Podcast Discussion / Re: Episode 725: E3 and the Ten Minutes in Prime Time
« on: June 07, 2021, 04:37:55 PM »Gradius 3 Arcade seemed less like "amping up the difficulty" and more like rushed, badly tested design. It's full of bugs, insanely hard and the Japanese version doesn't even have continues! It's full of slowdown too, the reason the SNES version is easier is that they redesigned a lot of the garbage parts. Like the infamous cube rush, which just throws 100 homing cubes at you that may home in so quickly that you cannot possibly dodge them so you have to guide them into forming a wall that will catch further cubes but if you're unlucky a cube may just decide to clip through the wall and kill you anyway. Even pro players will give up entirely if they lose a life in certain areas because recovery from the checkpoint is impossible. Yet the longer you stay alive the harder it gets so strategic deaths are a part of playing the game too.
Gradius 4 continues the trend by being made in an even shorter time frame and being even glitchier.
Interesting stuff; it sounds like the console port of Gradius III deserves a little bit more credit than its prevailing "better by accident" reputation would suggest. Back in around 2012-13, I spent some time with Gradius III in its arcade form via the Gradius Collection for PSP. Predictably, I did not make it far enough to observe the game being as severely broken as you describe, nor did I get to see how most of the stages differ design-wise from the SNES version (which I did play to completion as a small child many years earlier still - E Laser and Reduce Shield for the win!)