9
« on: April 09, 2008, 04:15:50 PM »
Tekken 5 DR online was no better than this and it doesn't have nearly the online numbers, neither was Capcom Vs. SNK 2 EO or Kaillera in general. How many times am I going to have to say this, fighters online simply don't work and can hardly be played semi seriously. The only thing I can ever tell anyone in regards to this is to use a LAN adapter and if possible, upgrade your service.
Mario Kart will probably be a **** ton better than this game online for the simple reason that it's not nearly if at all as input sensitive and it's not nearly as reliant on being neatly on sync with all players because everything in games like that is based off of approximations. MoHH2 gets away with 32 people for this very reason, Mario Kart online will basically be identical to it. Hell the DS game was better for matchups than SSBB even with all the cuts made to it and that's on a 2mbps connection max. Smash can't get away with that because as a fighting game, one input could mean the difference between winning and losing, and when items are thrown into play that just means more crap that has to be synched between 4 players.
There was no way Sakurai was going to win this one and he knew it, hence why he gave the warning that NOBODY seemed to take heed on before the game was launched. If he decided to remove the items from online play, it may have smoothened out the experience some, but then you'd have an entire group of people who'd bitch that it's not really Smash. If they limited it to two people, it would've helped immensely as well, but then it would've been seen as catering to the hardcore Smash tourney group only and once again people would've been vocal about lack of 4 player online. One of the better things they could've done was reduce the framerate to at least 25fps, which would've helped cut back the input delay so that it could be real time or closer to real time depending on distance, but then you'll have people bitching about the framerate being unplayable online and that they want their 60fps. So what did we actually get, everything and the kitchen sink in terms of features but a usually unplayable game when more than 2 people are involved, and I'll bet you it's going to stay this way for the most part too. Bitch all you want, that's just how it is. There's a reason why FPS's and racers are really popular online games, they're a lot easier to get to work, it's that simple.
One more thing, when Marvel VS. Capcom 2 was put on the original X-Box, it was probably the only game of theirs with no LIVE competitive online gameplay whatsoever. I think the reason why would be very obvious to anyone familiar with the gameplay, which was why I thought Sakurai was nuts to want to put SSBB online in the first place.
If Capcom could'nt get it straight with a full on wired ethernet connection, what the hell makes you think Nintendo would get it straight with the Wii's internal WiFi that has a smaller pipeline for data than the average DSL connection?