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Messages - Jonnyboy117

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5201
Nintendo Gaming / RE:True Crime! (Ask a question, get an answer)
« on: October 30, 2003, 04:39:20 AM »
Quote

Originally posted by: thecubedcanuck
one question

Has playing this game been fun?


Yes, it's a lot of fun.

5202
Nintendo Gaming / RE:True Crime! (Ask a question, get an answer)
« on: October 30, 2003, 04:26:19 AM »
Quote

Originally posted by: Hemmorrhoid
Is the bullettime mode a worthwile and useful addition, is it fun, elaborated etc or just a gimmick.
Can the fighting be in bullet time?


It is useful in firefights but very, very simple.  Normally pressing Y makes you roll out of the way.  If you hold Y, instead you'll jump in slow motion, and you can keep shooting while doing so.  It's free, so you can use it over and over, although there are some situations where it's dumb to do so because of the delay while you get back on your feet.  I have not see slo-mo fighting, but it could be one of the upgrades you can earn.

5203
Nintendo Gaming / RE:True Crime! (Ask a question, get an answer)
« on: October 27, 2003, 06:17:33 PM »
Quote

Originally posted by: IIGuardian
I have three very simple questions...

1. What are the load times like in the game?

2. Are there any weather effects in the game?

3. Does the game seem to be glitchy or have many technical flaws?


The load times are a bit long, usually ten or twelve seconds.  The city doesn't have to reload once you're in it, but you do have to load between missions, which is a pain if you are repeatedly failing a mission and trying to replay it.

I don't think there are any weather effects.  I haven't seen any in several hours of play.

Overall the game is technically sound.  All the glitches I've found are graphical.  Sometimes you see a hand sticking through a car door or something like that.  The main technical flaws are draw in and sluggishness.  Buildings and streets have a good draw distance, but minor elements like bushes and street signs are drawn in very close to the camera, and it looks awful in an otherwise pretty game.  And the framerate can get pretty bogged down in certain areas of the city, though it is usually smooth.  It seems to have trouble with long hills, oddly enough.  I'm not a framerate nut, so it doesn't bother me much, but maybe some people will be put off by it.

5204
Nintendo Gaming / RE:True Crime! (Ask a question, get an answer)
« on: October 27, 2003, 06:15:57 PM »
Quote

Originally posted by: The Omen
If you do decide to become a 'bad' cop, what are the results?  Do your police buddies come after you?  Are there any major implications for driving around wrecking bystanders?


There are short-term and long-term effects of playing bad cop (which includes running over bystanders).  In the short term, you lose points which are used for buying upgrades, and the civil unrest meter goes up temporarily.  If this meter gets too high, people on the street will start attacking you out of fear, and the LAPD will come to take you down.  You can apparently run away and wait for it to settle down.  I haven't gotten the meter up high enough to cause any of that stuff though.

In the long-term, your yin-yang meter goes into the negative, which means the game now considers you a bad cop (and not just a good cop doing the occasional naughty thing).  Being a bad cop takes you through a different set of missions and gets you a totally different ending.  It is a viable way to play the game, but it seems that you can't do it and still make enough points to get any upgrades.  It would be possible, however, to get upgraded first and then start being a bad cop.  Or you could just play without upgrades (would be hard).

5205
Nintendo Gaming / RE:True Crime! (Ask a question, get an answer)
« on: October 27, 2003, 06:11:34 PM »
I played for about four hours today and saw a lot of new territory, though I didn't progress the story much.  Before I get to new questions, let me follow up on some previous ones that I couldn't answer properly before:

The soundtrack can be customized.  There are three playlists, and they are used for different situations.  One is for driving, another for "slow action", and another for "fast action".  You can go into each one and turn off songs you don't like.  The soundtrack is maybe 25% hard rock and the rest is hip hop.  There are a couple of old school rap songs, a few R&B songs, and the rest is gangsta rap.  Some of them are hilariously uncensored; my favorite one uses four different swear words in a single line of its chorus.  I couldn't even print the name of the song in this forum.

The game does run in Dolby Pro Logic II, as well as progressive scan.

Guns that you pick up off enemies don't reload.  Once the clip is empty, you toss the gun and go back to your pistols.

5206
Nintendo Gaming / RE:Warp Pipe Project
« on: October 27, 2003, 04:12:48 AM »
Yeah, the max number of systems would be four for Kirby and eight for Mario Kart, but so far the software only supports two.  (They plan to upgrade it eventually.)  But even with two systems connected online through the software, you could have a whopping 16 people playing...eight on each system in four-way splitscreen and two people controlling each kart.  So this program provides the max number of players even in its current basic form.

5207
Nintendo Gaming / RE:True Crime! (Ask a question, get an answer)
« on: October 27, 2003, 04:07:59 AM »
Quote

Originally posted by: Djunknown
How does saving work? Can you save anywhere or do you have to go to specific areas or complete missions? Also, how many blocks does it take up? (After Dark Alliance's 29 friggin blocks and Hitman 2 taking up 59, it seems that storage is something that isn't ported well.)

Will it support Dolby Pro Logic/Proggessive Scan?


Saving is somewhat of a mystery to me at this point.   The game auto-saves between missions and when you do certain things, like attempt to upgrade the character and enter a parking garage.  Otherwise, I haven't found a place to just go and save when I want to stop playing, but it could be that I just haven't found it yet.  I think it takes up about five blocks, but I'll check on that.  Pretty sure it's not a huge number.  The game does support progressive scan, but I'm not sure about DPL2.

5208
Nintendo Gaming / RE:True Crime! (Ask a question, get an answer)
« on: October 26, 2003, 04:11:27 PM »
Quote

Originally posted by: ***Holy-Bandit***
Tell me about the camera angles. Are they jerky or do they flow nicely?


When driving, they are automatically behind the car, as you would expect.  You might be able to swivel around with the C stick, but I haven't tried.  When you're outside the car, it starts off behind your back but tends to lose that orientation as you change directions and get into fights.  Then you can control it with the C stick.  I haven't found a way to reset it to behind his back yet, but there is hopefully a way.

5209
Nintendo Gaming / RE:True Crime! (Ask a question, get an answer)
« on: October 26, 2003, 04:09:48 PM »
Quote

Originally posted by: Dynamitega
Everyone that has played the Xbox and the PS2 demo say it's horrible.  That the controls are horrible, driving is horrible, aiming is horrible...  I'm thinking that the final release fixed a lot of those "horrible"s, or they were just driving crappy cars.  Or maybe they're just big GTA fanboys... I dunno.


I've heard the same thing about the demo.  I didn't play the demo, so I don't know.  But I've heard from people who played both the demo and the final version that all those problems were fixed.

5210
Nintendo Gaming / RE:True Crime! (Ask a question, get an answer)
« on: October 26, 2003, 04:08:05 PM »
Quote

Originally posted by: Bishman
After playing the game for a while, what would you score it?

I also have a bad feeling that the reviews of TC will decide if it sells well on the GC.


I don't do that.  I start with words when I write a review, and the number comes from the words.  And I haven't played nearly enough to write a review anyway.  Don't worry, it will be ready on the release date or maybe the day before.

5211
Nintendo Gaming / RE:True Crime! (Ask a question, get an answer)
« on: October 26, 2003, 04:03:22 PM »
Quote

Originally posted by: Verdre
I haven't really seen this mentioned in any previews, so how does time pass in the game?


I haven't seen any sort of day/night progression.  Seems odd to leave out, but if you think about it, the time of day almost never made any difference in GTA.  You do lose some of the game's atmosphere without it though.

5212
Nintendo Gaming / RE:True Crime! (Ask a question, get an answer)
« on: October 26, 2003, 03:55:33 PM »
Quote

Originally posted by: PIAC
and how exactly does he reload said shotgun? or the sub-machine gun for that matter, the standard crotch reloading system found in any FPS or is there a delay for him to reload? or does a new clip magically apear in the gun ala GTA?


I don't think weapons that you find off enemies are ever reloaded.  You use them until they run out of ammo and then throw them away in favor of your default guns, which have infinite ammo.  But I will have to check on the animation.

5213
Nintendo Gaming / RE:True Crime! (Ask a question, get an answer)
« on: October 25, 2003, 09:35:45 PM »
Yeah, I am pretty sure you can throw away guns that you have picked up, if you want to go back to the default ones.  But what I mainly mean by carrying to guns at a time is that you actually go around shooting with two guns at once.  Always.  That's just Kang's style.  Usually he just has twin revolvers, but if you're fighting well-equipped enemies, you may end up with a submachine gun in one hand and a shotgun and the other.  They look and sound and feel pretty powerful, especially when you go into a slow-motion dive with guns blazing.

5214
Nintendo Gaming / RE:True Crime! (Ask a question, get an answer)
« on: October 25, 2003, 08:48:56 PM »
I don't know the names of many guns, so I couldn't tell you any specifics.  You can hold and use two guns at all times, and they don't have to both be the same.  Kang has a default pair (which can be upgraded), and then you can pick up new guns off of defeated enemies.  Haven't seen any gun shops a la Ammunation.  Guns I've picked up off the bad guys include automatic pistols, uzis, and a shotgun.  I doubt there is anything as wacky as a rocket launcher, but I'm sure there is at least one sniper rifle...just haven't seen it yet.

5215
Nintendo Gaming / RE:True Crime! (Ask a question, get an answer)
« on: October 25, 2003, 06:09:37 PM »
Yes, there are different missions in each chapter based on how well you do (you can continue the story even if you fail a mission) and whether you're a good cop or bad cop.  According to the manual, there are three different endings.

5216
Nintendo Gaming / RE:True Crime! (Ask a question, get an answer)
« on: October 25, 2003, 05:53:41 PM »
Quote

Originally posted by: the_zombie_luke
Can you shoot the tires of enemy cars and flatten them? That is one of things I liked to do in VC.


Yes, and it's actually a bigger part of the gameplay.  In True Crime, you can shoot from first-person (actually over the shoulder) with any gun, not just assault rifles and sniper rifles.  So if you want to shoot out the tires on a car, just hold down R to enter manual aiming mode, point at the tire, and push R again.  Sometimes in high-speed car chases, this strategy seems to be almost required, because it's very hard to ram or push a car off the road when it's being chased, especially if your car isn't quite as fast.  I have had times when I shot off all four tires, sparks flying everywhere, and they were still making a run for it.  But at that point, it won't be long before you overtake and force them off the road.

Edit: Just to be clear, what I'm saying is that you can go into manual aiming mode while driving as well as when on foot.  In either case, doing so slows down time to give you a better chance at picking out your target.

5217
Nintendo Gaming / RE:True Crime! (Ask a question, get an answer)
« on: October 25, 2003, 05:49:27 PM »
Quote

Originally posted by: mouse_clicker
How well does the driving play? In Grand Theft Auto the driving was good enough to be a rcaing game in of itself (which Midnight Club basically is). I know they say True Crime isn't a driving game, but it's made by the same people as Vigilante 8, so I'm expecting some pretty balanced gameplay in terms of driving.


The driving is pretty simple, just like in V8 and GTA, but it's fun and easy to pick up.  At first I thought the handling was really loose, but it turns out that was just the particular car I had.  The cars have drastically different handling in addition to the expected differences in acceleration and top speed.  Also, because of the block-by-block layout in Los Angeles, you have to make a lot of right-angle turns, which require slowing down a lot or using the handbrake.  So far I have been in one street race (it was a bonus level), and it played very well.  Hard to say whether True Crime could stand up as a racing game.  I have to spend more time on the interstates and other long, high speed streets.  So far the game has had me running around downtown mostly.

5218
Nintendo Gaming / RE:True Crime! (Ask a question, get an answer)
« on: October 25, 2003, 05:45:24 PM »
Quote

Originally posted by: PIAC
is there a PC version coming out? and if not can you turn the GCN version's sonudtrack off, basically im not into rap one iota, so being able to turn off the soundtrack would be a plus to me. also, do they use real vehicles or is it like GTA 3 where you have somewhat recognisable cars but with different names (ie deluxo is a delorian without gull wing doors)


There apparently are some soundtrack options, but I haven't tested them yet.  I'll get back to you on that.  I can say that the soundtrack is mostly hip-hop and very much uncensored.

As for the vehicles, they don't have names like those in GTA, but they look much closer to real cars.  There's one that looks EXACTLY like a Ford Taurus, for instance.

5219
Nintendo Gaming / RE:True Crime!
« on: October 25, 2003, 11:09:23 AM »
You actually fight in the buildings.  So far I have had hand-to-hand battles in a dojo and a bar.  The bar had tons of breakable items, like stools and bottles and pinball machines.  And I've had a very tense stealth mission and subsequent shootout inside an importing warehouse.  This is just in the first part of the game, so I think there will be quite a few indoor environments total.

5220
TalkBack / PGC is Hiring!
« on: October 25, 2003, 08:19:31 AM »
We have job openings for a Web Programmer and Japanese Correspondent.  Please read the detailed information inside if you are interested in joining the PGC staff in one of these positions!

Planet GameCube is looking for someone to fill the position of Web Programmer.  This person will help our IT Director and Webmaster in coding the next version of Planet GameCube.  Further requirements, suggestions, and important information are listed below.  Please read them carefully before submitting an application.  We encourage all qualified readers to apply and become part of the PGC team!  If you are interested in joining our staff but do not qualify for this position, please keep reading the site for more job openings in the future.


NOTE: This is a volunteer position only.


Persons interested in this position must:
- Have considerable skill and experience in using SQL for website databases.
- Have some working knowledge of Cold Fusion and FuseBox.
- Be able to find creative solutions to web programming issues.
- Be able to cooperate online with our other technicians and programmers.


Serious applicants only, please.  This job requires a lot of time and effort with little compensation other than the satisfaction and prestige of doing your work well.  However, all of us on the PGC staff will tell you that the hard work is worth it!


If you meet these requirements, please send the following information to jonathan@planetgamecube.com.


Name
Age
Location
Occupation (if applicable)
Description of your web programming experience
Any background information you think pertinent
A sentence or two about why you want to work for PGC



Planet GameCube is looking for someone to fill the position of Japanese Correspondent.  Nationality is not an issue, but you must live in Japan and understand the Japanese and English languages fluently.  Further requirements, suggestions, and important information are listed below.  Please read them carefully before submitting an application.  We encourage all qualified readers to apply and become part of the PGC team!  If you are interested in joining our staff but do not qualify for this position, please keep reading the site for more job openings in the future.


NOTE: This is a volunteer position only.


Persons interested in this position must:
- Love Nintendo!
- Live in Japan for most of the year.
- Read and write fluently in the English language.
- Read fluently in the Japanese language and be able to quickly translate Japanese documents into English.
- Be able to play and write about Japanese games on a frequent basis.
- Be able to access and report on news from Japanese gaming publications.
- Be able to attend and cover Japanese gaming events, such as TGS.
- Write critically and accept criticism and suggestions from PGC editors.


Writing experience is not a requirement.  However, you should include at least one writing sample displaying your writing skills, including style and creativity.  Perfect spelling and grammar are not necessary, but you should care enough about your work to proofread it carefully before submitting it.  Tell us why you want to work for Planet GameCube, and show us why we should consider you.


Serious applicants only, please.  This job requires a lot of time and effort with little compensation other than the satisfaction and prestige of doing your work well.  However, all of us on the PGC staff will tell you that the hard work is worth it!


If you meet these requirements, please send the following information to
jonathan@planetgamecube.com.


Name
Age
Location
Occupation (if applicable)
Number of years spent studying Japanese and English (if non-native speaker)
Any background information you think pertinent
At least one writing sample, preferably relating to video games
A sentence or two about why you want to work for PGC


5221
NWR Feedback / RE:Is PG going to electronicgameshow 2003???
« on: October 25, 2003, 08:17:38 AM »
Actually, it looks like a decent show, though I'd never heard of it before now.  But obviously it's too late for us to make plans to go, and I doubt anyone could have made it anyway.  Maybe next year, if we hire anyone in Mexico.  At least I know about it now.

5222
Nintendo Gaming / True Crime!
« on: October 25, 2003, 07:52:39 AM »
I hope everyone will read the impressions I posted, as this is an interesting and very complex game.  In fact, there's so much to say that I am thinking about writing even more impressions or a preview update (facts only) before my review.

Also, if anyone has specific questions about the game, you can ask them here and I'll try to answer some of them.  And I'll answer the most obvious one right now:

Which is better, True Crime or Grand Theft Auto III/Vice City?

It's hard to answer because they are not as directly comparable as I thought they would be.  True Crime is more refined in every way, from graphics to fighting to story.  GTA is more open and encourages more exploration.  I'm a nut for finding secret packages and bonus missions, so I love all the exploration in GTA.  True Crime has some excellent fighting and shooting mechanics that blow away what you can do in GTA, and the storyline is a hundred times better.  So it really just depends on what you're looking for and what parts of GTA you like the best.    

5223
TalkBack / Capcom Announces New Mega Man for GBA
« on: October 23, 2003, 01:10:48 PM »
It's based on the Battle Network sub-series and attempts to combine Mega Man, collectible card games, and basic programming.

NET-NAVI AFICIONADOS ARE PUT TO THE TEST IN CAPCOM’S MEGA MAN™ BATTLE CHIP CHALLENGE FOR THE GAME BOY® ADVANCE


SUNNYVALE, Calif. ¾  October 23, 2003 ¾ Capcomâ, a leading worldwide developer and publisher of video games, today announced plans to release Mega Man Battle Chip Challenge for the Game Boy® Advance and Game Boy® Advance SP.  Mega Man Battle Chip Challenge adds a new dimension to one-on-one virtual trading card games by allowing fans of the franchise to ‘program’ select offensive and defensive moves to execute against opponents during a worldwide Battle Chip tournament set within the Battle Network universe.  Expanding upon the strategy elements that are synonymous with the Battle Network series, gamers are encouraged to tactically build their ‘deck of cards’ in an effort to eliminate the competition.  Capcom plans to release Mega Man Battle Chip Challenge in January 2004. The Entertainment Software Rating Board (ESRB) rating is pending.


Mega Man Battle Chip Challenge takes place in a network era, where everyone carries a PErsonal Terminal (PET) with a quasi character program known as a Net-Navi, the search is on for the savviest of Net Brawlers. Contenders from around the world will convene to fight in the Battle Chip Grand Prix tournament.  Those who play their chips right will win the title of “Best Battle Chip Challenger and World Champ”.    


In Mega Man Battle Chip Challenge, players must strategically gather up to 10 battle chips from the data library to build a program deck that instructs their Net-Navi to perform specialized moves and attacks upon an opponent.  Once the battle begins, the Navi will act independently as it squares off against other challengers in a semi-automatic turn-based format. This new card game system adds depth to gameplay by allowing gamers to experience the fun of ‘simple programming.’  As tournaments are won, new and rare battle chips are awarded to power up the player’s Net-Navi. Furthermore, gamers will have the opportunity to play as one of six characters from the Battle Network series including Mega Man, Guts Man and Roll.  


Mega Man Battle Chip Challenge boasts the following features:  ·       The fun of simple programming - Players assemble a ‘program deck’ where they can arrange a series of moves and attacks to be performed against their opponents by choosing from a selection of Battle Chips.


·      Choose characters from the Battle Network universe – including Mega Man, Guts Man, and Roll.  ·      Three modes of gameplay:  


o               Battle Chip GP Mode – Select and enter various Battle Chip Grand Prix tournaments to win awards and rare battle chips in order to qualify for other events.  


o       Free Battle Mode – Compete against the AI’s characters in a continuous series of battles.  o       Tournament Mode – Utilize Net-Navi codes to initiate a Net Battle showdown with another friend via the Game Link® Cable or store up to 100 different ‘decks’ that your friends have created     and battle against their ‘programs.’


·       Execute specialized moves and sword maneuvers with Battle Chips and Battle Cards


5224
General Chat / RE:PGC Forum User Awards!
« on: October 22, 2003, 04:48:34 PM »
Hey, I want an award for least frequent poster!  (I have 86 posts since the current forums went up.)  

5225
TalkBack / Warp Pipe ver. 0.1 Released for Testing
« on: October 20, 2003, 01:34:46 PM »
Now you can help test software that enables GameCube LAN titles to be played online.

The Warp Pipe Project has announced the alpha release of their online software for GameCube.  The goal of the software is to enable online gameplay in GameCube titles which support the LAN feature.  It currently only works with Kirby Air Ride, of course, but Warp Pipe hopes to have the software fully working by the time Mario Kart: Double Dash is released in North America.


If you are interested in helping to test this software, hit the link above.  Note that you will need a PC running Linux, broadband Internet access, Kirby Air Ride, a broadband adapter for GameCube, and some other stuff.  (The software will soon be ported to other operating systems, including Windows.)


Thanks to Jan for the tip!


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