony is that this generation's obsession with 1080p and meaningless tripe as achievements/trophies has shown how pitiful "gamers" have become.
I heard there was irony somewhere in this post, but I can't seem to find it. Help please???In and of themselves they're a pretty good idea. It's the people obsessed with them that deserve to be ridiculed.
Precisely. Achievements/Trophies are like a game within a game. They offer new ways to play your game. If you don't like them, ignore them. But at the end of the day, it is a bit silly to obsess over them considering some tasks require nothing more than kissing boys. (http://www.youtube.com/watch?v=iNNs0F-8_bY)
Would you mind not quoting me as the writer of those statements considering I didn't?
Actually everywhere he quoted you, the quote block is empty. your empty quote bolock is inside of someone elses quote block
Would you mind cleaning up those quotes so it doesn't look like I wrote them, D_Average? With all those spaces it's a bit misleading. Thanks.
Nintendo has dropped to an entry level video game..it's almost like the old you know toy "my first video game console;" that's where Nintendo is right now.
The real irony is that this generation's obsession with 1080p and meaningless tripe as achievements/trophies has shown how pitiful "gamers" have become.
I heard there was irony somewhere in this post, but I can't seem to find it. Help please???
The real irony is that this generation's obsession with 1080p and meaningless tripe as achievements/trophies has shown how pitiful "gamers" have become.
I heard there was irony somewhere in this post, but I can't seem to find it. Help please???
Oh, I guess it was not obvious enough. Or perhaps it was an ill-conceived attempt to be witty on your part. In either case, my point was that the so-called "hardcore gaming" crowd has their focuses on the aspects of games that matter the least to, well, GAMES. And with the hardcore separating themselves so obstinately from this new generation of gamers, I find it ironic that they are so quick to label one a "casual" or a "non-gamer" when they easily fulfill that label themselves.
And before you have a cry about how achievements add content to games, I am talking about those that consider the achievements in a game more important than the game itself, as well as the "point system" that achievements and trophies utilize. Achievements are nothing more than bloated self-gratification anyway, so why condone spilling your ego unto the masses?
The problem is when they rate the graphics and archievements higher than the actual game.
Gamerscore is different from highscores because highscores are a measure of skill, gamerscores are a measure of time and resources.
Aww man, I thought he left.
and the two things that will first be cut, will be A-List voice-acting and the two or three programmers whose sole job it is to look for achievement triggers in the code and make a link to an online profile (Also in danger of become either a charge service or have its price increased,) because they are not really seen as adding value to games anymore.
Wait, Deguello is a Juggalo?
Hey Juggalo, you should really work on your comprehension skills.
BwAaaahahaha! Tell you what. Once that happens, I'll leave this forum, wish granted!
QuoteHey Juggalo, you should really work on your comprehension skills.
... What? You might wanna try for better insults. Leaving your target befuddled as opposed to insulted isn't exactly effective, dude.QuoteBwAaaahahaha! Tell you what. Once that happens, I'll leave this forum, wish granted!
Outdated study is outdated. A study from 2007 stating that achievements drove games sales in 2006 to 2007 fits right in line with what I've been saying here. Initially, they were interesting additions, but not so anymore, and will probably be downplayed or eliminated in the next gen as a cost-cutting measure.
But if it's a stat fight you want, and since the prize is so juicy, I'll give you your desire.
DS - ~107 million units
Wii - ~52 million units
PSP - ~51 million units
360 - ~31 million units
PS3 - ~23 million units.
Notice how the top THREE do not have all-inclusive "achievement point systems," elected to have them by a game-by-game basis as the developer desires (e.g Contra 4, Wii Sports Resort, etc). In fact, The Top 11 games this GENERATION don't even use "achievement points" at ALL.
1. Wii Sports - ~47 million
2. Wii Play - ~23 million
3. Nintendogs - ~22 million
4. Wii Fit - ~21 million
5. NSMB DS - ~20 million
6. Brain Age - ~17 miillion
7. Mario Kart Wii - ~17 million
8. Pokemon Diamond/Pearl - ~17 million
9. Mario Kart DS- ~ ~16 million
10. Brain Age 2 - ~14 million
11. Animal Crossing - ~11 million
After this, the first game at around 10 million, is Halo 3. And that game only incidentally has achievements and probably sold more because it is Halo 3 than "achievements included." Then it's SSBB, Mario Galaxy, Mario and Sonic at the Olympic Games, and then CoD4.
So of the Top 16 games this generation, only two use achievements. and since no game with achievements has outsold GTA: SA, the top selling game from last generation, I can say that achievements, at least, have not added anything customers really want.
But it's funny that, after accusing Nintendo of arrogance, and myself of being a paid "shill" for... disagreeing with you, you whip out a report with PR freshly slurped from the chin of an MS representative, fueled by an outdated 2007 study. Who looks more like a viral marketer?
In any case, I have proven that achievements, to games sales and console userbases, have really contributed nothing and one COULD argue they've actually detracted from sales. So you are free to leave. Or you can try to discredit me and these figures and stick around, which is kinda what everybody's expecting.
In any case, I have proven that achievements, to games sales and console userbases, have really contributed nothing and one COULD argue they've actually detracted from sales. So you are free to leave. Or you can try to discredit me and these figures and stick around, which is kinda what everybody's expecting.
There's just one problem with your "proof". Those top 3 games are on platforms that don't support achievements/trophies, so one can argue that group just hasn't experienced them before so they can't like or dislike them.
More accurate "proof" would be if the top 3 games were non-trophy/achievement games on platforms that supported trophies/achievements.
And by the way, companies like achievements, because they're easy to code (simple triggers, maybe 1-2 programmer tops. The hard part of achievements is testing them, not coding them); add longevity to the product; and gives incentives to gamers not to trade their games in to GameStop.
In any case, I have proven that achievements, to games sales and console userbases, have really contributed nothing and one COULD argue they've actually detracted from sales.
In any case, I have proven that achievements, to games sales and console userbases, have really contributed nothing and one COULD argue they've actually detracted from sales. So you are free to leave. Or you can try to discredit me and these figures and stick around, which is kinda what everybody's expecting.
Yeah, Edge was so stupid to run this story a couple months ago. What a bunch of dumba$$es! Obviously, they didn't take into account the updated study to debunk the claim. Go ahead and provide a link to it and I'll email it to Edge. God I can't stand those guys, they hate the Wii. They'll twist any study in order to save teh industry from going casual.
Electronic Entertainment Design and Research (EEDAR) analyzed the 4,615 achievements incorporated in 124 retail and 63 downloadable game titles available for the Microsoft® Xbox 360™ during the period November 1, 2005 through June 1, 2007.
Oh my God, you are like the worst debater in the history of the world. You didn't even READ YOUR OWN LINK. This is the methodology for EEDAR's research on this issue. Jesus Christ how embarrassing for you.
I agree with you that labels are silly. But I don't think there is anything particuarily "ironic" about a gamer wanting fantastic graphics or more reasons to replay a game. Some people like story, some controls, some a new experience, some just another FPS, and some unique or cutting edge graphics. For example, racing games are my favorite genre. There's nothing like flying through the tracks of Burnout and Pacific Rift. In order for a visceral experience, only the latest and greatest graphics will do. Going back to most GCN/PS2 racers now is a yawn fest (save Mario Kart and Twisted Metal) Therefore, top notch hd graphics increase the gaming out of body experience for many people and become a legitimate request.
Back to your first statement though. If the vast majority of "hardcore gamers" praising hd graphics, actually played their respective 360/PS3 on a 15 year old CRT, well, that would be ironic. Almost as ironic as gamers who whine about gamerscore and long for the days of old. Days where the score chase was alive and well in arcades across the world. Donkey Kong anyone?
In any case, I have proven that achievements, to games sales and console userbases, have really contributed nothing and one COULD argue they've actually detracted from sales. So you are free to leave. Or you can try to discredit me and these figures and stick around, which is kinda what everybody's expecting.
Yeah, Edge was so stupid to run this story a couple months ago. What a bunch of dumba$$es! Obviously, they didn't take into account the updated study to debunk the claim. Go ahead and provide a link to it and I'll email it to Edge. God I can't stand those guys, they hate the Wii. They'll twist any study in order to save teh industry from going casual.QuoteElectronic Entertainment Design and Research (EEDAR) analyzed the 4,615 achievements incorporated in 124 retail and 63 downloadable game titles available for the Microsoft® Xbox 360™ during the period November 1, 2005 through June 1, 2007.
Oh my God, you are like the worst debater in the history of the world. You didn't even READ YOUR OWN LINK. This is the methodology for EEDAR's research on this issue. Jesus Christ how embarrassing for you.
And surely you jest about the arcade comparison to achievements. A game in the arcade with a scoreboard is a single game in which players compete for the highest score. The point system that achievements and trophies entail involve every single game and a TOTAL score. No longer is there a competition for a single score of theoretically-infinite outcomes, but who has the most spare time to perform ridiculous tasks and rent awful games for a set number of achievements. This is what I have been attacking, not the inclusion of achievements themselves, yet you keep skewing it in illogical ways.
Isn't there a big difference between chasing a Hi Score and chasing a Gamer Score?
At the post above my last one you tried to say achievements (GamerScore) were alive and well since people were chasing Hi Scores in Geometry wars. Then in the next post you say that they are very different things. seems very contradicting.
Uhhh. I did read the link. I knew it was from 2007. So did Edge. I'm assumed they USED IT b/c there isn't a more RECENT study to debunk it. A study which I asked YOU to PROVIDE. So where is it Juggy? Sounds like you misread another short post. Jeeebus, how emabarrasing for you.
I might add, isn't it a bit ironic you're defending Nintendo's "thank you very much we don't need them" arrogant like attitude on the issue of achievements (or carrots as they say)? Just admit you're a fanboi dude and we'll be cool, as there is no sense in debating the deluded. Opps, wasn't supposed to bring that topic back up!
Wait, Deguello is a Juggalo?
Juggalo - Fan of Insane Clown Posse (ICP)
maybe meaning that he is calling Deguello an Insane Clown
"The big loser, Nintendo" And said with a chuckle.
"Nintendo is looking more fucked than a Tijuana whore"
"There just lookin' out of touch" The irony.
"They can't get over themselves"
"Who is gonna get the Wii for 250 when you can get the beasts of machine for an extra 50"
"You know motion controls are coming and you can play with those controls on games that look and sound way better"
"Almost like the toy my 1st videogame console"
"I would say everyone stop buying the Wii but they already have"
"Nintendo it's game over bro"
"Sony just released a console that looks completely different from the PS3"
"Created a system for people who don't buy freakin games"
"No people that buy software"
"Would a price cut even work"
"Could cut the price to $150 and see a bump but no long term benefit"
Nintendo "Were doomed were done"
"Punch-Out tanked"
"hope 50% on Wii has gotten a taste for gaming and buy a PS3"
"Between MS and Sony they can really finish off the Wii as a game console in the next 12 months"
"Not gonna shed a tear over the Wii"
"Sick of that console, I have No respect for Nintendo right now"
NSMB Wii "frickin' lame"
"could be the start of a 2 horse race"
"Nintendo can make their toys which is what there best at They've stopped making hardcore games"
I still haven't listened to that pod cast, but doesn't Bloodworth work over at GameTrailers now? I wonder what he has to say about some of these choice quotesQuote from: GT Podcast"The big loser, Nintendo" And said with a chuckle.
"Nintendo is looking more ****ed than a Tijuana whore"
"There just lookin' out of touch" The irony.
"They can't get over themselves"
"Who is gonna get the Wii for 250 when you can get the beasts of machine for an extra 50"
"You know motion controls are coming and you can play with those controls on games that look and sound way better"
"Almost like the toy my 1st videogame console"
"I would say everyone stop buying the Wii but they already have"
"Nintendo it's game over bro"
"Sony just released a console that looks completely different from the PS3"
"Created a system for people who don't buy freakin games"
"No people that buy software"
"Would a price cut even work"
"Could cut the price to $150 and see a bump but no long term benefit"
Nintendo "Were doomed were done"
"Punch-Out tanked"
"hope 50% on Wii has gotten a taste for gaming and buy a PS3"
"Between MS and Sony they can really finish off the Wii as a game console in the next 12 months"
"Not gonna shed a tear over the Wii"
"Sick of that console, I have No respect for Nintendo right now"
NSMB Wii "frickin' lame"
"could be the start of a 2 horse race"
"Nintendo can make their toys which is what there best at They've stopped making hardcore games"
someone should get him on the phone.
I still haven't listened to that pod cast, but doesn't Bloodworth work over at GameTrailers now? I wonder what he has to say about some of these choice quotesQuote from: GT Podcast"The big loser, Nintendo" And said with a chuckle.
"Nintendo is looking more ****ed than a Tijuana whore"
"There just lookin' out of touch" The irony.
"They can't get over themselves"
"Who is gonna get the Wii for 250 when you can get the beasts of machine for an extra 50"
"You know motion controls are coming and you can play with those controls on games that look and sound way better"
"Almost like the toy my 1st videogame console"
"I would say everyone stop buying the Wii but they already have"
"Nintendo it's game over bro"
"Sony just released a console that looks completely different from the PS3"
"Created a system for people who don't buy freakin games"
"No people that buy software"
"Would a price cut even work"
"Could cut the price to $150 and see a bump but no long term benefit"
Nintendo "Were doomed were done"
"Punch-Out tanked"
"hope 50% on Wii has gotten a taste for gaming and buy a PS3"
"Between MS and Sony they can really finish off the Wii as a game console in the next 12 months"
"Not gonna shed a tear over the Wii"
"Sick of that console, I have No respect for Nintendo right now"
NSMB Wii "frickin' lame"
"could be the start of a 2 horse race"
"Nintendo can make their toys which is what there best at They've stopped making hardcore games"
someone should get him on the phone.
The editors actually said this? Or did they use random comments from GT trollers?
Either way, its like the price reduction of the PS3 and a new design appeared as a bright glimmer of hope during Nintendo's moments of hardcore disruption, which in a way is sad beyond belief. I understand that being in third place hurt some fans (now you know how Nintendo fans felt during the N64 and GC games, Sony fans), but still...
For the record I think that Invisible Walls is one of the worst video game podcasts ever.
Competition is a good thing, and it may motivate NOA to release [..] Fatal Frame [..] in the US.
... at this point I can't blame them for being more than a little annoyed with Nintendo at this point.
... at this point I can't blame them for being more than a little annoyed with Nintendo at this point.
Er, why? What has Nintendo done wrong...?
Even one accepts the notion that they have cause to be annoyed because of the lack of "hardcore" titles on the wii, it doesn't seem like that has much to do with Nintendo -- it's the 3rd parties who are continuing to focus solely on the ps3/xbox. Capcom could have reused the RE4 engine and made a followup on the wii; judging from RE4 sales, it probably would have been very popular. But ... they didn't.
Seeing their world crumble makes me happy.Yet they still get internet hits which leads to money hats. So technically, their world is only semi-crumbling.
On a Nintendo platform, everyone follows Nintendo's lead
An earth-shattering world crumbling is Factor 5 closing up shop. Karma is my favorite thing in the entire world.
QuoteOn a Nintendo platform, everyone follows Nintendo's lead
Well then there's your problem. Maybe third parties oughta grow a pair and make their own games instead of just making cheap knockoffs of stuff. And besides, when Nintendo made a majority of "core games," like Zelda, Metroid, and SSBB, and with stuff like RE4 and hell even the Call of Duty games pulling down millions, they didn't say "Hey, now THERE'S an opportunity, we need to put, say, FIGHTING games, because there is a huge market for fighting games on Wii, what with the highest selling and most popular fighting game of all time, SSBB, being for the system." They usually say something about how they can't "beat Nintendo" or something.
So when Nintendo makes core games, third parties just ignore it or run around yelping about how "Only Nintendo games sell on Nintendo systems, we can't compete, BAWWWWW!" And when Nintendo has some core game downtime (as it takes time to make those games, as opposed to say, Wii Fit), it's all "Whelp, just goes to show, Wii is non-games for non-gaming grandmas." It's like they were already looking for a reason to not make Wii games, and then they found one. And you say this like 3rd parties have had great success aping Nintendo's games like Wii fit and Wii Sports, when they really haven't. EA Active might be a small success at around a million right now, but Wii Fit has sold somewhere in the 20 million range.
Nintendo is not to blame for third parties. Seriously. They have had AMPLE opportunity to create high quality games for the Wii and attempt to market them, but they've either ignored the market or threw around stereotypes/demographics/downright insults to Wii owners. It's like you are trying to blame a hip, cool kid at school because a lot of people try to cramp his style and failing at it. Maybe if third parties would just BE THEMSELVES instead of Nintendo-Lite or bitching about how Nintendo's popular, they'd have better reputations. Take, for example, Monster Hunter 3 in Japan, highest selling third party game this generation there. Core game, Wii. And this isn't a "casualized" or "focus-tested" Blue-Ocean blahblahblah Monster Hunter. It's just Monster Hunter 3.Quote
Speaking. The. Truth.
Take, for example, Monster Hunter 3 in Japan, highest selling third party game this generation there. Core game, Wii. And this isn't a "casualized" or "focus-tested" Blue-Ocean blahblahblah Monster Hunter. It's just Monster Hunter 3.To Capcom's credit, it worked out really well. But while I'm really interested in RE: Darkside Chronicles, I get this strange feeling that Capcom's Mikami-less RE team thinks we're not too bright to handle a survivor horror game.
Most of the time, when I see the "Don't have a review copy yet" excuse, that's BEFORE the game comes out; when the game does come out, they do fork over and buy the game and review it if they think it'll draw interest from their audience.
Well, if the games are less popular, then they have to decide if covering the game is worth it for their budget. Can't expect them to buy every game that comes out.
If you're going to argue that they don't regard any 3rd party Wii title as relevant enough to purchase for review, well then I'll concede that point; that is often the case.
I mean minor games like Little King's Story.
I mean minor games like Little King's Story.
Speaking of which, what's the consensus on this?
I've been looking forward to this game for ages, and it's coming out here soon...
Let's just dump third parties and move on to the next best thing: FOURTH PARTIES.
Folks, these parties can move through space AND time.
Aren't those just 3rd parties that come-n-go/close up shop?
time: they do some work for a while, then, not
space: one month there's a building full of employees, the next, it's space for lease
Also, let's look at Hideo Kojima, my favorite game person. Nothing says "troll" like the fact he's still being forced to make MGS games.
Third parties will never see straight towards Nintendo thanks to Sony and their hate. Yet for all the love third parties gave the PSX/2, I really doubt alot of the games made for the system (sans Resi and FF) sold well. This is basically happening with the PS3/360. They show alot of unbiased love towards HD, tout big budgets, and the game bombs, hard.
If Wii was HD (which is isn't due to Nintendo not wanting to sink money into a ship that may have sunk), it wouldn't get the amount of half-assed flak it gets from third parties losing money. Only difference is we would get games in colors other then BROWN. And the game budgets would've increased for Nintendo's studios.
Also, let's look at Hideo Kojima, my favorite game person. Nothing says "troll" like the fact he's still being forced to make MGS games.
If reviewing data and sales means depending on game industry "analysts," then Sony playing Spin the Bottle to decide what 3rd parties should do with Wii is just as plausible.Pro just answered your question, D.
If reviewing data and sales means depending on game industry "analysts," then Sony playing Spin the Bottle to decide what 3rd parties should do with Wii is just as plausible.
Are you really saying that third parties choose not to publish games on the Wii because Sony badmouths Nintendo? You know, as opposed to reviewing data and sales from other 3rd party Wii sales.....
Although I wasn't totally sold on the Wii at first, at this point in its life cycle, all of my initial gripes with the system (weak online, storage space issues, limited 3rd-party line up) have more or less been fixed. Even if they weren't, the console's library would still be a better fit for me than what the other home consoles have going on right now. The PS3/360's focus on 3D "realistic" graphics, Hollywood action movie-style scenarios, and online competition just isn't for me. Sure, the 360 and the PS3 each have seven or eight exclusives that I truly love, but that's nothing compared to the over thirty Wii games that I consider "must-own" titles.
Now, I don't want to duplicate too much of what Jim said in his article, but I do need to start off by restating the most obvious problem with NoA: they lie, and badly. Of all the "in defense of Nintendo" blogs and comments I've read over the years, I've never heard this point disputed. NoA figureheads like Reggie, Cammie, and Denise come off as untrustworthy car salespeople at best, and underhanded politicians at worst. They are liars, and we know it.
NoA won't publish risky, potentially unprofitable games like Fatal Frame IV, Captain Rainbow, Trace Memory 2, Tingle's Rosy Rupeeland, Mother 3, Disaster: Day of Crisis, and many others, because they care more about the bottom line than they care about distributing art. Where NoJ tries to make enough money so they can make more games, NoA only publishes games so they can make more money. That's the fundamental difference between an artist and businessman, or in this case, an art dealer.
What do you think Nintendo of Europe thought when Reggie publicly dissed Disaster: Day of Crisis just after it launched in the UK? If someone who worked for NoE had said that, you can bet your ass they would have been fired that day. Not so with Reggie and the gang. The phenomenon smacks of something I call "the Michael Jackson effect." Really, who's going to tell Reggie that he comes off like a phony who could give a rat's ass about what Nintendo really stands for? Not someone who wants to keep their job, that's who.
I write this article not out of malice, but out of genuine nerd-concern. As you've probably figured out, I love Nintendo of Japan. Although a lot of people in America seem worried about the direction they're headed in, I'm not concerned at all, because they are still focused on putting games and gamers first. The problem with Nintendo and their public face all falls on Nintendo of America, who seem determined to put up barriers between Americans and the products of Nintendo of Japan.
So what do you think? Is NoA part of the problem? Did NoA make the right call by not releasing Captain Rainbow, Disaster: Day of Crisis and so on?
Wow. Its so strange that 3rd parties refuse to make high-quality titles for the Wii when clearly, they would sell millions, should they be high-quality, competitive to Nintendo products, and marketed as if they were proud of their effort. Strange business decision.
(http://i25.tinypic.com/35359p5.gif)
I must say, those are some really goods points Deguello, have you ever considered being a consultant at Capcom or Ubisoft? Sounds like they could use someone like you to finally straighten them out. Hell, I'd even attach this post to your resume.
Wow. Its so strange that 3rd parties refuse to make high-quality titles for the Wii when clearly, they would sell millions, should they be high-quality, competitive to Nintendo products, and marketed as if they were proud of their effort. Strange business decision.
Fixed.
So it sounds like you're saying The Conduit was "low quality", and High Voltage/Sega marketed it as if they were ashamed of it? Exactly.
I'm sure you'll throw together another long winded Sean Malstrom wannabe type post up to weasel your way out of this, but the reality is, there are many well produced games for the Wii like The Conduit that just didn't sell well,
which is why third parties are hardly investing in similar titles.
Its really that simple Jughead.
+1,000,000QuoteSo it sounds like you're saying The Conduit was "low quality", and High Voltage/Sega marketed it as if they were ashamed of it? Exactly.
Umm... what if I am? The Conduit is a decent enough game but it wasn't the best in the whole world. It got automatic hype because it was a game from a third party that seemed to give a damn and because that's just how Sega does these things, but still, this is a new IP from an then unknown developer. That's risky, period. And one game doesn't make a trend. And speaking of existing markets, Sega released Daisy Fuentes Pilates or something on Wii recently, ready to capture that "obviously there" Wii Fit market, except it bombed. So, of Sega's Wii games, the "bombs" of The Conduit and Madworld, have actually performed better than their "sure things."
What if was Sega's name that was the problem? Or, heck third parties in general. See what making mostly forgettable shovelware for two years will get you. You'll probably still say something like "I don't like Nintendo's Wii game lineup," but nobody can argue that Nintendo doesn't make the best games for the Wii, and this is reinforced by third parties making nothing but garbage for two years. So when they actually start struggling financially and realize that they probably should have made better Wii games from the start, it will be really slow going to earn back the userbase's trust in non-Nintendo games. I mean seriously, if you were a Wii-only owner (like the majority of gamers probably are, just liek most only owned a PS2 last gen) would you seriously buy something that wasn't by Nintendo, now, at this juncture? I at least would understand the skittishness.QuoteI'm sure you'll throw together another long winded Sean Malstrom wannabe type post up to weasel your way out of this, but the reality is, there are many well produced games for the Wii like The Conduit that just didn't sell well,
There's lot of well produced anythings that didn't sell well anywhere. Bionic Commando bombed on PS360, ASH bombed on DS. That doesn't mean anything.Quotewhich is why third parties are hardly investing in similar titles.
Whelp, the ball's in their court. As well as their financial struggles.QuoteIts really that simple Jughead.
OK, this is where I tell you that, yes, everybody here can see you've come up with a cute diminutive nickname for me in the form of "Juggalo," and that you think I am the "Fred Phelps" of the Nintendo fans here, who also have "Objectum Sexuality" which basically means we have sexual relations with our consoles, and that you have included me, by my new nickname, in a list of other people you don't like in your signature and your custom forum title (which you have to turn on, by the way, or nobody can see it.)
But see, you're basically trolling me with every post now. And everybody here, even the ones who disagree with you, has given you more respect than you have returned in kind for the various insults you have thrown around.
You probably don't like me, but I like it here and have been here for a really long time, and have been a mod here on and off. I think it would be wise to start looking for greener pastures, before somebody reports this to a mod and you get forced out. But that's just me. It's your call.
Wow. Its so strange that 3rd parties refuse to make high-quality titles for the Wii when clearly, they would sell millions, should they be high-quality, competitive to Nintendo products, and marketed as if they were proud of their effort. Strange business decision.
Fixed.
So it sounds like you're saying The Conduit was "low quality", and High Voltage/Sega marketed it as if they were ashamed of it? Exactly.
I'm sure you'll throw together another long winded Sean Malstrom wannabe type post up to weasel your way out of this, but the reality is, there are many well produced games for the Wii like The Conduit that just didn't sell well, because the market just isn't there anymore, which is why third parties are hardly investing in similar titles. Its really that simple Jughead.
Disaster: DOC has no problem coming over here, it's action with a healthy amount of cheese.
So what do you think? Is NoA part of the problem? Did NoA make the right call by not releasing Captain Rainbow, Disaster: Day of Crisis and so on?I think the quote from Ian Sane in my signature applies to this. Nintendo of America need to pretend they have artistic integrity and localize such games.
So what do you think? Is NoA part of the problem? Did NoA make the right call by not releasing Captain Rainbow, Disaster: Day of Crisis and so on?I think the quote from Ian Sane in my signature applies to this. Nintendo of America need to pretend they have artistic integrity and localize such games.
I'm cutting your name into my chest Ferny.
That is an amazing contradiction.
Mario Kart DD is regarded as a non-casual classic, but is not online.
Mario Kart Wii is online like non-casuals demand, but is recognized for casual plastic waggle.
It's like the media insists on walking through a door, without actually opening it. Kisser up against the board, face swelling red with determination. They hope to eventually succeed, awaiting their moment of glory.
That is an amazing contradiction.
Mario Kart DD is regarded as a non-casual classic, but is not online.
Mario Kart Wii is online like non-casuals demand, but is recognized for casual plastic waggle.
It's like the media insists on walking through a door, without actually opening it. Kisser up against the board, face swelling red with determination. They hope to eventually succeed, awaiting their moment of glory.
I didn't see reviews going after Mark Kart Wii for the Wii Wheel. They went after it for the cheap rubberband AI the series has used for years and a perceived lack of depth in the powersliding due to the need to remove snake-ing.
I didn't see reviews going after Mark Kart Wii for the Wii Wheel. They went after it for the cheap rubberband AI the series has used for yearsThe funny thing about that is that the game actually has less rubber-banding than previous versions.
I didn't see reviews going after Mark Kart Wii for the Wii Wheel. They went after it for the cheap rubberband AI the series has used for yearsThe funny thing about that is that the game actually has less rubber-banding than previous versions.
Even with the flaws in Scribblenauts' controls and the level editor -- which only allows you to make levels for use on your own card, and not share them with others -- it holds a special place in my heart for being the most fun I've ever had improving my vocabulary.
Gamespy on Scribblenauts
http://ds.gamespy.com/nintendo-ds/scribblenauts/1024739p1.html (http://ds.gamespy.com/nintendo-ds/scribblenauts/1024739p1.html)QuoteEven with the flaws in Scribblenauts' controls and the level editor -- which only allows you to make levels for use on your own card, and not share them with others -- it holds a special place in my heart for being the most fun I've ever had improving my vocabulary.
Turns out it has wi-fi that lets you share with your friends. Oops.
Gamespy on Scribblenauts
http://ds.gamespy.com/nintendo-ds/scribblenauts/1024739p1.html (http://ds.gamespy.com/nintendo-ds/scribblenauts/1024739p1.html)QuoteEven with the flaws in Scribblenauts' controls and the level editor -- which only allows you to make levels for use on your own card, and not share them with others -- it holds a special place in my heart for being the most fun I've ever had improving my vocabulary.
Turns out it has wi-fi that lets you share with your friends. Oops.
Gamespy on Scribblenauts
http://ds.gamespy.com/nintendo-ds/scribblenauts/1024739p1.html (http://ds.gamespy.com/nintendo-ds/scribblenauts/1024739p1.html)QuoteEven with the flaws in Scribblenauts' controls and the level editor -- which only allows you to make levels for use on your own card, and not share them with others -- it holds a special place in my heart for being the most fun I've ever had improving my vocabulary.
Turns out it has wi-fi that lets you share with your friends. Oops.
It's possible they got a review build that didn't have that feature. That has been known tio happen before, though I can't remember the name of that game at the moment. It caused some trouble with some magazine publication in Europe, I believe.
It's possible they got a review build that didn't have that feature. That has been known tio happen before, though I can't remember the name of that game at the moment. It caused some trouble with some magazine publication in Europe, I believe.
It's possible they got a review build that didn't have that feature. That has been known tio happen before, though I can't remember the name of that game at the moment. It caused some trouble with some magazine publication in Europe, I believe.
I think you mean Eurogamer reviewing some WMP game, the Wii they used for testing (a dev unit) had outdated firmware which seriously impacted the control quality.
Disclosures: This game was obtained via publisher and reviewed on the Wii. Approximately 3.5 hours of play were devoted to the single-player mode, and the game was not completed. There are no multiplayer modes.
If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review.
An incomplete review (http://www.gamecritics.com/brad-gallaway/muramasa-the-demon-blade-review) about Muramasa.
Straight to the point:QuoteDisclosures: This game was obtained via publisher and reviewed on the Wii. Approximately 3.5 hours of play were devoted to the single-player mode, and the game was not completed. There are no multiplayer modes.
The bolding is the author's emphasis.
Now I don't know a lot about the game in question (yeah, I know, bad Djunknown!), but what I do know is that not playing a game to completion is not a review. It can be impressions, previews, hands-on, whatever. But not a full review.
To top it off, it shows up on Metacritic. (http://www.metacritic.com/games/platforms/wii/muramasathedemonblade?q=Muramasa#critics) I double checked the original review to look for a number or letter score, but found none. But on reading Metacritics small italics:QuoteIf a critic does not indicate a score, we assign a score based on the general impression given by the text of the review.
So....uhhhh...double fail?
The author defends writing the review when he did during his playthrough, stating quite matter-of-factly that if the game can't draw your attention within 4 hours of play, it doesn't deserve to get reviewed.
"Review" is commonly reserved for completed games, while "Impressions" applies to incomplete play-throughs. While the disclosure at the end is nice, titling this post as a "review" is a bit misleading.
One of the underlying assumptions I have about game reviews, is that the reviewer finished the game to completion(With the case of online multiplayer, MMO's, play through the game modes as much as possible). Is that too much to ask? Should all game reviewers just stop playing the moment they feel bored, write what they have, and call it a review?
One of the underlying assumptions I have about game reviews, is that the reviewer finished the game to completion(With the case of online multiplayer, MMO's, play through the game modes as much as possible). Is that too much to ask? Should all game reviewers just stop playing the moment they feel bored, write what they have, and call it a review?
Alright, let me ask you a simple question: for the purposes of this discussion, I'm gong to assume that since you brought this up and are complaining about it that you have played Muramasa all the way through with both characters. Otherwise, you'd just sound silly. Now, looking at this review what have you seen in that post-3.5 hour playtime that would significantly change a person's impression of the game if they disliked what they had already played? What game-changing addition suddenly makes the game worthwhile if you find it monotonous already?
I can tell you this: I have played through the game and beaten it with both characters, and the experience in hour 8 is the same damn experience in hour 1. The only difference is the size of the special attacks, the damage they do, and the damage the enemies can do and receive. Otherwise, it's the same damn game recycling the same damn dozen backgrounds over and over again. Based on that, I say the critic was right to stop when he did before the monotony unduly influenced him to score the game even lower. Now, if the game evolved or became deeper in some manner, I could agree with you. But it doesn't. What you see is what you get.
Is pixlbit a response to the "p____" state of NWR? MYSTERY
If a person doesn't play it all the way through, how can he rate the rest of this game?
Just to be safe, I'll watch the first 20 minutes. I'm sure the experience of the first 20 minutes will be the same all the way through the whole film.
First of all, I hope you guys realize that Pixlbit.com is actually Nick and Neal's personal project. May I remind you that they both have writing experiences as well as experiences attending events, meeting with PR people and getting review copies for NWR. So when they go into the creation of Pixlbit they come with the experience they have earned from all the events and people they have met while working with us. So please, don't resort to insulting them in this thread. They know what they are doing. Trust me.
QuoteFirst of all, I hope you guys realize that Pixlbit.com is actually Nick and Neal's personal project. May I remind you that they both have writing experiences as well as experiences attending events, meeting with PR people and getting review copies for NWR. So when they go into the creation of Pixlbit they come with the experience they have earned from all the events and people they have met while working with us. So please, don't resort to insulting them in this thread. They know what they are doing. Trust me.
I think people were teasing.
Blacknmild: This is something that you may not like, but we don't get our stories from the forums. What we do is that if we find a story worth writing about we send each other through email messages the link, then someone writes a story up, have it edited, then its posted.
We will give credit to the forumer IF they sent us the link to the story, like we have done in the past (like when Unclebob alerted us that Flipnote was already available). We always encourage the readers to submit stories and we will give them credit if something is written.
So again, if we don't credit the forums in any way in our stories is because we found the story through other ways and we didn't notice it was posted on the forums. I suggest that if you want the forums to stand out more you send us the story the minute you are about to post it. Hell, even send us the link to the thread so we can read what is going on and catch up with any details we may have missed while we work on the story.
Finally, we still post full stories in the talkback thread. The ONLY stories we only posts snippets of are interviews and special features which don't happen often.
I guess the forums are just forums, because it wasn't NEWS until NWR posted it on the front page.
From the above article:
"Instead of Soulcalibur: Legends, Wii owners should have Soulcalibur IV."
Are not both games now in the bargin bin of death? No loss there.
From the above article:
"Instead of Soulcalibur: Legends, Wii owners should have Soulcalibur IV."
Are not both games now in the bargin bin of death? No loss there.
Wasn't Soul Calibur III "the bad one" in the mainline Soul Calibur franchise? I don't see anything wrong with someone lamenting that we got the horrid hack & slasher instead of much more warmly-recepted fighting game.
Soul Caliber IV wasn't a bad game by any means, it just wan't anything to get too excited over, or bring up in an article as an example of Wii owners getting the shaft. I think the loss of any version of Street Fighter 4 after the 360/PS3 are on their way to a second iteration of it is a bigger void.Street Fighter has skipped the past two Nintendo generations, so this is no big surprise.
Soul Caliber IV wasn't a bad game by any means, it just wan't anything to get too excited over, or bring up in an article as an example of Wii owners getting the shaft. I think the loss of any version of Street Fighter 4 after the 360/PS3 are on their way to a second iteration of it is a bigger void.Street Fighter has skipped the past two Nintendo generations, so this is no big surprise.
Capcom has more or less made up for it with Tatsunoku vs. Capcom. Then again, Capcom is more or less dead to me since their GOOD developers have left (Platinum), they can't be assed enough to make PROPER Wii games (lol ports sell lololol), and they didn't advertise Zack & Wiki enough. Capcom is seriously the biggest 3rd party troll this generation.
Dec. 11 (Bloomberg) -- Nintendo Co. led the U.S. video- game market to its eighth drop in nine months after sales of the motion-sensing Wii console tumbled, narrowing its lead over Sony Corp.’s PlayStation 3 and Microsoft Corp.’s Xbox 360.
[...]
Wii sales have fallen for nine consecutive months in the U.S. after a 20 percent cut in the price of Nintendo’s flagship machine failed to revive sales.
“The record year of 2008 is very difficult to overlap,” Nintendo of America President Reggie Fils-Aime said in an interview yesterday. “I look at our performance and see it’s right on track with where we believed it would be.”
[...]
Nintendo’s Wii has been the top-selling console every month except one since its debut in 2006. More than 23 million have been sold in the U.S. in that time, Fils-Aime said. The company’s DS handheld device set a sales record last month at 1.7 million, he said. By comparison, Sony’s PlayStation Portable sold 293,900, according to NPD.
Electronic Arts Inc. Chief Executive Officer John Riccitiello, head of the world’s second-biggest game publisher, said Nintendo could revive sales by further dropping its price to $150, he said.
“A lot of us are disappointed by the overall performance of the Wii,” Riccitiello said yesterday at the UBS AG Global Media & Communications Conference in New York.
The Wii sold 2.04 million units in November 2008. The Wii has outsold Microsoft by 6 million units and the PS3 by 13 million units in the U.S., Fils-Aime said.
“This industry is cyclical in that a system’s sales peak in the third calendar year,” Fils-Aime said. “The fact that we’ve seen a decline year on year is standard.”
Remember, Nintendo doing well is bad for the game industry since media hounds and developer trolls need internet hits in order to survive.Fixed.
That is one lazy game designer.
Look what Matt Casmassina wrote over at IGN. And I do agree with allot of it.
http://wii.ign.com/articles/105/1054621p1.html (http://wii.ign.com/articles/105/1054621p1.html)
Look what Matt Casmassina wrote over at IGN. And I do agree with allot of it.Sadly I have a similar sentiment. Nintendo used to feel more artistic but now it's all business, becoming number one has been a very bad thing for them as they now do as little as possible. The Nintendo of the Nintendo 64 era was the greatest because they had to put full effort into their games in order to compete with Sony. They've now regressed into NES-era Nintendo.
http://wii.ign.com/articles/105/1054621p1.html
"With all due respect to Miyamoto, a proven gaming genius and innovator, that's just lazy"
Actually I think he got stuck on the Nintendo Beat and wants to play games on the PS360 instead.
This would have the be the best site for Nintendo to visit. Only like 20 of us really discuss anything about the games, and it's all gold! I speak as if I go to many other gaming forums, which I don't but my point still stands. We are the only truely aware people on the video game internet. Well not even that, the world!
Look what Matt Casmassina wrote over at IGN. And I do agree with allot of it.
http://wii.ign.com/articles/105/1054621p1.html (http://wii.ign.com/articles/105/1054621p1.html)
The real reason Matt is b###ing is simply he knows what could be and we're just not saying it.I would take his bitching with a grain of salt. Matt is one of the more whiny media hounds, and his article is akin to that of some whiny pre-teen school girl's angst on a FaceBook journal.
Nintendo, through their lack of effort, has set the bar for what can sell on Wii.
At least the 3rd party situation has improved fairly dramatically these past few months, with titles such as A Boy & His Blob; Dead Space Extraction; and Silent Hill: Shattered Memories.
This article is spot on (and believe me, he rails on 3rd parties plenty, just listen to any NVC show from 2008).
He's b##ing b/c he's a huge Nintendo fan.
The real reason Matt is b###ing is simply he knows what could be and we're just not saying it.
I don't think he'd be complaining (seriously what's wrong with the graphics?).
What 3rd parties don't realize is that Nintendo puts lots of effort and care into each game even if the graphical output might not show it.I agree somewhat. NSMBWii may lack in presentation but the level designs stand shoulder-to-shoulder with SMB3 and SMW. Something like Mario Kart Wii however, has other problems besides graphics such as a lack of features and poor balance. But then again, they've never put the same effort in Mario Kart games as their big series.
So... A Boy and his Blob. a literal 2-D games that uses none of the Wii's "power" is an example of a game that Nintendo should look to, when the game they are being bitched out about, NSMBWii, is miles ahead in both graphics and design. And somehow a remake and a Dead on Announcement spinoff are not evidence of "phoning it in?"
Ok, congratulations on completely missing the point. The point was that the 3rd parties are starting to put quality games on Wii, more than most people on these forums give them credit for.
A Boy & His Blob is an outstanding and inventive game (and, incidentally, yes I do think it looks better graphically than NSMBW), and that was why I brought it up.
As for Dead Space Extraction, for all the flak we gave EA for not making that game what we wanted, from all reports it is a great rail shooter with a particularly good emphasis on narrative that expands the Dead Space universe beyond the first game. That doesn't seem like the dev team "phoned it in" to me.
As for Silent Hill: Shattered Memories, that you would even imply that it's somehow "phoned in" just because it has some similar elements to the first Silent Hill game is ridiculous (if you'd actually played it, you know the two games have practically nothing to do with each other outside characters and locations with the same names), and it makes use of just about every offline feature of the Wii (motion control, pointer control, the Wiimote microphone, etc.).
And who said anything bad about Mario Galaxy and Smash Bros.? Even the original article points out that Nintendo has had some titles they put their full effort into.
QuoteOk, congratulations on completely missing the point. The point was that the 3rd parties are starting to put quality games on Wii, more than most people on these forums give them credit for.
But they aren't what they could be, right? They didn't go "all-out," right? Isn't THAT the point? Or is it one set of standards for Nintendo and another set for everybody else?
I think Pro's post basically sums up the whole argument and closes it.
QuoteQuoteAnd who said anything bad about Mario Galaxy and Smash Bros.? Even the original article points out that Nintendo has had some titles they put their full effort into.
Care to expand on this? Apparently Nintendo is the only one to have given a full effort. For the games like Mario Galaxy, SSBB, Smash Bros, Mario Kart (yes, Mario Kart), and even Wii Fit, Metroid Prime, Zelda: Twilight Princess, no third company even comes close to Nintendo in effort. Yet it's Nintendo's knuckles that get rapped for a perceived "drop in effort" while other companies get free passes to make awful games and concurring nods from the press when they blame Nintendo for their crappy games' failure (like you did.) To bitch out Nintendo for "lack of effort" is injustice of the highest order when other third parties make schlock and laugh as they do it.
And thank you Deg for not only beating me to the reply, but putting it much more eloquently than i could.
I gotta give credit to Nintendo; they're like EarthBound's Poo when he was going thru his Mu training. Let the haters try to break their legs, and take their eyes from them; in the end they'll still be miles above the rest.
If someone post an article in the "PATHETIC" media thread stating that it is a pathetic article, and several people agree with the article as it is written, then should we assume those people to be admitting that they too are PATHETIC?
I have not read the article, but if even the person who posted it agrees whole heartedly with what is said in the article, why would it be posted in a thread where you would put articles from gaming "journalist" that you think were poorly written, heavily biased (without valid argument) and very mis-representive of whatever it was they were talking about?
Sin and Punishment, Metroid, and a few other things shown last E3 just looked very underwhelming to me. Galaxy 2 was the only thing I noticed that caught my eye graphically.
But at the same time I am so not impressed with most anything shown on other systems. Granted they do look great, but they all look the same to me. I'm just a sucker for blue skies and bright green grass. So I can't win anywhere.
Q1 2010? I seriously want that game.
But for the sake of trolling the media, how many points will it lose off it's score? 0.5? 1.0? 1.5? Take your guesses people!
Q1 2010? I seriously want that game.
But for the sake of trolling the media, how many points will it lose off it's score? 0.5? 1.0? 1.5? Take your guesses people!
God IGN is trolling the internet for hits with their latest podcast.
Here is a summary of what was said. (http://Http://seanmalstrom.wordpress.com/2009/12/15/ign-continues-to-meltdown)
"-Achievements are an innovation as big as motion controls. Achievements are a better innovation than motion controls."
Are IGN editors autistic? How do they even function?
Or you know, the game could be actually 'fun' to play, not needing to dangle a carrot in front of you. Frankly, that's what's lazy in gaming these days.
But that's another argument altogether.
Man, I've been out of the loop on all the latest memes and industry rages and rants these past 6 months or so, but the past couple pages really make me NOT want to re-visit the violently hostile realms of the internet that I used to tap into.
Why is... the internet rantboy community just so inhospitable to Nintendo fans?
broodwars: How do achievements bring gaming closer to Virtual Reality?
An achievement system costs very little to maintain once created and implemented, is relatively easy to program, and it only adds value to your products
QuoteAn achievement system costs very little to maintain once created and implemented, is relatively easy to program, and it only adds value to your products
They do have achievement systems, like SSBB and SSBM and Wii Sports Resort. I'm already ON the internet. I can upload a video to youtube if I feel like showing off, or take a picture. And what is your evidence that they would "cost little to maintain?"
It really is strange isn't it? There must be some amazing drug like qualities that come from hating on Nintendo.
Am I the only one that laughed at this??
Man, I've been out of the loop on all the latest memes and industry rages and rants these past 6 months or so, but the past couple pages really make me NOT want to re-visit the violently hostile realms of the internet that I used to tap into.
Why is... the internet rantboy community just so inhospitable to Nintendo fans?
Maybe if the Wii had achievements he'd be a bit more motivated to actually play it.
How dare IGN to have such a frank opinion! Last time I visit their site.
I just find it curious the Malstrom spends so much time reading, watching, listening, and blogging about the "trolls" he says are worthless. Where does he find the time to do all that? It probably doesn't leave much time to actually play with his Wii.
As far as achievements and the Wii in regards to Malstrom goes I feel I can't speak on his behalf. Go send him an e-mail D_Average.
So achievements are pointless but SSBM rules for including them first? Strange.
I thought achievements WERE those little flash up boy scout badges. Apparently it's the linking to a social network site or some onlineprofile that matters
Extra content? Lol. It was just locked. Games with DLC aren't getting smaller.
How many years have we been playing Burnout Paradise now??
It doesn't help that in the past most of them seemed strongly biasedagainst Nintendo for superficial reasons and now that they have alegitimate gripe they look like jackasses for crying wolf.
The new operating procedure will be to link to sites that link to IGN, never to IGN directly.Yep that is what I'm going to do.
But, I am obviously the minority in that group. It seems any article the critiques the Wii ends up in this thread and is immediately declared a troll. Obviously, no system is perfect, so can anyone here point me to an article that strongly critiques the Wii in a non "pathetic" manner?
But, I am obviously the minority in that group. It seems any article the critiques the Wii ends up in this thread and is immediately declared a troll. Obviously, no system is perfect, so can anyone here point me to an article that strongly critiques the Wii in a non "pathetic" manner?
it would be nice if Nintendo swallowed their pride like Sony did andoffered an achievement system for those that like it (if you don't likethem, change the settings on your system).
it would be nice if Nintendo swallowed their pride like Sony did and offered an achievement system for those that like it (if you don't like them, change the settings on your system).Adding achievements to an already solid game is just fine. The argument isn't that achievements are bad, but that they are used as a crutch for a disappointing game.
But, I am obviously the minority in that group. It seems any article the critiques the Wii ends up in this thread and is immediately declared a troll. Obviously, no system is perfect, so can anyone here point me to an article that strongly critiques the Wii in a non "pathetic" manner?
it would be nice if Nintendo swallowed their pride like Sony did and offered an achievement system for those that like it (if you don't like them, change the settings on your system).Adding achievements to an already solid game is just fine. The argument isn't that achievements are bad, but that they are used as a crutch for a disappointing game.
But, I am obviously the minority in that group. It seems any article the critiques the Wii ends up in this thread and is immediately declared a troll. Obviously, no system is perfect, so can anyone here point me to an article that strongly critiques the Wii in a non "pathetic" manner?
But the real issue with IGN's analysis is that they're actually saying that Wii games are bad because they don't include them, and that Wii gamers who don't care about them are stupid. It's childish.
Actualy, Greg Miller, one of the PS3 guys on the podcast LOVES New Super Mario Bros. He went to Gamestop 4 times before they finally had the copy that he pre-ordered.
In the big pictures, achievements are a on going game. Are they worthless? Sure. But so are all games. They're not going to make you a better man. But both are fun and that's why the vast majority of gamers like them. Even stay at home moms in Indiana get into them.
They call them brainwashed for many reasons. Here's a few.
The fanboys shout they would rather play SD games on an HD TV. Which does look fugly.
They declare imputing 100's of friend codes is awesome.
And the thought "we don't need Wii demos, those are pointless."
They call them brainwashed for many reasons. Here's a few.
The fanboys shout they would rather play SD games on an HD TV. Which does look fugly.
They declare imputing 100's of friend codes is awesome.
And the thought "we don't need Wii demos, those are pointless."
Indeed, I think what IGN's getting at is aspect of the Nintendo fanbase: "because Nintendo chooses not to do something that everyone else does, not only does this mean that that feature wasn't important in the first place but those that enjoy that feature are stupid. The inverse is also true when Nintendo does something convoluted (like Friend Codes) that no one else does."
While this is by no means an exclusive trait of Nintendo fans (the other platforms have their share of die-hard supporters), I have certainly seen instances of this on these very boards. "The people who buy the Wii by the boatload don't care about HD, therefore HD obviously sucks!"
"We obviously don't need a dedicated online system, because look at all the games over history that haven't used one!" And so on.
To me, such things are silly. Sure, you can make a great game without the various bells & whistles and there are some recent advances that have been abused (like DLC), but you can make an even better game with them. I think that's the argument that so many die-hard Nintendo supporters don't understand, and that's why IGN calls them "brainwashed."
So when Nintendo does things that nobody else wants to, like invent motion controls... that's bad? Would the game industry even have HAD control innovation this generation without Nintendo basically introducing the touch screen and Motion controllers to games? I mean this is stuff they did and nobody else did. And meanwhile, how do the IGN guys NOT exhibit what you just said? They're basically saying anybody who has a Wii and enjoys motion controls over achievement points is stupid, trying to say it isn't important and they've "ceded the market." (LOL!)
Oh what's really going to twist your noodle is that the #1 online-enabled game of all time is Mario Kart Wii. Doesn't speak a lot for $50-a-year online fees when they can't even score the #1 game with online features. I remember last generation Nintendo fans were saddled with an apparent hatred of online (strangely, Sony fans and the majority of gamers were not said to "hate" online. Hmm... I'm noticing a trend here.) Now it's apparently "Centralized, dedicated, monthly-subscription online services" which not even PC and PS3 owners have to put up with.
DLC "abuse" isn't the half of it. In most cases, we're getting RIPPED OFF. The game's already $10 more expensive. Now they are nickel-and-dimeing gamers with this crap? One could make an argument that those not outraged or deeply concerned to say the least would be "brainwashed." This was a good advancement? Making games more expensive in a piecemeal fashion? Just so game companies could sell extra content to less people than would buy a new game? Great.
They call them brainwashed for many reasons. Here's a few.
The fanboys shout they would rather play SD games on an HD TV. Which does look fugly.
They declare imputing 100's of friend codes is awesome.
And the thought "we don't need Wii demos, those are pointless."
Nintendo, the entity they thought was their traditional serious-gamer sanctuary, has built an audience that does not care about IGN. THIS is IGN's problem.
To me, such things are silly. Sure, you can make a great game without the various bells & whistles and there are some recent advances that have been abused (like DLC), but you can make an even better game with them. I think that's the argument that so many die-hard Nintendo supporters don't understand, and that's why IGN calls them "brainwashed."
I also don't believe I ever cited that Nintendo fans "hated" online, so much as they seem to assume that because Nintendo doesn't pursue it that it doesn't matter.
I think Nintendo introducing motion controls before they had a controller that could actually do them right (via Wii Motion +) was a bad thing. And actually, I believe I noted that while I agree with IGN's overall premise, I think they're going about it the wrong way because insulting your audience does not make for rational discussion.
That does not mean that DLC is bad by its very nature, though, and has no place on a Nintendo system.
They're not wizards, broodwars. And besides this would be similar to saying it was bad for Sony and MS to make games all HD before most game companies could affordably offer them without jacking prices up. You're basically complaining about something NOW when it can't be fixed without a time machine. You're damning them for not having access to technology from the future in the past. Why don't you go back to 1985 and tell Nintendo to not even bother with 2-D displays when if they wait 10 years, the technology will be available to make 3-D games?
But it's not like their asking you to pay for M+. It comes free with the games that need it and also bundled with new systems and controllers.
- The Wii does not support HDTVs.
Regarding brainwashed Nintendo fans, every fanbase has the die-hards that never EVER see any wrong in the object of their fandom. With Nintendo these are the fans that defend absolutely everything, love every product, and recite whatever the company line is at the present moment. These are the fans whose opinion flip-flops if Nintendo's attitude towards something changes. If you're a rational person and your opinion is along the same line as these people (you just arrived at that opinion in a different way) then they're fine. But if you don't agree with them they're insufferable.
While IGN casting all Nintendo fans as being this kind of irrational fanatic is unfair I can see why one would make this assumption. Right now Nintendo is at it's most controversial. Yes they're making lots of money but there has never been such polarizing views regarding them. Even in Nintendo's own fanbase there are split opinions.
Here are hard facts
- Nintendo decided to target a more casual market this generation than they had in the past.
- The Wii hardware is significantly inferior to the other consoles. Nintendo has publicly admitted they did this on purpose and that part of this was to make a profit off of the hardware sold.
- Nintendo has ported several Gamecube games to the Wii with motion controls. These games were released during a time that no new Wii product was being released from Nintendo.
- The majority of third party games announced for the PS3 and Xbox 360 are never released for the Wii.
- After stating publicly that they hoped the Wii remote would be the "new controller standard" Nintendo released an add-on to their controller that improves it's functionality.
All of that stuff is true. All of those could be used to support rational and logical criticism of the Wii and/or Nintendo themselves. And yet it's pretty common to have people try to defend every single one of them.
I think the problem is Nintendo has put themselves in such a situation where there is too much criticism
So when you criticize Nintendo now you get more doublethink "Nintendo is always right" crap.
The less reasons you give people to criticize you the easier it is to defend you so you attract more rational people to your side. The crazies also don't expose themselves as such as much because they too can defend you in a rational way without having to resort to huge leaps of logic to support their view.
My eyes begin to blur after staring as walls of text for what seems like hours on end.
LOL "Controversial?" They just got off making a 2D Mario Platformer on the Console, Ian. You find that "controversial?" Didn't you want that? Making money is "controversial?" So the criticism here is "some people disagree with them?" The only thing really "controversial" I see is that Nintendo was a huge success when all the press and third parties bet against them.
Ugh you bone it on the first one. This isn't a "fact," this is an opinion.
It takes two to tango Ian. Nintendo's been heavily criticized since the N64 for God's sake. Do a controlled experiment. You claim that Nintendo has heavily changed. Let's accept that they have. Did the Criticize the DS? Yes. Did IGN criticize the GC? Yes. Did they criticize the N64? Yes, very much so. So if Nintendo actually HAS changed, then IGN will heavily criticize Nintendo no matter what, because that's the only constant.
Remember, they tried the SAME THING with the DS. They tried to bury it under "minigame" "casual" "for girls" "no third parties" and labeled anybody who had one or liked its games a "Nintendo fanboy" and look where that got them.
http://wii.ign.com/articles/105/1055789p1.html (http://wii.ign.com/articles/105/1055789p1.html)
...
I especially had to facepalm at the guy from IGN Guides who says he's planning on trading in his Wii version of Silent Hill for the PS2 one...when the game was built for the Wii.
No More Heroes and MadWorld were both stylized action/adventure, rated Mature, and critically acclaimed by the big name reviewers. This sounds like something that would sell WELL on the other systems. FAR better than it sold on the Wii. But that's just my opinion.
And they don't say that so much anymore because the DS got its **** together.
No it's a fact. Nintendo themselves have stated they've gone after a new audience with the Wii. They talked about non-gamers and the blue ocean group and all that. Maybe you just don't like me saying "casual"? Fine, use whatever term you want. The FACT is Nintendo is targetting a different group with the Wii. I didn't say they're ONLY targetting that group. THAT is opinion. But them targetting this new group is a fact.
Yeah and I feel Nintendo has been criticized since the N64 justifiably. Your argument assumes that Nintendo changing is automatically a good thing
You give a justification for Nintendo releasing lesser hardware. That's a sound justification but people are going to dislike it and Nintendo fans have to understand that.
This is what is frustrating - the assumption that Nintendo will be bitched about no matter what. Does that not promote the idea of brainwashed Nintendo fanboys?
it's difficult to believe IGN's not just trolling for hits these days.
It's the loud small minority that get upset about it. The same small minority that crowned The Conduit pre release and bought the few copies it managed to sell.
I think they actually brought non-Nintendo staff on the controversial NVC, i.e. people who prefer the other consoles. The other podcasts are done by the teams that cover those consoles, they aren't nearly as negative on their own systems. Hell, at one point the discussion leader asked the other staff if they had played Galaxy. You'd think that would be a given.
If you read the comments on the Wii is lazy article, clearly the vast majority say somthing like " right on, I've got a Wii too and I couldn't agree more.". So are they really trolling? Not really. Just delivering the content their audience wants. It's the loud small minority that get upset about it. The same small minority that crowned The Conduit pre release and bought the few copies it managed to sell.Nope, IGNorant Gaming Network has gathered IGNorant gamers. It's the best of both worlds.
Hell, at one point the discussion leader asked the other staff if they had played Galaxy. You'd think that would be a given.Galaxy has color, not space marines and no nanomachines. They wouldn't have played it regardless of how good it is.
It's the loud small minority that get upset about it. The same small minority that crowned The Conduit pre release and bought the few copies it managed to sell.
Wait, I distinctly recall IGN being one of the biggest proponents of The Conduit.
The Wii definitely needs more M games. If they want to get morehardcore gamers though they need to upgrade to HD and get more features.
m-rated games don't flourish on the wii brecause first-person-shooters don't flourish and suck on the wii.
LOL...keep bashing the Wii for hits, IGN.
Rather than make an article bashing NINTENDO (?) for 3rd partymature games not selling, why don't you start bashing the 3rd partieswho put out mature on-rails and niche-styled crap on the Wii withlittle-to-no advertising - making them DESTINED to fail.
I just love IGN editors' liberal use of the words ''mature'' and ''hardcore''. You people are embarrasing, really.
But anyway I can't think of ANY Wii third party game, mature or not, that I think would have been a big deal on the PS360 and bombed on the Wii.
So are they really trolling? Not really. Just delivering the content their audience wants.
If you read the comments on the Wii is lazy article, clearly the vast majority say somthing like " right on, I've got a Wii too and I couldn't agree more.".
Apparently not. (http://www.alexa.com/siteinfo/ign.com#trafficstats) That's quite a lot of site traffic they've lost since 2008. Maybe they do have an agenda to troll the Wii in exchange for Site hits. What's funny is I don't think it worked. Again, any publicity is not always good publicity.QuoteIf you read the comments on the Wii is lazy article, clearly the vast majority say somthing like " right on, I've got a Wii too and I couldn't agree more.".
Participant bias. You don't know if that's all they people that read or listened to it. Considering their site didn't get any worthwhile bump, I can imagine anybody disgusted with it would leave, make no post, and never come back. If you take a consumer behavior class, they'd teach you the those are the most dangerous consumers, because they'll leave without telling you why, leaving you with a smaller group of nothing but praising sycophants which will give the impression of doing a good job when in reality you've just sealed yourself inside a posh coffin.
Apparently not. (http://www.alexa.com/siteinfo/ign.com#trafficstats) That's quite a lot of site traffic they've lost since 2008. Maybe they do have an agenda to troll the Wii in exchange for Site hits. What's funny is I don't think it worked. Again, any publicity is not always good publicity.QuoteIf you read the comments on the Wii is lazy article, clearly the vast majority say somthing like " right on, I've got a Wii too and I couldn't agree more.".
Participant bias. You don't know if that's all they people that read or listened to it. Considering their site didn't get any worthwhile bump, I can imagine anybody disgusted with it would leave, make no post, and never come back. If you take a consumer behavior class, they'd teach you the those are the most dangerous consumers, because they'll leave without telling you why, leaving you with a smaller group of nothing but praising sycophants which will give the impression of doing a good job when in reality you've just sealed yourself inside a posh coffin.
A posh coffin that's made them a lot of cash the last decade. But I guess that their days are short lived since most gamers will now probably go to Malstrom and Jack Loftus for non pathetic articles. Guess I'm screwed.
Jack Loftus write for infendo.com and often posts Malstrom articles and refers to Malstrom in his posts. He's known, by those who read him to... well, basically to follow the exactly same industry philosophies of Malstrom and from what I can tell you and KDR.
Not my cup of tea, but man am I tired of this old debate.
This topic is basically about reviews, I was going to make it about how it sucks as a whole, but it got too depressing. We all know that Gamespot / IGN / 1up etc. all offer completely terrible reviews, have crap staff, and just plain embarrass themselves on a daily basis in almost every "opinion" piece they put up.
Nintendo got one right, but they've gotten them wrong too, in the past. The industry is cyclical. Nintendo is not impervious to this. I have my doubts that Nintendo's current success will last into the next generation.
This thread is about how the gaming media is not doing a good enough job of covering Nintendo, but I have no problem with the way they're covering Nintendo. They're pointing out their frustrations with the product, and I share those frustrations. Just because Nintendo has managed to outsell the competition does not automatically give them the better product, it merely gives them the more popular product. IGN picking on the flaws of Wii is really no different than film critics picking on the flaws of whatever movie is the most popular of the moment.
Sorry, I'm getting off topic here and I really have no desire to sit here and click refresh all day (which is what I think this is going to turn into) so I'm trying to stay as rational and level headed as possible.
Just because Nintendo has managed to outsell the competition does not automatically give them the better product, it merely gives them the more popular product.
And KDR's right, too. For some reaosn Nintendo's always "doomed" even when they are making record profits while the others are fine even when one has lost so much money as to undo the work of a whole decade of dominance. It's this kind of contempt for readers' intelligences that causes such massive drop-offs in viewership. Even the "casuals" can read and google things.Maybe they're aiming to become the FoxNews of the gaming world. The journalistic bias is uncanny. Anytime Obama/democrats do something, it's going to doom America, according to FoxNews. Anytime Nintendo does something, it's going to doom gaming, according to IGN.
Well, that'd be a reason though not an acceptable one.
Well, that'd be a reason though not an acceptable one.
Why not? If Nintendo is not willing to work with the press, why should the press be willing to just roll over and sing their praises? Public relations is a two-way street that Nintendo continually slams the "One Way Only" sign on, so we should be surprised that the press has grown rather cynical towards Nintendo over the years?
Well, that'd be a reason though not an acceptable one.
Why not? If Nintendo is not willing to work with the press, why should the press be willing to just roll over and sing their praises? Public relations is a two-way street that Nintendo continually slams the "One Way Only" sign on, so we should be surprised that the press has grown rather cynical towards Nintendo over the years?
Apparently the two way street is that developers give them money/ads and then the site gives them favorable reviews/previews. Many websites have already been caught doing this and it is essentially an open secret that all the big(ish) sites do it.
That's a pretty big accusation you're making there, so I assume you have evidence to back up corruption of that nature in the major sites.The most obvious example is the whole Gamespot/Gerstmann thing.
That's a pretty big accusation you're making there, so I assume you have evidence to back up corruption of that nature in the major sites.The most obvious example is the whole Gamespot/Gerstmann thing.
If you can't see the obvious conflict of interest from having the main adverstisers of your site be the very people whose products you review you have to be blind. It would be a miracle if there was actual integrity when you are getting paid by the people you are supposed to criticise.
If you can't see the obvious conflict of interest from having the main adverstisers of your site be the very people whose products you review you have to be blind. It would be a miracle if there was actual integrity when you are getting paid by the people you are supposed to criticise.
Why not? If Nintendo is not willing to work with the press, why should the press be willing to just roll over and sing their praises? Public relations is a two-way street that Nintendo continually slams the "One Way Only" sign on, so we should be surprised that the press has grown rather cynical towards Nintendo over the years?
Why not? If Nintendo is not willing to work with the press, why should the press be willing to just roll over and sing their praises? Public relations is a two-way street that Nintendo continually slams the "One Way Only" sign on, so we should be surprised that the press has grown rather cynical towards Nintendo over the years?
The press is supposed to deliver unbiased reports, not court/attack publishers. They're supposed to give us information, not try to manipulate us as part of their ballgame.
When delivering an editorial, they can say whatever they want so long as it is actually their own opinion.
The press aren't reporting untrue news about Nintendo: it has continually sold well over the past few years, and the press have reported these facts consistently. If they were doing otherwise and allowing editorial to influence their news reporting, then they wouldn't be doing their jobs.
Well that's the issue. Is it their opinion or are they fishing for kickbacks?
QuoteWhen delivering an editorial, they can say whatever they want so long as it is actually their own opinion.
Well that's the issue. Is it their opinion or are they fishing for kickbacks?
Actually they have let their editorial biases conflict their reporting before. Back when it was in vogue to slam the DS for being a "Virtual Boy," they had some pretty slanted reporting of the Japanese launch of both the DS and PSP. They chose some out of the way camera store with three guys standing outside as the "DS launch" and a goodly sized queue from mainstreet Tokyo for the "PSP Launch." However, the numbers clearly showed the DS clocked the PSP and there were pictures of gigantic lines for the DS that dwarfed the PSP Line. It was pretty embarrassing when they got caught doing that, and they haven't really explained why they did it.
It's not ignorant to think IGN is trying to use the strength of their readership as fuel for their bully pulpit. It makes you a critical consumer of media.
Not saying I believe everything I read, but when it comes to opinion pieces, especially from places that have been under the radar as long as IGN, I simply don't believe that they intentionally write opinion pieces to push some anti-Nintendo agenda.
I suspect there's not really a coherent "anti-Nintendo agenda", and they're not intentionally fishing for kickbacks.
I think the basic problem is just that many of the writers at IGN are simply unprofessional, and fit the "blowhard fanboy" mold pretty well. However, despite this lack of professionalism, they've got money/access/mindshare, and that's kind of gone to their heads -- they think they're professionals, but are still acting like fanboys...
I suspect there's not really a coherent "anti-Nintendo agenda", and they're not intentionally fishing for kickbacks.
I think the basic problem is just that many of the writers at IGN are simply unprofessional, and fit the "blowhard fanboy" mold pretty well. However, despite this lack of professionalism, they've got money/access/mindshare, and that's kind of gone to their heads -- they think they're professionals, but are still acting like fanboys...
It's a perfectly valid opinion, even if it's one I don't really share. I'm willing to buy what you're selling to a certain extent, but like you said, I don't think any supposed bias is some sort of great conspiracy.
I think it's not all that unsurprising that someone who has been playing video games as long as some of the IGN writers have might be less than enthused when a company like Nintendo not only bucks long-standing trends, but also manages to capture the market with these new tactics. This makes the most sense to me, and far more sense than a great, all-encompassing bias.
Newspapers got disrupted by the internet because their content stopped caring about the reader, now gaming websites are being disrupted by blogs and review aggregators (which may link to their reviews but let people pick the juicy bits without being regular readers of the site) because they wrote their content to fight their battle rather than to serve the reader.
These are the sort of stories this thread should be covering, not whining about every editorial that crosses the web that's critical of Nintendo.
Not saying I believe everything I read, but when it comes to opinion pieces, especially from places that have been under the radar as long as IGN, I simply don't believe that they intentionally write opinion pieces to push some anti-Nintendo agenda.
As an aside, newspapers were supplanted by the web due to timeliness of content and lack of subscription fees. And the rise of blogs and aggregators has nothing to do with any gaming sites abandoning readers, but rather has everything to do with those sites never having to ask permission to repost original content.
Using Google’s video site YouTube by way of example, the chief executive said the company that defined viral on the web has had to start paying for quality, professional content [like Channel 4], after discovering not enough advertisers were willing to feature alongside "home videos of pet dogs having baths, or kids doing karaoke in their bedrooms".
"Today, there is one thing we must agree about the content economy – the content economy that they tell us is over," he said.
"That is, the one thing free news sites have in common with online newspapers… the one thing free news sites have in common with online newspapers… virtually none is making money."
"Let’s face facts. A business model that assumes we can’t charge for the content we produce assumes that our content has no value in the online market.
"In pure economic terms, such a business model has to mean one of two things: Either there is no demand for the content or there are substitute suppliers of that content sufficient to drive the price almost to zero."
Pointing to WSJ’s more than two million paying subscribers, Hinton stated: "I don’t believe it."
Instead, he told publishers to "rationalise the lingering inefficiencies" and to "re-conceive our business in a less costly context".
He concluded: "In the future, good journalism will depend on the ability of a news organisation to attract customers by providing news and information they are willing to pay for.
This isn't to say that Nintendo is above criticism or should never be criticized, but even harsh criticisms or reproaches should still be done in a professional manner, and not read like they just lifted stuff out of their forums. They're supposed to be better than that, not just well-paid versions of the same.
Does the Wii have flaws? Yes, it does. Oh, and say hi to HD gaming for me. Can't have all that brown-shading and DLC go to waste now!
Bioshock is the only game I have interest in, the rest not so much.Does the Wii have flaws? Yes, it does. Oh, and say hi to HD gaming for me. Can't have all that brown-shading and DLC go to waste now!
Valkyria Chronicles; Tales of Vesperia; LittleBigPlanet; Uncharted 1 & 2; Batman: Arkham Asylum; all 3 Ratchet & Clank Futures; Eternal Sonata; Heavy Rain; Final Fantasy XIII; Bioshocks 1 & 2; and Dead Space all say "hello." And that's just counting the retail games I can think of off the top of my head.
Valkyria Chronicles; Tales of Vesperia; LittleBigPlanet; Uncharted 1 & 2; Batman: Arkham Asylum; all 3 Ratchet & Clank Futures; Eternal Sonata; Heavy Rain; Final Fantasy XIII; Bioshocks 1 & 2; and Dead Space all say "hello." And that's just counting the retail games I can think of off the top of my head.
I know. I said that. But despite selling well, it didn't save the company.
A similar thing happened to Midway. Mortal Kombat vs. DC Universe sold something like 2.5 million copies, which would have been a great success except then Midway filed for bankruptcy and barely exists as of now.
When companies can have million-selling titles and still die/get absorbed... that's just not healthy.
Peachylala did make a crass generalization, but he is just a forum guy. It's not like he's some sort of professional journalist.I really did make a crass comment, but it's not crass, it's reality.
Can we please not turn this into yet another sales thread? Thanks.
Games expected to be the biggest sellers in 2010
- 1. Halo: Reach
- 2. Final Fantasy XIII
- 3. StarCraft II
- 4. Call of Duty 7
- 5. FIFA 11
- 6. BioShock 2
- 7. Mass Effect 2
- 8. God of War III
- 9. Call of Duty: Modern Warfare 2
- 10. Gran Turismo 5
The thought of slogging through six hours of stuff I don't want (though I heard it isn't as bad this time...) seems like MGS4's curses are spreading to other genres.
As for the rest, he essentially whines that more people know about NSMBW than 'Splosion Man, and are biased towards it because Nintendo has a bigger marketing budget than the makers of that XBLA game.
Zero Punctuation on Splosionman (http://www.escapistmagazine.com/videos/view/zero-punctuation/892-2-5D-Hoedown), for reference.
Why is that article posted in the Wii section of the site?
How did I know the Hatfield editorial would end up here?
Preach it!
I loved Nintendo, but I'm not bind to the fact they've been spending the last 2 years taking really longs dumps, wiping up the mess, and selling it back to us as some sort of revolution. Its just getting old.
I'm the same on this site as any other, which is exactly why my comments annoy you.
Trolls can not be reasoned with. A debate with one is futile.
A double standard? On IGN? A website that constantly gives the best reviews to overhyped crap on X-Box 360 and ignores higher quality games on other systems? Really?
”What is the point of complaining?” says an email. “Because we got tons of comments and tons of traffic,” answers Harris.
A double standard? On IGN? A website that constantly gives the best reviews to overhyped crap on X-Box 360 and ignores higher quality games on other systems? Really?
Enough of this diversion though. I'm going to spend some time with Wind Waker now just to spite my Wii.
Wouldn't it make more sense to fault Modern Warfare 2 to drawing hype away from a plucky little DLC game than a game from a completely different platform?
Its like rooting for your favorite NFL team. Sure you love them and all, but when they slip up, make poor drafts picks, or trade your best player away to save money you get upset, complain and debate with other fans.
Now my perspective may be skewed but the impression I get is that while sports fans may attack individuals within their team they will never go "our team is terrible because of X", they'll always keep a "**** yeah, if we can't beat 'em in two halves we'll use the third*!" attitude.
Enough of this diversion though. I'm going to spend some time with Wind Waker now just to spite my Wii.So, by your logic, GCN was better then Wii. Wow, that is just... beyond words.
QuoteEnough of this diversion though. I'm going to spend some time with Wind Waker now just to spite my Wii.So, by your logic, GCN was better then Wii. Wow, that is just... beyond words.
was graphically quite nice
Counter-article to "Nintendo is lazy" (http://blogs.ign.com/AOK_Games/2010/01/18/136151/)
Also ReggieFA your sig has a runaway bold effect.
EasyCure and I already dabbled into this feet a couple of times already.
So that's what crack baby means..
Neither did I. I'd rather play the night levels in Sonic Unleashed.This is entertainment at it's finest. Someone likes nighttime levels in Sonic Unleashed, which is impossible since they are complete and utter ****.
I'd rather have entertainment that doesn't make my brain hurt.Your avatar makes my brain hurt.
But the company and the IGN to watch in the next few weeks is Capcom and Dark Void.
That was a good part, but I believe I was talking about IGN, not Gametrailers. :D (Nice to hear Bloodworth's voice again.)
Apparently, the show mellowed out quite a bit once Marcus Beer (who had been very critical of the Wii on the show) left to go join a developer back in December.
QuoteApparently, the show mellowed out quite a bit once Marcus Beer (who had been very critical of the Wii on the show) left to go join a developer back in December.
Ever feel like some dudes are trying out for PR jobs at developers instead of actual reporting? If their whole purpose for being a games journalist is to audition to be a spin doctor for a major publisher, that doesn't leave much room for impartiality, does it?
QuoteApparently, the show mellowed out quite a bit once Marcus Beer (who had been very critical of the Wii on the show) left to go join a developer back in December.
Ever feel like some dudes are trying out for PR jobs at developers instead of actual reporting? If their whole purpose for being a games journalist is to audition to be a spin doctor for a major publisher, that doesn't leave much room for impartiality, does it?
What was surprising in that show, though, was hearing Shane Satterfield taking 3rd parties to task on their Wii support considering he's a pretty die-hard Sony supporter.
Invisible Walls ends in the middle of the Mass Effect 2 part for me, just shows the "what other videos are there" stuff.
In other news. Crispy Gamer is fried. They were neither pathetic or outstanding IMO. Just ok, if not a bit on the generic side with nothing new to really offer an internet already stuffed with gaming news. Which in the end, may have lead to their early demise. Or it may have just been their logo. What the hell was that thing?
In other news. Crispy Gamer is fried. They were neither pathetic or outstanding IMO. Just ok, if not a bit on the generic side with nothing new to really offer an internet already stuffed with gaming news. Which in the end, may have lead to their early demise. Or it may have just been their logo. What the hell was that thing?
What are you talking about?
I just went to their site a few mins ago.
http://www.kcra.com/technology/22346017/detail.html (http://www.kcra.com/technology/22346017/detail.html)
Here's a more "mainstream" AP tech article covering Apple's new iBLAWK LAP-Screen Super BookTV.
The author's speculation on Apple's "position" in the "gaming" "market" makes the article sound more like a press release or advertisement.
Apple's iPhone and the similar iPod Touch brought a new look to games because they have an accelerometer inside that lets people control theaction by turning or tilting the device.
http://www.kcra.com/technology/22346017/detail.html (http://www.kcra.com/technology/22346017/detail.html)
Here's a more "mainstream" AP tech article covering Apple's new iBLAWK LAP-Screen Super BookTV.
The author's speculation on Apple's "position" in the "gaming" "market" makes the article sound more like a press release or advertisement.
A quote from that article that just jumps out at me:QuoteApple's iPhone and the similar iPod Touch brought a new look to games because they have an accelerometer inside that lets people control theaction by turning or tilting the device.
That sounds familiar somehow, like maybe Apple wasn't the first company to do this. No, that can't be right...
That sounds familiar somehow, like maybe Apple wasn't the first company to do this. No, that can't be right...
I made a comment, which is by the typical "I hate Wii because I can" dip****.
I wonder what comments I will get. :D
Remember folks, when your game media site needs internet hits, troll the Wii and troll Nintendo. The hits will start pouring in!Here's the second attempt I'd made.
Tatsunoko vs. Capcom is a great game. Too bad it's on the Wii.I stopped reading there.
QuoteRemember folks, when your game media site needs internet hits, troll the Wii and troll Nintendo. The hits will start pouring in!Here's the second attempt I'd made.
Let's see what happens to it. :D
No. It won't. The HD crowd already have Street Fighter IV, and Tatsunoko vs. Capcom would have to be re-developed for the HD systems thus costing more and on top of the licensing for the anime side would've hurt Capcom if the game failed.
I do think that a game that features characters this niche could probably stand to be a multiplatform title just to try to get as much profit as possible.
This might make a fun game.QuoteTatsunoko vs. Capcom is a great game. Too bad it's on the Wii.I stopped reading there.
Reading the article, it seems to me the Subhead would be better written as "Tatsunoko vs. Capcom is a great game. Too bad it's only on the Wii." That and some other choice language make it appear that you have a problem with the game even being on the Wii in general, as if the Wii isn't deserving of such games.
For the most part, I don't understand the complaints of the article.You ask "why put a major fighting game on a platform whose online system is crippled." Yes, the Friend Code system is a major annoyance on Wii and will remain so until Nintendo creates its next system. We get it. The problem is, as funky as the Friend Code system is, that shouldn't preclude the Wii from having a quality online experience even if it lacks the accessibility of something like Xbox Live. Smash Bros.Brawl had a solid online experience regardless of Friend Codes,hampered not by the system but by poor online coding that created major lag problems. The Conduit, as poor->mediocre as that game was, had a solid online system once again hampered only by poor coding leading to lag and abuse by hackers.
As for the complaints about "dumbing down" the controls, I really don't see the big deal. Granted, I'm not a big fan of fighting games,but that's largely because I find them impenetrable as a genre. The reason I love the Smash Bros. series is that for all the chaos that's happening on-screen, I only had to worry about 2 attack buttons combined with different analog stick combinations. It was simple and accessible, as opposed to throwing in a "true fighting game" like Street Fighter where there can be 4+ attack buttons and I just can't keep track of it all. The last major fighting game I enjoyed was BlazBlue, which also used a simplified fighting system with 2 major attack buttons and a character-specific special attack button, so this sounds like a game up my alley.
Next up, I agree that this game should have gone multiplatform to achieve the largest audience possible given the obscurity of half its cast, but there's nothing wrong with the Wii having a good exclusive game. Also, a beautiful game is a beautiful game regardless of whether it's in HD or SD if the art design is strong. I was just recently replaying Final Fantasy X on my PS3, playing an SD game on an HD console and the game still shines graphically from strong art designQuoteTatsunoko vs. Capcom does many things well, but none of them are related to the Wii. If anything, the fact that the game is on the Wii sours what is otherwise a terrific experience. Reviewers have largely praised the game, calling it a standout fighting game on a system lacking good fighters.
So because it doesn't do anything Wii-specific (presumably with motion controls) it doesn't deserve to be called a good game? What exactly about being on the Wii makes it a bad game? I don't think you've answered that question. Instead, I see complaints that there areaspects of the game that could be better with the features of the HD consoles. Indeed they could be, but that doesn't make the game on Wii bad in itself.
As for your final comment on the futility of bringing quality core games to Wii, developers need to keep trying. 3rd parties have treated core gamers on the Wii poorly since the Wii launched, tossing us a fewtable scraps every year while they chase the Casual Dream. The end result after years of cheap spinoffs (many in the lightgun genre) and quality products sent out into obscurity with no marketing whatsoever is a lack of trust in 3rd parties to deliver a quality core experience,and sales suffer. That won't change until 3rd parties show that they are willing to consistently put the AAA effort into their Wii titles that they would put into an HD title. How can there be a user base for quality core titles on Wii if 3rd parties do not release quality core titles on it?
And I got a response. The author of the original post admitted that he chose the wrong words to articulate his position in places.I can imagine that if he decided to join our forums right now, he would have to be prepared for a Pro Daisy ass kicking.
Why, do they differ?
If anything, Sonic Unleashed is basically this. Think the PS3/360 versions as Donkey Kong Country and the Wii version as Donkey Kong Land.Why, do they differ?
I haven't played the Wii version, but like all other multiplatform games, the Wii version is usually significantly different than its HD counterpart.
If the difference isn't in more than graphics it wouldn't really be necessary to mention in a review.Motion controls?
If the difference isn't in more than graphics it wouldn't really be necessary to mention in a review.Motion controls?
I wish I was making this up:
(http://i50.tinypic.com/2hf18j6.jpg)
This guy isn't a real journalist, but enough people read him that I think posting his latest rant in here makes sense.I'll try.
http://seanmalstrom.wordpress.com/2010/02/25/now-we-know-why-giant-world-wasnt-in-mario-5/ (http://seanmalstrom.wordpress.com/2010/02/25/now-we-know-why-giant-world-wasnt-in-mario-5/)
He's throwing a poop fit over Galaxy 2 getting the "giant world" and "Mario 5" allegedly nothing but getting table scraps. Oh...where to begin....
Now we know why Giant World wasn’t in Mario 5I'm assuming Mario 5 = NSMBW? I guess he doesn't count the Super Mario Lands, Yoshi's Island, Super Mario Sunshine, Super Mario Galaxy, or NSMB DS as Mario? Only one of them is "Mario 4"?
It is because Mario Galaxy Expansion Pack stole it.
For Mario 5, what we got instead was a generic mountain level or a generic ice level or something else like that.
I'm assuming Mario 5 = NSMBW? I guess he doesn't count the Super Mario Lands, Yoshi's Island, Super Mario Sunshine, Super Mario Galaxy, or NSMB DS as Mario?
Is there a real reason why NSMBW couldn't have had an orchestrated soundtrack too?
Not that orchestrated music is bad, it isn't, it's just that there's nothing inherently superior about it, and yet many people seem to act as if there was. I get the feeling it's more mindless "ooh, more expensive == better" than actual taste....
As for the graphics, those can affect one's mood when playing the game so it is always nice to have quality graphics. However, I feel style matters much more than technical quality. In the case of New Super Mario Brothers Wii, the glossy coat makes that game look sterile and a bit lifeless. I'd much prefer if it had a style more like Wario Land Shake It!, that game looks much better and isn't even in 3D like NSMBWii.
I can only imagine how good NSMBW would have looked if they used clay. I'd pay $200 for that game.
you know, i wouldn't doubt many Nintendo employee's actually play an instrument. It might be just easier to just gather up all their employees that do and have them play
Most of Nintendo's franchises wouldn't really benefit from orchestrated music. Galaxy does. Zelda certainly would. Maybe Fire Emblem would, and I suppose it would be fun in a tongue-in-cheek sort of way to use it in Star Fox. Apart from that, it doesn't come close to justifying the immense costs involved.
I don't understand why they need midi for the transitions. Couldn't they just record them with an orchestra?
I don't understand why they need midi for the transitions. Couldn't they just record them with an orchestra?
Just out of curiosity, was every single piece of music in Super Mario Galaxy orchestrated?
Just out of curiosity, was every single piece of music in Super Mario Galaxy orchestrated?
Iwata: But even when you had decided to use an orchestra, you must not have been able to do the recording until the contents of the game were finalized.
Yokota: Right! That was the toughest part! Especially seeing how Miyamoto-san is known to make changes at the very last minute!
All: (laughs)
Yokota: It really felt as if we were walking on a tightrope. We weren’t able to schedule the recording dates until Miyamoto-san gave us the green light. So we recorded all 28 tracks, constantly checking with him for each track, asking "Is this music okay for this stage?" so that we could be 100% sure that this music was really ready to use
Iwata: It must not have been easy to arrange all 28 tracks.
Yokota: It was tough, but since I was the one that wanted to do this...
Even if the games are in MIDI, does it really matter? Nintendo has produced some of the best soundtracks ever. This type of media bitching it akin to some teenage girl bitching to her friends on Facebook about not losing ten pounds so she could fit into her prom dress.
To the female forum users, the gaming media is the male version.
Just out of curiosity, was every single piece of music in Super Mario Galaxy orchestrated?
Nope, the majority of Galaxy's soundtrack was MIDI. Galaxy had a total of 81 songs in it's soundtrack, but only 28 of these songs were done by an orchestra. Not to mention out of the 28 songs that were done by an orchestra, some of them were rather short songs that were only used during certain cut-scenes. Plus you have Rosalina's Observatory theme which has 3 different versions of it that play as the game progresses but since each song had to be composed separately, they're all considered a different song out of that 28.
So yeah, in the end Galaxy's soundtrack was no where close to being fully orchestrated. Hell even some of the 28 orchestrated songs are a combination of MIDI/Orchestra. This is another reason why people shouldn't use Galaxy's soundtrack as a reason to bash MIDI, when the majority of Galaxy's soundtrack is MIDI and several of it's orchestrated songs use MIDI in them as well.
Edit:
And before anyone asks me where I got my information from, like always, Iwata Ask
http://us.wii.com/iwata_asks_vol3_index.jspQuoteIwata: But even when you had decided to use an orchestra, you must not have been able to do the recording until the contents of the game were finalized.
Yokota: Right! That was the toughest part! Especially seeing how Miyamoto-san is known to make changes at the very last minute!
All: (laughs)
Yokota: It really felt as if we were walking on a tightrope. We weren’t able to schedule the recording dates until Miyamoto-san gave us the green light. So we recorded all 28 tracks, constantly checking with him for each track, asking "Is this music okay for this stage?" so that we could be 100% sure that this music was really ready to use
Iwata: It must not have been easy to arrange all 28 tracks.
Yokota: It was tough, but since I was the one that wanted to do this...
Damn...I feel like I was just put in my place.
They also tend to get away with "good enough" boxing controls. Just playin....Twilight Sellout got away with Good Enough waggle sword attacks.
Fils'ed in the -Aime
And you still expect them to change their good enough sound samples?
I think they should worry about other things first.
I do too, but i also want their priorities in order.First: Make a good Zelda game.
http://kotaku.com/5495181/rumor-new-xbox-360-model-slims-down (http://kotaku.com/5495181/rumor-new-xbox-360-model-slims-down)
Now, before we go any further, know the image up top comes from a Chinese messageboard. Yeah. The reason we're looking a little more closely at this than we normally would is that Intel is currently in the process of rolling out consumer-level combined CPU/GPU chips. Like, right now. And Intel handle the Xbox 360's chipset.
These new chips are codenamed Clarkdale, and are 32nm, which would present a significant reduction in both power usage and in the amount of heat generated by the console. On the left here is what they look like underneath, while above, that's it with the small Xbox 360 stamp on it (to the left of the fan).
Clarkdale is a PC processor combining a dual-core Nehalem derivative with Intel integrated graphics. It has absolutely **** all to do with the 360.Then the story reported by 2 videogame "journalist" after much research
http://www.thelostgamer.com/2010/03/17/xbox-360-slim-rumours-untrue/ (http://www.thelostgamer.com/2010/03/17/xbox-360-slim-rumours-untrue/)
Earlier today, shots of a new motherboard that was claimed to be for an upcoming Xbox 360 Slim model were revealed.
Yet a member on the infamous NeoGAF forums has quickly shot down such rumours by pointing out that the board, which features a chipset codenamed Clarkdale, has absolutely nothing to do with the console. In a post he states, “Clarkdale is a PC processor combining a dual-core Nehalem derivative with Intel integrated graphics. It has absolutely f*ck all to do with the 360.”
So, whether a Xbox 360 Slim is truly in the works remains uncertain but now all eyes will be on Microsoft’s Keynote this year at E3. Releasing a new SKU alongside Project Natal would seem a sensible move, seeing the success that Sony’s PlayStation 3 Slim received last year, but only time will tell.
http://www.vg247.com/2010/03/17/rumour-360-slim-on-the-way/ (http://www.vg247.com/2010/03/17/rumour-360-slim-on-the-way/)In other words, these journalist didn't even bother to read what the NeoGAF poster was even talking about before they just parroted it up on their site.
Update 2: According to the fine folks over on NeoGAF the motherboard in question is nothing more than the Clarkdale PC processor that combines a dual-core Nehalem derivative with Intel integrated graphics. Saying, “It has absolutely **** all to do with the 360″.
UPDATE - Removed erroneous information about Intel chipsets.