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Messages - tylerohlew

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1

The creators of Fluidity discuss just what makes their new Wii U game the sneak king.

http://www.nintendoworldreport.com/interview/38664/the-spy-who-loved-u-an-interview-with-curve-digital-about-stealth-inc-2

During the development of WiiWare's Fluidity, Jonathan Biddle spent his lunch breaks toiling on another puzzle platformer. Curve Digital's Stealth Bastard was the result of those skipped meals, and was released on PCs in 2011. Later transformed into Stealth Inc. for the PlayStation family, the game cast players as a clone attempting to escape its birthplace (and also an evil testing ground for his abilities as a spy). Players make use of the shadows to keep the clone safe from a sarcastic, potty mouthed security system, one which projects teases and taunts on the walls around you. Despite being one of many, it's clear that no clone is allowed to leave the facility, with this outside force stopping at nothing to put an end to you.

Alongside upcoming releases like The Swapper and Lone Survivor, Curve Digital is bringing Steal Inc. 2 exclusively to the Wii U. Aiming for a release later this month, the game breaks free of the room to room progression we saw from its predecessor, and instead takes the Metroid route. Once again players take control of a clone, but this time around the building's entirety is your oyster (albeit one lined with death traps). The game's puzzle rooms become accessible as you explore your surroundings, unlocking as you obtain new gadgets.

We managed to force Curve Digital's PR Manager, Rob Clarke, out of the shadows to give us the latest on Stealth Inc. 2. You may play as a clone, but this sequel is certainly not a copy of what came before.


Nintendo World Report (NWR): How long after the completion of Stealth Inc.: A Clone In The Dark did the studio decide to move forward with this sequel?

Rob Clarke (RC): Not very long at all - after we finished Stealth Inc on PlayStation, we spent some time working on some exclusive DLC on the system, followed by an iPad version. We then wrote a few updates to the PC version. Very shortly after that we started working with Nintendo, so there was probably only a few months between the launch of Stealth Inc on PlayStation and the start of work on Stealth Inc 2.

NWR: What couldn't be expressed in the first game that lead to the creation of Stealth Inc. 2?

RC: I don’t think there was much that we couldn’t express, so much as some things we wanted to expand upon or give more focus. For example, the story in Stealth Inc 1 was fun and interesting, but the best bits were right at the end of the game and as a difficult game, not that many people actually reached the end! For Stealth Inc 2, you get the story delivered to you in cutscenes throughout the game, which makes it much easier for us to build a world. There’s lot of areas of Stealth Inc 2 like that, where we take things we liked from the original, expand and refine them.

NWR: Did the Metroid-like overworld come as a need to expand upon the previous game, or was it something you had always intended to do as far back as Stealth Bastards on PC?

RC: It was never planned way back in the original, but it’s definitely come about because of the reaction to it. A lot of the test chambers are exciting and tense but sometimes when you have to go through that, time and time again, it can get tiring even if you’re adding in new mechanics every time. The overworld was our response to that – it means the game has quieter moments in-between all the action, and it gives the world a lot more scope and detail that we couldn’t really portray in a series of smaller levels.

NWR: In terms of difficulty, what order do you build the challenge rooms in? Is it difficult to go back to constructing "easy" stages after you've built the massive late-game stages we saw at the end of the first Stealth Inc.?`

RC: We roughly do things in order, so as a general rule the later test chambers are indeed completed later in the development. It’s not too hard to go back to simpler test chambers, but one thing we’ve found is as our level designers make levels, they get better and smarter at using the tools and mechanics they have. That means that we’ll finish off some later levels and realise just how much we could then go back and polish and tweak the early levels. It’s cool to be able to do that, but there also has to be a point where you accept the game is ready to be played!

NWR: In regards to co-op, you told NintendoLife that a gadget in the game allows players to create a second playable character. Is this gadget available early on?

RC: It’s somewhere towards the middle of the game. The thing with that is, the point of the co-op isn’t really about just adding another player. We looked into doing co-op that was all about having two clones, but there’s a difference between two people playing the game simultaneously and two people playing the game cooperatively. While you won’t always have two clones on the screen, you will always be involved in the other players decision as every gadget in the game is controlled and managed by one of the players.

NWR: You've mentioned that the completion rate of the first game has convinced you to include the sequel's plot twist much earlier on. Is there anything you learned to increase the amount of players who see the game to completion?

RC: The beauty of PC gaming and achievements is you can get a lot of metrics about what people are doing in your game. I think with what we’ve learned, it’s not always about trying to get everyone to finish the game so much as it’s about making sure those people are able to get the most out of it and are having fun. That’s why we constantly introduce new mechanics and new gadgets, right up towards the last section of the game and why those gadgets are a way more integral part of the game than they were in the original. There’s nothing worse in a game where you’ve done 30 levels and you know the only thing between you and the end is 30 more levels of the same old puzzles.

NWR: Is there any concern about releasing a sequel on the Wii U considering it isn't home to the original Stealth Inc.?

RC: Stealth Inc isn’t even the original game! Stealth has been on lots of different systems so far in its life, and if we didn’t make the jump from PC to console there’s a good chance we wouldn’t ever worked on another system, so we’re not afraid to try out new formats and audiences at all. We’ve made the game from the ground-up from the Wii U, and it lets us do exciting things with the hardware we couldn’t do on a multi-format game.

NWR: In the first game, gadgets were unlocked for use in subsequent playthroughs of completed stages. This time, they're used to navigate the over world. Does this imply that the gadgets can be used in the puzzles, without first completing a "vanilla" run?

RC: The way it works now is that you’ll get a new gadget in each of the game’s five areas. When you pick up a gadget, the next set of tests will be all about using the gadget to solve puzzles, so you’re fully utilizing all the gadgets you have throughout the game. This adds a ton of variety and it means gadgets are more than just an optional element like they were in the original. After you finish those puzzles, you’ll unlock the gadget to use in the overworld, so there’s no such thing as a vanilla run in this version of the game.

NWR: On the topic of the gadgets, how are they obtained exactly? And will any from the previous game make an appearance?

RC: We count the goggles as a gadget, so one of them makes a comeback! We’re also using a version of Teleporters in the game as well, which some players may be familiar with from our Teleporter Chambers DLC. Everything else is brand new though. We’ve tried really hard to come up with clever gadgets, ones that people don’t expect. We’ve shown many of them in action now but we’ve still got a few surprises up our sleeves!

NWR: I'm excited to see Jonathan and the team return to a Metroid-like game after the remarkable work on Fluidity. Many claim inspiration by the Metroid series, but so few pull it off. What do you believe is most important when designing this type of game?

RC: We claim inspiration from a ton of places. Metroid is the one we’ve probably mentioned most as I think as gamers we see ‘Metroidvania’ as a genre, or at least a mechanic. The team have also been inspired by games like Oddworld and Flashback – classic platformers that integrate lots of different mechanics to keep puzzles fresh, or create and develop a story through the environment.

NWR: When a game is likened to Metroid, one's mind can instantly turn to speed runs and sequence breaking. While I expect the former, are sequence breaks something you foresee happening?

RC: We’re really interested to see what tricks people will come up with – one of the cool things about the speed running community is no matter how much you think you know the game, there will always be people who come up with unexpected ways around the games system. We hope at least to provide a very strong challenge for people looking for sequence breakers in the overworld.

NWR: If the need is there, will players be able to make notes or leave markers on the in-game map?

RC: You can’t note on the map itself – but the map will always tell you roughly where you should be heading for the next text chamber. We want exploration to be interesting and optional, not a frustrating experience for people who want to move to the next test chamber.

NWR: The GamePad's touch screen interface suits a level editor well. How do you intend to entice players to create their own stages? Through Miiverse, is Curve able to promote and highlight specific works?

RC: The best way to entice people to make levels is to make the tool accessible and powerful. Those are two very different things of course, but luckily as you say, the GamePad is the perfect control system for a level editor. You can create simple levels very quickly, and while it obviously takes much longer of you to make something like what you might see in the later stages of the actual game, it’s very possible that you can do that. Levels can be ranked in the game, so players looking for the best experiences won’t have to spend a long time searching for quality content.

NWR: I see that rankings are still intact, as well as hidden collectibles. S-ranks and the hidden helixes unlocked new stages in the first game. Do they do the same this time around?

RC: We don’t want to say too much about the secrets! The overworld lets us be very sneaky with secrets and collectables, so while the format has changed a bit from the original game there’s a still a LOT to discover for the dedicated player including over 20 different outfits you can discover from exploring the over world to give your clone the personal touch!


2
Bayonetta 2.


Platinum Games has a piece of my heart. Each and every one of their releases speaks to me, and Bayonetta 2 may even top The Wonderful 101 as my favourite game ever. It's absolutely stunning, and ups the ante in every regard. Time will tell, but I'm rooting for her.

3
TalkBack / Re: Batman Arkham Origins DLC No Longer Coming to Wii U
« on: February 02, 2014, 05:48:15 PM »
Well, at least the season pass folks got their money back, which was "the right thing" to do and more than I would have expected either Nintendo or WB to do. *shrugs*  Still, this is kind of what you get for buying what was already a known gimped version of the game right at the outset just because it was $10 less and on a platform with no 3rd party support.


"What you get?" Pretty harsh words.

Dude, I'm sorry but WB showed with Injustice that they would pull DLC from the Wii U version of their games if they felt the demand wasn't high enough.  They cut the tacked-on multiplayer mode from the Wii U version of Arkham Origins explicitly because the Wii U's userbase is so small.  The warning signs were all there.

I kind of feel with that information if you bought the Wii U version of Arkham Origins and then paid WB $20 for the promise of future DLC support someday, you kind of deserved to get fleeced. Luckily for you, they refunded your money and you merely paid $50 for a mediocre Arkham game, but it's always been "Buyer Beware" on Season Passes (even on the other consoles) and Wii U devs have shown a reluctance to bring DLC to Wii U versions of their games.  At some point here, the buyer takes on some responsibility for using their money wisely.


You're cracking me up. Where is this attitude coming from? What of mine are you reading where I feel fleeced? Or have complained about the situation?


What went down was fair, from my perspective.


I am well aware that Season Passes are a fools game. I just like the ability to buy it all at once rather than piece meal. I took a gamble, but no one deserves to lose money or content. Regardless of prior experiences, going into this game the intention was the DLC would be delivered (no Season Pass was sold for Injustice, which you cite as a previous example of this situation).


We're talking about people here, let's stay off the high horse.

4
TalkBack / Re: Batman Arkham Origins DLC No Longer Coming to Wii U
« on: February 01, 2014, 11:11:16 AM »
Well, at least the season pass folks got their money back, which was "the right thing" to do and more than I would have expected either Nintendo or WB to do. *shrugs*  Still, this is kind of what you get for buying what was already a known gimped version of the game right at the outset just because it was $10 less and on a platform with no 3rd party support.


"What you get?" Pretty harsh words.


While this version was missing the multiplayer, it wasn't something I would play. On top of that, it was $10 cheaper, so the choice was clear for me. I wanted on the system that offered Off TV play.


Plus, this story illustrates the situation differently. The DLC is available on the Wii U, but this final piece of single player story DLC won't be making it. The skins and maps are all available.


As an owner of the Season Pass, I'm bummed that I won't get the most valuable piece of content, but I'm happy that Nintendo is refunding my money.

5
TalkBack / Nintendo 3DS Guide: Louvre Impressions
« on: December 25, 2013, 10:31:53 PM »

Are you ready to visit the Louvre on your Nintendo 3DS system?

http://www.nintendoworldreport.com/impressions/36278

Like a comic book villain, the "Are Video Games Art?" debate is an entity that comes back to haunt us at every turn. Time goes by, all seems quiet, then BLAM! Watch out, Batman! That-game-company's next project is right behind you! This isn't my foray into that argument. Instead, I want to bring your attention to a game that is art, Nintendo 3DS Guide: Louvre.

I suppose I am stretching the definition of "game" to fit my comparison, as Nintendo and Indieszero made no attempt to inject gameplay into the experience. When compared with Nintendo's previous efforts at educational software, one wonders whether Nintendo had any involvement at all in the development of Nintendo 3DS Guide: Louvre. Louvre doesn't contain any of that Nintendo charm: there are neither disembodied heads nor goombas in sight.

While this release lacks fan service, its absence isn't an oversight. This software is purely for educational use, a simulation of an actual trip to the famed museum. Guided tours begin with simple introductions, footsteps echo throughout the hallways, and trips up the escalator are all part of the experience. Not only does Nintendo 3DS Guide: Louvre act as a virtual tour, but it aims to be a companion piece to the real deal. Users are able to highlight their favourite works of art, and the software will create a set of directions and act as an audio guide.

While its feature-set is in some ways thorough, its lack of interactivity damages Nintendo 3DS Guide: Louvre. Despite successful trips to the Royal Ontario Museum and Ontario Science Center, my oldest daughter couldn't muster any interest in this software. While my experience is completely anecdotal, it drives the point home that for as much as a simulation as it strives to be, it lacks the hands-on feeling of actually being there. Those trips my daughter enjoyed drew her in because she was encouraged to participate, and not to solely play the role of an observer.

Perhaps there remains a lesson to be learned here after all. Before all else, the Louvre functions as a keeper of history. The facility and its staff educate, maintain, and enable the study of artwork so that visitors may understand the importance of expression. Nintendo, too, can and should preserve its own history. Their efforts are made visible through the Virtual Console and various software releases like Kirby's Dream Collection and Super Mario All-Stars. While Nintendo's intentions thus far have been good, there is a lot of work left to be done. Not knowing if or when I will be able to play Yoshi's Island on the Virtual Console is a shame, and Nintendo must remedy that. Nontheless, it's undeniable that Nintendo has a rich history that goes far beyond video games. Nintendo should reflect on its roots and consider novel ways in which gamers may learn about how the company came to be what it is today.


6
Podcast Discussion / Episode 109: I Like to Screw with People
« on: November 03, 2013, 11:44:51 PM »

Swear to me (and Mario) on this week's episode of Connectivity.

http://www.nintendoworldreport.com/connectivity/35881

Welcome, foolish mortals, to episode 109 of Connectivity. We've put together a delightful selection of segments for you this week. Starting off, Neal and Scott (AKA the T.W.I.N. Twins) get together for This Week in Nintendo.

Following that, Neal, Zach, and Tyler go deep on Batman: Arkham Origins & its 3DS sibling, Blackgate. Swear to them!

Finally, Scott and Daan discuss Super Mario 3D World. That lucky European already got to play the whole game, but unfortunately he can only talk about the first two worlds. Hey, send us some listener mail by clicking here! And please rate and review the show on iTunes.


7
TalkBack / Re: Hakuoki: Memories of the Shinsengumi Review
« on: October 11, 2013, 05:45:13 PM »
In the reviews favour, I would say that "no technical challenge" is a fair charge against the game.


I may not agree, but it is valid. Visual novel is a broad genre, one that plays home to games like 999, VLR, and Ace Attorney. Those three games are known for their puzzles, so to play a game without any would certainly leave and impression.


I recently played through Sweet Fuse for PSP, another Idea Factory title that doesn't present much in the way of puzzles. I wouldn't say that's a con, but that's my review.


That's the thing with NWR's reviews, that score you see doesn't mean the game lost two points because of that single con. The game was given an 8 because that's what the writer felt it was. There are times where you may not feel there's anything wrong with a game, but that doesn't mean it's perfect. For this game's sake, perhaps the story wasn't as entertaining as they'd like.


Good review, thanks for taking the time to give it a chance.

8
TalkBack / Nintendo Downloads - May 16, 2013
« on: May 16, 2013, 01:28:10 PM »

Hold on to your butts, this one's a doozy.

http://www.nintendoworldreport.com/news/34191

Have I told you before about how crazy that days lineup of downloads before, pretending I was buried beneath a pile of digital games? Well, turns out I'm a liar, because today is genuinely the craziest day I've ever had the pleasure to write up. But it's not like we're inundated with lots of garbage, nearly every one of today's games is super great! Hopefully next week is just one bunk release, I really need to catch my breath.

Wii U eShop Sales

Super Mario Bros. 2 50% Off (with purchase of Super Mario World)

Bit.Trip Presents Runner2: Future Legend of Rhythm Alien 25% Off

Wii U VeShop Retail Releases

LEGO Batman 2: DC Super Heroes (Available May 21)

Resident Evil Revelations (Available May 21)

Wii U Virtual Console

Super Ghouls 'n Ghosts - $7.99

By the looks of it, Super Ghouls 'n Ghosts can drive a man to drink. Just watching videos has forced my hand to inch towards the bottle. Luckily for me, restore points should keep me fairly sober. For those able to abstain from the finer features of the Wii U Virtual Console, Sir Arthur's third adventure will be just as brutal as you remember. Guide our brave knight through a harrowing adventure, full of frights and fears. While you may look regal with all that fancy armour, just one hit knocks you down to your skivvies. Confront the evil Sardius not once, but twice if you wish to see the true ending!

Super Mario Bros. 2 - $4.99

With potions, rocket ships, and turnips, Super Mario Bros. 2 remains quite the oddity among its brethren. Another member of the "Damn, that's a weird sequel" club, SMB2 stands proudly beside the likes of Castlevania II: Simon's Quest and Zelda II: The Adventure of Link. Take your pick from Princess Toadstool, Mario, Luigi, and Toad, and head out on an adventure to stop the vile deeds of Wart (who is not a member of the Battletoads, by the way). While we may never explore the lands of Subcon again, it's always nice to play this franchise oddity.

3DS eShop Games

The Starship Damrey - $7.99

Space: the final frontier. These are the voyages of The Starship Damrey Enterprise. Its a few hours long mission: to explore strange ship interiors, to seek out that ghostly lady with the large sun hat, to boldly go down that freaky hallway and figure out just what the hell is going on. The first of Level-5's Guild02 releases, The Starship Damrey is an adventure title we know little of, a fact that the creators relish. What lies aboard the Damrey? Only one way to find out.

Swords & Soldiers 3D - $6.99

An interesting take on the Real Time Strategy genre, Swords & Soldiers 3D originally appeared on the WiiWare service in 2009. In it, players build and supply an army along a 2D plane, gathering resources and fighting off an army invading from the opposite side of the map. Choose from the Aztecs, Imperial Chinese, and the Vikings, and seek out the power of the gods. You can read our review of the Wii version here.

Bowling Bonanza 3D - $5.99

Bowling Bonanza 3D may just be the alternative to actually bowling you've been looking for. First off, you no longer need to concern yourself over contracting farmer's foot from the rental shoes. Secondly, since it's just you and your 3DS, the thumping bass of awful music during Rock 'n Bowl cannot affect your performance. So come on and experience ten pin bowling the way it was meant to be played.

Dress To Play: Magic Bubbles - $3.99

The toy industry is a cruel one. It assigns genders to products, and creates stereotypes of what a boy should enjoy, and what a girl should enjoy. I say screw that noise, if Olivia wants to play with Iron Man figures, that's awesome. If a boy wants to play dress up, here's your chance. Create tons of outfits for your model, and obtain even more by catching bubbles as they fly out of the magic washing machine.

3DS Virtual Console

Mega Man 5 - $4.99

I've heard of sibling rivalry, but I think Proto Man takes the cake. Not content with being the Luigi to Mega Man's Mario, Proto Man kidnaps his dad (Dr. Light), and sics yet another eight robot masters on his little brother. What a loser. What's new in the blue bombers fifth adventure? A bird named Beat and a bigger mega buster!

Harvest Moon - $4.99

What's that, you're not crying are you? Yeah, your grandpa died and appeared before you with a task. This isn't time to mourn, it's time to corn! That's farmer talk for crop growing, and you better get used to that lingo, boy. You're a farmer now, so tend to them crops, raise that cattle, and always leave the door open behind you.

DSiWare Games

California Super Sports - $4.99

One thing Katy Perry forgot to mention in her smash hit "California Gurls" was the state's love for croquet, dodgeball, lawndarts, Rollerblades, shuffleboard arcade, and target football. California Super Sports aims to make amends with its polygonal representations of these activities, which you can tackle with up to three computer controlled adversaries.

Wii Virtual Console

The King of Fighters '99 - 900 Points

Boasting 32 playable characters, King of Fighters 99 is like a punch to the butt, which is to say it's making quite the impact. Fond of the three player teams from previous iterations? Too bad! It's four now, and that fourth character is known as a striker, and can assist you in battle! King of Fighters wasn't afraid of the Y2K bug, and neither should you, pick up KoF '99 today!


9
TalkBack / Nintendo Downloads - May 9, 2013
« on: May 09, 2013, 12:19:16 PM »

Mario and Donkey Kong ditch Pauline for adventure!

http://www.nintendoworldreport.com/news/34143

Here we are, another week gone past. How have things been since we last spoke? Shut up, there's no time for chit chat! We got downloads to discuss! First up, Mario and Donkey stop the cussin' and hollerin' in Minis on the Move for the 3DS eShop. Try out Resident Evil: Revelations on the Wii U, or pick up Xevious and Solomon's Key on the Virtual Console. If you think you can run Nintendo better than anyone, check out Publisher Dream on DSiWare. That's all for now, see you next week! I already miss you!

Wii U eShop Sales:

Chasing Aurora - 50% Off Until May 16

Wii U eShop Demos:

Resident Evil: Revelations (Available May 14)

Wii U Virtual Console:

Xevious - $4.99

Dude, if you're stumbling over the title, watch out for the name of the ship! Pilot the Solvalou and take out the enemy forces ahead and below you. The title isn't the only hard thing about this game, things can get pretty brutal in this early vertical shooter. But have faith and remember, only you can destroy the Xevious army!

Solomon's Key - $4.99

I'm not sure what I would do if I could conjure up cubes out of thin air, but it likely wouldn't be poking my head where it doesn't belong! But Dana is far more a man than I. He sets out to retrieve Solomon's Key and restore peace to his world. Across 64 stages, Dana will create and destroy boxes, all in hopes of obtaining a key to the next room of torturous puzzles. Me though, I'm just going to stay home and use my powers to build an addition to my house or something.

3DS eShop Games:

Mario and Donkey Kong: Minis on the Move - $9.99

If you were to ask them, I'm sure Mario and Donkey Kong couldn't even tell you where their rivalry began. Looking back, it's silly to think it was all over a woman named Pauline. But, they both thought her to be quite special, so much so that their battle for her affection lasted up until 2010's Mario Vs. Donkey Kong: Mini-Land Mayhem!. But, the two came to their senses, and decided to team up..."buddy-cop" style. Together, they must plot out paths for the helpless minis to follow. Throughout 180 stages, Mario and Donkey Kong push their relationship to the limit, and in the end learn they may not be so different after all. Interested? Check out Neal's review!

SpeedX 3D Hyper Edition - $2.99

We must have missed a Champion Edition somewhere between SpeedX 3D's original release and now, but regardless, Hyper Edition is here and is an enhancement upon its predecessor. What's new? I'm glad you asked. Hyper Edition brings along new music, improved controls, and...get this...it makes the game even faster. Can your eyes handle it? Give SpeedX 3D Hyper Edition a try and see, but don't be too upset if your eyes cannot handle it, blinding you in the process. It's not like I twisted your arm or anything!

DSiWare Games:

Publisher Dream - $1.99

I see you on Twitter, throwing shade at Nintendo for not running things your way. Maybe it's time you stepped up to the big boy table, see if you've got what it takes. In Publisher Dream, it's  your job to develop games for the cShop, a digital platform. Will your decisions lead to riches or ruins? Does localizing every single game out of Japan even make any sense? It's time to put your money where you mouth is.


10

Hot Damrey does this look good.

http://www.nintendoworldreport.com/news/34106

Starship Damrey, one of the three upcoming titles belonging to the Guild02 series, is due May 16 in North America.

The 3DS eShop title puts players in the space boots of an individual who has just woken up in a cold sleep capsule. With no knowledge of your surroundings, players explore the Starship Damrey from a first-person view in an effort to make sense of the situation. The game comes from Kazuya Asano, who previously worked on early Dragon Quest titles, and Kazuya Asano, the director of Kamaitachi no Yoru (The Night of the Sickle Weasel). Interestingly, Kōtarō Uchikoshi (writer and director of 999 and Virtue's Last Reward) noted that The Night of the Sickle Weasel was an inspiration for his work.

The remaining titles in the Guild02 series, Bugs Vs. Tanks and Attack of the Friday Monsters! A Tokyo Tale, have not been dated for release. Currently, all Guild01 titles (Liberation Maiden, Aero Porter, and Crimson Shroud) are on sale in the 3DS eShop.


11
TalkBack / Nintendo Downloads - May 2, 2013
« on: May 02, 2013, 02:53:30 PM »

Tank! Tank! Tank! goes Free! Free! Free! Also 3DS eshop sales, Wii U VC, and more!

http://www.nintendoworldreport.com/news/34096

Sometime between last week and now, Nintendo decided they didn't want your money. No, they wanted all the money. Your cat's money, your dog's money, even the money you give to your daughter when she loses a tooth. Lots of sales, lots of new stuff, lots of old stuff. Nintendo is pulling out all the stops, and it's not going to get any easier for your wallet.

3DS eShop Retail Sales

Art of Balance TOUCH! - $4.99 Until May 9

Fun! Fun! Minigolf TOUCH! - $3.49 Until May 9

Nano Assault EX - $9.99 Until May 9

Pushmo - $4.99 Until May 9

3D Classics: Kirby's Adventure - $4.99 Until May 9

Dillon's Rolling Western - $6.99 Until May 9

Fluidity: Spin Cycle - $7.99 Until May 9

Tokyo Crash Mobs - $4.99 Until May 9

ATV Wild Ride 3D - $5.99 Until May 9

Marvel Pinball 3D - $4.99 Until May 9

Wii U eShop Retail Sales

Zen Pinball 2 - Marvel Tables 50% Off Until May 9

Wii U eShop Games

Kung Fu Rabbit - $4.99

Lagomorphs have a more impressive history in gaming than one may expect. The titular Max from the Sam & Max series, Zero III from Virtue's Last Reward, and even those sweet rabbit ears from Super Mario Land 2 rank high on my list of illustrious leporidae. Kung Fu Rabbit has come to take a crack at that list with its take on the platforming genre. Guide the nimble rabbit through the challenging world before you. If Kung Fu has taught you anything, it's to always be prepared for blob attacks. And if being a rabbit has taught you anything, it's that carrots are delicious. Good luck, brave lapin!

Wii U Virtual Console

Mega Man - $4.99

Celebrate Mega Man's 26th anniversary with this Virtual Console release of the blue bomber's first adventure. Mow down Cut Man, Fire Man, Guts Man, Elec Man, Ice Man, and Bomb Man as you blast your way to Dr. Wily and end his menacing ways. Looking back, it's a little sad knowing that our little humanoid buddy would have to face evil so often, never getting to enjoy his robot-childhood. How must it feel when you're called to action and all you want to feel is the cold steel of a Mega Woman's kiss? Maybe instead of viewing his recent activity as a hiatus, we should think of it as him taking a little break.

Pac-Man - $4.99

Now, how should I go about this? Should I pretend that Pac-Man is some unknown gem, perhaps stumble over the name a bit? That's how most go about it, but lets buck the trend. You know Pac-Man. This is Pac-Man. Steer the Pac of Men through a maze littered with fruit and ghosts. You wanna get the fruit, avoid the ghosts. Not much to it, but its certainly a classic.

3DS eShop Games

BearShark - $TBD

When it comes to this endless runner, I guess you have two choices; be eaten by a shark, or eaten by a bear? Not sure there's a clear winner there, although the shark part may result in drowning, something I don't anticipate enjoying. Regardless, try to face neither outcome by running as far and long as you can, jumping over any hazards along the way.

My Riding Stables 3D - Jumping for the Team - $TBD

Funny, all rich tycoons are foiled by young people with a dream. When one such baron sets his sights on your horse stable, it time to play some mini games and send that fool packing. Put your condominiums somewhere else, ya jerk!

Gummy Bears Magical Medallion - $TBD

There I was (yesterday to be exact), thinking the I had pushed the limits on just how much you can play with a gummy bear. I thought I had reached any sort of discernible limit, and them I hear about Gummy Bears Magical Medallion. I no longer had stage plays or push them into crevices, suddenly I can control one across cheerful landscapes, running and jumping as I go! What a pleasant surprise.

3DS Virtual Console:

Balloon Fight - $4.99

Honestly, Balloon Fight is one of the few NES games that Nintendo trots out for the Virtual Console that I can be bothered to play with anymore. But not for the main portion of the game, oh no. Balloon Trip is where it's at. It's pretty addictive, and really holds up. Hell, this B-Side attraction was the beginnings of both Balloon Kid and Balloon Trip Breeze (for Game Boy and Wii U's Nintendo Land, respectively).

DSiWare Games:

Armageddon: Operation Dragon - $TBD

I can stretch the truth at times, play around with the intentions or premise of a title. But I don't think I want to for this one. Armageddon: Operation Dragon has you riding a dragon across four planets, collecting balls of energy to prevent the destruction of your home planet. Listen, if we had dragons I'd do the same thing. Who wants to give that up? You've got a best friend for life right there.


12

And just where did that new "Wall Link" idea come from?

http://www.nintendoworldreport.com/news/34076

Eiji Aonuma, producer and director of the Zelda series, has revealed new details about the upcoming A Link To The Past sequel for the Nintendo 3DS, noting that he believes it may be the most inventive entry yet.

In an interview with CNET, Aonuma said that this installment of The Legend of Zelda series is a drastic departure from its predecessors. "It certainly feels different from our point of view," he told CNET.

A light and dark world will make an appearance in the game, Aonuma confirmed, however it remains to be seen if it is the same variation on the mechanic seen in the SNES original.

A notable addition to the game is Link's ability to become a drawing on the walls around him. In this state, Link can move to areas previously inaccessible. Aonuma pointed out that this mechanic was derived from the Phantom Ganon battle in the Nintendo 64 game The Legend of Zelda: Ocarina of Time. In this battle, Phantom Ganon flies from one painting into another, forcing players to pay close attention to which painting the true Phantom Ganon resides within.

The new installment of The Legend of Zelda series is due this holiday season for the 3DS.


13
Podcast Discussion / Episode 83: We All Hate Danny
« on: April 27, 2013, 11:55:25 PM »

Impressions of just-announced 3DS games, Virtual Console and news recap, and a Doctor Who bonus segment on this week's show!

http://www.nintendoworldreport.com/connectivity/34049

Have we got a show for you!

Kicking things off, Carmine, Daan, and Aaron talk about a smattering of just-announced 3DS games they got a chance to play, including the sequel to A Link to the Past, Donkey Kong Country Returns 3D, and Mario and Luigi Dream Team. This is a must listen!

After that, Scott, Tyler, Zach, and Danny break down the week in news before discussing their impressions of the newly launched Wii U Virtual Console. One of us is much happier about the line-up than the others. Can you guess who?

After the outro, you'll find another Doctor Who bonus segment with Scott, Patrick, and special guest Amanda Albert. The crew reviews the first half of season 7B and shares a good number of crack pot theories along the way. You'll never guess who is really a TARDIS!

That's it for this week. As always, you can click here to send us your listener mail. Be sure to let us know what you think about the recent Iwata and E3 news, as well as what games you think the Virtual Console absolutely needs. See you next week!


14
TalkBack / Why the E3 Snub Is What We Should All Want 
« on: April 25, 2013, 06:26:41 PM »

Taking the Direct approach is nothing but good news.

http://www.nintendoworldreport.com/blog/34025

It wasn't long ago that E3's fat, sore-ridden, bloated body washed up on shore gasping for air. "Good riddance," the enthusiast press yelled, "nothing but a bunch of hooey anyways!" Gamers echoed those statements. "Such an immature event," they wrote on their forum of choice, "it was nothing but a chance for publishers to wave their cash around, tell us what to care about." 

Sadly, E3 was able to muster the strength to push itself back into the ocean as if nothing had happened at all. 

So here we are now, faced with Nintendo forgoing the E3 of old. Unfortunately, the statements aren't the same. A lot of doom and gloom has taken its place. E3 is suddenly the most important thing in the world, and Nintendo is said to have made a rash decision. 

Nintendo has come out to soothe us, though, addressing our concerns. "Don't fret, pet," they whisper in a motherly tone. "All our announcements are coming..." they stopped to put on a pair of white gloves, "direct to you!"

So why all the fuss? Is this not all we want? Game announcements are the entire reason for tuning in. Does it matter how that's delivered to us? Is the scramble to find a working stream on any number of sites that appealing? 

What is especially irksome to me is the sudden business savvy many tune in to. "Well," they hurumph, "without an E3 presentation, the press won't care! Now no one knows what's going on but hardcore Nintendo fans!" So, since when has the press cared about Nintendo? And if it's the mainstream press you're talking about, they're gonna have their hands full of GamePads just as usual. Nintendo us still addressing the press, but they're placing their efforts on giving writers hands-on time. If an outlet only covers Nintendo's horse and pony show, that's not an opinion that deserves to be heard. 

We should have seen this coming. After every Nintendo Direct we're left wondering, "Damn! What are holding back for E3?" Turns out, nothing. We're getting the E3 experience all year long. Let those other two battle for headlines on this one special day. I'll happily take a steady stream of excitement over one day that becomes a blur and things get lost in the shuffle (I'm sure our E3 attendees will back me up). 

So is this the right move for Nintendo? Absolutely. They can take all the time they need to drum up excitement or showcase particular titles. It's different, yes, but isn't THAT Nintendo? I'm positive an eShop game could get bankrolled for the cost of appearing at E3. And if its games we want, this decision does not put us at a loss.


15
TalkBack / Sizing Up The Wii U Virtual Console Launch Lineup
« on: April 25, 2013, 06:12:48 PM »

We've got eight games, all of which are accessible on Wii and/or 3DS already. Get their details.

http://www.nintendoworldreport.com/feature/34000

Okay, good, you're still here. Since you're reading this, it's likely you haven't sworn off Nintendo for good based off of the Wii U Virtual Console's launch lineup. That's great. But maybe you're still upset, maybe you've sworn off these titles. But perhaps all you need is a little refresher. Did you swear off Super Mario World because of some odd "Bros. before Globes" motto? Did the name Ice Climber make you think it stars only one? Because there's totally two! What other wonders await you? Read on, and learn more about the upcoming Wii U Virtual Console launch lineup.

Balloon Fight -$4.99

Originally Released: 1986 for the NES
Also On: GBA, Wii Virtual Console, 3DS
Multiplayer: Yes (2-player simultaneous)
Franchise Notables: Balloon Kid (3DS Virtual Console), Balloon Trip Breeze (Wii U - Nintendo Land)
NWR Coverage: Jared Rosenberg Recommends



Donkey Kong Jr. - $4.99

Originally Released: 1986 for the NES
Also On: GBA (e-Reader), Wii Virtual Console, 3DS Virtual Console
Multiplayer: Yes (2-player asynchronous)
Franchise Notables:Donkey Kong Country Returns (Wii, 3DS)
NWR Coverage:Carmine Red Does Not Recommend



Excitebike - $4.99

Originally Released: 1985 for the NES
Also On: GBA (e-Reader and Classic NES Series), Wii Virtual Console, 3DS (3D Classic)
Multiplayer:No
Franchise Notables: Excitebike 64 (N64),Excitebike World Rally (WiiWare)
NWR Coverage:Steven Rodriguez Recommends



F-Zero - $7.99

Originally Released: 1991 for the SNES
Also On: Wii Virtual Console
Multiplayer: No
Franchise Notables: F-Zero X (N64), F-Zero GX (GameCube)
NWR Coverage: Jared Rosenberg - SNES Top 20





Ice Climber - $4.99

Originally Released: 1985 for the NES
Also On: GBA (e-Reader and Classic NES Series), Wii Virtual Console, 3DS Virtual Console
Multiplayer: Yes (2-player simultaneous)
NWR Coverage:
Mike Gamin Recommends for Fans





Kirby's Adventure - $4.99

Originally Released: 1993 for the NES
Also On: Wii Virtual Console, 3DS (3D Classics series)
Multiplayer: No
Franchise Notables:Kirby's Epic Yarn, Kirby's Return to Dreamland
NWR Coverage:Andrew Brown's 3D Classics Kirby's Adventure Review



Punch-Out!! Featuring Mr. Dream - $4.99

Originally Released: 1987 for the NES
Also On: Wii Virtual Console, 3DS Virtual Console
Multiplayer: No
Franchise Notables:Super Punch-Out!!, Punch-Out!! (Wii)



Super Mario World - $7.99

Originally Released: 1991 for the SNES
Also On: Wii Virtual Console
Multiplayer: Yes (2-player asynchronous)
Franchise Notables:Yoshi's Island, New Super Mario Bros. U
NWR Coverage:First Super NES Memories







So what are you going to play from this batch? Or are you waiting for Super Metroid and greener pastures. Let us known in the forums below!

8

16
TalkBack / Nintendo Downloads - April 25, 2013
« on: April 25, 2013, 11:50:57 AM »

Get a taste of Rayman, pile up junk, and power up that Mega Buster!

http://www.nintendoworldreport.com/news/34011

Did you feel slighted by Rayman Legends delay? Perhaps you took to Twitter and threw shade at Ubisoft all day. Maybe you went ham on the UPlay Miiverse community. Well, Ubisoft listened, and today you get your consolation prize, the Rayman Legends Challenges App. It's free, but if you've got some dough on hand, why don't you pick up that 3DS and check out Crazy Construction, or Color Commando? If the Wii U update comes out, hold down the B button to boot into Wii mode, and download Sengoku from the Virtual Console. Lots of options today, so choose wisely!

 

Wii U eShop Games

Rayman Legends Challenges App- Free

I know, I know. "Nothing in life is free," so what's the catch? Well, besides being an apology for this years "betrayal" (cue flashbacks to Final Fantasy XIII for Xbox 360), Rayman games are pretty cheap for Ubisoft. Did you know that arms and legs are the hardest and most expensive part of a character to model? Talk to the Gears of Wars guys, all those rippling biceps don't come cheap. This bit of software works like a time trial of sorts, letting players compete amongst each other as they race across four of Legends's stages. New challenges are created weekly, so there's always work to do for our limbless wonder.

3DS eShop Games

Crazy Construction - $TBD

I believe a poet by the name Leonard Kravitz once said, "Excuse me while I kiss the sky." We may never know if he was talking about Crazy Construction, but I like to think he was. In it, players build a giant mound in hopes of reaching a goal. After building up traffic cones, curling pucks, and old televisions high enough, players must hope their piling prowess is as strong as they believe, lest it come tumbling down. To quote Leonard once more, "Let's fade into the sun, let your spirit fly, where we are one."

3DS Virtual Console

Mega Man 4 - $4.99

After all the venom spat over Mega Man 2 versus Mega Man 3, it's nice to just sit back and unwind over a game no one would argue is any better. Mega Man 4 is not as celebrated as its predecessors (some note it as the series's moment of decline), but is it not fun? Well, I'll let you decide. Until then, let's just relax knowing that Wily is dead and gone, and Mega Man can finally go to school or something else that normal "people" do. Just let him grab a cold on---, wait, who is this Cossack jerk? What do you mean he's built 8 robot masters?! What a load! Poor Mega Man, when will he have his time in the sun?

DSiWare Games

Color Commando - $TBD

Alright, soldiers, FALL IN! You know why you're all here today, to wipe that mutant enemy scum off the face of SWEET MOTHER EARTH! Your job is to locate any and all blobs of paint, and use them to solve the puzzles that the enemy has constructed! Should you come across one of these animated BOOGERS, you hit them with a blob of the same color! This is not a racial thing! All these blobs want one thing, your head in its stomach! DO I MAKE MYSELF CLEAR?!

Wii Virtual Console

Sengoku - 900 Points

Surrounded by undead Japanese warriors, Dan the ninja and Bill the cowboy have run out of options. Their fists are broken and bleeding, their swords dull. With his final bit of strength, Dan murders another bad guy. "Sweet punch, dude," Bill spits out. Suddenly, the spirit if that enemy allows Dan to become an even better ninja! Restored, he beats up more guys, which releases more spirits, allowing Bill to transform into a gnarly, armoured wolf! Holy crap, WHAT GAME IS THIS? It's Sengoku, a Neo Geo game from 1991, and no one is cool enough to play it.


17

The studio's Mike Roush teases what could be their take on Metroid.

http://www.nintendoworldreport.com/news/33981

Gaijin Games is currently deciding on its followup to Runner2, and mentions laserlife and a mystery title going by the name Bitroid.

In our interview with Gaijin Games, Mike Roush tells us that the studio may move away from the BT.TRIP series. In addition to the previously discussed laserlife, Roush said "...we have been talking about Bitroid - you can figure out what that would be." The title alludes to the game being the studios take on the Metroid formula.

Laserlife, which Roush mentioned would likely come to Wii U if it was made, was originally shown off in 2010 as one of many concepts that Gaijin Games might tackle in a post-BIT.TRIP world. Roush led a presentation at Indiecade that showed off an astronaut interacting with music using two laser reins that would "conduct" the visuals, using a pair of Wii Remote Pluses or PlayStation Move controllers. The astronaut was meant to be a main character looking for his memories and trying to figure out what it takes to be a hero.

It is unknown when Gaijin Games's next title is scheduled to release.


18

We chat with Gaijin Games' Mike Roush about the past (BIT.TRIP), present (Runner2), and future (Bitroid?!). 

http://www.nintendoworldreport.com/feature/33977

Bit.Trip Presents Runner2: Future Legend of Rhythm Alien serves as a perfect metaphor for Gaijin Games. Its hero, Commander Video, is ever pushing forward, besting whatever obstacles come his way. So too has Gaijin Games triumphed over adversity. Co-founded by Alex Neuse, Mike Roush, and Chris Osborn, the studio's debut effort was the BIT.TRIP series for WiiWare. While Nintendo pushed the service initially, it quickly became outdated and lapped by its competition. But, Gaijin Games stuck to its guns and continued to provide the service and Nintendo fans with their excellent series of titles. And just as Commander Video makes his return in Runner2, Gaijin Games continues to provide us with terrific content.

We spoke with Mike Roush on the development of Runner2, quirky Japanese subtitles, and what the future holds for the company.

Nintendo World Report (NWR): First off, congrats on finishing up Runner2! You followed up quickly with a patch, and just came back from GDC. Have you been able to relax at all?

Mike Roush (MR): We never relax! But finishing Runner2 has taken a lot of presh off the ole' mind tubes.

NWR: BIT.TRIP RUNNER released in May of 2010, at what point did you know and decide that this was the game you'd develop a sequel to?

MR: RUNNER was a lot of fun to make. We had talked about a sequel to a BIT.TRIP game a bit over the years, but we really wanted to spend a lot of time on a game. At that point we had been making BIT.TRIP games in 3 to 4 months each. This was quite limiting because, we wanted to make a full featured game. I think we were coming back from E3 2011 when we really decided on Runner2. At that point we just made it happen. We also knew we wanted to be on XBOX and PS3 - we have this amazing game engine that is basically a porting engine, so the more platforms we added, the bigger the game became.

NWR: What is important to you in a sequel?

MR: The main thing we wanted was that Runner2 feel just like RUNNER. We wanted those spot-on controls and we needed to keep that RUNNER feeling. Our take on sequels is fairly simple. They just need to be better than the previous version.

NWR: Runner2 packs a lot more content than your previous work on the BIT.TRIP series. Why did you decide to blow this game out, instead of continue along the path in the series prior?

MR: Developing the original series was just totally insane. I'm not saying it was bad, it was just insane. We had just a few months to start, make and finish a game. It was a great experience, but it also left us feeling like we shipped games that needed more polish. Runner2 is the bandaid that cured the wounds from those old days. We really wanted to take our time and make a nice polished experience. It felt really good to play test for months, polish, iterate, and even cut things that didn't work.

NWR: Runner2 was announced in late 2011, was it a nice change of pace to have a much longer development period (BIT.TRIP installments were generally four months apart)? Did this present its own set of challenges?

MR: We had to staff up a bit, so there was a different studio dynamic. We opened a studio in San Francisco, which is 80+ miles from our Santa Cruz location. It took some time to build relationships with the new team members, so there were some slow times when we started the project. I also think it took some time for us to come down off rushing all of the time, knowing we had time to think things out was a huge relief.

NWR: While the hard locks did not occur in the development kit builds of the game, were other issues (like leaderboard problems) also not known before the game shipped?

MR: These were two issues that we never got on our devkits - it's a real bummer. Steam is set up so you can upload and play the game whenever you want and you can share codes with anyone. If we could have done this with the Wii U - we would have found this issue right away. We have talked about making the Wii U more developer friendly and I think they have actually made changes with the eShop due to some of our suggestions. Maybe they will do this for some of the backend stuff on the Wii U too!

NWR: BIT.TRIP RUNNER had terrific sprite art, was there any deliberation over making Runner2 completely polygonal?

MR: Amazingly... The art in Runner2 was created using the same tools as RUNNER! Maya and Photoshop, with a sprinkling of Illustrator. But interestingly enough... The RUNNER Commander is made out of a bunch of polygons, as if they were pixels! 

NWR: Music is key when it comes to the series, what were your intentions with what you would hear in Runner2? What set it apart?

MR: We basically had the same theories behind the music as we did with the art. Bigger, grander, vaster and let's do whatever we want! I think Matt was able to express himself more with the music, because he had more freedoms.

NWR: I had heard that the leaderboards in BIT.TRIP COMPLETE played a factor in there being so many ways to earn points in Runner2, in an effort to prevent high scores essentially tying for first. Have you noticed any high score "walls" that masterful players can't best?

MR: We have not seen too much of this in Runner2, but we also have not looked! I do know that I am VERY good at Runner2 and people have blown my scores away, so something awesome is going on.

NWR: Edmund McMillen played a role in the instant re-starts found in RUNNER, were there any similar game changing ideas during the course of Runner2's development? Unkle Dill's checkpoint perhaps?

MR: We didn't have as much contact with Ed on Runner2, there was no real reason for this, we are just very busy dudes. The fans are responsable for the checkpoints. It was by FAR the biggest request. I think checkpoints are lame for a game with 1 minute levels.... but... we did it. We thought, if we were going to have checkpoints, we were going to make the best checkpoints ever and tie them into the game a bit. So we see the unlockable friends at the checkpoints!

NWR: Difficulty levels were introduced in BIT.TRIP COMPLETE, and we see them carried over into Runner2. What brought about this decision to provide the option?

MR: We knew we would have more people playing Runner2 - just having an audience is a reason to have an easier mode. I personally don't make games to make people frustrated, so I wanted Runner2 to be a place where anyone could play and enjoy the game from start to finish. Also, the easy mode gives an option to get through the harder sections. I look for a 9 hour game these days and we really wanted the game to be finishable in that time frame. 

NWR: What inspired you to have Charles Martinet narrate the game? Has there been any confusion from players less familiar with the voice of Mario?

MR: We just thought it would be rad, so we did it! He is the nicest dude on earth so it ended up being one of my favorite Gaijin Games moments. People seem to really love his narration. I think he added a lot of personally to the game.

NWR: Any other entries of the BIT.TRIP series you'd like to expand on and build a sequel to?

MR: I think we are going to move on. I am not sure there will be a Core2 - we have been talking about Bitroid - you can figure out what that would be.

NWR: Considering Runner2's full title, have you removed any chance of it being changed should it release in Japan? Or will a possible publisher be forced to get even wackier?

MR: HA! We have actually talked about this. We will be making it WORSE for Japan.

NWR: What's next for Gaijin Games? An HD collection of the BIT.TRIP series perhaps?

MR: I think we are going to grow and try and do another game with deeper meanings and rich story lines. We might do a little game we have been talking about for a long time called Laserlife. I made an animatic for this years ago - you can find the video online. Other than that, we are still talking about our next move. My guess is... 1 large project and 1 small at the same time.

NWR: Would laserlife be your smaller title, and Bitroid be the bigger one? Is the Wii U in your plans for the future?

MR: That is a great question. If we do laserlife. It will not be small. I am not sure we are going to do a Bitroid. But I can't imagine that being small either! Maybe we will do something like an original BIT.TRIP game - 3 or 4 month dev cycle!

We will probably be on Wii U with laserlife if we do it!


19
TalkBack / Connectivity Team Talks Nintendo Direct
« on: April 21, 2013, 03:27:51 PM »

In a special NWR video presentation, watch the most recent Nintendo Direct with the Connectivity crew providing commentary. 

http://www.nintendoworldreport.com/video/33966

Watch the recent megaton-filled Nintendo Direct with Neal, Patrick, and Tyler dishing out their thoughts. The video is viewable below.


20
TalkBack / Nintendo Downloads - April 18, 2013
« on: April 18, 2013, 05:36:20 PM »

The update where cute squirrels and Jack the Ripper collide!

http://www.nintendoworldreport.com/news/33946

Damn, are you all really beating these games within a week's time? Hell, I haven't even finished Crimson Shroud yet! No matter, Nintendo thinks we're craving new content on a weekly basis, so here we are. Enjoy yourselves!

3DS eShop Retail Sales

Pokédex 3D Pro-$9.99 (Until April 19, 9 AM PT)

Liberation Maiden -$4.99 (Until May 30)

Crimson Shroud - $4.99 (Until May 30)

Aero Porter - $2.99 (Until May 30)

Dress to Play: Cute Witches -$1.99 (Until April 25, 9 AM PT)

3DS eShop Retail Games

LEGO City Undercover: The Chase Begins -$29.99 (April 21)

Tetris: Axis - $TBD

Harvest Moon 3D: The Tale of Two Towns - $29.99

Puzzler Brain Games $9.99 (April 23 - Also on DSiWare)

Puzzler World 2013 - $TBD(April 23 - Also on DSiWare)

3DS eShop Games

Super Little Acorns 3D Turbo- $7.99

You come home after a hard day's work, only to discover it's been raided. Your fridge is bare. Your cupboards are full of nothing but air. Your valuables are just where you left them, though, so that's cool. But the food! As a human, we could call the cops and get this sorted. But Mr. Nibbles ain't no human, he's a squirrel. Restore order across 60 stages, and 30 challenges exclusive to the 3DS. With a family to save from starvation, Nibbles grabs his grappling hook and sets out to make things right. One acorn at a time.

Mystery Murders: Jack the Ripper- $9.99

Man, the things video games can do. They can train surgeons, recreate real world battlefields, and prepare astronauts for their voyage. Well the next step is here; video games will now allow us to solve murders from 1888. Particularly, Jack the Ripper, an individual who killed prostitutes and was, overall, a total loser. Search rooms and alleyways for clues as you pursue the Ripper, solving puzzles as you go. It won't be easy, but someone has got to crack this century old case!

Witch & Hero- $4.06

Witch and Hero were pretty tight, like this *wraps two fingers around each other*. Nothing could stop this unlikely duo, or so it seemed. Ultimately, ego got in the way, and Medusa served these two a sweet dish of what we like to call come-uppins. Witch got turned into stone, and it's up to Hero to protect her in this dangerous, 8-bit world. Enemies come at you from all directions, so bump into them and save Witch from danger. Collect enough blood, and Witch can temporarily emerge from her rock-like state and reign fury upon your foes! Gross and cool at the same time!

DSiWare Games

Working Dawgs: Rivet Retriever - $1.99 / 200 Points

The dawgs are back, taking care of the menial tasks we've bred them for. By 2017 we realize how unnecessary slippers and newspapers are, so we train our dogs to fetch something else. Rivets. The backbone of every construction site, rivets are important but always manage to get lost. So in the future, we let loose the hounds. We arm them with a non-operational rivet gun, some cute overalls, and the ability to walk on their hind legs. Witness 20 levels of future construction with Working Dawgs: Rivet Retriever.


21
My strategy guide still stinks!

Mine has a bunch of pages missing...I bought it like that...I wonder if that is where the stickers were, and some dummy tore out a bunch of pages with them or something.

22
TalkBack / EarthBound & Down: Why This Quirky JRPG Is Still Important
« on: April 17, 2013, 07:33:33 PM »

Why should you care about EarthBound? The staff of NWR (and a special surprise guest!) let you know.

http://www.nintendoworldreport.com/feature/33927

I've made many assumptions in my lifetime, and like the saying goes, I haven't always been as on the nose as hoped.

One thing I thought I knew was a universal love for EarthBound. We're Nintendo fans, damn it! Of course we all admire and respect the stinkiest of games.

But, much like the time I assumed fellow Nintendo fans wouldn't cheat online (Mario Strikers Charged threw that out the window), I was completely off the mark.

Zach Miller, NWR senior editor, informed me that "EarthBound was never good; it was just incredibly niche and gained some kind of legendary status among people who clearly haven't played it." I was shocked. Was I tucked away in some sort of PK Bubble for all these years? Had I completely forgotten that other people have differing opinion?

Luckily, it wasn't a distaste for the work of Shigesato Itoi that opposed my belief the most, but it was none the less surprising. As it turns out, there's still many folks who simply haven't played the game yet. Kimberly Keller, one of our staff writers, put it simply, "Absolutely never played it, heard all about it from everyone I know, so I guess since I knew so much about it, I never had a burning desire to go out of my way and play it." 

Interestingly, Kimberly heard so much raving about the title that it no longer seemed like an experience she needed. The notion popped up again when Nate Andrews, managing editor, echoed those feelings, "I have no excuse for not playing it. Maybe because the adoration and Internet word of mouth for it is still so constant and so effusive and so widespread. It's hard to find someone who doesn't have a soft heart or peculiar love for EarthBound. After a while, I think that positive, anecdotal atmosphere—the stories relayed and embraced by those who've played it—becomes the legacy of EarthBound for people like me who have not. And that's often just as good."

Problem is, I think EarthBound necessitates a genuine playthrough. Despite releasing in 1995, its mechanics remain as fresh as ever, and its visuals age perfectly thanks to a simple and effective aesthetic. Justin Berube, staff writer, finds two of EarthBound's mechanics specifically appealing, both of which are rarely duplicated in today's titles. "First, enemies will run from the player if they are much lower level than the party," Berube says, "Second, I really love how it's possible to instantly win against these weak foes just by running into them. No time wasted."

If viewed as nothing more than a game, it's aged perfectly. But EarthBound is more than that, it has a lot of soul to go with that handsome body.

"I think a big reason that EarthBound remains relevant after all this time is that the game is just full of heart and actual personality - many parts of the game come from bits of Shigesato Itoi's personal life, for example," says Clyde 'Tomato' Mandelin. As the creator of fansites Starmen.net and EarthBoundCentral.com, Mandelin certainly wears his love for EarthBound on his sleeve (perhaps alongside a Franklin Badge). His passion even led to the fan translation of Mother 3, a Game Boy Advance sequel to EarthBound that never saw release outside of Japan.

"Plus, now that gamers have grown up since the 90s, they can appreciate games on a deeper level than before," Mandelin continues. "It used to be that being bloody and gory and violent was what was important for games, you know? But now that gamers can connect with games on a deeper level, EarthBound and other games full of creativity are being rediscovered and passed around by word of mouth. I actually think that's what's also been sparking the rise of indie game stuff lately - people just discovering, 'Look at all this stuff we can do with games!'"

In hearing someone talk about EarthBound as Mandelin does, its clear that games like it don't come along very often. EarthBound is something special, its continued reverence can't simply be chalked up to nostalgia or rarity. Its achieved something special for many people, our own Scott Thompson included, "I think what makes EarthBound so unique is its defiance of genre trope, which is still noticeable today, even almost 20 years later. Though the core gameplay isn't too far off from that of Dragon Quest, it is the setting that defines EarthBound's legacy. You have this weird, satirical recreation of American life through the lens of a Japanese developer. Weapons are baseball bats, yo-yos, frying pans, toy guns, and more. Teddy bears can be brought along to soak up damage. Baseball caps and ribbons are equipped as armor. It is beautifully convicted to its theme. And the humor! Beatles references, breaking the fourth wall, a Blues Brothers tribute, and more! EarthBound is a love letter to Americana; a quirky and lovable spin on one of gaming's oldest genres that is still without rival today. If you haven't played it,  you are sincerely missing out on one of the best games ever."

If you haven't had the chance to play EarthBound, hopefully we've pushed you over onto our side of the fence. Nintendo has failed to release and reintroduce many games throughout its history, but EarthBound stands out for good reason. Luckily, you won't have to wait much longer thanks to Nintendo's announcement of a digital release on the Wii U Virtual Console. Then you can impart your adoration of the game to your children, and your children's children, and the EarthBound legacy will live on.


23

Protecting Japan, shuffling luggage, and rolling some dice has never been so affordable!

http://www.nintendoworldreport.com/news/33867

Level-5 will be selling the Nintendo 3DS eShop exclusive Guild01 series at a discount from April 18 through to May 30. Liberation Maiden, Aero Porter, and Crimson Shroud will all be on sale in both North America and Europe.

Liberation Maiden, a sci fi shooter from Grasshopper Manufacture, will sell for $4.99/€4.99/£4.49. Aero Porter will cost for $2.99/€2.99/£2.69. This airport simulation title has you sorting luggage and growing your business in the process. Crimson Shroud, a digital take on the tabletop genre from the mind of Yasumi Matsuno, will sell for $4.99/€4.99/£4.49.

Still not convinced? Check out our review for Liberation Maiden here, Aero Porter here, and Crimson Shroud here.

The timing of this sale is very interesting, as a Nintendo Direct in early October of last year announced the release of these titles in North America and Europe. With a new Direct coming Wednesday, it's possible we may hear of titles from the Guild02 series making their way to our shores as well.


24
YOU STOLE MY JOKE

why don't you DIG up your own material here

Ahahaha, yeah, I know the feeling. When it was announced for 3DS and Wii, I believe I used a news piece that said, "Can you dig it". The next day YCG said the same thing. Perhaps a joke theft, or perhaps no one can resist such obvious puns. Hmmm...

Thanks for the comments everyone, glad you enjoyed the interview, and I look forward to the game just as much as you!

25
Podcast Discussion / Episode 81: Another Dimension
« on: April 13, 2013, 03:50:46 PM »

Check out an unreleased episode of Planet GameCube Connectivity on this week's show.

http://www.nintendoworldreport.com/connectivity/33835

Do you know where we're going? Well, where we're going, we don't need roads. First off, Zach and Neal take a quick sojourn down the rabbit hole of Bioshock Infinite. 

But don't get comfortable! Because the past versions of Tyler, Trick, and Neal intervene in a previously unreleased episode of the Planet GameCube Newscast. The trio talks about the Square Enix merger, Resident Evil's GameCube exclusivity, NHL Hitz Pro, and more. 

After that, Trick and Neal become a pair of sea-faring heroes as they discuss their feelings on Wind Waker on a lost segment from Planet GameCube Connectivity. 

Don't worry. Next week, we will be back in the right universe. You wouldn't want to stay in the one from this episode. It's the darkest universe. I mean, Scott has one arm and Mike is dead. It kind of sucks.


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