5
« on: July 09, 2015, 07:06:08 PM »
I was posting my little rant about this issue the other day on Miiverse, and while some of the issues were mentioned here, there are a few more I'd like to bring to light. The first is connection issues. While nintendo was able to keep the matches run smoothly, they clearly didn't get everything fixed before Splatfest kicked off because I had AT LEAST 20 matches with either one or more people missing from either side. I know I had a few matches where it was just me, but this was really bad for a big event. Now here's one thing that intrigued me a bit. Since we had 4 people set up on each side, it felt to me as though this was a live test of the premade 4 people teams coming in the update in august. This worries me though, because if there are going to be connection issues like this when people are allowed to make teams, nintendo's going to get a lot of **** for this. Now lastly, this is something I felt as though it should have been there from the start, which is a gauge of some sort in inkopolis that shows which side is winning in splatfest. After I got my rank maxed out, I didn't know if I could contribute more points to help my team out. So I basically stopped after that. Whats also worth noting is that while it was nice to FINALLY get three maps in the rotation, the entirety of splatfest got stale for me after halfway through, because I couldn't figure out why they wouldn't rotate the maps. What really pisses me off is that they took the three maps feature out at the end. If this was done to keep ranked battles balanced, then so be it. Keep that mode to just two maps, but keep turf wars at three now. We certainly have more than enough maps now to do so. Also the popularity factor is complete bullshit.