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TalkBack / Re: REVIEWS: BIT.TRIP RUNNER
« on: June 04, 2010, 02:25:21 PM »
Sorry guys, every one of Gaijin's BIT.TRIP games are rhythm games, and yeah it isn't about hitting a button when a note occurs, its about assimilating a rhythmic pattern and translating it into an organized understanding of the level design. This is the kinda game where you can screw up 30 times in a row, go to sleep and come back and nail the section because your brain has translated a repeated pattern into a block. So, I guess what I'm coming to is that you can't deny the fact that the game is a rhythm game because it requires you to learn rhythms, but what you can complain about is the fail states. My argument would be that the fail states are a conscious design decision and define the core gameplay. If the frustration is too much for you, then its too much for you, but this is a game I'm going to keep coming back to. My only real complaint would be that I wish it had more levels.