Nintendo Gaming / RE:True Crime! (Ask a question, get an answer)
« on: October 30, 2003, 04:39:20 AM »Quote
Originally posted by: thecubedcanuck
one question
Has playing this game been fun?
Yes, it's a lot of fun.
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Originally posted by: thecubedcanuck
one question
Has playing this game been fun?
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Originally posted by: Hemmorrhoid
Is the bullettime mode a worthwile and useful addition, is it fun, elaborated etc or just a gimmick.
Can the fighting be in bullet time?
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Originally posted by: IIGuardian
I have three very simple questions...
1. What are the load times like in the game?
2. Are there any weather effects in the game?
3. Does the game seem to be glitchy or have many technical flaws?
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Originally posted by: The Omen
If you do decide to become a 'bad' cop, what are the results? Do your police buddies come after you? Are there any major implications for driving around wrecking bystanders?
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Originally posted by: Djunknown
How does saving work? Can you save anywhere or do you have to go to specific areas or complete missions? Also, how many blocks does it take up? (After Dark Alliance's 29 friggin blocks and Hitman 2 taking up 59, it seems that storage is something that isn't ported well.)
Will it support Dolby Pro Logic/Proggessive Scan?
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Originally posted by: ***Holy-Bandit***
Tell me about the camera angles. Are they jerky or do they flow nicely?
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Originally posted by: Dynamitega
Everyone that has played the Xbox and the PS2 demo say it's horrible. That the controls are horrible, driving is horrible, aiming is horrible... I'm thinking that the final release fixed a lot of those "horrible"s, or they were just driving crappy cars. Or maybe they're just big GTA fanboys... I dunno.
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Originally posted by: Bishman
After playing the game for a while, what would you score it?
I also have a bad feeling that the reviews of TC will decide if it sells well on the GC.
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Originally posted by: Verdre
I haven't really seen this mentioned in any previews, so how does time pass in the game?
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Originally posted by: PIAC
and how exactly does he reload said shotgun? or the sub-machine gun for that matter, the standard crotch reloading system found in any FPS or is there a delay for him to reload? or does a new clip magically apear in the gun ala GTA?
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Originally posted by: the_zombie_luke
Can you shoot the tires of enemy cars and flatten them? That is one of things I liked to do in VC.
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Originally posted by: mouse_clicker
How well does the driving play? In Grand Theft Auto the driving was good enough to be a rcaing game in of itself (which Midnight Club basically is). I know they say True Crime isn't a driving game, but it's made by the same people as Vigilante 8, so I'm expecting some pretty balanced gameplay in terms of driving.
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Originally posted by: PIAC
is there a PC version coming out? and if not can you turn the GCN version's sonudtrack off, basically im not into rap one iota, so being able to turn off the soundtrack would be a plus to me. also, do they use real vehicles or is it like GTA 3 where you have somewhat recognisable cars but with different names (ie deluxo is a delorian without gull wing doors)
Planet GameCube is looking for someone to fill the position of Web Programmer. This person will help our IT Director and Webmaster in coding the next version of Planet GameCube. Further requirements, suggestions, and important information are listed below. Please read them carefully before submitting an application. We encourage all qualified readers to apply and become part of the PGC team! If you are interested in joining our staff but do not qualify for this position, please keep reading the site for more job openings in the future.
NOTE: This is a volunteer position only.
Persons interested in this position must:
- Have considerable skill and experience in using SQL for website databases.
- Have some working knowledge of Cold Fusion and FuseBox.
- Be able to find creative solutions to web programming issues.
- Be able to cooperate online with our other technicians and programmers.
Serious applicants only, please. This job requires a lot of time and effort with little compensation other than the satisfaction and prestige of doing your work well. However, all of us on the PGC staff will tell you that the hard work is worth it!
If you meet these requirements, please send the following information to jonathan@planetgamecube.com.
Name
Age
Location
Occupation (if applicable)
Description of your web programming experience
Any background information you think pertinent
A sentence or two about why you want to work for PGC
Planet GameCube is looking for someone to fill the position of Japanese Correspondent. Nationality is not an issue, but you must live in Japan and understand the Japanese and English languages fluently. Further requirements, suggestions, and important information are listed below. Please read them carefully before submitting an application. We encourage all qualified readers to apply and become part of the PGC team! If you are interested in joining our staff but do not qualify for this position, please keep reading the site for more job openings in the future.
NOTE: This is a volunteer position only.
Persons interested in this position must:
- Love Nintendo!
- Live in Japan for most of the year.
- Read and write fluently in the English language.
- Read fluently in the Japanese language and be able to quickly translate Japanese documents into English.
- Be able to play and write about Japanese games on a frequent basis.
- Be able to access and report on news from Japanese gaming publications.
- Be able to attend and cover Japanese gaming events, such as TGS.
- Write critically and accept criticism and suggestions from PGC editors.
Writing experience is not a requirement. However, you should include at least one writing sample displaying your writing skills, including style and creativity. Perfect spelling and grammar are not necessary, but you should care enough about your work to proofread it carefully before submitting it. Tell us why you want to work for Planet GameCube, and show us why we should consider you.
Serious applicants only, please. This job requires a lot of time and effort with little compensation other than the satisfaction and prestige of doing your work well. However, all of us on the PGC staff will tell you that the hard work is worth it!
If you meet these requirements, please send the following information to jonathan@planetgamecube.com.
Name
Age
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Number of years spent studying Japanese and English (if non-native speaker)
Any background information you think pertinent
At least one writing sample, preferably relating to video games
A sentence or two about why you want to work for PGC
NET-NAVI AFICIONADOS ARE PUT TO THE TEST IN CAPCOM’S MEGA MAN™ BATTLE CHIP CHALLENGE FOR THE GAME BOY® ADVANCE
SUNNYVALE, Calif. ¾ October 23, 2003 ¾ Capcomâ, a leading worldwide developer and publisher of video games, today announced plans to release Mega Man Battle Chip Challenge for the Game Boy® Advance and Game Boy® Advance SP. Mega Man Battle Chip Challenge adds a new dimension to one-on-one virtual trading card games by allowing fans of the franchise to ‘program’ select offensive and defensive moves to execute against opponents during a worldwide Battle Chip tournament set within the Battle Network universe. Expanding upon the strategy elements that are synonymous with the Battle Network series, gamers are encouraged to tactically build their ‘deck of cards’ in an effort to eliminate the competition. Capcom plans to release Mega Man Battle Chip Challenge in January 2004. The Entertainment Software Rating Board (ESRB) rating is pending.
Mega Man Battle Chip Challenge takes place in a network era, where everyone carries a PErsonal Terminal (PET) with a quasi character program known as a Net-Navi, the search is on for the savviest of Net Brawlers. Contenders from around the world will convene to fight in the Battle Chip Grand Prix tournament. Those who play their chips right will win the title of “Best Battle Chip Challenger and World Champ”.
In Mega Man Battle Chip Challenge, players must strategically gather up to 10 battle chips from the data library to build a program deck that instructs their Net-Navi to perform specialized moves and attacks upon an opponent. Once the battle begins, the Navi will act independently as it squares off against other challengers in a semi-automatic turn-based format. This new card game system adds depth to gameplay by allowing gamers to experience the fun of ‘simple programming.’ As tournaments are won, new and rare battle chips are awarded to power up the player’s Net-Navi. Furthermore, gamers will have the opportunity to play as one of six characters from the Battle Network series including Mega Man, Guts Man and Roll.
Mega Man Battle Chip Challenge boasts the following features: · The fun of simple programming - Players assemble a ‘program deck’ where they can arrange a series of moves and attacks to be performed against their opponents by choosing from a selection of Battle Chips.
· Choose characters from the Battle Network universe – including Mega Man, Guts Man, and Roll. · Three modes of gameplay:
o Battle Chip GP Mode – Select and enter various Battle Chip Grand Prix tournaments to win awards and rare battle chips in order to qualify for other events.
o Free Battle Mode – Compete against the AI’s characters in a continuous series of battles. o Tournament Mode – Utilize Net-Navi codes to initiate a Net Battle showdown with another friend via the Game Link® Cable or store up to 100 different ‘decks’ that your friends have created and battle against their ‘programs.’
· Execute specialized moves and sword maneuvers with Battle Chips and Battle Cards
The Warp Pipe Project has announced the alpha release of their online software for GameCube. The goal of the software is to enable online gameplay in GameCube titles which support the LAN feature. It currently only works with Kirby Air Ride, of course, but Warp Pipe hopes to have the software fully working by the time Mario Kart: Double Dash is released in North America.
If you are interested in helping to test this software, hit the link above. Note that you will need a PC running Linux, broadband Internet access, Kirby Air Ride, a broadband adapter for GameCube, and some other stuff. (The software will soon be ported to other operating systems, including Windows.)
Thanks to Jan for the tip!