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« on: August 16, 2010, 02:31:11 PM »
Hey guys,
Just writing to clarify the problem I was alluding to with accessibility, left-handedness, and motion controls. While I agree that the Wiimote is ambidextrous, motion controls definitely are not! Any game that uses a real-life motion to do something analogous on screen is very awkward for a left-handed player unless a left-handed mode is included.
For example:
In Metroid Prime 3 there are parts where Samus has to point at the screen with a key-like item and turn it to open a door. If you are right-handed it’s fairly trivial to point at the screen with the Wii remote in your right hand and turn your right hand counter-clockwise. It is very difficult for a left-handed person to perform that same motion (try it with your left hand right now)! Holding the Wii remote in my right hand while playing Metroid Prime 3 isn’t an option, as it is very unnatural feeling and highly inaccurate to aim being that I’m left-handed.
In No More Heroes 1 & 2 the wrestling moves are awkward to perform because the motions that one has to perform with the Wii remote and nunchuck are reversed. It’s not too difficult to flip left and right every time in my mind but it would be like if you had to drive your car in reverse every time you needed to drive somewhere. It’d get annoying pretty fast.
Motion controlled sports games in particular are unplayable if they don’t offer a left-handed option. Although I have not played Mario & Sonic Olympics, EA Sports Active, or Rockstar Table Tennis, I’ve heard negative things about them because of the lack of a left-handed option in the motion controls. Wii Sports Resort would be unplayable if there was no left-handed option. Bowling, Frisbee, and golf would be especially difficult.
Prior controllers are not a problem for a person of either handedness because that person is just using his fingers and thumbs. Typically it isn’t harder for a person to type with the fingers on his left hand because little finger movements to press keys and buttons are not affected by a person’s laterality.
I’ve used every Nintendo, Sega, XBOX, and Playstation controller and I’ve never had any problems. The Wiimote is entirely different and requires arm and hand movement, which is affected by laterality and coordination. As a lefty the natural thing is to pick up the Wiimote in my left hand. I was hoping that at least one person on the RFN panel is left-handed because they’d probably be complaining about the same things I am.
Anyways, it's enough of a design flaw for me to bitch about it, but it isn't that hard to adjust at the moment because the motion control in most Wii games is so crude. As motion controls get better, I do see it as being a problem especially in games where manual dexterity is required to play the game effectively and the game assumes that all players are right-handed.