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Messages - Darkurai the Oracle Pony

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TalkBack / Re: Fire Emblem Warriors (Switch) Review
« on: October 23, 2017, 11:51:06 AM »
Just wanted to point out Nintendo was not on the list of companies affected by the voice actor's strike.


The game got back most of the original cast of both Awakening and Fates. Voice actors sometimes don't return to their roles for various reasons such as scheduling conflicts or wanting more money for a returning role.

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Podcast Discussion / Re: Episode 540: Reset the Metroid Clock
« on: September 25, 2017, 12:51:25 PM »
A fun fact regarding the beginning of the show is that Big Ben actually is being taken away. Big Ben is not the clock, it's the bell.

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Podcast Discussion / Re: Episode 538: Stop! Or My Mom Will Shoot
« on: September 12, 2017, 12:09:51 PM »
With regards to James' comments about Kiryu being the worst criminal ever, this is actually because he's portrayed as the old-style Yakuza that used to be more prevalent, but is no longer really in vogue nowadays.


I'm not really an expert on the subject so forgive me if I don't have it spot on, but Kiryu represents an age when the yakuza had a code of honor and would not harm civilians. The only people who were fair game were people who had business with the yakuza or otherwise were harming their community. There's an old article by Jake Adelstein where he got three real yakuza bosses to sit down and play Yakuza 3, and they commented that Kiryu acted just like some of the older guys they knew.


Here's a more fully-formed post on the subject from someone who knows more about it than I do.

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Podcast Discussion / Re: Episode 523: War Journalism
« on: May 26, 2017, 04:44:08 AM »
Gotta love it when James opens the episode swearing he doesn't want a two hour show when I can see the run time is 122 minutes.

I find it a missed opportunity that when you started bringing up any game that Mario has appeared in for your Mario Kart roster, no one mentioned Mario and Sonic at the Olympic Games.

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Podcast Discussion / Re: Episode 439: Grapple Dem Tears
« on: August 09, 2015, 11:46:46 PM »
I started listening to this show in 2010. Now for the first time in five years, I don't know when the next time I get to hear Dr. Metts' voice will be.


I started listening to you in high school, and now I've been through four years of college, and though we never spoke outside of a handful of remarks on Twitter and three Skype chats during telethons, you've been a monumental influence on me. I eagerly look forward to your upcoming book, and hope that you have a great and successful life post-RFN. God knows you've earned it.


"I argued from the start that we should not murder people, but I was not the chief murderer at the time." - Jonny Metts, Radio Free Nintendo Episode 79.

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But Jonny! The qualifiers for Nintendo World Championships are Saturday!

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So you know the Mortal Draw? The hidden skill you receive that does massive damage if you attack while your sword is sheathed?

That can beat the mini-boss of the Ice Dungeon (the one you get the Ball and Chain from) in a single hit. I discovered that the first time I played the game, and to this day don't know anything else about that boss since I defeated it in seconds.

I still haven't decided whether I like this.

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Holy **** I just burned a guy's house down





I'M THE MANIAC

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So after three consecutive hours of play, I've reached the end of the Forest Temple. This experience is giving me a new appreciation for the game, as well as making me appreciate other parts of the game less than ever.


While I've always defended the slower intro to this game, it's becoming very difficult to justify it now. When I last played Twilight Princess, I was fourteen years old, and now at twenty-two I feel like my time is being disrespected as the game asks me to herd goats twice, direct a falcon twice, and catch fish for a cat twice. None of these actions are relevant for the entire rest of the game after this tutorial is over, although it is cute how an NPC uses the falcon against you later after you basically teach it to him.


There would be nothing wrong with using this time to introduce us to concepts if these concepts were actually used at all for the rest of the game. It reminds me of the boss fights in Deus Ex: Human Revolution; it's completely incongruous with the rest of the game, and I wouldn't be surprised to hear that the whole beginning section was outsourced to another team entirely.


Despite the terrible start, the game picks up quickly when we reach the first temple. I truly do not remember the rest of the game's temples, but if they only get better from here on out, then this has the makings to be the Zelda game with the best dungeons by far. Twilight Princess can be most directly compared with Ocarina of Time due to a similar world and structure, and the Forest Temple is already significantly more fun than Inside the Great Deku Tree, which is kind of a straight line in comparison.


In the meantime, the Forest Temple is nonlinear. While there is a strict progression clearly planned by the developer, it's not immediately obvious which way you're supposed to go, giving the entire dungeon the feeling of a big puzzle that needs to be solved. Rooms need to be revisited a couple times with new items or perspectives, and the backtracking is quick enough and sparse enough that it never feels egregious.


I've only just begun the game, and I have a feeling that it's going to be much better than I remember.

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TalkBack / Re: Mario Kart 8 Review
« on: May 22, 2014, 02:01:48 PM »
I forgot to include the 20 minutes I played of Mario Kart 8 at Best Buy a year ago. I'd place it just above Double Dash.

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TalkBack / Re: Mario Kart 8 Review
« on: May 22, 2014, 02:00:19 PM »
1. Wii
2. 64
3. DS
4. 7
5. Double Dash
6. Super Circuit
7. Super Mario Kart


Wii is above and beyond the best with the tightest controls. 64 had a very unique control system compared to modern Mario Karts and is both unique and wonderful.


Double Dash I find to be highly overrated, with the drifting being horrendous and the controls being overall pretty mediocre. Super Circuit is just bad, and the original Super Mario Kart is almost unplayable.

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My code is 3406 3691 2353. I'll add everyone that's already in the thread.

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TalkBack / Re: Nintendo Announces National StreetPass Weekend
« on: December 09, 2013, 10:48:56 PM »
This should really be a regular feature of the Nintendo Zones

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Now I don't think SSB should appeal to tournament players.  I see the gameplay of SSB as adapting to random chaos.  Lots of random items are appearing everywhere but you win or lose based on how YOU adapt to them (after all, ever player is similarly vulnerable).  Tripping was crossing the line because it's like your controls aren't working correctly.  To truly allow that kind of random chaos while still rewarding skill the controls have to be incredibly precise so that the player is in complete control of his character at all times as one slip up can cost you the match.  If you lose you want to say "ah, I should have jumped a second earlier" not "well I WOULD have made it if my character didn't arbitrarily not react to my controls just then".


The randomness of items is why tournament players turned off items. And simultaneously, everyone else could leave them on. That's the best part of the game; you can play it however you want. Tripping couldn't be turned off, so no matter what that "everyone can win" element was always there, regardless of how you wanted to play.


Brawl gave us so many different options, but what I would argue is the most important option simply wasn't there. Tripping should have at least been something we could turn off.

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I'm actually a big fan of competitive/tournament Smash Bros., and I would love for the series to stay as far away from the Fighting Game Community as possible. Not only does the Fighting Game Community absolutely hate Super Smash Bros., but they're a really volatile group of people.

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Yup it took literally three minutes for someone to resort to name calling against people who like Melee better.


Everyone in the world tells me I'm wrong for not thinking Double Dash is the best Mario Kart, but the moment I say I like Melee better than Brawl, suddenly it's okay to start calling me derogatory things.

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TalkBack / Re: Pandora's Tower Is Coming to North America
« on: January 16, 2013, 04:16:32 PM »
Well, so much for that RFN prediction.

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TalkBack / Re: Nintendo TVii to Launch in North America December 20
« on: December 19, 2012, 09:49:10 AM »
Oh thank god, I was worried Nintendo would actually get something done without any problems for once.

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TalkBack / Re: Mega Man 1 to 6 Coming to North American 3DS eShop
« on: December 17, 2012, 10:00:23 AM »
I may actually take a crack at Mega Man this time around. I really am just terrible at those games, so being able to make a save state is going to be so much help.

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All I want is to play the Mass Effect Trilogy on Wii U the way it was originally intended:


Without Mass Effect 3

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TalkBack / Re: Sonic & All-Stars Racing Transformed Patch Now Live
« on: December 05, 2012, 02:49:43 PM »
RIP, final mission bug where you use a boat on land. I will miss you dearly.

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TalkBack / Re: Assassin's Creed III Review
« on: November 28, 2012, 01:42:36 PM »
You actually managed to get a game of multiplayer going? The servers are consistently empty whenever I play.

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TalkBack / Re: Sonic & All-Stars Racing Transformed Review
« on: November 27, 2012, 11:22:21 AM »
The closest blue shell equivalent is the bee swarm, which launches a minefield of bees that lands in front of the first place racer. It's usually easy to avoid, and honestly, it's the coolest blue shell-esque weapon I've seen in a racing game even if the bee part of it is so generic.


The execution of the bee swarm is definitely the best blue shell equivalent I've ever seen.

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TalkBack / Re: Sonic & All-Stars Racing Transformed Review
« on: November 27, 2012, 08:21:08 AM »
Personally, I've found that splitscreen in the career mode is ridiculous fun even with framerate drops.

It's interesting to see you talk about the online so fondly though; it's been totally dead every time I tried to play.

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TalkBack / Re: Wii Mode F.A.Q.
« on: November 19, 2012, 07:34:40 PM »
My biggest question remains unanswered: Does the Pro Controller work in Wii Mode?

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