I really don't understand the complaint that Castlevania: LOS is "too long" outside of the obnoxious Chupacabra sections, which really didn't need to be there and serve no purpose. If the game keeps you consistently engaged (as it did with me), does it really matter if the game is 6 hours or 20? And, frankly, most people who say this game is "not very Castlevania-y" haven't played beyond the first 1/3 of the game, which is very Lord of the Rings-ish (though I still enjoyed it). Unfortunately, the game does have a terrible demo that doesn't highlight anything about the game except magic-less combat, which makes it look like a God of War ripoff. I'm glad to see that Greg is enjoying the game, though. It's one of the more enjoyable games I've played this year, and it's one that I think is getting a lot of unfair criticism for what it's NOT (yet another cookie-cutter Metroidvania) rather than what it IS (a blend of light exploration and combat mixed with a gothic horror/fantasy setting and creatures). I'm especially a big fan of the soundtrack, though I do agree with Greg that it did need more tracks. The one appearance of "Vampire Killer" in the soundtrack is also conspicuously missing from the OST. Speaking of which, I would have really enjoyed an orchestral arrangement of that song. Maybe we'll hear that in Lords of Shadow 2, which was just recently leaked.