Week 7: Current Weighted Top Twenty (as of 10/16/2023):
VVVVVV (4.47)
Roller Coaster Tycoon 2 (4.42)
UNSIGHTED (4.41)
Crawl (4.36)
Zelda: Tears of the Kingdom (4.30)
The Swapper (4.28)
Donkey Kong (1994) (4.25)
Inscryption (4.25)
Roller Coaster Tycoon (Deluxe) (4.23)
Dandara (4.21)
Mr. Driller Drill Land (4.21)
Super Smash Bros. Ultimate (4.19)
ARMS (4.19)
Skwish (4.17)
Tetris Effect Connected (4.16)
Kirby's Air Ride (4.15)
Pick Pack Pup (4.12)
Toree 2 (4.12)
Toree 3D (4.12)
Paper Mario TTYD (4.11)
Sometimes, you have to make really tough choices, like asking yourself:
is UNSIGHTED the best top-down Zelda ever made? The answer is obviously yes, but how much better is it than the highest-rated Zelda title on my list? Eh, it’s a toss-up.
So I’ve gone through my top 20 and done a bit of restructuring. First of all, I was a bit shocked to review my rankings and realize I didn’t have DK94 on my spreadsheet- it’s a game I regard very highly. But, in the month I have spent working through my backlog, I have made the following additions to my spreadsheet:
DK94 (4.25) - Loved
Evil Tonight (3.80) - Loved
For a Vast Future (3.74) - Liked
Wolfstride (3.71) - …
Master Blaster Zero 2 (3.67) - Liked
Lone Ruin (3.41) - Liked
Ender Lillies: Quietus of the Night (3.41) - Liked
Traumatarium (3.16) - Liked
Evertried (3.00) - Meh
Nova 111- (2.92) - Liked
Townscaper (2.92) - Loved
…As you can see, I had a moment of weakness. Traumatarium was
so cheap, I couldn’t resist. Turns out, it’s maybe the perfect Game Boy-sized RPG, wrapped in an even nicer 3D simulation wrapping. But, there’s not much to it outside of its randomized dungeon crawling, so it was easy to rate. This is in contrast with games like Lone Ruin Nova 111, which do require a bit of fast-paced, skill-centric gameplay. I don’t think I’ll ever really get much further than the basic difficulties of the former and I am hoping to finish out the latter soon, but both felt right enough to rate at the moment.
I don’t know how I feel about Wolfstride. Objectively, it’s such a unique game from an aesthetic and gameplay standpoint, and my disdain for video game writing and some of the artistic choices make it hard for me to love. I’m going to need a bit more time with it.
Once again:
the linked spreadsheet.