Author Topic: MAFIA LXVII: A Little Chilly... SIGN UPS! [LAST DAY FOR SIGN UPS]  (Read 11259 times)

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Offline Silenced

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MAFIA: A LITTLE CHILLY
In the outer reaches of planet Sarown, hundreds of icy mountains explode from the surface, reaching for the grey skies above. Some are reasonably sized and could be climbed with ease. Others are gigantic cliffs that spell certain death to anyone daring enough to scale them.

Inside of these mountains, within an intricate network of caves, a colony of miners reside. They harvest grafituum—a metallic-like substance that can be melted to make energy—from the depths of the frozen landscape. The life of many a citizen runs on grafituum products. This particular miner group, Apex Mining, is the leading manufacturer.

Unfortunately, Sarown has recently fallen on terrible times, and an economic downturn is slaughtering the labor force. Unemployment is increasing rapidly, and wages aren’t substantial to help life, partly due to an alarming inflation rise. To avoid the crisis, many companies have been looking to the mountains to try and weasel their way into the grafituum business, hoping to give jobs to workers and save the dwindling economy.

Apex, however, isn’t hearing a word of it. After hundreds of years in the trade, they have monopolized the occupation, and they refuse to lose their grip on it, fearful of becoming victimized by new competition.

The government of Sarown is too weak to make a decisive response. The outcries of multiple corporations at the unfair tactics of Apex fail to be taken into proper account. It seems as though there is no other option but to take matters into one’s own hands.

Fairman Products, a manufacturer of oil, which years ago was outclassed by grafituum, holds a particularly strong grudge against Apex. Wanting to reclaim their spot as top dogs in the energy industry, they begin to devise plans to sabotage Apex mines and to force the company to evacuate. Using stealth technology and key information of the company’s mines, Fairman employees begin to enter workplaces, setting up bombs or ruining electrical equipment and causing breakdowns.

Theodore Apex, the stubborn president of his self-titled grafituum enterprise, sees these “failures” for what they are: attempted disruption attempts against the syndicate. Not willing to back down from a fight, Theodore vows that Apex will continue to control the business, beating out all that are brave enough to wander into the fray.

A quiet war quickly begins. Fairman shoots first, sending in a clan of mercenaries in order to knock a particular Apex mine out-of-business. It’s a violent struggle between two heavyweights—one reluctant to relinquish his title, the other wanting his back.

Let the games begin!!!
General Info:
This game will have a closed setup: the roles will be UNKNOWN except to the people that have them.
Being a closed setup game, this is not necessarily for the new players, but the game will be open to players of all skill levels.
It may be fun, but it IS serious: sign-up if you know you’ll be an active player.
Have fun, most important part!.
About voting:
To vote, use the format of vote username. Yes, it must be bolded. Preferably, put this at the end of your post.

Whenever you want to No-Lynch, Abstain, or Unvote, the same formula goes.

For a vote to go through, a majority of the players must have voted on the same subject. When this occurs, everyone stops talking while the host wraps up the day events and prepares for the night portion of the game.

Roles:

To use a role:
To use any role given in this game, the only way to use your ability is to PM the host. So if your ability gives you the power to kill someone at night, you have to PM the host saying who you want to kill during nighttime hours. For day abilities, send a PM during day hours saying what you shall do with your ability.

Town (x8 players, 3 power roles):
Cop - investigates a person each night
Doctor - protects a person each night
Manager - has double vote power for two days (activated by sending a PM to the host)
Worker - normal townie role

Mafia (x3 players, 2 power roles):Godfather - sends in hit, immune to investigation
Bodyguard - can protect the Godfather one night (activated by sending a PM to the host), takes over hit duties if Godfather dies and loses his ability
Insurgent - normal mafia role, takes over hit duties if Godfather and Bodyguard are dead

Third Party (x1 player, 1 power role):Timebomb - can set a bomb during the night (can only do this twice); he/she PMs the host with a target and a number ranging from 1 to 10 (this being the number of times the bomb can be passed), and during the day the target will be alerted they have the bomb and they must pass it on; when the amount of passes specified in the PM has been reached, the latest recipient of the bomb will die


Win Conditions:

Win Conditions will be stated in the role PMs given out before the game begins.
The roles present will be determined by how many people sign up. If not many people sign up the game will stay closed, but with fewer roles.

Current sign-ups:
Khush
lolmonade
Spak
nickmitch
Stratos
pokepal
Mop
stevey
lucario
oohhboy
ShyGuy
Hypo
Nuclearspeed
« Last Edit: April 26, 2015, 10:18:33 PM by Silenced »

Offline Khushrenada

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Re: MAFIA LXVII: A Little Chilly... SIGN UPS!
« Reply #1 on: April 15, 2015, 12:38:42 PM »
Haven't read the rules yet which may not be surprising to some considering last game but I'm still in.
Whoever said, "Cheaters never win" must've never met Khushrenada.

Offline lolmonade

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Re: MAFIA LXVII: A Little Chilly... SIGN UPS!
« Reply #2 on: April 15, 2015, 04:49:09 PM »
Sign me up, hopefully I'll remember to log in this time before i'm killed off, assuming my work calms down a little.

Offline Khushrenada

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Re: MAFIA LXVII: A Little Chilly... SIGN UPS!
« Reply #3 on: April 15, 2015, 05:19:19 PM »
Just reading a bit of your rules and I saw this:

Quote
Hit priorities: Whoever is the fastest to firing the gun. For example, if a Serial Killer sends his PM in attacking a Mafia Commander first, the Commander will be killed.

I highly suggest you change that rule. Actions based on timestamps are something that have been phased out of the game for a long time, at least to my knowledge, from how I host. That is because we have players from all over the world participate and the players in different timezones are put at a disadvantage by not being able to send in an order when the next day phases begin or end. It creates an unequal playing field.

To resolve that, I've taken and advocated the approach of just letting all actions happen provided there isn't something occurring to block the action.

So, if the serial killer places a hit on the Godfather and the godfather sends in a hit on the serial killer an hour later, then both hits would go through and both would die. The serial killer doesn't save himself from the hit by sending in an action first. As well, if a doctor sends in a protection for the godfather an hour after the godfather sends in his hit, then I would state that the serial killer's hit was blocked and the godfather survived but the serial killer died from the godfather hit even though the protection order came 2 hours after the serial killer's hit.

That's just my take on it.
Whoever said, "Cheaters never win" must've never met Khushrenada.

Offline pokepal148

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Re: MAFIA LXVII: A Little Chilly... SIGN UPS!
« Reply #4 on: April 15, 2015, 06:42:21 PM »
Yeah, think of that poor Lucariofan99,

Offline Silenced

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Re: MAFIA LXVII: A Little Chilly... SIGN UPS!
« Reply #5 on: April 15, 2015, 08:39:34 PM »
Yeah, this game was originally meant for a forum that had different rules and the days didn't end on the actual days. Guess I forgot to trim that out.

Offline Spak-Spang

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Re: MAFIA LXVII: A Little Chilly... SIGN UPS!
« Reply #6 on: April 15, 2015, 08:47:57 PM »
In...like a rabbit in it's hole.

Offline nickmitch

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Re: MAFIA LXVII: A Little Chilly... SIGN UPS!
« Reply #7 on: April 16, 2015, 12:07:41 AM »
Ok, I'm in.
TVman is dead. I killed him and took his posts.

Offline Silenced

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Re: MAFIA LXVII: A Little Chilly... SIGN UPS!
« Reply #8 on: April 16, 2015, 10:10:34 AM »
Make sure to spread the word about this too.



Offline Stratos

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Re: MAFIA LXVII: A Little Chilly... SIGN UPS!
« Reply #9 on: April 16, 2015, 05:47:43 PM »
In!

« Last Edit: April 16, 2015, 05:53:30 PM by Stratos »
My Game Collection
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Offline pokepal148

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Re: MAFIA LXVII: A Little Chilly... SIGN UPS!
« Reply #10 on: April 16, 2015, 07:52:49 PM »
in

Also, never use that font again.

Offline Silenced

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Re: MAFIA LXVII: A Little Chilly... SIGN UPS!
« Reply #11 on: April 16, 2015, 10:12:22 PM »
Six people. I know we can do better.

Offline Mop it up

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Re: MAFIA LXVII: A Little Chilly... SIGN UPS!
« Reply #12 on: April 17, 2015, 08:51:28 PM »
You can always count me in on these.

Offline stevey

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Re: MAFIA LXVII: A Little Chilly... SIGN UPS!
« Reply #13 on: April 18, 2015, 07:50:44 PM »
in
My Demands and Declarations:
nVidia is CRAP!!!
BOYCOTT Digest mode and LEGEND OF OO!

Your PM box will be spammed with Girl Link porn! NO EXCEPTION!
Wii want WaveBirds

Stevey Duff
NWR HAWTNESS Inspector
NWR Staff All Powerful Satin!

Offline Wah

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Re: MAFIA LXVII: A Little Chilly... SIGN UPS!
« Reply #14 on: April 19, 2015, 07:28:26 PM »
IN!
Made you look ****.

Offline Wah

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Re: MAFIA LXVII: A Little Chilly... SIGN UPS!
« Reply #15 on: April 19, 2015, 07:28:49 PM »
Spread the word dude.
Made you look ****.

Offline oohhboy

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Re: MAFIA LXVII: A Little Chilly... SIGN UPS!
« Reply #16 on: April 19, 2015, 09:25:39 PM »
So from shithole frozen mine on path to Rutha Pente lite? ok, in.
I'm Lacus. I'm fine as Lacus!
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Offline ShyGuy

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Re: MAFIA LXVII: A Little Chilly... SIGN UPS!
« Reply #17 on: April 20, 2015, 12:24:27 AM »
I saw the signal in the sky.

Offline Wah

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Re: MAFIA LXVII: A Little Chilly... SIGN UPS!
« Reply #18 on: April 21, 2015, 12:10:34 AM »
Made not be active over AUSTRALIAN weekends so, sos.
Don't give me an important role then.
Made you look ****.

Offline Silenced

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Re: MAFIA LXVII: A Little Chilly... SIGN UPS!
« Reply #19 on: April 21, 2015, 07:52:37 AM »
Probably gonna end sign-ups on Monday.

Offline Wah

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Re: MAFIA LXVII: A Little Chilly... SIGN UPS!
« Reply #20 on: April 22, 2015, 10:14:08 PM »
I'M MR.TORGUE FROM BORDERLANDS BITCH! (WORK IT F*CKIN OUT!)
I'LL SELL QUALITY ITEMS TO THE MAFIAS!
F*CK NORMAL GUNS! BUY TORGUE MY BULLETS F*CKIN EXPLODE LIKE UNCLE BOB AFTER A TACO NIGHT!
« Last Edit: April 23, 2015, 12:16:33 AM by Lucariofan99 »
Made you look ****.

Offline Silenced

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Re: MAFIA LXVII: A Little Chilly... SIGN UPS!
« Reply #21 on: April 24, 2015, 10:09:04 PM »
Little short on people so it looks like we'll be having an open set-up.



Offline pokepal148

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Re: MAFIA LXVII: A Little Chilly... SIGN UPS!
« Reply #22 on: April 25, 2015, 01:47:37 PM »

Hmm.. It seems I've been transported to another world! Hmm... No backup, no clue what happened, just me and my trusty 9mm pistol.

I suppose I should speak to the locals, try to get a phone of some sort... If I can contact the Doctor I can hitch a ride home but for a chap with a time machine he sure does like to be late... Hmm...

Offline Stogi

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Re: MAFIA LXVII: A Little Chilly... SIGN UPS!
« Reply #23 on: April 26, 2015, 10:32:02 AM »
in
black fairy tales are better at sports

Offline Silenced

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Re: MAFIA LXVII: A Little Chilly... SIGN UPS!
« Reply #24 on: April 26, 2015, 01:52:02 PM »
I'm going to assume this is the most we're gonna have, in which case here are all the roles:


Town (x8 players, 3 power roles):
Cop - investigates a person each night
Doctor - protects a person each night
Manager - has double vote power for one day (activated by sending a PM to the host)
Worker - normal townie role


Mafia (x3 players, 2 power roles):
Godfather - sends in hit, immune to investigation
Bodyguard - can protect the Godfather one night (activated by sending a PM to the host), takes over hit duties if Godfather dies and loses his ability
Insurgent - normal mafia role, takes over hit duties if Godfather and Bodyguard are dead


Third Party (x1 player, 1 power role):
Timebomb - can set a bomb during the night (can only do this twice); he/she PMs the host with a target and a number ranging from 1 to 10 (this being the number of times the bomb can be passed), and during the day the target will be alerted they have the bomb and they must pass it on; when the amount of passes specified in the PM has been reached, the latest recipient of the bomb will die