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Topics - Pixelated Pixies

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1
General Gaming / Nintendo Dry spell - Give me hope
« on: August 16, 2014, 03:56:40 PM »
The last game I bought on a Nintendo platform was The Legend of Zelda: A Link Between Worlds; Which is an awesome game to be sure (sorry Mr Jones, You're wrong), but that's a long time to go without something to play on a Nintendo platform. It is true that I don't have a Wii U, and that those games released on 3DS in recent months haven't exactly appealed to me, but still; this is probably my driest Nintendo spell since N64.

Wii U still hasn't offered up something which makes me want to buy it, and as a Smash Bros detractor I kind of don't see that changing anytime soon. On the 3DS front I'd love to be playing Shovel Knight, but unfortunately it's not yet released in Europe.

I guess I'm just hoping to find something on Nintendo's platforms that I've missed or something to look forward to. Give me Hope!


2
It's not that 'Don't Starve' is a bad game. Neither is it the case that 'Child of Light' is a great game; A good one certainly, but far from perfect. Yet, I extracted little enjoyment from the former and deeply embraced the latter. I'm sufficiently self aware to know the reason why. I can't deal with games that make me feel weak, or are highly stressful.

With films and books, it's different: to an extent I can extricate myself from a film like 'Hunger', or a book like 'Darkness at Noon'. With games, however, you're not only asked to experience their narratives, you're tasked with pushing them forward, and that can be problematic for introverts and people who already feel ill at ease. It's for this reason that I will never be able to truly appreciate horror games (Shattered Memories being a notable exception - perhaps in large part because it establishes a sense of general unease, without turning the 'stress' nob up to 11).

Academically, I really appreciate games like 'Cart Life' and 'Papers, Please'; they, in fact, touch upon topics which interest my greatly. However, in practice playing those games leaves me feeling very drained (no doubt by design), and I invariably find myself gravitating back to games with satisfying mechanics, beautiful music, or spectacular worlds. That's not to suggest that the categories described above are in any way mutually exclusive, but it is true that I am less likely to make progress in games which instil in me negative feelings.

It's all about temperament and mood, and in my current mood? I'll take 'Child of Light' over 'Don't Starve'.

3
NWR Feedback / Auto-smite?
« on: May 26, 2014, 12:26:05 PM »
I've never really understood NWR's karma/smite system, but I was curious why every post I've made in recent weeks has automatically resulted in a 'smite'? If I was posting vitriol then maybe I'd understand, but this seems to happen even when I'm just commenting on a game I've recently played. Should I seek the help of a witchdoctor?



4
General Gaming / Pangram style (spoilers for Fez)
« on: April 12, 2014, 04:06:57 PM »
Fez was brought to PSN earlier this week, and although I do own it on Steam I had never put more than an hour or two into it, so I decided to pick up this version as I felt I was more inclined to stick with it on a console.

For the first few hours I was enjoying it on a very surface level, but I was also scrutinising each symbol and glyph I encountered and was very much aware that Fez had secrets to uncover.

Eventually, however, I ran out of places to explore and had still not worked out Fez's secret language. After spending several hours looking at symbols which made less sense to me the more I analysed them, I broke down and spoiled the secret for myself.

It turns out that the solution to Fez's alphabet is a non-descript engraving (in a game littered with tonnes of non-descript engravings) in what appears to be a not very important part of the world. In front of that engraving, however, a fox is seen jumping over a dog.

'The quick brown fox jumps over the lazy dog'

Which is what the engraving states. Apparently it's a well-known pangram. Unfortunately it's not one I had ever encountered.

To add insult to injury the engravings must also be read from top to bottom and right to left.

So, if I'm understanding correctly, the line of logic should have gone something like this.

At some point I would have encountered a specific pangram about a fox jumping over a dog. Upon seeing the fox and the dog in the background of this particular area I would then intuit that they were meaningful, as opposed to all the other animals in all the other areas in the game. The actions of the fox and dog would then bring to mind that one pangram that I know so well. I would then, somehow, also intuit that in the world of Fez words are written from top to bottom and from right to left. Oh, also, certain symbols can represent two different letters.

ahhhh...ok. That's cool.

Quick question though, What if I never encountered that one specific pangram? You know? 'Cause then the playful fox jumping over the lazy dog would just seem like a neat little piece of animation? Like the spinning turtle in the waterfall area, or the mouse that runs away from you in the city area. Without that one specific piece of information, without having knowledge of that one pangram, the fox and the dog really don't seem that important. In fact, the area itself is kind of forgettable, especially after you leave it. I mean, why would you ever return? The map even highlights the area in gold, indicating that there's nothing else to uncover. Why would you go back to that area or feel compelled to dig deeper when there are plenty of other areas on the map with '?' marks on them indicating that there's more to be done.

Why if that were the case, then...well then the whole premise of the game would seem like complete nonsense.

Good thing then that every person on the planet happens to know that one pangram. No need to have that line included in the game in some way. Neither is it necessary to highlight that area as being of huge importance. No siree!

...

Joking aside though. That code was crappy and it has kind of soured the game for me.



5
Nintendo Gaming / Mercenary Kings (PS4)
« on: April 03, 2014, 02:51:48 PM »
I just picked up this game today via PS Plus, but I don't think I realised just how leveraged the game is on multiplayer. I'm only on the second mission and already the sprawling level design has made it clear that this game was designed with multiple participants in mind. It's simply too much ground to cover, and trying to do it solo just feels kind of...aimless.

I do really like the concept though. It's 2 parts Metal Slug, 1 part Contra, and 1 part Monster Hunter.

I'd like to dig into the game a little deeper but I honestly can't see myself playing through this as a single player experience. Has anyone else picked this up? I'd like to get a little mercenary crew together and see how far we get.

Again, my PSN name is MartySmyth.

6
General Gaming / Review a game you've never actually played.
« on: March 19, 2014, 08:51:49 PM »


...

Luftrausers, therefore, manages to feel like a modernised version of Atari Combat, striking a good balance between paying tribute to the arcade-style games of old, while also making good use of more modern trappings. The monochromatic art style certainly feeds into the impression that Luftrausers is a long lost gem, but it also works to the advantage of the game, as the simple colour scheme and high contrast allows enemies and projectiles to be distinguished easily, despite all the chaos.

The high degree of customisation and the addictive, 'one more round', sense of challenge will no doubt appeal to some, but for those who aren't driven to compete for high scores this is one flight you might want to miss.

7/10

(Give it a go. Review a game you only know through second-hand knowledge.)

7
General Gaming / Genre Deterrents
« on: February 11, 2014, 05:36:00 PM »
Playstation + is a great service. In recent months is has offered up a wealth of great games across it's three active platforms. As a new PS4 owner I've began to await eagerly any announcements concerning upcoming PS+ inductees.

What I've realised, however, is that even if a game is being offered for free (which, for clarity, technically these games are being offered as part of a chargeable subscription) there is no guarantee that I will give it a shot. The two latest additions to the PS4 plus library, 'Don't Starve' and 'Outlast', are proof that certain genres of game will simply never win me over. Non-persistent Rogue-like-likes and Horror games are simply too oppressive for me to deal with. I don't mind games being difficult or even stressful, but if they're oppressive I find it nearly impossible to even turn them on.

Such is the case with both of these acclaimed games. In the case of 'Don't Starve' I've played it twice and have not returned, and I haven't even dared attempt Outlast yet.

So my question is this. Does anyone else suffer the same crippling anxiety about playing oppressive games? Or, are there any other genres that actively deter you from playing them?


8
General Gaming / Nintendo the Narcisst
« on: February 04, 2014, 11:26:30 AM »
As a company who create video games Nintendo has many laudable qualities and one could argue that it's most admirable trait throughout it's existence has been it's willingness to put the entertainment of the player above all else.

Regardless of whether or not it's true, there is a perception amongst many gamers (longstanding Nintendo fans in particular) that Nintendo is more benign and less callous that it's competitors. Indeed, it's easy to see how Nintendo may have come to engender such opinions. Nintendo's insistence on not releasing a game until it's been polished to a gleaming shine stands in stark contrast to many AAA games released this past year, Nintendo games tend to offer wholesome fun that entertain all ages rather than M-rated 'splatterfests', and even the public faces of the company are likeable, jovial people who really seem to love video games. Indeed, Nintendo themselves seem to appreciate that their personalities are well liked, which is why Nintendo Directs were introduced to add an extra dollop of delightful to the already adorable ice cream sundae that is Satoru Iwata. My only worry is that Nintendo may have at some point along the line began drinking their own kool-aid.




From an outsider's perspective it can often seem like Nintendo react to events in quite a lackadaisical manner, almost as if those in management have bought into the idea that they are somehow uniquely equipped to brave any storm. This is, in fact, a narrative which has been put forth by journalists who cite Nintendo's unparalleled stable of recognizable characters, it's expansive 'war chest' which was bolstered significantly by the success of the Wii and DS, and it's historically uncanny ability to see an opportunity to zig when the rest of the market is zagging.


Some of which is up for debate, but what cannot be disputed is that Nintendo is now facing a bigger challenge than ever before. As the video game market has expanded it has also fragmented. Not only has the Wii U failed to lure in those casual gamers that purchased a Wii, it seems increasingly clear that the Wii U is also failing to draw back a significant segment of Nintendo's usually stable fan base. Reams have been written about what Nintendo could or should do to course correct, some of it informed, much of it not (you can lump this post in the with the latter category), but most pundits agree that Nintendo's current approach is not working and that the company ought to be taking reasonable but decisive steps to change their current business model. Which is where we come back to Nintendo's self-perception. Will Nintendo's own values allow them to take the steps needed to turn the situation around? Or is the company too in love with the idea of 'Nintendo' to take a surgical knife to itself.




After all, Nintendo has always tried to present itself as conjurers rather than business men, a dedicated troupe of expert entertainers seeking to dazzle you with tricks that cannot be replicated by other performers, competitors who, of course, lack Nintendo's magic powder, it's secret sauce...the 11 herbs and spices. This fanciful image of Nintendo, one which many fans seem to identify with and which Nintendo in no small part helped to promote, seems so incongruous with modern developments in how video games are built and sold. Which, I guess, is part of the appeal. Nintendo doesn't really seem to co-exist alongside terms like 'micro-transaction' or 'Always Online'; the downside, however, is that neither has Nintendo exactly become synonymous with terms like 'online multiplayer' or 'cross-platform play'.

At this stage I feel like something substantial if not drastic needs to be proposed for Nintendo to turn around their fortunes, which might mean changing their business model and embracing other avenues for revenue. Secondly, and perhaps more importantly, Nintendo would then need to muster the desire to implement such a change, and it's on that second front that I feel Nintendo are likely to falter. Nintendo in it's current form just doesn't possess the desire or tenacity to make the kinds of swift and significant change needed. As a company it's simply too in love with itself and it's perceived place within the industry.



*The above was intended as a polemical argument designed to instigate debate. Try not to take it to heart.


9
General Gaming / Soma - What Metroid Prime HD could look like.
« on: October 12, 2013, 08:38:37 AM »
Horror games and movies really aren't my thing, as I find them very stressful, but what I've always appreciated about the genre is that it's often capable of evoking a sense of atmosphere or the feeling of occupying an actual place in a way that other genres don't always achieve.
 
It was with some interest then that I watched the first gameplay trailer for Frictional Games' Soma, a follow up to the highly regarded Amnesia, but I suspected it was a game I would probably never actually play. The opening sequence confirmed that Soma was going to be a First-Person Horror game, that it was to be set in a grimy hospital/lab, and it looked genuinely frightening. What surprised me, however, was what happened at about the 1:55 mark when the character in the demo caused a dilapidated wall to crumble; because behind that wall lay...Metroid Prime?
 
The second I saw the twisting corridor, with it's intertwining of the artificial and the natural, the flowing water, the natural lighting, and then heard the crackle of electricity and the low hum of machines, the thought was immediate: This is what Metroid Prime could be.
 
Reading some impressions and forum comments after the fact, I certainly wasn't the only one to make this comparison. Arguably the aesthetics of this latter half of the trailer are more influenced by Alien than Metroid (which makes sense given that Metroid was itself a pastiche of Alien), but I just can't shake the idea that the Metroid series would benefit greatly from a visual treatment similar to the one on display in Soma.
 
It's really kind of exciting to even think that a new Metroid Prime game could look this good in HD. When and if Nintendo ever do decide to the bring the series back it will no doubt look very different, but this first Soma trailer has certainly wet my appetite.
 

10
General Gaming / Things you like about games you don't.
« on: August 11, 2013, 08:00:50 AM »
I think most people will agree that Super Mario Galaxy and Super Mario Galaxy 2 are superb games. As was discussed on the latest episode of RFN, however, there were a handful of missions that undermined an otherwise fantastic experience. I'm of course referring to the infuriating and aptly namely 'Garbage Dumb' levels. These sections of course weren't enough to sink the experience thanks to the overall quality of the games as a whole, but they did stick out like a sore thumb.
 
Which got me to thinking about the flip side: what examples are there of games which I dislike overall but which have features or qualities that I enjoyed greatly?
 
Here are a few that came to mind.
 
Super Paper Mario & Paper Mario: Sticker Star's visual style
 

 
While the original Paper Mario and it's immediate sequel The Thousand Year Door tickled me pink, the next two games in the series were largely disappointing, wallowing as they did in inane dialogue and undercooked mechanics; but boy did they look good!
 
Nightsky's Music
 

The first few levels of Nightsky are so endearing. The visuals are eye-catching, with delicate acoustic guitar sometimes being accompanied by discordant yet relaxing tones, and the levels (like the orb you control) delicately roll from one into the next. The problem for me was that the game never goes anywhere interesting. It was the equivalent of dropping a marble into a bowl, it's fun the first few times you do it but it gets old quick. The one thing that did not get old, however, was the exceptional music, without which I don't think I would have seen Nightsky through to the end.
 

Super Smash Bros' everything (except the game)
 


When I bought Brawl the day it was release I finally resigned myself to the fact that I will never understand the appeal of Smash Bros' gameplay. I just don't get it. I have no doubt there's a hidden depth and complexity there that goes completely over my head, but to me it just feels...too chaotic?...Mashy even? Is that even a word?
 
Anyways, what I have always enjoyed about the series has been the 'everything' that Sakurai puts around the game: the trophies, the stickers, the CG cut scenes, and especially the music. Basically, I enjoy the devotion to fan service, even if I don't exactly enjoy the games themselves.
 
 
What about you? What the are the things you like about the games you don't?

11
NWR Forums Discord / Iwata Direct (caption competition)
« on: August 06, 2013, 07:45:37 PM »
It's a simple game with simple rules.
 
1. Select image
2. Add caption.
3. Don't take it seriously.
 
 
"I had best put the gloves on... these things get mighty dusty."
 

 
 
 
After watching the latest Abrams flick Iwata expresses his hope that the Wii U will live long and prosper...doesn't quite get the fingering correct.
 

 
Give us the Scoop Luigi-Wata, just how much trouble are you in?
 

 
 
Sheesh! How much thought went into that infernal console?
 

 
"Todays game, children, is Spot the Difference"
 

 
"What would you like to say to those earlier adopters who might feel that their purchase has not been adequately supported?"
 

 
 

12
Nintendo Gaming / Crimson Shroud - Zombie Minotaur Help
« on: July 04, 2013, 04:37:56 PM »
So I finally got around to playing this game and I'm completely stumped by the Zombie Minotaur.
 
None of my attacks seem to be effective, Frea's Magic seems useless, and Zombie Minotaur keeps doing 'Bloody Strike' to heal all it's health. I've also tried to flee the battle by using the item 'Hero's resolve' but despite my roll being successful it stated 'Cannot flee this battle'.
 
Help me guys. What am I missing?

13
General Chat / Pixelated Pixies is going to Pixies!
« on: July 01, 2013, 09:57:44 AM »

 
That's right, I will be seeing Pixies play Dublin this November! This will in fact be the third time that I've seen Pixies, and I'm psyched! It is somewhat bittersweet, however, as the amazing Kim Deal has left the band, but I have no doubt that Frank and the gang will put on a great show.
 
Anyone else out there a Pixies fan?
 

14
Nintendo Gaming / 3D Classics you want to see
« on: May 09, 2013, 11:13:15 AM »
The 3D Classics branch of the 3DS eShop has been a little hit or miss. There are of course games which seem to genuinely benefit from the cosmetic changes, like Kid Icarus and Kirby's Adventure. Some games, however, have raised a few eyebrows in the west because they have seemingly been chosen to receive the stereoscopic treatment on the basis that they've retaining some amount of affection amongst nostalgic gamers in Japan. Urban Champion and TwinBee come to mind.
 
Recently, however, it was announced that a 3D Classics version of Sonic for the Genesis/Mega Drive is to be released in Japan. Up until this point 3D Classics have tended to be NES games, and in that sense Sonic marks a broadening of Nintendo's stereoscopic 3D re-release sub-category (catchy term, right?).
 
Which got me thinking (albeit wishful thinking), what if Nintendo were to really blow the doors off of 3D Classics? If there were no impediments to them being made, what 3D Classics would we would like to see? Of those platforms already under the VC umbrella which one game from each system would you choose to receive a 3D overhaul?
 
My choices might look something like this.
 
NES - Shadowgate - Viewed from fixed first-person perspectives this game had lots of cool and interesting angles which would work really well in 3D. Mostly though, I just want to revisit the game to see if it's as horrifying as I remember.
 

 
SNES - Donkey Kong Country - How cool would it be to see 2D sprites of pre-rendered 3D models in stereoscopic 3D?!
 

 
N64 - 1080° - Dion Blaster is so fast that viewing him snowboarding down a mountain in 3D is likely to cause some sort of aneurysm. That's a risk I'm willing to take.
 

 
Master System - Space Harrier 3D - That's right, Space Harrier was already in 3D back in the days of yore thanks to the Master System's 3D glasses accessory. So they should be able to just dump the rom, stick a 3D Classics tagline on it, and call it a day right?...I'm pretty sure that's how it works.
 

 
Mega Drive/Genesis - Comix Zone - Essentially a 'Beat 'em up', Comix Zone has stuck with me because I really like the idea of 2D drawings physically jumping off the page and invading other comic panels of the comic. I also like the fact that the artist's hand intervenes in the world of the comic book characters and makes changes. It seems like a concept that might be well suited to 3D.
 

 
TG-16 - Lords of Thunder - If the existing 3D Classics catalogue has taught me anything it's that 2D sprites in stereoscopic 3D look great. By lifting sprites up slightly from the background, 3D really emphasises their crispness. Few games would be able to take advantage of that more than Lords of Thunder. The game is packed with massive colourful sprites and screen filling special attacks. I'm confident it would exceptionally good if it were to be given the 3D Classics treatment.
 

 
 
 
 
So, those are some of my choices. There are many more bizarre and wonderful choices out there, I'm sure, which we'd love to see under the 3D Classics banner. Which game from each platform would you choose?
 
 

15
I just saw this on the Nintendo UK website.
 
 
-------------------------------------------------------------------------
 
There are so many great games available for Nintendo 3DS right now, you might be finding it hard to decide which one to get next. But don't worry! With our new So Many Games! promotion on a select range of top Nintendo 3DS titles, you'll be able to choose a Download Version of your most-wanted game absolutely free!
Getting your free Download Version couldn't be simpler: when you purchase three Nintendo 3DS games from a list of eight top titles and register them with your Club Nintendo account, you'll be eligible to choose a fourth game from the list and download it from Nintendo eShop for free. Grab your free Download Version and you can enjoy even more great gaming on Nintendo 3DS for less!
With eight great titles available in the promotion, the only hard part is deciding which one to get for free! For more information on how to claim and the promotion itself, please check out the How To Claim and Terms & Conditions sections of this promotional page.
 
 
 
-------------------------------------------------------------------------

So it seems as long as you register three of the following games you can pick a fourth one to download for free.
 

16
General Gaming / Have Nintendo ceded a legacy?
« on: April 10, 2013, 08:49:10 AM »
It was such a well realised, fully formed and pioneering action game that nearly 20 years later it still defies any straight forward categorisation. Realising the promise of it's predecessor, this game brought together action, exploration, platforming, boss battles, power ups, and atmosphere, and did so with such mastery that it almost feels like it had to have been grown, as if by some natural occurrence, rather than painstakingly designed. But designed it was.

That's right, Super Metroid is a classic. Samus might not be as recognisable as Mario, Metroid might not have as many devoted fans as Zelda, and it sure as hell doesn't make as much money as Pokémon, but what it does have is a pretty prestigious legacy. One, which I don't think Nintendo has always done a good job of maintaining or furthering.
 
The Metroid Prime Trilogy is a superb series, and more than worthy of being considered the equal of it's 2D counterparts, but it is also a very different collection of games. The Prime games are tangentially related perhaps, but they don't necessarily represent the legacy of Super Metroid.

Metroid Fusion on the other hand, released concurrently with Prime 1, was very much a sequel to Super Metroid. Which isn't surprising, given that it was made by the same design team behind it's 1994 predecessor. Taking most of it's ideas from Super Metroid (and who can blame them?) Fusion felt like the sequel Metroid fans had been asking for, albeit more streamlined than the most ardent would have preferred.

A few years later in 2004 we also saw the release of Metroid: Zero Mission, an enhanced remake of the original Metroid. Despite being a remake of the original, once again Super Metroid was the true inspiration here, and the game is all the better for it.

Then, in 2010 we saw the release of Metroid: Other M (a collaboration between Nintendo and Team Ninja), which was in my opinion a really good game, and one which attempted to bridge the gap between the 2D games and the Prime games. Compared to those two series', however, it had substantial design, control and story issues, and thus marked the first stain on an otherwise clean report sheet for the Metroid series.

So that's it. A sequel (Fusion), a remake (Zero Mission), an offshoot (Metroid Prime Trilogy) and, depending on who you talk to, a disappointment (Other M). Compared to Nintendo's other historically important series', that not a lot.

Indeed, it could be argued that Super Metroid's legacy (particularly in recent years) is not best witnessed in those games which Nintendo have made, but rather in those games which it hasn't.

Cave Story (2004)
La Mulana (2005)
Shadow complex (2009)
Shantae: Risky's Revenge (2010)
Insanely Twisted Shadow Planet (2011)
Aliens: Infestation (2011)
Guacamelee (2013)
Too many Castlevania games to mention.

These games, and many more, owe a great deal of debt to Super Metroid. To varying degrees, they've also being pretty successful. There is clearly an audience for these Metroid-inspired games, Nintendo owns the rights to the progenitor of all of them, why aren't they making more of that fact? Where's my Metroid on 3DS (can you imagine the hidden secrets that could be designed to take advantage of stereoscopic 3D)? Where's my downloadable Metroid à la Shadow Complex (scanning the environment with the Gamepad would be a no brainer)?...Where...Where's my Metroid Dread?
 
What do you guys think? Has Nintendo effectively ceded the Metroid legacy to other developers? Do these other games stack up to Nintendo's own? What exactly happened to Metroid Dread? What exactly was Sakamoto thinking when he chose not to include a control option for the Nunchuck? Just how many questions can I pose at the end of this post? Let me know.

17
General Gaming / Nintendo lift restrictions on 18+ rated content.
« on: March 21, 2013, 11:01:39 AM »
I just turned on my 3DS and noticed the following message on the eShop.
 
'Dear Customer,
 
Nintendo has lifted the access restrictions to content rated 18+. Adults can now browse and buy all games at any time of the day.
 
Following analysis of the Parental Controls system on Wii UTM  and Nintendo 3DS TM  in cooperation with USK, the German Entertainment Software Self-Regulation Body, it was deemed that Nintendo's Parental Control system is of very high quality and offers a remarkable level of protection for children. Nintendo's Parental Control system was found to have proved itself in practice.
 
Nintendo always encourages parents to make use of Parental Controls to control access to content they deem inappropriate for their children.
 
Nintendo eShop Team'
 
 
...
 
How nice of them to have reached a conclusion that was obvious to us adults from the very beginning.

18
General Gaming / Next Level Games' secret project speculation.
« on: March 20, 2013, 06:48:16 PM »
According to an item over at GoNintendo the LinkedIn profile of Devon Blanchet, a lead designer at Next Level Games, suggests that the developer has been working on a secret project since October. Here we are waiting for Luigi's Mansion 2 like chumps and those guys have already moved on. The nerve!
 
Still, you can't help but wonder what they might be working on. Given the developer's history with Nintendo it's entirely possible that they might be working on bringing back yet another beloved game or series. First there was Punch Out!! Then Luigi's Mansion. What next?
 
Personally, I'd like to see what they could do with the Donkey Kong series. Retro did a fantastic job with reviving the DKC formula, but I'd like to see both Retro and the Donkey Kong series take different directions. NLG have proven themselves more than capable in several genres, so I'd be interested to see if they could do something novel with Donkey, Diddy and Dixie (Kiddy Kong? Not so much).
 
Or, perhaps they'll do something completely original. Either way, NLG are a developer I'm happy are out there and making games. Long may they do so.
 
P.S. Seriously! Why did it take so long for Luigi's Mansion 2 to come out?

19
'Is there anybody here with any Irish in them? Is there any of the girls who’d like a little more Irish in them?' - Phil Lynott (muscian, legend, poet).
 
Well, it's 1:00 Am on the 17th March and I've got a Whiskey in hand. That can only mean one thing. No, it's not another live stream by NWR. That's right, it's St. Paddy's Day! I've been playing guitar all day, screaming Flogging Molly songs at the top of my lungs, and extrolling the virtues of Irish Whiskey over Scotch.
 
So to get you guys in the mood, I've asked my mates (situated around me currently) to recommend some songs. Enjoy.
 
Slainte! Saol fada chugat.
 





20
General Gaming / General Deals
« on: March 13, 2013, 04:30:07 PM »
This doesn't really apply to either 'Steam' or 'Amazon' so I thought I'd put it under a different subject.
 
FTL is currently going for £2.67 ($3.99) on Subset Games' official site - http://www.ftlgame.com/
 
I've been meaning to play this game for a while but have such a backlog that I hadn't yet got 'round to it. Getting it for that price and knowing that it's all going to the developer is just a bonus. I'm looking forward to playing it once I get the time.

21
Nintendo Gaming / Nano Assault EX approved for eShop in Europe.
« on: February 27, 2013, 08:25:24 AM »
Quite frankly it's baffling that Nano Assault has not yet been released on 3DS in Europe, particularly given that it was developed by Shin'en, a German developer. I've been dying to play this game ever since it was discussed months and months ago on RFN, so I was delighted to read that yesterday Shin'en tweeted the following
 
'Great news: 'Nano Assault EX' has been also approved by Nintendo of Europe. Now let's get those Nanites asap into the eShop!'
 
I'm not sure why it has taken this long, but I'll be glad to finally play it in all it's 3D glory.
 
*Update - According to the game's official website Nano Assault EX will be released in Europe and Australia on 07/03/2013*

22
General Gaming / 1UP loses it's last life.
« on: February 22, 2013, 06:31:33 AM »
It's always sad to see good websites go under, it's even harder to swallow when the people who work there are as dedicated, intelligent and likeable as the bunch of folks who had until recently been plugging away to keep 1UP alive.
 
From incisive analysis to legendary podcasts, 1UP has been part of my gaming diet for years; and while for the last few of those years it wasn't quite what it used to be, at the very least the site continued to provide a voice worth listening to.
 
You can check out Jeremy Parish's message on the front page.
 
http://www.1up.com/news/true-1up-reached
 

23
General Gaming / The big pre-next generation trade in bonanza!
« on: February 21, 2013, 01:50:49 PM »
I do this every generation. When on the cusp of a new round of video game consoles being released I always look back over the games that I've collected and treasured for the preceding 5 or 6 years and ask myself, 'am I likely to want to play these games again any time soon?'. To which the answer is invariably 'no'.
 
I'm a pragmatist, so if I can make money in the short term by selling my old games in order to put those funds towards a new console and new experiences then I usually will. Today was that day with my Wii.
The following is a list of those games which, despite their quality, I'm willing to part with (The Galaxy titles and Metroid Prime Trilogy aren't going any where) and the price I'm apparently willing to accept for someone to take them off my hands.

Paper Mario Sticker Star (Nintendo 3DS)
£18.00
Fire Emblem: Radiant Dawn (Wii)
£10.00
New Super Mario Brothers (Wii)
£18.00
The Last Story (Wii)
£15.00
Eternal Darkness: Sanity's Requiem (GameCube)
£5.10
Killer 7 (GameCube)
£11.20
Paper Mario: The Thousand Year Door (GameCube)
£29.40
Super Mario All-Stars - 25th Anniversary Edition (Wii)
£18.80
Super Paper Mario (Wii)
£8.60
Super Smash Bros. Brawl (Wii)
£9.60
Tatsunoko Vs Capcom Ultimate All Stars (Wii)
£5.20
Monster Hunter Tri (Wii)
£7.50
The Legend of Zelda: Skyward Sword (Wii)
£8.10
Muramasa: The Demon Blade (Wii)
£7.50
Pikmin 2 (Wii)
£8.80
Xenoblade Chronicles (Wii)
£15.00
Kirby's Epic Yarn (Wii)
£10.20
A Boy and His Blob (Wii)
£10.30
No More Heroes 2 - Desperate Struggle (Wii)
£6.20
Silent Hill: Shattered Memories (Wii)
£9.60
Wario Land: The Shake Dimension (Wii)
£5.50
Metal Slug Anthology (Wii)
£9.00
Okami (Wii)
£5.90
The Legend of Zelda: Ocarina of Time 3D (Nintendo 3DS)
£17.00
 

Altogether amounting to a figure of £269.60 ($411.31). It's always relieving when I unburden myself by getting rid of games and it always nice to have more space, but it can also be a little sad too. What I can say though is that I played and enjoyed (to varying degrees) each one of these games, and I more than got my money's worth. It's time to look forward to all the great new games I'm going to be playing in the coming years.
 
What do you guys think? Do you also reach a point at which you are able to simply get rid of games? Or do you keep every game you buy?

24
General Gaming / The Dilemma of playing video games in Spring and Summer
« on: February 18, 2013, 11:43:52 AM »
Being as it's February, it is still relatively 'baltic' (see http://www.urbandictionary.com/define.php?term=baltic) here in Ireland. Even still, for the last week or so we've being experiencing a spell of unseasonably sunny weather. The mornings have been getting brighter, the afternoons longer, and people's antipathy towards one another, if not dispelled completely, has at least become less acute. As for myself, I've been running more, visiting the park, and taking my pint outside to read a book. All of which is great.
 
The problem (if you want to call it that), however, is that I find it very difficult to get motivated to play video games in such conditions. Currently, it's still getting dark at about 5 - 6 PM, so there's still plenty of time to get some gaming done during the dark hours. As the days get longer though, I seem to lose the ability to play games for protracted periods of time (which is going to be a problem given that Awakening is released here in April).
 
My question is, does anybody else lose their motivation or stamina for gaming when the birds be a singing and the sun be a shining? Do you substitute indoor activities for outside ones? Perhaps instead of playing Call of Duty you go to Paintball? Do you supplant playing Mario Kart with actual Go-Karting? Maybe you're a fan of Kirby who opts to go outside and inhale actual ice cream as oppose to virtual ice cream? Let us know.
 
 

25
General Gaming / New Year Video Game Resolutions
« on: December 31, 2012, 05:47:50 PM »
On Halloween me and my family would carve Turnip lanterns and eat Dumpling and nuts, and on Christmas we would do the whole shameless commercialism thing. On New Year's Eve, however, we would each make a resolution to better outselves in some way. Often that would mean resolving to help out around the house or not to put as much sugar and fat into our bodies...which usually lasted a couple of days before the inevitable grind of life wore away at our resolve and moulded us back into the self-serving and gluttonous animals we are (wow, that got dark).
 
Today I was thinking about the resolutions that I would make when I was younger, and I recalled that when I was about 9 or 10 I resolved to stop playing video games in order to focus on my school work. Needless to say, my enthusiasm for the idea dwindled and I eventually decided to continue to play video games, to study more, and to sleep less. In the end it all worked out. I put myself through university, continued to play video games, and became an insomniac with a drinking problem...I kid, I kid.
 
Still, the idea of making a less grandiose video game related resolution does appeal to me. There are several habbits I've gained over the years which I would be best getting rid of. Why do I feel compelled to finish the Sticker Museum in the latest Paper Mario, for instance, even though I know it's a waste of time? Why, given that I've finished the game multiple times, do I constantly want to replay Metroid Prime even when I've got several unplayed games lying on my shelf? Why exactly is it that I refuse to use a guide even though my pain and frustration would be relieved by doing so?
 
So here it is. My New Year (video game) resolution.
 
*Dramatic intake of breath*
 
I, PixPixTM, resolve to stop bitching about the New Super Mario Bros series...(which sucks)...staaaaarting now!
 
What is your New Year's resolution?

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