It's fine to be enthusiastic about your work, but stop shooting the walls.
http://www.nintendoworldreport.com/rfn/41363/episode-450-tone-down-your-exorcising
The prophesy has been realized, at the Four-Hundred Fiftieth Transit of the Podcast Moon against the face of the Release Planet a fifth shall descend upon them.
Dr. Metts joins James, Jon, Greg, and Guillaume to celebrate Episode 450. As celebration, James planned a totally conventional episode, featuring New Business and a conversation about the latest NX rumors!
As a guest, Jonny leads of with a review of what he's been doing with his newly-found free time. He's just started Yoshi's Woolly World, but he teams up with Gui and Greg to school James and Jon on getting fluffy. His thoughts on Rock Band 4 trigger a conversation of the broader ecosystem of plastic instruments. Guillaume has impressions of Indie ghost-killing, time replaying, game Extreme Exorcism. It turns out anything worth doing is worth doing EXTREME. Jon returns to PS2-classic Shadow of the Colossus.The crew uses this opportunity to shamble up the topic of focused game design and what makes these games work in their own way. Greg is also engaged in an exorcism, with the GBA Virtual Console kart racer Konami Krazy Racers. Remember when Konami wasn't above using their fantastic back-catalog, in unconventional ways, in order to make a buck? Don't answer that. Lastly, James provides an update on The Legend of Legacy. This update mostly comes in the form of a verbal GameFAQ; prep your tank character.
After a creepy Now Playing, the fivesome dissects the latest NX news, as reported by The Wall Street Journal. Development kits are out, new chips are in, and a normally verbose podcast finds a new level of verbosity and naval gazing.
After a two week break, we're returning to Listener Mail next week. It's been a while, so fire up your email and send us your comments or questions. We're especially interested in your thoughts about our NX conversation and the future of the Nintendo ecosystem.
Lastly, we're refreshing the logo we use to promote Radio Free Nintendo. Send your submissions to our mailbag. Note, all submissions must be scalable to at least 1400x1400 pixels. We've already got a number of cool ideas; you guys are awesome.
What do you guys think of Halo 5?
What do you guys think of Halo 5?It was meant to be a question for the show, but O.K! ;D
I'm sad to see that guillaume wasn't satisfied by Zip Lash. I played it start to finish and liked it. Not a game if replay any time soon or go for that 100% but it's an amusing platformer.
I'm sad to see that guillaume wasn't satisfied by Zip Lash. I played it start to finish and liked it. Not a game if replay any time soon or go for that 100% but it's an amusing platformer. Yoshi on the other hand is well worth going for the 100%Gui is kind of a connoisseur of 2D Platformers. I don't always agree with him, but he's very well-informed. I'd say the challenge with Zip Lash is there is such a density of 2D platformers available on Nintendo systems that when a veteran team of Nintendo devs put out something that isn't really transcendent it seems like its a totally wasted effort. Woolly World came out so soon after the fact it really needed to stand up to that game to stay out of its shadow. NOE and NCL at least avoided that problem, but I doubt that will really buy the game much mindshare.
What do you guys think of Halo 5?Not a big Halo guy. I watched GiantBomb play the multi beta on Friday. Technically looked nice, wasn't in love with the neon past-vision-of-the-future thing. Haven't watched enough video of single player to have an opinion.
Either way, the NX is basically going to launch with the Wii U library ready to go, I assume, and for a LOT of people, those will feel like new games, having missed Wii U.Hell or high water, Wii U games will be there, even if they have to be properly ported. What I don't know is if it makes sense to dump them all at once. You run the risk of sucking the air out of their lungs by giving new NX, non-Wii U owners, too many games to pick from. I'd say have a strong line-up of NEW titles for launch (at least 4 with 1 big one) and then trickle out the Wii U ports over a year or so to fill in the release calendar.
Regarding Yoshi's Wooly World - how does the music compare to Kirby's Epic Yarn?I listened to some of the music on YouTube (I haven't got the game yet) when we were planning the end music for this week. It seems really good (https://www.youtube.com/watch?v=e_zVCF3qicQ&list=PLkRSD11r9mB_HbAxcCdYs7kMQOTzrDokj). Good Feel music always seems to be really good.
One thing that wasn't mentioned about the "snacks" you can find throughout the game is how fun they are to view in 3D. Every snack you find is stored in your album that you can view anytime like the trophies in Smash. You can spin them around and even unwrap them to see the food inside (and they look super realistic).That actually came up in the interview we did with Tanabe and Tabata (http://www.nintendoworldreport.com/forums/../../sitenews/40472/e3-2015-podcast-archive) (6/28 update). Not sure if they said that explicitly but I seem to remember it. They talked a bit about the candy.
A Link Between Worlds was amazing. This is a classic case of going against the grain. Lol.I'll agree with you on Link's Awakening. I adore that game. I think it had the right tone of silliness and seriousness. I loved all the Easter Eggs you had when Marin is following you or when you have the Chain Chomp etc. I've always been down on Link Between Worlds. I just never found the puzzles engaging, there were too many break the pot, oh look a button, puzzles for my taste. I didn't particularly care for the art style or the wall traversal gimmick either. Believe me, I wanted to like that game, it just didn't do it for me.
Though is still not close to Zelda perfection Link’s Awakening.