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Messages - frostybro24

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TalkBack / Re: Anime Streaming Coming to 'Game Consoles' This Fall
« on: July 05, 2012, 10:16:53 PM »
now i can watch fullmetal alchemist in decent quality :D

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TalkBack / Re: Tales of the Abyss Review
« on: June 02, 2012, 09:13:10 AM »
Symphonia got me into the series, and Vesperia is my favorite game of all time, and i have to say, i just cant stand this game. The cast consists of mostly boring (Tear) or annoying (Jade, Anise) characters, and the battle system is very awkward, as well as the CCore/FSC systems. I actually found myself not watchining the skits in this game. Sold this game to buy Tales of Graces F. almost 25 hours in after a week and I'm loving it!

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TalkBack / Re: Club Nintendo Survey Values Changing in July
« on: June 02, 2012, 09:05:17 AM »
this doesnt change things that much. just get better rewards

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Yuri Lowell and Chris Redfield in the same game? my heart just stopped beating

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TalkBack / Re: Tales of the Abyss Preview
« on: February 13, 2012, 10:17:08 PM »
can't wait to start this game tomorrow. can't get enough of the series!


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Podcast Discussion / Re: RetroActive #21: Fire Emblem: The Sacred Stones
« on: January 13, 2012, 11:18:18 PM »

Probably my favorite aspect of these games are the characters.  The beautiful sprite animation is worth watching even after seeing it over and over again.  Also there's something always satisfying about seeing your characters change class.  I also tend to cherish the characters with unique sprites.  In this game I even choose character's classes by the look of their sprite.  I also tend to battle using characters based on their design over their abilities/strengths.

One feature I never really utilized until later games is placing characters next to each other to form support links.  Not only does it give extra character information, but it also makes your characters better in battle.  It's something I try to take advantage of as much as possible.




The sprite work in this game is beautiful, reminds me of the sidescrolling castlevanias, and i also didnt realize how awesome synching your characters is until the end of the game!

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Podcast Discussion / Re: RetroActive #21: Fire Emblem: The Sacred Stones
« on: January 13, 2012, 10:24:14 PM »
With a game that requires so much mission restarting why is there not a fast way to restart missions?


The game doesnt require restarting missions, although there were a few times where i refused to lose a good character. Youre right, though, the menus can be tedious, though thankfully the load times are virtually nonexistant.  I like how if you get game over and choose to continue where you left off instead of restarting, you can rewatch your death helplessly

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Podcast Discussion / Re: RetroActive #21: Fire Emblem: The Sacred Stones
« on: January 13, 2012, 08:26:06 PM »
I just finished Fire Emblem: The Sacred Stones a few days ago, and it was one of the best video game experiences I’ve had recently.  I’ve really gotten into RPG’s in the last few years, but FETSS is my introduction to the strategy RPG.  I have never before seen a level of polish in a GBA game.  I’m sure RFN will talk extensively about its gameplay (which is superb), but what really impresses me about the game is its storytelling and graphics.  The branching storyline and its optional scenes (based on character relationships and which characters you’ve managed to keep alive) is pulled off spectacularly, yet is at the same time a subtle addition to the game that isn’t shoved in your face. A really cool part of the game is the battle animations.  The characters’ attacks all look fantastic, and the game makes you want to watch them over and over again (which you will). Especially impressive are the critical strikes, which had me yelling “ohhh!” multiple times, as if my character had just sunk a buzzer-beater 3-pointer to win the battle.  In addition, FETSS features what is the best after-credits scene I have ever watched in a video game.  I was on the verge of tears watching the final scene.  And afterwards you get an awesome epilogue detailing what happens to each character at the end.  Newbies (myself included) get to see what happened to Ephraim, Eirika, and possibly Duessel and Seth, and also know what chapter all the other characters died in, while veteran players or those who played with more cautious tactics are rewarded by finding out what happened to all their mages and archers and so forth. This game is a gem, and needs to be played by anyone who enjoys Japanese RPG’s or a good story.

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TalkBack / Re: NWR Staff's Favorite 10 Games of 2011
« on: January 03, 2012, 01:15:56 PM »
prices for radiant historia on amazon start at $55 used... holy ****

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Podcast Discussion / Re: RetroActive #21 Poll: GBA Ambassador Edition
« on: January 02, 2012, 10:43:13 AM »
god im hoping for fire emblem. id never played one until two days ago and ive already put 10 hours into it

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TalkBack / Re: The GameCube 10
« on: November 18, 2011, 09:44:02 PM »
The nintendo gamecube is easily my favorite game system of all time. its the first system i really grew up with and was able to fully experience.  I love everything about it: the look, the controller(i wore the rubber off of more than one control stick), and the wide variety of games, including some of my favorites of all time. In the future i want to purchase and play every decent to great game that exists on the system.

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Podcast Discussion / Re: The Famicast 5: TGS 2011 SPECIAL
« on: September 22, 2011, 06:23:34 PM »
Resident Evil 4 (it is now on 4 different platforms so it would be easy to pick up)

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TalkBack / Re: The Legend of Zelda: Skyward Sword Box Art Deciphered
« on: August 29, 2011, 06:14:47 PM »
maybe the tower of the gods from ww will make an appearance?

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TalkBack / Re: Mario Kart 7: What's in a Name?
« on: August 05, 2011, 02:40:42 PM »
simply putting smash bros characters in mario karts is an injustice to both series. if it happened nintendo would have to pull it off in a way that it would distance itself enough from both franchises that it would be pooling fans from both kart and smash, not taking away from them. the name mario and the accesibility of mario kart is what gives it a larger audience. a super smash kart would have to appeal itself to younger gamers while also providing  the depth that fans of super smash brothers are accustomed to. that and be a new expierience. it would be tricky to pull off

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TalkBack / Re: Breaking Down the 3DS Ambassador Program
« on: July 28, 2011, 10:17:07 PM »
will these games always be free for ambassadors or is there a deadline? anyone know?

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TalkBack / Re: Pokémon Ie Tap? Impressions
« on: July 28, 2011, 08:54:23 PM »
ironically, im playing through pokemon emerald on my ipod touch! :D shhh dont tell reggie!

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not crazy about trying killer 7 or replaying warioworld, but id love a good rpg to sink my teeth into while i wait for tales of the abyss and paper mario. baten kaitos all the way!

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TalkBack / Re: Majora's Mask 3D Remake a Possibility
« on: July 24, 2011, 11:41:54 PM »
no more remakes for a while! just put more time into making new zeldas! nintendo needs new ideas if anything, as a company that frequently gets flak for rehashing games to death

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TalkBack / Re: Two New Tales of the Abyss Commercials
« on: July 22, 2011, 07:27:26 PM »
recently played symphonia for the first time and am super pumped for this game! :D how is this game different from symphonia and vesperia?

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