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Messages - broodwars

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11301
TalkBack / Re: This Week's Virtual Console and WiiWare
« on: February 11, 2009, 03:34:18 PM »
Well, I decided "what the hell" and went and downloaded LIT anyway, since the reviews seem to be averaging about a 7 or so and I could use a good puzzle game after the hack-and-slash wonderland that was the Kingdom Hearts game I just completed (the PS2 remake).  Well, I'm on the 17th floor (of 30, not counting boss floors) I'd say the reviews have this game just about nailed: it's good, but it has a lot of problems.  While most of the early puzzles are rather intuitive and you generally have a good idea how to start a room, it's pure trial-and-error to get beyond that.  Often times what the game wants you to do is the exact opposite of what you'd think you should do, so you end up taking out windows or turning on lights in the wrong order.  The game also has a wierd sense of logic when it comes to where you can and can't go when it comes to the darkened areas: most times, if you so much as step a foot off your safety path you instantly die.  However, there are times (usually involving a placed flare) where the game will allow you to walk over darkness patches so long as they're small and you quickly run over them.  Also, if there happens to be an item or lamp inside the darkness but near enough to trigger your context-sensitive icon, you can reach out and grab it with impunity.  This is not true of doors, however.  It can also be very hard to keep track of the path you're running on, especially if the path is towards the back of the room and away from the camera.  You see, not only do you have just a small sliver of ground to run on most times, but the path isn't constant.  Yeah, where you can step doesn't change, but the darkness occasionally oozes over the moonlight to obscure your view of the path.  The sheer number of times I've died so far from accidentally running off a path when I was dead sure I was running a straight line...

Oh, and thanks developers for putting an explosive item in the game (the Cherry Bomb), and then designing levels so you have to be extremely exact where you throw it (9/10 so far away from a window that it's just barely in the blast radius) so you don't take out any nearby lights that you can't see in the dark.  It also took me several levels to notice that your character faces whatever direction your Wiimote cursor happens to be pointing, a vital thing to know when it comes to setting flares properly that the game doesn't bother to explain (hell, there's not explanation of anything, including this "story" the game seems interested in).  No, the write-up in the manual doesn't count, because it's not actually in the game.

Bosses are REALLY trial-and-error based, as the game gives you no indication how you're supposed to deal with them and very little time to study the situation to form a plan (I just dealt with these two demon doll sisters, and the way you dispose of them is very different from the previous 2 bosses).  As soon as you start the process of taking down a boss, you pretty much have to keep moving through the motions until you've disposed of them...which is easier said than done.

Overall, it's a clever puzzle game with very good atmosphere and sound work, though the girlfriend on the phone's starting to get on my nerves with her cheesy acting.  Still, there's good use of the Wiimote microphone for those one-way conversations ala No More Heroes.  And finally gettin a puzzle right is suitably satisfying.  So yeah, I'd say 7//10 on average is a fair assessment: it's an interesting experiment, but the actual product is very rough and needed polish (which oddly the developers themselves admitted to the IGN crew).

11302
TalkBack / Re: This Week's Virtual Console and WiiWare
« on: February 10, 2009, 10:47:06 AM »
I think I'll wait for a couple more opinions before I dole out my 800 points.

Yeah, same here.  I've been burned on WiiWare before (Lost Winds), so I'm very cautious now about casually purchasing games on the service (even ones with good critical hype).  I still have 1000 Wii Points left over on my account from when I picked up Mega Man 9 around Christmas, which I've been saving for if (heaven forbid) particular SNES or N64 games hit the VC (Earthbound, etc.).  But it seems they're not coming as the VC is currently mired in obscure Genesis and Master System games I don't care about, and my Wii hasn't seen major use outside MM9 (and a little Warioland Shake It) in about 8 months.  Every once in a while I feel in the mood for a good puzzle game (I'd buy World of Goo if I wasn't 500 points short), and LIT looks fairly promising (if a bit basic).  I'm curious how long the game is, though, and just how much story the game has (the trailers seem to indicate there might be one but the gameplay just looks like puzzle gauntlets in identical-looking rooms).

I don't know...if even IGN can't pretend it's a fantastic game that doesn't bode well for it.

11303
Nintendo Gaming / Re: Dead Space Announced for Wii
« on: February 04, 2009, 04:47:16 PM »
**** YES!  Man, how'd I miss this announcement (I just saw IGN Wii speculating about it)?  I don't care that the game's going to be a port, as it's a port of what looks and sounds like an awesome game.  The 3rd Party Support's looking promising this year...I just hope EA treats this port with care and doesn't just toss it out there without careful attention to making the game the best it can be on Wii.

11304
TalkBack / Re: 2K Games President on Wii: 'Flooded by Crappy Titles'
« on: January 15, 2009, 10:30:41 PM »
If 2K games wants to whine about the Wii market being "flooded by crappy titles," they should put their money where their mouth is and find a way to port or build a quality title like Bioshock to the Wii.  Yeah, the graphics would have to be downgraded and the water would pose a problem, but I can't see it looking much worse on the console than when I had to play the PC version on my laptop with all the bells & whistles turned off.

This is my problem with 3rd parties who whine about the state of 3rd party software on the Wii: they whine about how bad it is, and yet they maybe toss out 1 or 2 worthwhile projects on the console, if that.  According to IGN, 2K games has released a grand total of one game on the Wii in 2008, and it was a mediocre baseball game.  You get to whine about the market when you put something out that's worthy of people actually buying, but they don't.  2K Games hasn't earned that right yet.

11305
TalkBack / Re: Wii Music Coming to a Classroom Near You
« on: January 15, 2009, 01:06:02 AM »
Man, kids these days get so many cool gadgets and doodads to play with whilst in school. All we ever got were rocks, which the other kids would always throw at me...

yeah i know what you mean. maybe why i had so much anger and joked around so much about this was because my school gave me two sticks to play with as instruments. They were sort of like drum sticks but harder and black and you where supposed to hit each other to make a beat. I thought it sucked. So maybe i'm jealous of them deep deep down.

Well, we lucked out at my school in that my High School's music departments have a very good reputation, so we often got to do a lot of cool stuff like contract out to Disney (for example, we were part of Animal Kingdom's opening ceremonies and the Candlelight Processional) and whatnot.  Sadly, outside of our work with Disney we very rarely got to work with any particularly fun music.  Curse of being in a choir program under my taskmaster of a choir director, I suppose.

11306
TalkBack / Re: REVIEWS: Okami
« on: January 14, 2009, 04:20:34 PM »
You haven't even unlocked close to all the strokes.

Indeed.  Have fun learning how to get lightning to register when and where you want it.  Try as I might, I think I maybe got that one to work 2 or 3 times the entire game?

Wasn't lightning just a line from a source of electricity to the target? That was really easy and if you couldn't do it consistently I wonder how you got past the fox boss.

No no, there's a brush stroke where you have to do a lightning-style zigzag to make lightning instantly strike on its own, without having an electrical source nearby.  It's one of those wierd techniques that pops up near the end of the game.

I must have missed the snow one, but I don't remember that one.

11307
TalkBack / Re: Wii Music Coming to a Classroom Near You
« on: January 14, 2009, 04:17:38 PM »
Here's the thing: I WAS a musician back in school for 7 years through 2 choir programs (veteran Madrigal, thank you very much), and I see very little in Wii Music that properly teaches anything about Musical Theory.  I absolutely agree with the concept of bringing a fun interactive musical experience into the classroom to raise the next generation of musicians.  I just don't think Wii Music is that program from everything I've seen of it.

11308
TalkBack / Re: Wii Music Coming to a Classroom Near You
« on: January 14, 2009, 05:32:52 AM »
Ye Gods, if this works out I guess it will be  true then...the US Government will have officially sanctioned torture.   :P

11309
TalkBack / Re: REVIEWS: Okami
« on: January 14, 2009, 05:31:44 AM »
You haven't even unlocked close to all the strokes.

Indeed.  Have fun learning how to get lightning to register when and where you want it.  Try as I might, I think I maybe got that one to work 2 or 3 times the entire game?

11310
TalkBack / Re: REVIEWS: Okami
« on: January 13, 2009, 03:04:03 AM »
Meh, personally I thought the sheer repetitiveness of the combat never got better (despite the increased and somewhat random use of the Celestial Brush techniques), and it was one of the main reasons I quit playing the game towards the Game's End.  But if you're finding it irritating to do the timed attacks with the Wiimote waggling, I suggest switching your primary weapon to the Beads.  They're a strain on the wrist, but you get much more responsive results.

11311
TalkBack / Re: House of the Dead: Overkill Goes Gold
« on: January 12, 2009, 06:15:12 PM »
They're going just a little overboard there citing RE4 as a sign that their game's going to sell well. RE4 was already a well-known awesome game to established gamers, and the Wii version only made it better.  I knew when it was announced (for a budget price, mind you) that I was going to buy it.  House of the Dead: Overkill is by comparison an unknown quantity, save that we know it's going to be short; it's going to be a horror lightgun game; and it's going to be full-priced.  They would have done better to compare their product to the good sales of Resident Evil: Umbrella Chronicles, which is not only in the same genre but was also full-priced.

I believe the House of the Dead collection sold quite well. So I'd say it has recognition.

Which begs the question why they didn't just say "hey, the House of the Dead collection sold well on Wii, so that tells us there is a Mature audience on Wii for our franchise!"  Why mention RE4 at all when you can pimp your own franchise?

11312
General Gaming / Re: The presumption of equal effort
« on: January 12, 2009, 06:10:57 PM »
Though I usually use the publisher's name to spot the shovelware.  Lousy graphics help but if I see the THQ logo guess what?  That means it's worthless horsesh!t. ;)  And if you can spot the spin-off on your console but not the main series you're probably getting shovelware as well.  Has any spin-off like that resulted in anything good?

Well, I thought Dragon Quest Swords was actually a fun game and a decent effort, just one that needed a lot more development and more substance (I'd love to see future DQ games take Swords' concepts and expand upon them).  Hell, I played Dragon Quest VIII a few months ago, and I actually liked Swords better.  Yeah, it surprised me, too.

11313
General Gaming / Re: The presumption of equal effort
« on: January 12, 2009, 05:41:21 PM »
Boom Blox box art destroys this whole thread.

Oh, I don't know about that.  I certainly think that cover art was indicative in the amount of effort that went into the game's overall polish, as well as the "Story" Mode.

And before you go shouting "Blathering Blatherskites!" on me, I do think Boom Blox is a good game...just not a game that really appealed to me when I played it.

Well it is a highly praised game and one of the best games this year. Just because you don't like it doesn't mean it isn't a great title. (Parts of story mode weren't great but like any game there is always something in it that isn't up to snuff).

Amazing, it's like she read my post and yet totally didn't.  Ever think of running as a politician, GP?   :P

11314
General Gaming / Re: The presumption of equal effort
« on: January 12, 2009, 05:13:40 PM »
Boom Blox box art destroys this whole thread.

Oh, I don't know about that.  I certainly think that cover art was indicative in the amount of effort that went into the game's overall polish, as well as the "Story" Mode.

And before you go shouting "Blathering Blatherskites!" on me, I do think Boom Blox is a good game...just not a game that really appealed to me when I played it.

11315
TalkBack / Re: House of the Dead: Overkill Goes Gold
« on: January 12, 2009, 05:05:08 PM »
They're going just a little overboard there citing RE4 as a sign that their game's going to sell well. RE4 was already a well-known awesome game to established gamers, and the Wii version only made it better.  I knew when it was announced (for a budget price, mind you) that I was going to buy it.  House of the Dead: Overkill is by comparison an unknown quantity, save that we know it's going to be short; it's going to be a horror lightgun game; and it's going to be full-priced.  They would have done better to compare their product to the good sales of Resident Evil: Umbrella Chronicles, which is not only in the same genre but was also full-priced.

11316
Just out of curiosity, have either of these 2 video game concert groups put out CD Soundtracks of their performances?  We never get any of these things down in Florida, and I love symphonic game music concerts (that Smash Bros. concert CD Nintendo put out way back when got a lot of play back in the day).

EDIT: Meh, nevermind.  I've looked up the official soundtracks for both concert groups, and the track lists are pretty underwhelming.

11317
TalkBack / Re: RE: Nintendo World Report is Hiring!
« on: January 09, 2009, 02:15:33 PM »
I'm curious if there are any openings left for Staff Writers as well, because I'm very interested in joining and am in the middle of preparing my application for it.  Unfortunately, I do live in the exact opposite direction of the area desired in the listings (I live in Orlando, FL), but I think my writing ability's up to snuff and it's worth a shot.

Sunshine bashers are not allowed on staff.

Now that's a shame, considering for my application I'm writing a review of Castlevania: Order of Ecclesia that's rather scathing towards the game's treatment of its female protagonist.  ^_-

11318
Podcast Discussion / Re: PODCAST: Radio Free Nintendo: Episode 128
« on: January 09, 2009, 04:36:11 AM »
I don't want them to do a show on SMB3, someone will say something negative about the game and then I'll have to burn down their house and I don't want to go to prison.

Ok then how about a full show on the impact of the Cruis'n series on the gaming world?

Likewise, a whole show on the impact of Rare collect-a-thons on the gaming world.  Wait, actually that would be pretty entertaining.

11319
Podcast Discussion / Re: PODCAST: Radio Free Nintendo: Episode 128
« on: January 09, 2009, 04:15:58 AM »
Considering you're an RPG fan, Johnny, I'd suggest Baten Kaitos Origins (or BK, the original, but Origins was better).  Yeah, it's a lengthy game, but it's a game you've never played and considering all the discussion over Monolith with Disaster, you really should.  At least you'll get a chance to see what Monolith can actually do when they're working in a genre they're good at.  It's also a game that's pretty easy to find in just about any Gamestop I've seen.

I think Jonny is looking for games people actually care or know about. Though if that is what he's going for, I suggest they talk about Dark Rift for N64.

The thing is, the usual concept of the "Backlog"-kind of segment is to go back and experience games you missed the first time through that you meant to check out when they came out but just didn't.  That seems to fit Kaitos pretty well, especially since Johnny has commented in the past that he hadn't played the games but was always kind of curious about them.

That said, I can't think of many games that haven't been covered pretty extensively by this crew in the past.  I suppose there's always Zelda: Majora's Mask, which would make a good partner episode for the Ocarina one.

Other notables:

-Perfect Dark
-Goldeneye 007
-Metal Gear Solid: Twin Snakes (lot of Metal Gear fans on this podcast)
-Resident Evil REmake and/or Zero
-Pikmin 1 (though that'd be a good one to do when the Wii Port shows up later)
-Metroid Prime 1 (ditto)
-Skies of Arcadia Legends (PLEASE!)
-Zelda: Wind Waker
-Timesplitters: Future Imperfect (or whatever Timesplitters 3 on the GameCube was called)

11320
Podcast Discussion / Re: PODCAST: Radio Free Nintendo: Episode 128
« on: January 09, 2009, 03:09:48 AM »
Considering you're an RPG fan, Johnny, I'd suggest Baten Kaitos Origins (or BK, the original, but Origins was better).  Yeah, it's a lengthy game, but it's a game you've never played and considering all the discussion over Monolith with Disaster, you really should.  At least you'll get a chance to see what Monolith can actually do when they're working in a genre they're good at.  It's also a game that's pretty easy to find in just about any Gamestop I've seen.

11321
TalkBack / Re: An Informal Movie Review: Resident Evil: Degeneration
« on: January 08, 2009, 12:01:15 AM »
The action sequences bested anything in the live action movies and its easily one of the better videogame movies out there.

Watching a dog defecate bests anything in the live action movies. I do have a hard time believing that any video game based film will ever surpass the first Mortal Kombat. That said, I have had Degeneration on my NetFlix list for a few months now.

Silent HIll already bested the first Mortal Kombat film years ago, although I remember that one being a good game-to-film adaptation as well.

11322
General Gaming / Re: UGO boughtout the 1UP network, EGM closes it's doors
« on: January 07, 2009, 02:04:37 PM »
Well, Radio Trivia is sort of like Retronauts. Maybe. Kinda. Sorta....only without the special guests related to that episode's topic. Or a specific topic. FINE. But it IS retro!

Well, of course radio trivia is great. You do a great job with the podcast, and do discuss the games in great detail.

Still, hopefully Retronauts continues in some form, but I know that's probably not on Parish's mind at the moment (not blaming him)

Actually, it IS  on his mind, as according to his latest blog post he's vowed to keep Retronauts going...somehow.  He doesn't know how often or how long they can do them anymore, but he's said he's determined to still do that podcast.

11323
General Gaming / Re: UGO boughtout the 1UP network, EGM closes it's doors
« on: January 06, 2009, 10:37:15 PM »
I'm going to miss reading the reviews in EGM every month.  I may have rarely agreed with them, but at least they were fun to read.  What I'm really going to miss, though, are the podcasts from the 1up.com staff, Retronauts in particular.  Those, along with RFN, were the staples of my evening audio experience every week.

And yes, anyone cheering this announcement is pretty fracking cruel.  You may not have agreed with their magazine, but that's a lot of people out of work now from the biggest gaming print company in the business.  That's not good for anyone.

11324
TalkBack / Re: An Informal Movie Review: Resident Evil: Degeneration
« on: January 06, 2009, 08:52:56 PM »
Aside from some (admitedly expected) cheesiness and some very clunky character modeling/animation (everyone looks like animated Barbie Dolls), I really enjoyed this movie.  It just hits all the right notes with me as to what a Resident Evil movie experience should be, especially with the music (pun not intended, I assure you).  While Leon is a bit too dry in his dialogue and delivery, I suppose I prefer that to some of the ridiculously-silly lines he was spouting off in Resident Evil 4.  My big complaint is that Claire is completely pointless fanservice in this movie: she never DOES anything useful, and stands out badly compared to the focus Leon gets in the story.

It's great to see a Resident Evil movie that actually fits in well with the game's chronology, and if they can improve on this level of quality with future RE CG movies I'm all for this series continuing (as Capcom obviously intends with the way the movie ends on a cliffhanger).

11325
TalkBack / Re: Making the Review Process Better
« on: January 04, 2009, 03:27:26 AM »
I highly recomend the GameCritics.com site for reviews, as their reviews seem to echo your sentiments.  There is a score at the end of the review, but if you didn't know to highlight the page to find it you'd never know it was there.

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