MAFIA: A LITTLE CHILLY
In the outer reaches of planet Sarown, hundreds of icy mountains explode from the surface, reaching for the grey skies above. Some are reasonably sized and could be climbed with ease. Others are gigantic cliffs that spell certain death to anyone daring enough to scale them.
Inside of these mountains, within an intricate network of caves, a colony of miners reside. They harvest grafituum—a metallic-like substance that can be melted to make energy—from the depths of the frozen landscape. The life of many a citizen runs on grafituum products. This particular miner group, Apex Mining, is the leading manufacturer.
Unfortunately, Sarown has recently fallen on terrible times, and an economic downturn is slaughtering the labor force. Unemployment is increasing rapidly, and wages aren’t substantial to help life, partly due to an alarming inflation rise. To avoid the crisis, many companies have been looking to the mountains to try and weasel their way into the grafituum business, hoping to give jobs to workers and save the dwindling economy.
Apex, however, isn’t hearing a word of it. After hundreds of years in the trade, they have monopolized the occupation, and they refuse to lose their grip on it, fearful of becoming victimized by new competition.
The government of Sarown is too weak to make a decisive response. The outcries of multiple corporations at the unfair tactics of Apex fail to be taken into proper account. It seems as though there is no other option but to take matters into one’s own hands.
Fairman Products, a manufacturer of oil, which years ago was outclassed by grafituum, holds a particularly strong grudge against Apex. Wanting to reclaim their spot as top dogs in the energy industry, they begin to devise plans to sabotage Apex mines and to force the company to evacuate. Using stealth technology and key information of the company’s mines, Fairman employees begin to enter workplaces, setting up bombs or ruining electrical equipment and causing breakdowns.
Theodore Apex, the stubborn president of his self-titled grafituum enterprise, sees these “failures” for what they are: attempted disruption attempts against the syndicate. Not willing to back down from a fight, Theodore vows that Apex will continue to control the business, beating out all that are brave enough to wander into the fray.
A quiet war quickly begins. Fairman shoots first, sending in a clan of mercenaries in order to knock a particular Apex mine out-of-business. It’s a violent struggle between two heavyweights—one reluctant to relinquish his title, the other wanting his back.
Let the games begin!!!
General Info:
This game will have a closed setup: the roles will be UNKNOWN except to the people that have them.
Being a closed setup game, this is not necessarily for the new players, but the game will be open to players of all skill levels.
It may be fun, but it IS serious: sign-up if you know you’ll be an active player.
Have fun, most important part!.
About voting:
To vote, use the format of vote username. Yes, it must be bolded. Preferably, put this at the end of your post.
Whenever you want to No-Lynch, Abstain, or Unvote, the same formula goes.
For a vote to go through, a majority of the players must have voted on the same subject. When this occurs, everyone stops talking while the host wraps up the day events and prepares for the night portion of the game.
Roles:
To use a role: To use any role given in this game, the only way to use your ability is to PM the host. So if your ability gives you the power to kill someone at night, you have to PM the host saying who you want to kill during nighttime hours. For day abilities, send a PM during day hours saying what you shall do with your ability.
Town (x8 players, 3 power roles):
Cop - investigates a person each night
Doctor - protects a person each night
Manager - has double vote power for two days (activated by sending a PM to the host)
Worker - normal townie role
Mafia (x3 players, 2 power roles):Godfather - sends in hit, immune to investigation
Bodyguard - can protect the Godfather one night (activated by sending a PM to the host), takes over hit duties if Godfather dies and loses his ability
Insurgent - normal mafia role, takes over hit duties if Godfather and Bodyguard are dead
Third Party (x1 player, 1 power role):Timebomb - can set a bomb during the night (can only do this twice); he/she PMs the host with a target and a number ranging from 1 to 10 (this being the number of times the bomb can be passed), and during the day the target will be alerted they have the bomb and they must pass it on; when the amount of passes specified in the PM has been reached, the latest recipient of the bomb will die
Win Conditions:
Win Conditions will be stated in the role PMs given out before the game begins.
The roles present will be determined by how many people sign up. If not many people sign up the game will stay closed, but with fewer roles.
Current sign-ups:
Khush
lolmonade
Spak
nickmitch
Stratos
pokepal
Mop
stevey
lucario
oohhboy
ShyGuy
Hypo
Nuclearspeed