Author Topic: REVIEWS: Guitar Hero: World Tour  (Read 23083 times)

0 Members and 1 Guest are viewing this topic.

Offline NWR_Neal

  • NWR Staff Pro
  • Score: 27
    • View Profile
REVIEWS: Guitar Hero: World Tour
« on: November 09, 2008, 05:18:23 PM »
Guitar Hero is now like Rock Band, except it's like a Saturday morning cartoon starring Ozzy, Ted Nugent, and that girl from Paramore.
 http://www.nintendoworldreport.com/reviewArt.cfm?artid=17154

 Activision's latest foray into the growing rock rhythm game genre, Guitar Hero: World Tour, is no longer just about being a guitar hero. With the addition of drums and vocals, the Guitar Hero franchise now provides the full band experience like their competitor, EA and Harmonix's Rock Band. However, unlike Rock Band, Guitar Hero: World Tour is a video game.    


Now I know that both games are games and all that nonsense, but Guitar Hero is over-the-top cartoony. That doesn't make it bad, it just makes it different. The game even begins with a humorous animated cut scene in which a faux Kenny G is commissioned by the devil to brainwash kids into liking his music. Then, Team Guitar Hero is signaled on their matching watches as they come and rock out and brainwash kids into liking their music. That's the note the game starts on, and the gameplay compliments the opening's cartoony style.    


The latest guitar adds numerous new gameplay elements with its new touch pad, which is similar to Rock Band's solo buttons but with more delusions of grandeur. The touch pad allows you to tap through designated sections that are signified by see-through notes. However, these sections often flow in-and-out of normal sections and are very difficult to jump back and forth to. Regardless of that, it is almost impossible to tell which section of the touch pad is which. Another thing the touch pad allows you to do is tap on it to play notes instead of strumming, which works well for the most part. The touch pad has great ideas, but none of them are executed in an exceptional manner.    


The boldest addition to the game is the new drum set, which comes with a stamp of approval from former Blink-182 drummer, Travis Barker. My anticipation for this drum set was very high. The set up of three pads, two higher cymbals, and a bass pedal looked to be the perfect evolution from Rock Band’s drums. For the most part, this is true as the new drums look great and are easier to transport than their Rock Band counterparts. The cymbals are equally as fantastic, but the three pads have disappointed me a bit. While this might just be the fault of my particular drum set, the three drum pads don't seem to be too responsive. I have to basically beat the living hell out of the drum pad in the direct middle of it to register a note on a consistent basis. It doesn't help that the drum sticks that come with the game are light and cheap-feeling. Another bone of contention I have with the drums is that star power is activated by hitting the two cymbals; to me, it is very difficult to break my rhythm in faster songs to activate star power.    


The vocals are what one would expect from a game in this genre. One thing that is nice with the new microphone that, as our own Jonathan Metts pointed out, you can activate star power by just hitting a button. Despite that nice addition, the vocals still bother me for one very specific reason: there is no way to easily determine if you're singing a phrase correctly. This isn't an issue in Rock Band because they have a circle that fills in as you go through a phrase. In Guitar Hero: World Tour, you find out if you got the phrase right when you see your multiplier or streak go up.    


As far as the whole band gameplay goes, there are not many changes from the single-player affair. Everyone's star power goes into one pool and each player uses it on their own to boost only their score. Also, if one person fails a song, then everyone fails the song.    


The set list is very impressive and pretty robust at 86 songs. Alongside newer hits, the game also has classics such as "Hotel California" by the Eagles and "Crazy Train" by Ozzy Osbourne. This is also the first game in the series that is made up entirely of master tracks. The guitar boss battles are back, as you do battle with Zack Wylde and Ted Nugent. Along with these two rock stars, numerous others make appearances such as Ozzy, Paramore's Hayley Williams, Sting, Smashing Pumpkins' Billy Corgan, Blink-182's Travis Barker, and the late Jimi Hendrix. There is also a venue designed by the band Tool.    


The music studio, one of the much-hyped new additions to the game, is way too confusing for its own good. Even after going through its tutorials, I still have no idea what I am doing. GHTunes, the place where you can download user-created songs, is set up well and is easy to navigate. There are numerous video game themes ranging from Pokemon to Zelda to Mega Man, but it is only a matter of time before they all get taken down for copyright infringement. Once GHTunes is accurately policed, it'll probably just be a lot of generic original songs.    


Another new addition is the Wii-exclusive Mii Freestyle Mode. This very simple mode is a lot of fun as it allows player to wail on their instruments however they like as their Miis act it out on screen. The guitar has some structure to it, as you play different cards with notes on them. As you successfully play these cards, you build up to big solos and chaotic rock endings. While it does add a lot of depth, this mode also provides nice, accessible fun.    


All in all, Guitar Hero: World Tour is a good game that still has a ways to go until it achieves greatness. While the new instruments are wonderfully crafted, the actual gameplay can be too in-depth for its own good. The game’s arcade nature seems to focus on its competitive aspect, taking away from the fun of playing a rhythm game with your friends. Regardless, this is currently the best game of its kind on Wii. It is entirely full-featured with downloadable content and online play, but the series as a whole doesn't seem to understand the band experience as well as its main competitor.

Pros:
       

  • Robust setlist
  •  
  • Mii Freestyle Mode
  •  
  • New instruments are very nice


  •        Cons:
           
  • Not that accessible
  •  
  • Music studio is too confusing
  •  
  • Less emphasis on band unity


  •                Graphics:  7.0
           The graphics are somewhat of a moot point since this game is primarily about playing plastic instruments, but they really aren't anything special. Character animation still looks weird, but nowhere near as bad as robot drummer from Guitar Hero III.

                   Sound:  9.0
           The game has a setlist with very few holes. When you have 86 songs, you are allowed to have some duds in the bunch. Due to the fact that the songs are all master tracks, it sounds wonderful.

                   Control:  8.0
           All the instruments work very well, especially the guitar. I had some troubles with drum sensitivity, but that might just be the fault of my own drum set.

                          Gameplay:  7.0
           If you like rhythm games, then you'll like Guitar Hero: World Tour. However, it  throws in a bit too many arcade-like additions, like the various freestyle sections, and falls apart when the whole band gets together due to how star power and player failing is set up.

     


           Lastability:  9.0
           With downloadable content coming at a hopefully frequent pace, an already large setlist of 86 songs, and the music studio, any player should be able to find a lot to do in this game.

     


           Final:  7.5
           Despite its imperfections, this is still the best rhythm game on Wii.  It has all the features of its HD brethren and unique additions like its Mii Freestyle Mode.      

    Neal Ronaghan
    Director, NWR

    "Fungah! Foiled again!"

    Offline Flames_of_chaos

    • Dancing News Panda
    • Score: -1
      • View Profile
    Re: REVIEWS: Guitar Hero: World Tour
    « Reply #1 on: November 09, 2008, 07:41:19 PM »
    Neal, did you ever feel that the band portion of this game is shoehorned, the reason why I am asking is because with some songs there are instrument tracks with no notes for about 10 - 30 seconds or so. But the biggest offender I think is that if one player fails their track, the whole band fails which is bad considering that it's hard to see which player is failing.
    PM me for DS and Wii game friend codes
    Wii: 6564 0802 7064 2744
    3DS: 4124-5011-7289
    PSN: Flames_of_chaos XBL tag: Evulcorpse
    http://twitter.com/flames_of_chaos/

    Former NWR and PixlBit staff member.

    Offline EasyCure

    • wiggle wiggle wiggle wiggle wiggle, yeah!
    • Score: 75
      • View Profile
    Re: REVIEWS: Guitar Hero: World Tour
    « Reply #2 on: November 09, 2008, 08:19:11 PM »
    Its not hard to see which player is failing when you can easily (for me, anyway) see your partners note highway flashing red out of the corner of your eye.

    I don't think the band portion is shoehorned in either, just because there are segments where there is no music for one player..i mean really? Thats just how songs are structured and it happens in plenty of songs, not fault of the game. If anything, it adds authenticity ;)
    February 07, 2003, 02:35:52 PM
    EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

    Offline NWR_Neal

    • NWR Staff Pro
    • Score: 27
      • View Profile
    Re: REVIEWS: Guitar Hero: World Tour
    « Reply #3 on: November 09, 2008, 08:27:35 PM »
    Its not hard to see which player is failing when you can easily (for me, anyway) see your partners note highway flashing red out of the corner of your eye.

    I don't think the band portion is shoehorned in either, just because there are segments where there is no music for one player..i mean really? Thats just how songs are structured and it happens in plenty of songs, not fault of the game. If anything, it adds authenticity ;)

    EDIT: I didn't notice the first reply  :-[. Personally, I have no problem with breaks for instruments in songs. I do have a problem with the drum part in "On the Road Again." So, I have a problem when one instrument's part is just freaking terrible and not that they don't play throughout all of it. I'd rather have a song like "Behind Blue Eyes" by The Who (DLC on Rock Band) that has an awesome drum part for a small part of the song than something like "On the Road Again" which has a reptitive drum part for the whole song.

    I'm not saying that the band portion is lackluster because of how the songs are structured, I'm saying it is lackluster because of the focus on individualism.
    There's no "saving" bandmates. There's no joy of everyone activating star power at the same time and everyone enjoying an 8x multiplier.
    There's just instant death if one person fails out and individual star power. I know the star power is from a community pool and all, but the lack of interaction with bandmates takes away so much of what makes Rock Band so much fun.

    I am big fan of Rock Band and I expected to be turned onto the Guitar Hero franchise again after playing this game. All this game does is make me love Rock Band even more.
    « Last Edit: November 09, 2008, 08:30:51 PM by nron10 »
    Neal Ronaghan
    Director, NWR

    "Fungah! Foiled again!"

    Offline Jonnyboy117

    • Associate Editor
    • NWR Staff
    • Score: 37
      • View Profile
      • Nintendo World Report
    Re: REVIEWS: Guitar Hero: World Tour
    « Reply #4 on: November 09, 2008, 08:39:12 PM »
    Reading some of the consistent criticisms of World Tour is starting to push me towards just grabbing Rock Band 2 for the 360 rather than fool around with questionable hardware and crappy multiplayer on World Tour.  The main reason I was going to stick with WT on Wii is that I already have GH3 and a Wii guitar, but that is easily remedied at GameStop...

    The nice thing about RB2 on 360 is that I could rent/borrow the first game to move over the tracks.  Also, more of my friends are likely to be playing this kind of game on 360 for online bands.
    THE LAMB IS WATCHING!

    Offline NWR_Neal

    • NWR Staff Pro
    • Score: 27
      • View Profile
    Re: REVIEWS: Guitar Hero: World Tour
    « Reply #5 on: November 09, 2008, 09:30:02 PM »
    Reading some of the consistent criticisms of World Tour is starting to push me towards just grabbing Rock Band 2 for the 360 rather than fool around with questionable hardware and crappy multiplayer on World Tour.  The main reason I was going to stick with WT on Wii is that I already have GH3 and a Wii guitar, but that is easily remedied at GameStop...

    The nice thing about RB2 on 360 is that I could rent/borrow the first game to move over the tracks.  Also, more of my friends are likely to be playing this kind of game on 360 for online bands.

    I think that's the way to go.

    A friend of mine with a 360 and a Wii recently asked me the same thing. Best case scenario: get the Full Rock Band 2 Bundle and the Guitar Only Guitar Hero: World Tour Bundle for 360. Rent Rock Band 1 and export the songs.
    For about $300 you'll get every instrument you need and over 200 songs.
    Neal Ronaghan
    Director, NWR

    "Fungah! Foiled again!"

    Offline Flames_of_chaos

    • Dancing News Panda
    • Score: -1
      • View Profile
    Re: REVIEWS: Guitar Hero: World Tour
    « Reply #6 on: November 09, 2008, 10:24:59 PM »
    From what I see, I think that Activision doesn't get Guitar Hero as a music game, but they get it as a way to leech off a series or a popular game genre. Quite obviously they made World Tour as a way to match Rock Band once they saw some of the Guitar Hero user base to flock over to Rock Band. So now we saw and Neversoft's execution was a little sloppy. While the music creator seems like a good idea and is, everyone unanimously agreed that the interface is not very friendly and the sound quality isn't very good for the songs that are created.
    PM me for DS and Wii game friend codes
    Wii: 6564 0802 7064 2744
    3DS: 4124-5011-7289
    PSN: Flames_of_chaos XBL tag: Evulcorpse
    http://twitter.com/flames_of_chaos/

    Former NWR and PixlBit staff member.

    Offline NWR_Neal

    • NWR Staff Pro
    • Score: 27
      • View Profile
    Re: REVIEWS: Guitar Hero: World Tour
    « Reply #7 on: November 09, 2008, 11:32:14 PM »
    Mii Freestyle Mode is still awesome, though. It's dumb fun, but it is fun.

    I think the inherent problem with popular user-generated content video games is coming to the forefront. Everyone wants to play the Song of Storms in Guitar Hero just as much as they want to play a recreation of the first Super Mario Bros level in Little Big Planet. Too bad it seems anything that smells like copyright infringement is getting axed.
    Neal Ronaghan
    Director, NWR

    "Fungah! Foiled again!"

    Offline NWR_Lindy

    • Famous Rapper
    • NWR Staff Pro
    • Score: 14
      • View Profile
    Re: REVIEWS: Guitar Hero: World Tour
    « Reply #8 on: November 10, 2008, 02:45:53 AM »
    The nice thing about RB2 on 360 is that I could rent/borrow the first game to move over the tracks.  Also, more of my friends are likely to be playing this kind of game on 360 for online bands.

    Jonny, run to your local store right now and buy Rock Band 2 for 360.  You'll thank me later.  I have it and worship the ground it walks on.  It's crazy good, and they release DLC every single week.

    Besides, I really want to play you one-on-one using that awful Bob Dylan "Tangled Up In Blue" song, and beat you at your own genre.
    Jon Lindemann
    Contributing Editor, Nintendo World Report

    My Game Backlog

    Offline Jonnyboy117

    • Associate Editor
    • NWR Staff
    • Score: 37
      • View Profile
      • Nintendo World Report
    Re: REVIEWS: Guitar Hero: World Tour
    « Reply #9 on: November 10, 2008, 02:49:03 AM »
    Besides, I really want to play you one-on-one using that awful Bob Dylan "Tangled Up In Blue" song, and beat you at your own genre.

    You deserve to die for that comment.  I sang that song at the Harmonix demo room at E3 and tore it up...  Kairon shot a video of it (Windy was playing drums), but I don't know if it will ever make it online.
    THE LAMB IS WATCHING!

    Offline NWR_Neal

    • NWR Staff Pro
    • Score: 27
      • View Profile
    Re: REVIEWS: Guitar Hero: World Tour
    « Reply #10 on: November 10, 2008, 10:34:51 AM »
    I would love to join in on this Rock Band 2 fun.

    500 songs by year's end!
    Neal Ronaghan
    Director, NWR

    "Fungah! Foiled again!"

    Offline Ian Sane

    • Champion for Urban Champion
    • Score: 1
      • View Profile
    Re: REVIEWS: Guitar Hero: World Tour
    « Reply #11 on: November 10, 2008, 12:41:59 PM »
    Quote
    Reading some of the consistent criticisms of World Tour is starting to push me towards just grabbing Rock Band 2 for the 360 rather than fool around with questionable hardware and crappy multiplayer on World Tour.  The main reason I was going to stick with WT on Wii is that I already have GH3 and a Wii guitar

    That was my attitude as well.  Plus Activision didn't f*ck over the Wii userbase for no reason so I felt they had earned my business.  But I haven't been able to find the damn game.  Most stores in my area either never got the full bundle with the drums or they did, only once at launch, and they only got like five of them which sold out immediately.  EB hasn't even been able to fulfill their pre-orders.  So it looks like before I can even find the game Rock Band 2 will be out on the Wii and I'll be able to find out how compatible the two games are.  Ideally I would like to own both but only one set of instruments.  Even then Rock Band 2 does support my Guitar Hero III controller for sure.

    Offline UltimatePartyBear

    • Voice of Reason
    • Score: 35
      • View Profile
    Re: REVIEWS: Guitar Hero: World Tour
    « Reply #12 on: November 10, 2008, 12:51:42 PM »
    Controller quality is definitely hit or miss.  I think I lucked out.  My drum kit is a lot better than I expected after hearing early impressions.  It seems fine to me, actually.  I suppose it could be more sensitive, but it's nothing like what I've seen in videos.  Also, even though my guitar stopped working mid-song on the first day, it's been fine since then.  Apparently it needed a Wii reboot instead of just a game reboot.

    Offline Flames_of_chaos

    • Dancing News Panda
    • Score: -1
      • View Profile
    Re: REVIEWS: Guitar Hero: World Tour
    « Reply #13 on: November 10, 2008, 04:16:38 PM »
    Quote
    Reading some of the consistent criticisms of World Tour is starting to push me towards just grabbing Rock Band 2 for the 360 rather than fool around with questionable hardware and crappy multiplayer on World Tour.  The main reason I was going to stick with WT on Wii is that I already have GH3 and a Wii guitar

    That was my attitude as well.  Plus Activision didn't f*ck over the Wii userbase for no reason so I felt they had earned my business.  But I haven't been able to find the damn game.  Most stores in my area either never got the full bundle with the drums or they did, only once at launch, and they only got like five of them which sold out immediately.  EB hasn't even been able to fulfill their pre-orders.  So it looks like before I can even find the game Rock Band 2 will be out on the Wii and I'll be able to find out how compatible the two games are.  Ideally I would like to own both but only one set of instruments.  Even then Rock Band 2 does support my Guitar Hero III controller for sure.

    I think Rock Band 2 on Wii supports the GH3/Aerosmith controller but I'm not sure about the WT guitar and drums. I believe both WT and RB2 for Wii supports SD card streaming also Rock Band 2 for Wii, will also have the code for 20 free songs but you will need a SD card for it since when I downloaded the 20 free songs on 360 the file was roughly 570 MB.
    PM me for DS and Wii game friend codes
    Wii: 6564 0802 7064 2744
    3DS: 4124-5011-7289
    PSN: Flames_of_chaos XBL tag: Evulcorpse
    http://twitter.com/flames_of_chaos/

    Former NWR and PixlBit staff member.

    Offline Halbred

    • Staff Paleontologist, Ruiner of Worlds
    • NWR Staff
    • Score: 17
      • View Profile
      • When Pigs Fly Returns
    Re: REVIEWS: Guitar Hero: World Tour
    « Reply #14 on: November 11, 2008, 03:11:09 PM »
    My experience with the PS3 version of World Tour made me sad. The drums didn't work right out of the box. The control panel did, but none of the drums, cymbals, or foot pedal worked. AT ALL. I took the whole thing back to Best Buy for a full refund. It's so insanely expensive though that I might buy the pieces piecemeal in the future. You know, guitar + game, then drums later on, after all the bugs have been worked out.

    Lindy brought up Bob Dylan's "Tangled Up in Blue." This is on Rock Band? If so, I am NOT buying it. I'm sorry. My wife was obsessed with Bob Dylan in college, and I listed to so damn much of that nasally voice during those three years that I am completely burned out on the man.

    I'm also going to go out on a limb here and say that the GUITAR part of World Tour is better than Rock Band. I've played the original Rock Band many a-time, and found the guitar part overly easy. You get into a groove because you're not being challenged, not because you're one with the music. "Stanglehold" and "Go Your Own Way" are designed for hardcore guitar riffing. Looking through the song list of Rock Band 2, I don't see as many head-banging guitar mantras. But I guess I've always been about the guitar playing as opposed to the full-on band stuff. I don't have enough friends to have a full band all the time.

    However, I AM going over to my brother's dorm tonight to play Rock Band 2 with him. Maybe my mind will change?
    This would be my PSN Trophy Card, but I guess I can't post HTML in my Signature. I'm the pixel spaceship, and I have nine Gold trophies.

    Offline S-U-P-E-R

    • My Butt is Ready :reggie;
    • Score: -63
      • View Profile
      • oh my god
    Re: REVIEWS: Guitar Hero: World Tour
    « Reply #15 on: December 11, 2008, 05:55:10 PM »
    Troll mode; engaged

    Quote
    However, these sections often flow in-and-out of normal sections and are very difficult to jump back and forth to.

    Quote
    Regardless of that, it is almost impossible to tell which section of the touch pad is which.

    Quote
    Another bone of contention I have with the drums is that star power is activated by hitting the two cymbals; to me, it is very difficult to break my rhythm in faster songs to activate star power.

    Quote
    While the new instruments are wonderfully crafted, the actual gameplay can be too in-depth for its own good. The game’s arcade nature seems to focus on its competitive aspect, taking away from the fun of playing a rhythm game with your friends.

    Quote
    I am a big baby; the game is too hard for me.

    Offline S-U-P-E-R

    • My Butt is Ready :reggie;
    • Score: -63
      • View Profile
      • oh my god
    Re: REVIEWS: Guitar Hero: World Tour
    « Reply #16 on: December 11, 2008, 06:03:34 PM »
    I also have this vaguely constructive post, but I like my other one better, because frankly I think GH:WT kicks the **** out of Rock Band and you rated it down because you can't take the heat. Woot.

    Quote
    There are numerous video game themes ranging from Pokemon to Zelda to Mega Man, but it is only a matter of time before they all get taken down for copyright infringement. Once GHTunes is accurately policed, it'll probably just be a lot of generic original songs.
    They haven't been super pro-active about this, and I don't see them (nor the video game companies that hold these copyrights) caring too much about this in the future. Where's the incentive?

    Quote
    The cymbals are equally as fantastic, but the three pads have disappointed me a bit. While this might just be the fault of my particular drum set, the three drum pads don't seem to be too responsive. I have to basically beat the living hell out of the drum pad in the direct middle of it to register a note on a consistent basis. It doesn't help that the drum sticks that come with the game are light and cheap-feeling.
    There's some info about manually tooling around with your drum kit in a thread around here; my experience with the drums has been pretty good, but probably only because I'm a hands-on game repair nerd. Also, one of my pads was just kind of stiff and needed to be broken in.

    And you're not a real drummer until you break a few sticks. 8) I might recommend getting some plastic-tipped drum sticks from your local music store.

    Offline NWR_Neal

    • NWR Staff Pro
    • Score: 27
      • View Profile
    Re: REVIEWS: Guitar Hero: World Tour
    « Reply #17 on: December 11, 2008, 09:25:03 PM »
    I also have this vaguely constructive post, but I like my other one better, because frankly I think GH:WT kicks the **** out of Rock Band and you rated it down because you can't take the heat. Woot.

    I didn't rate it down because I can't take the heat, I rated it down because I don't think it is a good game.
    Its not like I'm new to this genre. I've been playing it since Guitar Hero 1 and I've played every edition in both franchises besides GH: Aerosmith and RB: AC/DC.
    I love Rock Band. I went into this review expecting this to be better. It wasn't. It has nothing to do with the difficulty, unless you count the entire band failing because some person gets raped by a solo as part of the difficulty. That's not fun. Trust me.

    And when I reviewed the game, songs were being taken down.
    I didn't grade the drum responsiveness down too harshly because it might have "just (been) the fault of my particular drum set." However, if my drum set, a review copy sent to me, has issues when I take it out of the box, then I'm sure it's not the only one.
    Also, I didn't have to buy new drum sticks when I got Rock Band. The ones I got worked fine up until recently when they did break.
    Neal Ronaghan
    Director, NWR

    "Fungah! Foiled again!"

    Offline MaleficentOgre

    • Score: 0
      • View Profile
    Re: REVIEWS: Guitar Hero: World Tour
    « Reply #18 on: December 11, 2008, 10:47:22 PM »
    I like the light drum sticks for video game purposes, I wouldn't want to use mine on either set of fisher price drums.
    I really love world tour and think it's getting a lot of chiding for not being rock band. I would've liked something a little different, but the game that is Guitar Hero: World Tour is a fantastic game. I've had two parties where world tour was involved and no one had any complaints. These were full of people who either owned or had only played rock band up until this point. People that aren't stpeeded in gaming only care if the game is fun and songs they like are fun to play. The game is still great fun, even more so now. As the product it is it's fantastic.

    Offline NWR_pap64

    • You are not the boss of me
    • Score: 25
      • View Profile
      • Nintendo World Report
    Re: REVIEWS: Guitar Hero: World Tour
    « Reply #19 on: December 12, 2008, 12:14:31 AM »
    nron just doesn't seem to get a break. First they criticize his Unleashed review, and now its the same song and dance with World Tour.

    Then again, it wouldn't be NWR without review bitching :p .
    Pedro Hernandez
    NWR Staff Writer

    Offline Ian Sane

    • Champion for Urban Champion
    • Score: 1
      • View Profile
    Re: REVIEWS: Guitar Hero: World Tour
    « Reply #20 on: December 12, 2008, 12:03:27 PM »
    With this thread getting bumped I think it's important to note that IGN confirmed a few days ago that Rock Band 2 for the Wii is compatible with the Guitar Hero instruments.  In other words you don't have to pick one or the other.  I haven't found the full bundle for World Tour yet but I'm happy now that I can buy it knowing I can also get a disc-only copy of Rock Band 2.

    Offline LuigiHann

    • Score: 1
      • View Profile
    Re: REVIEWS: Guitar Hero: World Tour
    « Reply #21 on: December 12, 2008, 12:56:38 PM »
    Am I the only one that regards the Guitar Hero character models as "Nightmarish"? Maybe it's because I didn't play the series during the PS2 iterations, but all the 360 versions have characters that look like rubber zombies and that is what keeps me from getting into that franchise.

    Offline NWR_pap64

    • You are not the boss of me
    • Score: 25
      • View Profile
      • Nintendo World Report
    Re: REVIEWS: Guitar Hero: World Tour
    « Reply #22 on: December 12, 2008, 03:54:18 PM »
    Am I the only one that regards the Guitar Hero character models as "Nightmarish"? Maybe it's because I didn't play the series during the PS2 iterations, but all the 360 versions have characters that look like rubber zombies and that is what keeps me from getting into that franchise.

    Yeah, the character design would be great as 2D models, but since the characters are animated and designed in 3D it gives them an awkward look to them. Its the same reason why some people can't accept 2D cartoon characters like Homer Simpson, Mickey Mouse and even Spongebob as 3D characters; the charm lies in the 2D creation. Hell, as much as I love Pixar's movies they way they render some of the characters as 2D ones is amazing! (You should check out the art of books and children's book based on Pixar films to see what I mean).
    Pedro Hernandez
    NWR Staff Writer

    Offline EasyCure

    • wiggle wiggle wiggle wiggle wiggle, yeah!
    • Score: 75
      • View Profile
    Re: REVIEWS: Guitar Hero: World Tour
    « Reply #23 on: December 12, 2008, 10:05:06 PM »
    With this thread getting bumped I think it's important to note that IGN confirmed a few days ago that Rock Band 2 for the Wii is compatible with the Guitar Hero instruments.  In other words you don't have to pick one or the other.  I haven't found the full bundle for World Tour yet but I'm happy now that I can buy it knowing I can also get a disc-only copy of Rock Band 2.

    Check that Rock Band 2 thread again. I brought up the fact that IGN took down that article at the devs request. Perhaps the instruments wont be cross compatible, but thats just me speculating.
    February 07, 2003, 02:35:52 PM
    EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

    Offline MaleficentOgre

    • Score: 0
      • View Profile
    Re: REVIEWS: Guitar Hero: World Tour
    « Reply #24 on: December 13, 2008, 12:24:15 AM »
    That would be awful. I sooo want to pick up rock band 2 as well. Oh well. I love the game but agree the character models woeful.