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Messages - Shin Gallon

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1
TalkBack / RE: REVIEWS: The Legend of Zelda: Twilight Princess
« on: November 18, 2006, 06:35:28 PM »
This review confirms one thing: They should have put in a Gamecube control option. Anything less than perfection is unacceptable in a Zelda game, and bad timing on the sword controls is a game-breaker for me. As such I'll be experiencing this game on Gamecube.
Otherwise, it sounds like it might finally replace Link to the Past as the best game in the series. I can't wait till Dec. 11!

2
TalkBack / RE: Welcome to Nintendo World Report
« on: November 16, 2006, 04:44:06 PM »
Awesome, I like the new look, reminds me of the Wii packaging itself. Very sleek and easy on the eyes.

3
TalkBack / RE: More Virtual Console Details
« on: November 12, 2006, 06:17:40 PM »
The lack of rumble feature is disappointing, especially considering Starfox 64 was the first console game to ever have that feature. Still, I'm really into the whole VC idea, so I can live without that.

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General Gaming / RE:Final Fantasy XII sucks...
« on: November 09, 2006, 10:35:16 PM »
Quote

Originally posted by: Magik
We do believe you don't like the game.  

Its the fact that you blatantly lie when you say "the game plays by itself" when its far from that.

If you've played the game long enough you would realize that:
1.) You're not given every single gambit at the beginning of the game, you have to either find them or buy them
2.) You can manually control each individual action
3.) Even having all the gambits, you won't be able to cover ever single possible situation that can occur, especially with the later bosses and even the secret bosses



I don't mean it plays itself all the time, but with Gambits you do far, far less actual playing than you would otherwise. People have argued that Gambits remove the "tedious" repitition of the game, but I feel that even if I'm just hitting "Attack" over and over, at least I'm having SOME input on the game and not just looking out for the times I need to step in.
Setting the game to Wait, turning the speed all the way down and not using Gambits has made the game at least tolerable, though, so that I can get the parts of the game I actually do enjoy: The story and music. The story is incredibly good in this one, I just wish it weren't saddled with such a lacking combat system.  

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General Gaming / RE: Final Fantasy XII sucks...
« on: November 07, 2006, 05:14:18 PM »
The MMO style of the game is the biggest turnoff for me, even more than the atrocious Gambit sytem. I figure if they're going to let me run around during the battle, it should actually make a difference in whether or not the enemies hit me.
Why is it so hard to believe that I honestly, truly, just don't like this game?

6
General Gaming / RE:Final Fantasy XII sucks...
« on: November 07, 2006, 05:07:46 AM »
Quote

Originally posted by: nitsu niflheim
You can run away in FFXII.

I've yet to do so sucessfully, the enemies just follow you and re-engage, often with even more enemies this time. I swear, it's like they designed this game specifically with pissing me off in mind.

7
General Gaming / RE: Final Fantasy XII sucks...
« on: November 06, 2006, 06:31:47 PM »
I put about 5 game hours in, getting to the first boss that Gabe speaks of in his post. It was at this point that I simply got sick of arguing with the interface in the game and quit. I never used Gambits, I refuse to. I hate the MMO style the game has, I hate the interface, I hate the lack of random encounters that renders trying to run away useless, and allows more enemies to gang up on you mid-fight.
The only redeeming qualites of the game are the graphics, the story and the music. Basically everything but how it actually plays, I love. But the battle system simply refuses to let me like it. In every other Final Fantasy game, by the time I was 5 hours in I was in love with the game. That's simply not the case here, because for me the game's system is inherently flawed.

8
General Gaming / RE: Final Fantasy XII sucks...
« on: November 06, 2006, 05:49:09 PM »
Yeah, I read that. I disagree. I don't like the Gambit system or how it affects combat, and I'm not sticking around in the game. I gave it some time. It's the complete polar opposite of "exactly what I wanted". I simply don't enjoy the game, period.

9
General Gaming / RE:Final Fantasy XII sucks...
« on: November 06, 2006, 02:36:34 PM »
Quote

Originally posted by: Galford
It's apperant most people here don't know how to use the Gambit system.  That seems to be a major sticking point.  Master the Gambit system and master the game.  Overall I like FF12 so far.  
Great voice acting, decent story, good sound and graphics and a solidly refreshing new battle system.  

The only peole who aren't going to like FF12 are those who don't like change.


No, I understand how to use the Gambit system, I just think it's a horrible idea from the ground up. One person's refreshing change is another's game-breaking trash. If you like it, fine, more power to you, enjoy playing a game you don't actually play. I'll have no part of it.
I don't mind change as long as it's GOOD change. FFXII doesn't qualify in my book. I waited 5 years for this game, the next installment in my favorite game series, and the sense of disappointment I felt when I played it was almost physical. It's that, above all else, that makes me dislike this game with such intensity.

10
TalkBack / RE: IMPRESSIONS: The Legend of Zelda: Twilight Princess
« on: November 06, 2006, 09:55:58 AM »
And I don't want new controls I don't like mucking up MY new Zelda game, what's your point? You act as if giving us the option would have been this horrible disservice to mankind or something, when clearly it wouldn't have been. As I said, I'm going to try the Wii controls, but JUST IN CASE I don't like them, the option for GC controls would have been nice. As it is, if I dislike them, I'm left no recourse but to buy the Gamecube version instead. Poor option compared to the Wii version having both control schemes available, don't you think?

11
TalkBack / RE: IMPRESSIONS: The Legend of Zelda: Twilight Princess
« on: November 06, 2006, 08:03:17 AM »
I just really wish they'd left in an option to use Gamecube controls, in case you play the game and you utterly hate the Wii control setup. More options for the gamer is never a bad thing.

12
TalkBack / RE: IMPRESSIONS: The Legend of Zelda: Twilight Princess
« on: November 05, 2006, 10:45:24 PM »
I remain unconvinced, but will reserve judgement until I play it myself. Granted, I'm still rather apprehensive about the Wii control setup.

13
TalkBack / RE: Seven More Wii Games From Ubisoft
« on: October 25, 2006, 09:35:53 AM »
Given that Ubi is one of my favorite developers, this is awesome news. Wii is so totally gonna own this generation.

14
General Gaming / RE:Controller Evolution: Is It Necessary?
« on: October 25, 2006, 07:32:30 AM »
Quote

Originally posted by: Ian Sane

The Cube control still wins point for comfort though.  It melted in your hand and for Nintendo games it was awesome.  It just sucked for stuff like Capcom vs. SNK 2.


I agree completely.
Though really, for Capcom fighting games, anything but a Saturn pad or an arcade stick sucks.

15
General Gaming / RE:Controller Evolution: Is It Necessary?
« on: October 23, 2006, 09:53:06 AM »
Quote

Originally posted by: oohhboy

Yeah, the dual shock 2 has analouge face buttons(Not really, like it has hard and softer), but they are pretty worthless to use in game. As there is only like 1-2 mm of space from your thumb to the face and in the heat of the game, you are not going to press the button right.


Metal Gear Solid 2 and 3 made excellent use of the pressure sensitive buttons. Quickly releasing the square button fired a shot, rapidly tapping it shot rapid-fire, and slowly letting off the button made Snake put his gun down without shooting. The shoulder buttons would move the camera further depending on how hard you were pressing them, as well.
To be honest, though, outside of those and racing games, most games on the PS2 don't even bother with the pressure sensitivity thing in the buttons.

16
General Gaming / RE: Controller Evolution: Is It Necessary?
« on: October 23, 2006, 09:48:45 AM »
In my years of playing games, the closest any controller has ever come to perfection is the Japanese Saturn pad. The best d-pad I've ever felt coupled with the proper 6-face buttons and 2 shoulder buttons. I bought 2 of the PS2 Saturn pads when they came out last year and since then fighting games have been heaven on the PS2. When the Dreamcast came out, my first thought was "Why didn't they just use the NiGHTS Saturn controller? That was pretty much perfect". Seriously, give that controller a better analog stick and a VMU slot and it would have been a perfect version of the DC pad.
The PS2 controller is, overall, really good, with only the mucked-up d-pad and lack of 6 face buttons marring it. 4 face buttons is fine for action games, but if you want to play Street Fighter on that system, you better have an arcade stick or PS2 Saturn pad handy.
I really really love the GC pad, but the analog stick and c-stick having those notches inside their movement hole makes using them a little awkward to me. I love how the grips are shaped, though, it's like a more ergonomic Dual Shock. I just wish they'd put 4 top buttons on it instead of 2 big ones and a little tiny z-trigger. I don't even mind the d-pad (I played all the resident Evil games on GC using the pad, I find running around with the analog stick in those games impossible to steer).
I never play FPS games on consoles, I HAVE to have mouse/keyboard. Trying to aim with an analog stick is like trying to write with my left hand (I'm right handed).
The worst pads I've ever used are the regular Xbox pads (worst button placement ever, you need dislocated thumbs to use the white and black buttons well) and the N64 pad (analog stick would break at the drop of a hat, and the buttons were pretty poor).

17
General Gaming / RE:Final Fantasy XII sucks...
« on: October 19, 2006, 01:45:38 PM »
Quote

Originally posted by: KDR_11k
Dunno, most random encounters are so mindless they could just as well be handled by the AI and save me unnecessary button presses.


So you have no problem playing a game that you don't actually play? Then Square-Enix has got your back on this one.

18
General Gaming / RE:Final Fantasy XII sucks...
« on: October 18, 2006, 01:51:49 AM »
Quote

Originally posted by: KDR_11k
What's your problem with free roaming monsters? That way you can see what's coming up.


I dislike the lack of transition to "battle screen" mode, with the menus and good combat systems of older, better FF games. I dislike the lack of a Fanfare music, and the lack of victory poses and a screen telling me what I got out of the battle.
Basically I dislike everything about the game except the story and music and graphics. it looks and sounds wonderful, it just play like crap.

19
General Gaming / RE:Final Fantasy XII sucks...
« on: October 17, 2006, 06:35:53 PM »
Quote



can't you set up the gambit's or whatever to give you that complete control.  I remember reading that you can have complete control over all party members if you want.


The Gambits are precisely what REMOVE control from you. Stuff like that worked in the Kingdom hearts games because those are full action-RPGs, but if I have menu based combat, I don't fancy turning over control of the game to the AI, regardless of how much input the AI has from me.
You CAN put the game into Wait mode and not use Gambits, but then you still have the awful MMO-style free-roaming monster junk and the clunky, anti-intuative interface. If they'd added in a "Classic Battle" mode or something where it played like, say, FFVI or VII, I'd be fine with that. As it is, though, if I'm gonna play this game at all, it'll be for the story, and I'd just Gameshark the hell out of it to get through it as fast as possible and just see the story.

20
TalkBack / RE: THQ Pledges Four For Wii Launch
« on: October 16, 2006, 10:00:48 PM »
That seems to be the prevailing truth of consoles: Regardless of the quality of titles, the quantity is what sells systems. How else do you explain the Xbox outselling the Gamecube, when GC clearly had more AAA titles than the Xbox ever dreamed of having?

21
General Gaming / RE: Final Fantasy XII sucks...
« on: October 16, 2006, 08:44:37 PM »
See, my problem with FFXII is there isn't ENOUGH menu action. I want pure turn-based combat where I strategically make combat decisions for the characters, not some auto-pilot garbage taking control of the game away from me.
In this case, the interface and basic battle system design inherently destroy my enjoyment of the game.

22
General Gaming / RE: Final Fantasy XII sucks...
« on: October 16, 2006, 06:03:12 PM »
If they'd not insisted on making the game play like an offline MMORPG, maybe I'd like it better.

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General Gaming / RE:Final Fantasy XII sucks...
« on: October 12, 2006, 09:23:21 PM »
Quote

Originally posted by: Athrun Zala
Quote

Originally posted by: Artimus
It'll get the best reviews of all time because it's SquareEnix and for the PS2.
Famitsu gave this one a 40/40.....so yeah XD



They also gave Ocerina of Time a 40/40, and that's my least favorite Zelda game (Link to the Past still being my favorite, with Wind Waker a close second), and Soul Calibur, which is one of the more overated fighting game series if you ask me, so, yeah...I tend to take all reviews with a grain of salt, regardless of the source.

24
TalkBack / RE: Capcom to 'Dissolve' Clover Studio
« on: October 12, 2006, 07:17:33 PM »
Okami is amazing, and God Hand looks like the video game version of "Kung Fu Hustle". I enjoyed the first Viewtiful Joe, never played 2 though (other games came up at the time and I never got around to it)

This is a shame, Clover will hopefully get another publisher or the means to self publish...

25
General Gaming / RE:Final Fantasy XII sucks...
« on: October 12, 2006, 07:47:20 AM »
Right, silly me for expecting the battle system in a game to be intresting and fun.
Grandia 2? You're joking, right? The only time the Grandia games were any good was the first one...on Saturn, not the crappy PSX port.
If you generally hate all FF games (and you obviously do), then why are you even wasting either of our times writing smartased comments to this post? It obviously doesn't concern you in the first place.

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