The footage seems to be a recreation of the end of Super Metroid, when a baby Metroid gives its life to Samus in order to allow her to defeat Mother Brain. In a continuation of the story, Samus wakes up in a quarantine unit of a hospital, and some rather uninspired voice acting ensues.
Metroid: Other M ships on June 27 in North America.
Update: The footage has been removed from Youtube, but this is the Internet, and the footage can now be found at The Metroid Database
I wish they'd had the decency to leak gameplay footage :P:
It's definitely surprising to hear they didn't chaperon the demo. I wonder why they decided not to release a new trailer for the game though. Seems strange to me for them to set up such a long demo and not send out a new teaser trailer to go with it. The screen shots are better then nothing though.
At GDC, Mr. Sakamoto will talk about his thought processes and techniques on game designs that have allowed him to find market acceptance for his expansive portfolio of titles.
The graphics should look mostly like the screenshots, but there will be more edge aliasing when it is rendered at 480p.
I wonder if that was always planned. In a 1992 interview, the development team was asked to state a secret of Samus that only he/she knew. Sakamoto said, "I know where Samus's beauty mark is."
I wonder if that was always planned. In a 1992 interview, the development team was asked to state a secret of Samus that only he/she knew. Sakamoto said, "I know where Samus's beauty mark is."
With the Japanese, you never know. Plus she didn't have it in Brawl (I just checked), but maybe Brawl is set after Super Metroid and we will get to see when/how she gets it removed.
Some of the VO isn't that great, but I can point to much worse in many games (Resident Evil 1).
Some of the VO isn't that great, but I can point to much worse in many games (Resident Evil 1).
Don't you think this is setting the bar a little low?
"Hey, this game is bad, but I've seen much worse (Superman 64)." ;)
The graphics should look mostly like the screenshots, but there will be more edge aliasing when it is rendered at 480p.
Ah, Nintendo. I can play Prince of Persia Sands of Time on my xbox in 720p, the Wii's hardware is certainly capable of this... what gives?
The graphics should look mostly like the screenshots, but there will be more edge aliasing when it is rendered at 480p.
Ah, Nintendo. I can play Prince of Persia Sands of Time on my xbox in 720p, the Wii's hardware is certainly capable of this... what gives?
What do you mean? I don't think the Wii has enough video memory to render HD resolutions under any circumstances. It has a 3 MB video memory which must be used for textures and the framebuffer. 1280x720p requires: 1280x720 pixels x 3 bytes of info per pixel x 2 frames for standard double buffering = 5.3 MB required (or 3.5 MB if you used 16 bit color).
The framebuffer architecture (i.e. the circuitry that puts the image on the screen) is different so you can't make statements like that.
Yeah, even the GameCube had better outputs than the Wii -- Digital.
Tell me what's Digital about GameCube component cables that a TV actually cares about.Well my monitor cares about it. I had to buy a converter box that doesn't even do that great a job at converting to VGA. With GameCube I could hook it directly into my monitor, and everything was sharp.
Tell that to my eyes.
Of course there is. It's a crap conversion process with no winners.
Get a TV.
wait, i was responding to NWR Staff; you need to be specific. you're playing games on your microwave, you say?
That's better. It's also a different situation than what I described before
Wait, is that a beauty spot? No. No. Just... no. On her chin? No. Samus doesn't... no. It looks like a freaking mole. I'll assume that thing is removed before the final game. It had BETTER be.