In 2012, Kotaku posted an incendiary article about Silicon Knights and Denis Dyack. In 2013, Dyack responds.
http://www.nintendoworldreport.com/news/34247
Denis Dyack, CCO of Shadows of the Eternals' developer Precursor Games, spoke at length about the allegations towards himself and his former company, Silicon Knights, in a video.
The allegations, coming chiefly from a Kotaku article, focused on Silicon Knights' diverting funds from X-Men Destiny, which was published by Activision, to use on an Eternal Darkness 2 demo, among other issues. Dyack stated in the video that the claims were based on a variety of anonymous sources, and that he believed that any readers and members of the press would seek to confirm the reports. Numerous outlets rejected the story initially, according to Dyack, including Wired Game|Life. Watch the video below for the full details. Nintendo World Report will have a staff roundtable discussion posted soon with our reactions to it.
Shadow of the Eternals, an episodic adventure game for Wii U, is an on-going crowdfunding project with both a standalone campaign and a Kickstarter one. The game itself is a spiritual successor to Eternal Darkness: Sanity's Requiem.
Did Dennis just decry the use of annonymous sources due to their lack of credibility, and then refuse to disclose his own source because he didn't want to get anybody in to trouble?
NOW it's an article worth refuting because he's at the point where he's begging his fans for money because his hubris destroyed his original company, and no one in the industry trusts him to deliver a product. That doesn't speak highly of him.
>Consider this:
If you had 100 people who worked equally on a project, how many of those 100 people would feel they only contributed 1% to that project?
Credits are a difficult issue and there is always passionate debate on what policy to use. It is common that some people may be unhappy with what credit they received because from their own perspective they may feel they contributed more than what others believe.
EDIT: Also, you put more money into a game than what the publisher gave you, and it still turns out crap? Oh boy...
EDIT: Also, you put more money into a game than what the publisher gave you, and it still turns out crap? Oh boy...
Many multi-million dollar games from big time publishers and developers have come out as crap. The money could have gone to something else besides gameplay, or they just didn't do a good enough job.
A super expensive oven isn't going to automatically make better-tasting food.
About kickstarter projects: I liked the idea of Ouya, but it was a flimsy thing with nothing that I actually knew of to back it up and it wound up making millions of dollars in a short span of time. ...
If he really did swipe Activision's money, why hasn't he been sued and/or indicted for doing so? That by itself should be enough for people to question whether the article is legit. ...
@ejamer This looks like a sure thing to me, as opposed to the Ouya which was a total unknown(still is)
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