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Messages - nemyhlovecraft

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TalkBack / Re: REVIEWS: BIT.TRIP RUNNER
« on: June 04, 2010, 02:25:21 PM »
Sorry guys, every one of Gaijin's BIT.TRIP games are rhythm games, and yeah it isn't about hitting a button when a note occurs, its about assimilating a rhythmic pattern and translating it into an organized understanding of the level design. This is the kinda game where you can screw up 30 times in a row, go to sleep and come back and nail the section because your brain has translated a repeated pattern into a block. So, I guess what I'm coming to is that you can't deny the fact that the game is a rhythm game because it requires you to learn rhythms, but what you can complain about is the fail states. My argument would be that the fail states are a conscious design decision and define the core gameplay. If the frustration is too much for you, then its too much for you, but this is a game I'm going to keep coming back to. My only real complaint would be that I wish it had more levels.

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TalkBack / Re: REVIEWS: BIT.TRIP RUNNER
« on: May 28, 2010, 02:11:19 PM »
I'd suggest looking at this game as a rhythm game (like the rest of the BIT.TRIP series) with the look of a fantastically cool platformer. The repetitiveness, difficulty, and unforgiving nature of this game is absolutely the point. Checkpoints would ruin the gameplay. BIT.TRIP RUNNER is a fine balance of learning levels and learning game mechanics. Failing is frustrating but when you hit a brand new section of a run and you nail it the first time, its pretty exhilarating.

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TalkBack / Re: Wii Fit Helps Once Paralyzed Girl Walk Again
« on: January 22, 2009, 09:41:19 PM »
I hope my Wii Fit and Balance Board goes to help some girl like this when I trade it in tomorrow, because I'm sure as hell not using it.

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TalkBack / Re: REVIEWS: The World Ends With You
« on: May 17, 2008, 05:57:01 PM »
I'll agree with your sentiment, but don't make me replay parts I've already been through, what, 4 times? That was a major turn off for me. If you lost on one of the last play-thrus of the Temple you were forced to dump another 15 or more minutes to replay the same **** over again. Tedium is not my thing and that was all that Temple seemed to provide for me.

Aren't you exagerating things? With saves and shortcuts each playthrough I felt that each playthrough was unique and of a good manageable length.

I wish I was exaggerating how much it annoyed me, seriously. I really did like alot of the other elements of the game, especially sailing which was greatly improved from WW. However, that temple was just unbearable. At first I didn't mind, but by the end of the game, every time I had to traverse that temple the game literally infuriated me.

To weigh in on the PH meta thread cunningly hidden inside this larger review thread headquarters: The Ocean King Temple was genius precisely because it was so frustrating and repetitive (if you didn't take advantage of the shortcuts). I don't know that I've ever felt a catharsis as great from a video game, let alone a handheld game, as the final run through of the Ocean King Temple.

Also, the "sailing" was miserable in PH, especially since it was driving a steamboat, not sailing.  That being said I did not like traveling around in that thing, whereas I loved the sailing in WW because it was sailing. The music and the art made everything really grand and adventure-like.

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TalkBack / Re: REVIEWS: The World Ends With You
« on: May 14, 2008, 03:00:42 PM »
Oh Christ, not this again.  Why does this happen every time NWR reviews a SquareEnix game?

You wouldn't happen to be the same poster who train-wrecked the Final Fantasy III review thread, are you?

Haha, no that was me. Its funny how that was such traumatic event in this community's history.

NB: After playing FF3 I found it to be slow, bland, but very pretty. So, I'll admit my error. Sorry, guy who ended up quitting anyway.

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Nintendo Gaming / RE:Official "Virtual Console Mondays" Thread
« on: November 28, 2006, 06:01:46 AM »
Thread needs more Kid Chameleon!!


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Nintendo Gaming / RE:Wii Offline : (
« on: November 20, 2006, 05:58:49 AM »
Hey,

I can verify now that a 110213 error code means you must get a repair or exchange for the Wii console. Call Nintendo's main service line 1-800-255-3700 and let them know. If you give a credit card as collateral they will do an "advance exchange" where they send you a new system and you keep your old one until you get it. Then you simply send in the old one in the same box. Good luck to everyone who has been having this issue.  

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Nintendo Gaming / RE: Wii Offline : (
« on: November 19, 2006, 02:56:09 PM »
It's supposedly a hardware issue, so it shouldn't transfer the problem, but it doesn't seem to matter. I have formatted my Wii like five times and it seems I can't move my Zelda save back to it from my SD card. I have no idea why, but I have to say this is tarnishing my otherwise awesome Wii experience.

I agree about the credit card thing though. I better as hell be able to keep this Wii while they send me a brand spanking new one in 8-10 days. We'll see.

Nein, nein, nein, nein, nein!!

That's fourty-five.  

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Nintendo Gaming / RE:Wii Offline : (
« on: November 19, 2006, 02:29:04 PM »
Well, this is just freaking wonderful...

http://forums.nintendo.com/nintendo/board/message?board.id=internet&message.id=2136

Oh, and by the by, Nintendo's call center is closed for the night...so better get in there early tomorrow before they're swamped again.  

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TalkBack / RE: REVIEWS: Final Fantasy III
« on: September 20, 2006, 10:20:33 AM »
So, you would have given the game a lower score because you've played it, or what? Eh, whatever, I won't give you a hard time for being stupid because thats not something you can really change. As for the review, I found it pretty shallow. You didn't like a classic JRPG because it featured the concepts inherent to a JRPG. Is that what I should be taking away from this? I would have liked to know how polished the engine is, how well MogNet worked, how well the Job system works. Maybe even how many hours of gameplay there actually was, of course you'd probably have to get past hour 5 to give a good reading on that. I can understand the desire to be known as "that guy" who thought it was cool to give an FF game a low review because their indie music sensabilities just have to leak over into every other aspect of their life, but I just have to think how bad it will look for PGC when every other media outlet is giving fairly decent scores and their reviewers have insightful things to say about game mechanics and the future of dense RPGs on the DS.

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NWR Forums Discord / RE:The grossest page on PGC
« on: September 18, 2006, 09:33:22 AM »
Quote

Originally posted by: Mario
Someone needs to grow up


Pot meet kettle. You'll be fast friends!

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TalkBack / RE:Press Conference Live Blog
« on: September 14, 2006, 05:26:18 AM »
Quote

Originally posted by: Tindermax
if you cna find me one thing that says nintedo of america has said this please be my guest and i will most definetly back down


Yeah, seriously, did you happen to check out that this thread is connected to a news story???? Did you read any of it? Did you comprehend? DO YOU SEE?! DO YOU SEE?!

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TalkBack / RE: Press Conference Live Blog
« on: September 14, 2006, 05:21:44 AM »
First, this is NOA making these announcements, and is therefore most definately NOT speculation. Also, I think the Q&A is over.

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TalkBack / RE: Press Conference Live Blog
« on: September 14, 2006, 05:13:22 AM »
Except that $40 is what you'd pay now for a Wavebird, and $10 more for a wireless X360 controller. Agreed though about charging extra for the nunchuk. I'm sorry to say, but I'm a bit disappointed at some of this news.

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TalkBack / RE:Press Conference Live Blog
« on: September 14, 2006, 05:08:46 AM »
See, now you've done it. The idiots are gonna crawl out of the woodwork.

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TalkBack / RE: Press Conference Live Blog
« on: September 14, 2006, 05:03:20 AM »
I'm not entirely certain what you were saying there. Did that make sense to anyone else?

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And interestingly enough TP means toilet paper in the language of the Empire...was that on purpose?

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Quote

Originally posted by: Mario
That wasn't me, I was ranting to Bill over MSN that's why he said that

I'll have the last laugh when this game struggles to sell 100,000 copies.

If by "laugh" you mean "stupid" and by "I'll" you mean "I am", and you eliminate all those other words, then I totally agree with you.

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NWR Forums Discord / RE: Mafia VII: Failuremon
« on: July 27, 2006, 09:23:39 AM »
WRONG...

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NWR Forums Discord / RE: Mafia VII: Failuremon
« on: July 27, 2006, 05:09:43 AM »
One of us, one of us.

Gooble gobble, gooble gobble.

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NWR Forums Discord / RE: Pokemafia: Day 8 (NO THIS GAME ISN'T BROKEN)
« on: July 26, 2006, 11:51:54 AM »
Oh, this is good. Its like freaking chess. nice moves there Ceric and TYP...

Now we'll just have to see how MattVDB votes.

Too bad there's not an even number of players, right?

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NWR Forums Discord / RE: Pokemafia: Day 8 (NO THIS GAME ISN'T BROKEN)
« on: July 26, 2006, 11:19:14 AM »
Or we could deliberately be trying to confuse you to death.  

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NWR Forums Discord / RE: Pokemafia: Day 8 (NO THIS GAME ISN'T BROKEN)
« on: July 26, 2006, 10:53:45 AM »
I'm with you, Ceric.

Let's see how this works out.  

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NWR Forums Discord / RE: Pokemafia: Day 8 (NO THIS GAME ISN'T BROKEN)
« on: July 26, 2006, 07:18:29 AM »
Here's a hint: People with the same jobs can team up, even PHDs.


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NWR Forums Discord / RE: Pokemafia: Day 8 (NO THIS GAME ISN'T BROKEN)
« on: July 26, 2006, 06:27:30 AM »
Hmmmmm.

Indeed.

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VOTE BLACKFOOTSTEPS

BULBASAUR    

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