so, uh... I'm someone who's replayed Order of Ecclesia as soon as last year. Hard mode lv. 1 with all boss medals, no glyph union spam. I did use a New Game + with maxed attribute points, though, so I haven't done the true level 1 raw challenge.
First off, Favorite Castlevania soundtrack, period. some of the pieces are your sort of standard fare Igavania area stuff, but pieces like Clashing of Waves, Ebon WIngs, An Empty Tome, the Tower of Dolls Remix here, the boss theme for albus... I STILL listen to to this day.
For the record, I still get so much of a kick out of this.
the problem is that all the good level design is at the back end of the game or in hard mode where they'll line a corridor with spikes and set you up to have to dodge enemies while you're bounding from Magnes to Magnes pole while over a giant corridor of spikes or such.
Order of Ecclesia is the Igavania Magnum Opus. the atmosphere and strengh in art design is there. the sublime combat that forces you to change up in order to defeat enemies is there thanks to how much enemy weaknesses are a huge part of being able to dispatch stuff in any sort of efficient manner...
I love it. on my list of favorite games of all time, Order of Ecclesia is technically the top metroidvania on it. Maybe if I am going for Metroidvania exploration, I'll go for La Mulana or Super Metroid. If I'm going for a 2D platformer with incredibly thoughtful combat, it's either this or maybe Salt and Sanctuary?
also, it's funny. when James was talking about Birthright, I was playing Conquest. When Greg talked about Conquest, I was wrapping up birthright.