Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Jonnyboy117

Pages: 1 ... 209 210 [211] 212 213 ... 219
5251
TalkBack / Viewtiful TV Ad Campaign
« on: September 26, 2003, 11:32:09 AM »
Capcom's upcoming GameCube action game is set to receive a big marketing push.

Capcom launches a ‘viewtiful’ MEDIA campaign to support the release of  


Viewtiful Joe™ for Nintendo GameCube™  


   


National Television Advertising to Broaden Overall Marketing Program for Quirky Action Superhero
 


   


SUNNYVALE , Calif .  ¾ September 25, 2003 ¾ Capcom Entertainment, a leading worldwide developer and publisher of video games , today announced a national television advertising program to support the upcoming release of Viewtiful Joe for the Nintendo GameCube ™ .  The television marketing campaign, which begins on September 29 and runs for several weeks, will generate over 75 million consumer impressions.  The new TV ads will support the overall extensive marketing initiative, which includes print and online advertising, an online street team, as well as promotional and retail partnerships.  


   


An all-new concept in video games, Viewtiful Joe blends the latest cel-shaded graphic advancements with classic side-scrolling gameplay to introduce the world’s quirkiest million dollar action superhero, Joe!  Viewtiful Joe redefines the action genre by mixing innovative “viewpoint” fighting into an amazing stunt filled movie universe. Combining a true comic book look with innovative stylized action will set Viewtiful Joe apart from all other games on the market when the game is released on October 7.


   


“In support of the most innovative title to be released this year, we pulled out all the stops for Viewtiful Joe ,” said Todd Thorson , director of marketing, Capcom Entertainment.  “A national marketing campaign spanning all types of media, starting this month, will let everyone know what a ‘viewtiful’ world it is.”  


   


The :30 and :15 second television spots are aimed at the teen and adult markets, ages 12 to 34 years old, and will appear on network primetime, syndicated and cable programming in the U.S. and Canada including  “Smallville,” Smackdown,” “Adult Swim,” and “Paradise Hotel”.  The print campaign includes single-page and spread ads that will be featured in leading video game magazines and dedicated men’s publications including Maxim, DC Comics, Mad Magazine, Nintendo Power, Electronic Gaming Monthly and Game Informer, just to name a few.  Online efforts include web site advertising as well as an 800+ member online street team whose goal is to evangelize the “viewtiful” new game.  National retail support will consist of pre-order and point of sale purchase campaigns at major retail outlets and a  promotional sweepstakes will be conducted giving away a customized Viewtiful Joe Vespa scooter.  


   


Viewtiful Joe begins as Joe and his girlfriend, Silvia, are at the movies watching his favorite superhero, Captain Blue.  Somehow, Silvia is warped into the motion picture realm and it is up to Joe to fight the on-screen bad guys and rescue her.  In the effort of saving his damsel in distress, Joe becomes more than just any ordinary dude.  He gains new visual effects powers to perform special fighting techniques that can be utilized to affect time and initiate a variety of devastating combos on foes.  Joe’s special powers can also be used to solve various inventive puzzles.  


   


Players will progress through various quasi 2D/3D cel-shaded environments implementing Joe’s visual effect abilities to bash enemies with beautiful style.  It is up to gamers to activate the correct view mode, such as “Slow,” a technique for instantaneously slowing down the action to inflict damage reminiscent of today’s films, or “Mach Speed” to destroy enemies using a lighting-fast approach.  Viewtiful Joe carries a “T” rating for teen audiences from the ESRB (Entertainment Software Rating Board).


5252
TalkBack / Nintendo Touts Handheld RPG Lineup
« on: September 25, 2003, 06:46:41 PM »
No less than four first-party RPG titles for Game Boy Advance to be released this fall.

NINTENDO MEETS PLAYERS' DEMAND FOR DEEPER STORYLINES


Four New Titles Immerse Players in Fantasy Worlds


REDMOND, Wash., Sept. 25, 2003 – Emphasizing substance and involving storyline, Nintendo introduces four new games for the Game Boy® Advance to satisfy adventure and role-playing fans, while also meeting the current demand for all things magical and fantastic. Role-playing games are not just for hard-core gamers, but are one of the most popular gaming genres, accounting for approximately 20 percent of U.S. game sales.*


The new titles – Final Fantasy Tactics® Advance, Fire Emblem™, Mario & Luigi™: Superstar Saga, and Sword of Mana™ – continue Nintendo's pursuit of developing deep, dynamic storylines and character-development opportunities for players. Quests in these games parallel the popularity of supernatural hits like the Lord of the Rings and Harry Potter movies. Unlike films, these new role-playing games allow players to immerse themselves in entertainment as an interactive player versus a passive viewer.


"These games feature out-of-this-world scenarios, engrossing players as their characters succeed," says George Harrison, senior vice president, marketing and corporate communications, Nintendo of America. "As the stories take dozens of hours to resolve, we provide a unique opportunity for role-playing fans to continue the game whenever and wherever they want in a portable manner."


The following games offer a new level of depth and breadth to role-playing game enthusiasts:


 Final Fantasy Tactics Advance, selling more than 150,000 copies in the U.S. in its first two weeks of availability, marks the popular franchise's debut on the Game Boy Advance. Marche, the main character, leads a squad of fighters in a quest to restore his peaceful hometown, which has been transformed into a kingdom of sorcery. With multiple levels, side quests and dozens of jobs and abilities, this game offers many hours of diverse game play. Multiplayer modes allow gamers to challenge one another to determine whose army is stronger – and who is the better strategist. Players who want to go deeper into the storyline can call 866-PLY-2WIN (866-759-2946) to hear game characters tell their story in more detail. Final Fantasy Tactics Advance is available now, at an MSRP of $39.99.


 Fire Emblem combines military strategy with mages, berserkers and knights. Help a young noble named Eliwood hone his battle skills as he searches for his missing father. This epic game also includes a multiplayer game mode for battle with friends. Fire Emblem will be released Nov. 3, at an MSRP of $34.99.


 Mario & Luigi: Superstar Saga follows the adventures of the Mario Bros. in a massive new land as they search for a villain who stole Princess Peach's voice. Blending reflex-testing battles with jumping challenges and brain-bending puzzles, this action-packed role-playing game will leave thumbs (and funny bones) sore. Mario & Luigi: Superstar Saga will be released Nov. 17, at an MSRP of $34.99.


 Sword of Mana, the prequel to the famous Mana series, puts players in control of either a hero or heroine in the quest to save the Mana Tree from destruction, but each character experiences the story from a different perspective. The direction of the story changes based on which character the player selects. Sword of Mana will be released Dec. 1, at an MSRP of $34.99. Between the four new titles, players can endow their characters with hundreds of different occupations and abilities. With the touch of a button, players can change characters, companions and even personalities, and begin an entirely new adventure. With these games set to be available for the 2003 holiday season, there's a title for gamers of every skill level.


The worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its popular home and portable video game systems. Each year, hundreds of all-new titles for the best-selling Game Boy Advance and Nintendo GameCube™ systems extend Nintendo's vast game library and continue the tradition of delivering a rich, diverse mix of quality video games for players of all ages. Since the release of its first home video game system in 1983, Nintendo has sold more than 1.8 billion video games globally, creating enduring industry icons such as Mario™ and Donkey Kong® and launching popular culture franchise phenomena such as Metroid™, Zelda™ and Pokémon®. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere.


For more information about Nintendo, please visit www.nintendo.com.


*Source: NPD Funworld, NPD Techworld, Wedbush Morgan Securities estimates.


5253
TalkBack / Mega Man X RPG Announced for GameCube, PS2
« on: September 25, 2003, 05:38:36 PM »
One of Capcom's surprise TGS announcements is a new Mega Man RPG...this one starring Mega Man X and pals, and it's not for GBA.

Famitsu.com has a single screenshot and details on one of Capcom's big TGS announcements.  Rock Man: Mission Command is an RPG for GameCube and PlayStation 2, to be released sometime in 2004 in Japan.


The game features RPG gameplay for the first time in the Mega Man X sub-series.  Battles allow you to control a party of Mega Man X, Zero, and Axl, the new character from Mega Man X7 on PS2.  According to Famitsu.com, battles will retain some action elements, including letting you press time your button presses for extra damage a la Super Mario RPG and its offspring.


We'll have more coverage of Rock Man: Mission Command in the very near future.


Bakudan Yoshinoya contributed to this article.


5254
NWR Feedback / RE:some things to spice things up
« on: September 22, 2003, 09:09:56 PM »
The thing about editorials is that they are usually reactionary...so the best ones only come out when there's something to talk about.  And right now, there aren't a lot of surprises or big news items coming out worth writing a whole article about.  If you read our mailbags (which also aren't frequent enough, but they're more common than editorials), you'll find mini-editorials on all kinds of smaller issues.

When GameCube was first announced up until the first year or so of its lifespan, there were tons of things to editorialize on, while other kinds of content (such as reviews) couldn't take up much of the limelight.  Now it's the opposite; plenty of games to write about, not so many issues to rant on or investigate.  That process will reverse itself again as the new systems begin to be unveiled next year.  So just sit tight!

And in the meantime, I'll try to think extra hard about things to write about.  ;-)

5255
TalkBack / Pokemon Fire & Leaf Website is Live
« on: September 20, 2003, 07:35:20 AM »
Nintendo releases official info about the upcoming GBA remakes of the original Pokemon games.

Nintendo Company Ltd. now has an official website (really just one webpage) for their newly announced Game Boy Advance Pokemon remakes.  The site contains a new screenshot of the overworld, plus some information about the game (in Japanese, of course).  There should be plenty more info and media available there in the coming weeks.


Thanks to maxrecycleking for the tip!


5256
Podcast Discussion / Radio Trivia Results for 9/19/2003
« on: September 19, 2003, 08:25:38 PM »
It was a high-scoring night for some people, but the final game was a total stumper.  Lenny admits to having blindly guessed...but he guessed correctly and cemented the win.

Yoshi’s Island (SNES) – FFantasyFX, Lenny, Magus-, NikJam, Doerr, Gorillaz87, Chiphead, ulanshad

Q: What was the only third-party SNES game released in America to employ the Super FX chip?
A: Doom  <Gorillaz87> doom

Donkey Kong Jr. (NES) - Lenny, Carlos_, Magus-, ulanshad, Chiphead

Q: The imprisoned DK of this game later took on what name?
A: Cranky Kong  <NikJam> cranky kong

Paper Mario (N64) - NikJam, Lenny, FFantasyFX, Gorillaz87, cell84, Chiphead

Q: What has happened to Peach in the sequel to Paper Mario?
A: Her voice has been replaced with explosives.  <NikJam> her voice was replaced with explosives

Half-time:
HBT – “GCN (People’s Choice)”
Super Mario Sunshine – “Warp Zone” (a capella)

Battletoads (NES) - Lenny, NikJam, Chiphead, TheViper

Q: Name all three!
A: Rash, Zitz, Pimple  <Lenny> Rash Pimple Zitz

Smartball (SNES) - Lenny

Q: How does Smartball carry items?
A: Absorbed into his body  <BobbyRobby> absorbs them into himslef

Scoreboard:

Lenny – 6
NikJam – 5
Chiphead – 4
Gorillaz87 – 3
FFantasyFX – 2
Magus- - 2
ulanshad - 2
Doerr – 1
Carlos_ - 1
cell84 – 1
TheViper – 1
BobbyRobby - 1

Lenny named all five games correctly, in addition to one of the bonus questions, for a grand total of six points (out of ten possible)!  This is an incredible score by Radio Trivia standards, as fully half of the possible points (the ones given for bonus Qs) can only be earned by one person.  NikJam and Chiphead also posted very impressive scores that would have brought them victory in most cases.

5257
TalkBack / RE:Message from the Director
« on: September 19, 2003, 07:03:02 PM »
As far as we know, it has absolutely nothing to do with the advertisements or Javascripts we are running.

5258
TalkBack / Message from the Director
« on: September 19, 2003, 05:18:25 PM »
What's going on with the site?

Hi everyone, glad you could get to this page.  Please share this message with any of your friends who aren't having any luck viewing the site.


You've probably noticed that PGC has been having technical problems for the past week or so.  The server is currently operating under temporary fixes, which is why it is not very stable.  We are working on implementing a permanent solution to the problem.


In the meantime, PGC should be live pretty much all the time...it's just a pain to load.  If any page on the site fails to load, wait a few seconds and refresh.  Usually this will make the page successfully load after one or two tries.


We know it's annoying to you, because it's definitely annoying to us.  In fact, the same problem that makes it hard for you to read the site also makes it hard for us to update the site, which is the reason we haven't really been pumping out the proper amount of coverage this week.  Media is particularly hard for us to upload right now, so you may not see a lot of screenshots until we get things straightened out.


I hope you now have a better understanding of what's going on here.  Please bear with us and try not to get too frustrated.  We'll keep updating the site as long as you keep reading it, and no technical difficulties are going to stop that relationship in the long run.


Jonathan Metts
Director, PlanetGameCube.com


5259
NWR Feedback / RE:reviews for games
« on: September 14, 2003, 04:54:32 PM »
Maybe in the next version of the site, but it's probably not very feasible at this time.  Sorry.  It won't hurt you too much to just click back if it's not what you expected.

5260
TalkBack / Zelda Bonus Disc ver. 2.0
« on: September 10, 2003, 08:30:28 AM »
You won't even have to wait for the Wind Waker sequel to get it.

According to Game Informer Online, Nintendo of America will release a second Legend of Zelda bonus disc this holiday season.  It will be included with the purchase of a new GameCube system and may also be available through other offers.


The tentative contents include ports of The Legend of Zelda (NES), Zelda II: The Adventure of Link (NES), The Legend of Zelda: Ocarina of Time (N64), and The Legend of Zelda: Majora's Mask (N64).  It is currently unknown whether the Master Quest of Ocarina of Time will be included again, or whether any of the other games will be enhanced as was Ocarina on the first bonus disc.  The Legend of Zelda: A Link to the Past is presumably not being offered on the disc because it is available on Game Boy Advance.


PGC can confirm that this disc will not include the GameCube version of Four Swords; it is still unclear how that game will be released, whether by itself or as part of a similar compilation disc.


5261
TalkBack / Game Informer Online Launches
« on: September 08, 2003, 01:46:45 PM »
It's the return of you-know-who...

Although normally we wouldn't be encouraging you to go check out our competitors, it just wouldn't feel right to ignore a special event like this.  Today marks the launch of Game Informer Online, headed up by PGC founder and former Director, Billy Berghammer.


The site covers all three console platforms, plus GBA and PC gaming.  There are interviews, reviews, movies, etc. available completely free.  If you're a subscriber to Game Informer magazine, you can also access a special area with even more content.


So go check it out, tell 'em PGC sent you, and please feel free to depend on them for your non-Nintendo gaming coverage needs.  ;-)


5262
NWR Feedback / RE:reviews for games
« on: September 08, 2003, 05:09:15 AM »
There are a couple we missed and/or were late getting to, but we reviewed most of the games released this summer.  Third-party software is a bit more difficult to track down and account for than the first-party stuff, but we are trying to get it all.  If you really like reviews, just wait...we're about to have a flood of them.  It's the fall rush!

5263
Podcast Discussion / RE:Radio Trivia Results for 9/5/2003
« on: September 06, 2003, 08:35:37 AM »
Remember that you can guess as many times as you want (within reason) for each game.  If my comments make it clear that no one seems to be guessing correctly, or if you have no confidence in your earlier guesses, there's no harm in throwing out another game title.  In TYP's case, he would have taken that point regardless of how far down his list of guesses was the correct one, because no one else got it at all.

5264
NWR Feedback / RE:Argh! PGC review madness.
« on: September 04, 2003, 07:15:38 PM »
Normally I would expect such a thread to have turned into a flamewar by now, so I thank you who have posted for keeping the discussion intelligent.  There are good arguments on both sides, and you can be sure that this is something we on the staff discuss all the time.  But no, we don't have a published review policy, as far as I know.  I think our reviews are simple enough that we don't need one, save perhaps in extreme issues like a score of 10.

So here's an explanation of that situation, and it's exactly what many of you have predicted already.  In our reviews, 10 is not a perfect score, and a game that scores a 10 is not a perfect game.  10 is simply the best possible score, and it means basically that the game is as incredible as you could reasonably ask for.  Or, to look at it another way, the game is as close to perfect as you could get.  There may be minor gripes here and there, but they are vastly outweighed by the incredible gameplay and overall experience.

We don't have a quota or maximum limit for 10 scores.  When they happen, they happen.  It's a rare enough event that we editors will examine what the review says and try to make sure that the writer is not just being overzealous.  In addition, we almost always provide a second or third review of a game that gets a score of 10, so that there is a different viewpoint (which may or may not score the game lower).  But we do not discourage a score of 10, and in fact, I think it's healthy that we have a few of them (but not too many).  If we never used the 10 score, some lower score (9.5, for instance) would be the highest score practically given, and thus it would become the benchmark.  So to avoid using the full spectrum of our scoring system would be to undermine the meanings of the scores themselves.

It's also worth noting that we don't take numerical scores extremely seriously.  We consciously limited scores to multiples of 0.5, so that there wouldn't be pointless nitpicking over mere decimals.  We purposefully moved the scores and their summaries to a second page, so that the review's actual text becomes the centerpiece of the article.  We intentionally have never gone through the scoring spectrum number-by-number to explain what each score means.  You can assume that 0 is utter garbage, 5 is average/mediocre, and 10 is insanely good.  For everything in between, use your common sense and compare the score to the review body, which is where the real information is anyway.

In this particular case, two absolutely excellent games were released right next to each other.  These two reviewers thought their respective games deserved a 10.  We will have further reviews of both games that may disagree about the numbers, or may think certain features and/or problems deserve more consideration.  Just look at the difference in opinion that we had in our various Super Mario Sunshine reviews.  If you read each one of them thoroughly though, I think you can see that each reviewer justifies his or her scoring, even if you may not agree with it.

5265
TalkBack / Tales of Symphonia Sells Swiftly in Japan
« on: September 03, 2003, 06:34:26 PM »
And it's actually selling GameCubes!

According to Japanese gaming site Quiter, the new Media-Create sales rankings show both Tales of Symphonia and GameCube at the top of Japanese sales charts during the week of August 25 through 31.


Namco's newest Tales RPG, and the first game in the series to take place in 3D, debuted with an impressive 193,500 copies sold in Japan during its first week in stores.  Namco has said that it hopes to sell half a million copies of the game in total.  Final Fantasy: Crystal Chronicles and Kirby Air Ride are also both in the top ten for the week, along with several GBA titles.


The heavy-hitting launch of Tales of Symphonia has managed to make GameCube the top-selling console for last week, edging out PlayStation 2 for once.  Probably a good portion of the new GameCubes being sold are the special mint-colored edition created in honor of the Tales of Symphonia release.  Game Boy Advance SP handily beat out all of the big systems.


5266
TalkBack / Nintendo Figures Big at TGS 2003
« on: August 28, 2003, 03:51:28 PM »
The Tokyo Games Show press machine has officially kicked off.  Find out how NCL President Satoru Iwata will be involved.

Today the date and plans for the 2003 Tokyo Games Show were announced.  It will take place in its perennial location, the Makuhari Messe in Japan, on September 26 (Friday) through September 28 (Sunday).  As in past years, the first day is open only to business and press, but the other two days are open to the public.


Of special note this year is the announcement that Satoru Iwata, the top man at Nintendo Co. Ltd., will be delivering the show's keynote address.  The scheduled topic of his speech is "20 Years After the Nintendo Famicom: The Past, Present, and Future of the Videogame Industry".


Iwata's involvement is quite significant, considering that Nintendo has traditionally not had a large presence at TGS since it falls very close to their own Spaceworld show.  But, with Spaceworld canceled indefinitely, Nintendo seems to be seizing this opportunity to show off their upcoming products to Japanese gamers.


We are still trying to confirm the size and location of Nintendo's area on the show floor; check back for updates soon.


5267
TalkBack / ESRB Adds New Content Descriptors, Tweaks Ratings
« on: June 26, 2003, 03:45:02 PM »
Hey Grey Ninja, hope you're having a nice day.  We're friends, right?

5268
TalkBack / Happy Birthday to WindyMan!
« on: June 24, 2003, 09:42:37 AM »
Our News Editor and Trivia Guru, Steven Rodriguez, is turning the big 21 today!

His slogan says something about things coming to an end, but Mr. Steven "WindyMan" Rodriguez is going strong today.  He's turning 21 years old, and our spies say he'll be spending the first weekend of his manhood in the crazy town of Las Vegas.  Whoa, watch yourself there buddy.  But have a great time!


Jump into Talkback to give your own b'day wishes to Windy.


5269
TalkBack / Acclaim Dropping Nintendo Support?
« on: June 23, 2003, 10:05:53 AM »
We contacted the publisher to check up on this rumor.

Rumors on the Internet today suggest that Acclaim's new CEO has decided to completely drop support for Nintendo systems.  The rumors say that upcoming games like XGRA and Legends of Wrestling III will be finished for GameCube, but no new projects will be started for the system.


We contacted Acclaim about the rumor.  They say that quotes in the rumor have been taken out of context, and that the publisher is not actually dropping GameCube or GBA support.  Rather, in contrast to their former policy of releasing every title on every system, Acclaim will now evaluate each title and decide which system(s) it best fits.  This new publishing strategy goes for GameCube, GBA, PS2, and Xbox.  Acclaim is NOT dropping support for Nintendo systems, although it's entirely possible that GameCube will see fewer of the company's games than it previously has.


Acclaim also confirmed that all of the currently announced GameCube titles will be completed and released (barring any specific, unrelated cancellations).


5270
Nintendo Gaming / B button stuck/pushed in on controller
« on: June 18, 2003, 02:35:29 PM »
I twist my controllers probably once a week, just to keep them in good shape.  It takes two seconds to give it a gentle little twist, and your buttons feel like new.

5271
Nintendo Gaming / Games to start costing more?
« on: June 17, 2003, 11:33:48 PM »
Quite frankly, I think this analyst is full of it.  And if licenses are such a big part of a game's cost, why are there so many of them?  Obviously, the additional sales and name recognition the publisher expects to gain from the license offset the additional cost, or there wouldn't be so many licensed games flooding the market.

5272
NWR Feedback / PLEASE Stop the Flash Adds- PGC Admins...
« on: June 14, 2003, 03:00:30 PM »
Okay, there's something weird going on here.  I realize that not everyone sees the same ads on every visit, but I just perused through the site on my 56K connection (which is actually more like 33K) and without logging in (so I see the same thing as everyone else).

I got a Windows XP Flash ad on the main page.  It took up about 80% of the browser viewing area on my 800x600 resolution.  Pretty bad, BUT it closed automatically after five seconds.  From then on, the only ads I got were the banners embedded into each page.  I checked out several pages of various types and got nothing.  No more Flash, no pop-ups, no pop-unders, no ads with sound.  And the interstitial ad ("Continue to Planet GameCube") uses a cookie so that it should never occur more than once in a 24 hour period.

For those of you who see a Flash ad or pop-up/under on seemingly every page of PGC, consider the possibility that it isn't our site at all.  There is such a thing as "adware", which is installed on your computer by a variety of applications, most of them free and seemingly benign.  (Gator is the most famous example.)

Whether you have ad problems on PGC or not, I VERY HIGHLY recommend that everyone get a program that removes adware.  The best one I've used is LavaSoft's Ad-Aware, and it's totally free.  You can download it from http://www.lavasoftusa.com or http://www.download.com.  The program is easy to use and will rid your PC of adware, spyware, and all other sorts of nasty stuff that you don't want on there.  Just realize that if you continue to use programs like Gator, the adware may be re-installed on your computer even after the cleaning.  The best way to check is to run Ad-Aware, then run it again a couple of days later.  If the scan shows some of the same stuff both times, you're using at least one program that is installing that crap on your computer without your knowledge.  From there, you should be able to keep scanning and narrow it down to figure out which programs are doing it.

Sounds like a lot of trouble, but having a clean PC is so worth it.  And if adware is the cause of your browsing frustration, the difference will be amazing.

(Edit: Fixed URL.  Thanks Dan!)

5273
NWR Feedback / PLEASE Stop the Flash Adds- PGC Admins...
« on: June 14, 2003, 09:56:17 AM »
"I had to ditch IGN because of their subscription service taking up all the good stories. "

If you don't want PGC to become the same way, we have to use ads.  I'm sorry.  Nobody likes them, but it's a fact of life.  We understand that some ads are more annoying than others, and I do appreciate the feedback on the Flash ones.  We may look into getting rid of them at some point, but as you might guess, they are the ones that pay the most money, so it's not an easy decision.  This is just not something that can be fixed overnight.

5274
NWR Feedback / Is there something wrong with the new server??
« on: June 11, 2003, 06:45:20 PM »
It has nothing to do with the new server.  The server move had a few kinks, but those were worked out quickly, and the new server is actually a good bit more powerful than the old one.

I can't go into any details about what problems the site is having right now, but please rest assured that we are aware of the problems (including slowness and instability) and are working very hard on them.  Please be patient with the site until things get back to normal...we will try to make sure our content keeps you from relying on other sites!  ;-)  At the same time, it is summer, and things are very slow in the industry, so don't expect anything like the pre-E3 madness we had.

5275
TalkBack / Free Gameplay Movies from E3 2003
« on: June 08, 2003, 03:55:21 PM »
I know exactly what you're talking about, and I'm going to see if we can fix that.  Also, the media server seems to be really slow right now, which we'll continue to work on.  I'm just glad to see the site consistently up.

Pages: 1 ... 209 210 [211] 212 213 ... 219