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Messages - Disco Stu

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1
To pair with Greg Leahy discussing a meaty Metroidvania, I suggest a husky shiraz

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Featuring the return of Droopy Gui!

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Podcast Discussion / Re: Episode 544: Let Me Tell You about the SG-1000
« on: October 27, 2017, 05:51:31 PM »
I use the term "irregularly designed" to distinguish it from NSMBU, which returned to the idea of an overworld map and secret exits, but each world was so rigidly designed.  "Each world will have this many levels, with this many secret levels, and the secret levels will always branch off from this number level, etc. etc." And there was no sense of it being one world, they had to stick to "world 1 is grass, world 2 is sand" concept. It took the joy out of the exploration.

Excellent, excellent comment. I was kind of excited at the thought of NSMBU and reviews comparing it to SMW with its large overworld map but was disappointed by the actual result when playing it. I knew part of the reason was that it lacked a true cohesiveness and mostly looked like different unrelated areas packed next to each other. Another reason the game disappointed me was that it seemed a bit predictable as to where secret exits would be. Your comment of rigid design and taking the joy out of exploration is spot on what I perceived but never quite articulated about that world map. When I think of it versus SMW and its secrets, SMW comes off as the better game because it is like SMW is breaking the rules of the NSMB map design which is crazy when SMW came first so it should be the standard of overworld design.


Exactly.  Super Mario World is certainly an incredibly influential game, and Nintendo would run with the concept of making self-contained (to differentiate from Metroidvania) exploration-focused platforming levels in Yoshi's Island and SM64, but never again in this specific way, with level exploration influencing the overworld map.


Wario Land 1 and 3 came closest, but they were so limited by the Game Boy hardware.  Also, the Wario games were very much about the exploration first and foremost, whereas SMW struck this great balance between fun, precise, quick platforming and the exploration.


Any other platformers that come close to the map exploration concept?  I can't think of any off-hand.

4
Podcast Discussion / Re: Episode 544: Let Me Tell You about the SG-1000
« on: October 27, 2017, 12:42:36 PM »
What I really want is a 2D Mario that actually picks up on and expands on the design of Super Mario World.  A game that uses expertly designed platforming levels as tools for unlocking an irregularly designed map.  I use the term "irregularly designed" to distinguish it from NSMBU, which returned to the idea of an overworld map and secret exits, but each world was so rigidly designed.  "Each world will have this many levels, with this many secret levels, and the secret levels will always branch off from this number level, etc. etc." And there was no sense of it being one world, they had to stick to "world 1 is grass, world 2 is sand" concept. It took the joy out of the exploration.


I want to open up a really cool, well-designed map using 2d platforming!

5
TalkBack / Re: Thimbleweed Park Points To September Switch Release
« on: August 10, 2017, 07:20:49 PM »
I'm very excited to play this game.  But why does this release date announcement get a news article but Chicken Wiggle's does not?

6
Podcast Discussion / Re: Episode 524: Original Podcast, Do Not Steal
« on: June 03, 2017, 10:45:56 AM »
Another Mario Kart appearing on Switch is unprecedented, no?  I don't think we'll actually get another since it's been such a one-per-system franchise.  I also think you'll create some market confusion with a second release.  The every three year trend was really only to support two consoles.  That's not an issue anymore.



DLC for Mario Kart was unprecedented
Re-releasing the last Mario Kart on the new console was unprecedented
A console without an exclusive Zelda was unprecedented
DLC for Zelda was unprecedented


We're into uncharted waters.

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Still holding on to my $20.  Hopefully the Winter pack will convince me to part with it.

8
I couldn't give less shits about getting all the Korok seeds.

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MOMENTOUS OCCASION: I cleared all 120 shrines last night!


I kind of consider that to be the true end of the game for me but....yeah nah I'm gonna go back and try to clear all the sidequests and upgrade all the armor :)


I've played this game for "over 110 hours" and there are no signs of stopping!

10
Killing deer is so fun.  I like mounting one, using it to hunt others, then jumping off of it and slow-motion putting an arrow into the back of its head.


Ooooookkkkkkkkkaaaaaaaaayyyyyy.............. that's fucked up.

11
I enjoyed this Leonard Maltin interview with Kevin Feige:


http://nerdist.com/maltin-on-movies-120-kevin-feige/

12
Nintendo Gaming / Re: Super Mario Run
« on: March 31, 2017, 04:12:33 PM »
I put a bunch of hours into this game, it was a fun time while it lasted (I bought it when it launched on itunes). Sadly once you get 3000ish toads there is little incentive to continue playing. With that said though I do think I got my money's worth out of the game, I just wish Nintendo would add more stages or something.


Yeah, I was done (and happy) with Mario Run after a couple of weeks.  Seems like now would be a good time to add more (real) content.

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Nintendo Gaming / Re: Switch Discussion Thread (The early days)
« on: March 31, 2017, 04:09:05 PM »
I wonder what the D-Pad solution looks like.  Is it a left JoyCon with a traditional D-pad instead of the buttons? or instead of the stick?  Do you do the same thing on the right JoyCon? Is a right d-pad JoyCon even needed?


Please God let it be the first one.

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Nintendo Gaming / Re: Switch Discussion Thread (The early days)
« on: March 31, 2017, 03:53:32 PM »
Apropos of nothing, Switch needs a Picross game ASAP.  Come to my rescue, Saturn!  Let's get to Picross e764!!!!

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I somehow logged over 100 hours in 3 weeks with this game (something I haven't done in over 10 years) but I've played only 3-4 this entire work week.  I'm going to keep playing but it looks like I'm finally starting to slow down.  I'll pick away at the side quests and shrines I haven't gotten yet (I'm at 98 shrines currently) over the rest of the year.  NO plans for trying for all the seeds. No thanks.


Now would probably be a good time to pick up Human Resource Machine, a game that's been on my wishlist for a long time now (being sort of a programmer by vocation).  Being able to play it on the go on my Switch seems like the best way to play it.  Work on algorithms during my lunch breaks....from creating algorithms  ;D

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I plan on it!

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H...Hel...Hello?  Is this thing on?


I've been a member of the forum here for over 5 years, but I don't think I've posted outside of Talkback in at least 4 so I might as well re-introduce myself.


Hello, I'm Stuart and I've been very active in the NWR-related Twitter subcommunity of mutual follows for many years, but I decided to quit Twitter and see how I feel about it in a month or two  ;D


So, uh, hi everybody!  I'm trying out being active on the NWR forum!

18
TalkBack / Re: The 3DS in 2017: It's Not Dead Yet
« on: January 06, 2017, 10:20:38 AM »
Also, the Drilldozerians were my favorite Star Trek race.

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TalkBack / Re: The 3DS in 2017: It's Not Dead Yet
« on: January 06, 2017, 10:18:37 AM »
I support this #content

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TalkBack / Re: \
« on: October 20, 2016, 08:10:39 AM »
What is this NX?


Where am I?


Who are you?

21
Seems appropriate for the last first party exclusive on the console.

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TalkBack / Re: Top 5 Metroid Games
« on: August 30, 2016, 11:10:10 AM »
Psh, this list is garbage. Warning everybody, NWR is .fallacy.!

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Podcast Discussion / Re: RFN Special: Calling Dr. Metts
« on: August 16, 2016, 04:23:57 PM »
Dr. Who?

24
I posted my comment above before I got to new business and agreed with everything said about Freedom Planet. Well played Mr. Jones.

25
It's actually kind of impressive how consistently I disagree with almost every single opinion that James voices.

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