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I've never really understood the appeal of off-TV play. Just get a second TV if you have just one. I have three TVs myself, now four counting my roomie's.
We pulled an ex-NWR favorite out of retirement for this packed episode.
http://www.nintendoworldreport.com/rfn/32803
It's been a couple of years since Nathan Mustafa shut down the Newscast and stepped away from the site, but we've always been fans and are fortunate to have him return as a guest for this week's RFN. You might recall that Nathan is a veteran of iOS game reviews, a skill that factors into this episode at a few different points. But Guillaume has the honor/duty of going first in New Business, since we lost his audio for this segment last time. You'll hear his strong defense of Sonic & All-Stars Racing Transformed on Wii U (a chorus joined by Jonny as well), plus a very positive take on Matsuno's Crimson Shroud, a very cheap and unusual RPG just released for the 3DS eShop. James follows up on Zero Escape: Virtue's Last Reward to answer our curious questions about how this sequel takes advantage of the 3DS platform. Nathan reminds us that Harvest Moon is alive and well on Nintendo's current handheld, but he has no love for the recent iOS port of Mutant Mudds. An exacting 2D platformer with virtual buttons... what could go wrong? He also discusses New Super Mario Bros. U and wonders if anyone else is having so much trouble with the game's difficulty. Jonny cleans up the segment with his early impressions of Rocksmith, the game-like real guitar trainer, and his thoughts on a recently acquired copy of Theatrhythm Final Fantasy further cement the heavy 3DS emphasis of this week's New Business.
We recently put out a call for fresh Listener Mail through social media, and many of you responded with great ideas for the show. The latest batch of questions take us through the Android-based Ouya console, sharing Nintendo Network IDs (see list below), brainstorming Pikmin 3, Nintendo's odd approach to downloadable games, and how to push for Mass Effect Trilogy on Wii U. Send in your own questions for next time! Don't forget to keep playing Majora's Mask, and look out for a special, abbreviated holiday episode next week, followed by a rare vacation for the RFN crew before we return in the new year with lots more Nintendo talk, our top games of 2012, the live RetroActive, and maybe even a certain bald guy.
You can follow (and try to friend, space permitting) the RFN crew + Nate on Nintendo Network with these IDs:
Jonny - JonnyNWR
James - zCrimm
Guillaume - Pandareus
Lindy - (TBD - He doesn't have Wii U yet.)
Nathan - Greybrick
Also, visit this forum thread to find many other NWR staff members and fellow fans.
Still waitin on the possibility of a Dragon Warrior Monsters or Pokemon Red/Blue release over here...
Do you want to save the Newscast and edit its audio? Inquire within!
http://www.nintendoworldreport.com/sitenews/26978
We're looking for a podcast editor for NWR Newscast, as our current editors can't continue doing it for much longer. Please reply as soon as possible, as this position needs to be filled immediately.
To apply, send an e-mail to newscast-at-nintendoworldreport.com with a note about why you want to edit/join Newscast. A Skype interview and audio editing test will be required.
What games won the show? Read on to find out.
http://www.nintendoworldreport.com/feature/26794
Every year at the end of E3, we like to reflect on what games impressed us the most. Last year, we gave those reflections an official name - The Megatons. This year, we give you another does of Megaton action, now with Wii U "experiences" and more 3DS games, but with way less Wii and DS games.
And why we need to take the gaming press with a grain of salt.
http://www.nintendoworldreport.com/editorial/26727
Handhelds are dead. I have heard that phrase uttered on far too many a podcast in the wake of this E3's press conferences to not vent somewhere about it. Just last year, the Nintendo DS sold seven million units in the United States alone, surpassing any records for annual home console or handheld sales to date. To date, the Nintendo DS has sold nearly triple the amount of hardware as the Xbox 360. Yet many vocal and respected members of the gaming press insist that handhelds are dead.
Each time I hear predictions that the 3DS will be a wild failure, I cringe. Largely, these predictions are spoken from the mouths of career game critics and journalists who would like you to believe that dedicated handheld gaming consoles are a thing of the distant past. Often, the points raised are that a console like the DS doesn't fit into anyone's lifestyle, and that a phone is much more convenient for gaming.
One could simply fling sales data back at them to debunk their claim that handhelds are a thing of the past, but their claims are more rooted in their personal lives and their apparent inability to see what a small portion of the population they represent. The career game critic has time built in to their work week to enjoy gaming. More often than not, sites put a priority on covering the large console games. Naturally, someone who needs to play games on a television for their job will tend to do so, but this isn't the average person. For the most part, their gaming habits are reflective of someone in high school or their early college years.
Many adult gamers share televisions, and only have the time to game after working hours. For a large portion of us, this means handheld games are a great companion to the small amount of time games are played on the big screen. Even if there is a separate television, some people just prefer sitting in the same room as other humans and don't constantly need alone time with the latest console release. Handheld games are a fantastic way for many to be near their friends and family, engage with them, and still have a bit of gaming.
Let's not forget the kids either. Plenty of new gamers start with the handhelds, and the thing about humans is that there are always new ones being made. Why is it that gaming press members constantly neglect that a significant portion of the games market is populated by young gamers?
Yes, more people are playing games on their phone during the tiny breaks in their days. But handheld gaming isn't just for when one is out of the house. Systems like the DS and PSP afford deeper experiences, with the benefits of physical control that can be played without the need of a television.
The Wii U looks to further cement the idea that the television is often a shared commodity, and that gaming near family and friends whether or not they are participating is a thing of value. Will the press attack the streaming video as a useless feature? Or will they embrace it, and never realize that, all the while, handhelds have been supplying gamers with a similar solution.
Wii would like more party games.
http://www.nintendoworldreport.com/preview/26725
If there's one thing that makes traditional gamers groan, it's the glut of party games that have surfaced on the Wii in the wake of Wii Sports. Most new party game releases are mentally written off by gamers at large before they are even reviewed. To be honest, I had low hopes for Go Vacation, especially since it tears the concept of an island resort filled with mini games right out of Nintendo's hands.
Perhaps that is why it struck me as somewhat promising in a, "I'd play this if I were a kid," kind of way. From what Namco showed me, Go Vacation adds to the Wii _____ formula by tying mini-games together with an open world mechanic. Players can traverse four large resorts across various terrain types.
In the city resort, players can ride about on a skateboard, take photographs, and initiate mini-games. Tricks performed along the way to an event of choice will contribute to the unlocking of game modes and items. Traversal of the environment appears to be fluid and enjoyable, though the world isn't tied to any sort of continuous narrative. The open world appears to be primarily included as filler, but the ties to unlockables within the game are hopefully enough to make it worthwhile.
The 50 mini games are what Wii gamers will expect from a resort-centric party game. Hang gliding, tennis, scuba diving, volleyball, surfing, sky diving, skiing, snowball fights, whack-a-mole variants, etc. Each mini-game looks to be executed with surprising competency. Some corners are cut for certain sports, for instance there weren't any real physics applied to the hang glider and one could simply soar continuously upward without any assistance.
The unlockable villas are a touted feature. Players can earn the use of a vacation home, that can be decorated using items earned through successful play of the mini games or stylish traversal of the environments. Considering that there isn't any story, or depth to your character for that matter, the need to engage with the world at this level is questionable though.
Go Vacation surprised me. While I would wait until after playing a retail copy to say if I think it is actually a good game, I can say that it appears to have everything one would want from a party game and even a little bit more. This four-player, Motion Plus enabled party game launches soon on the Nintendo Wii.