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Messages - Famicom

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51
TalkBack / RE: Catch a Mew Tomorrow at Toys 'R' Us!
« on: September 29, 2006, 05:42:14 AM »
I have a legitimate Mew I got from a Pokemon tourney...on Pokemon Yelow.

My old games are worthless now.

52
TalkBack / RE: SNK Adds Another Metal Slug to Wii Collection
« on: September 22, 2006, 06:34:45 PM »
There are virtually no gameplay differences, just different characters (which all play the same) and story/stages/enemies.

53
Nintendo Gaming / RE:So are games region free or what?
« on: September 16, 2006, 09:44:23 AM »
Joystiq apparently followed up on the story with a US spokesperson and said it will not be region-free. Neither the games nor console. I'm saddened.

54
Nintendo Gaming / RE: Single Response Wii Launch Opinion Thread
« on: September 14, 2006, 02:33:08 PM »
Still excited about the launch. System price doesn't bother me, release date doesn't bother me, Wii Sports pack in doesn't bother me, controller and attachment prices DO HURT, but not enough to turn me off from everything. Throughout the summer I had been planning my purchases and thinking I was going to be swamped with buying games, but looking at the final list, only Zelda: TP is a true lock for me. Prime 3 was delayed, and everything else I'm still on the fence on when it comes to controls, fun factor and the like.

The interface is absolutely fantastic. I admire Nintendo's ambition to make the Wii a useful piece of electronics in the household outside of entertainment (unlike the competiton, which just provide more forms of entertainment outside gaming). I probably won't be using it for my regular news and weather updates, but I can see these things as another way of locking in the non-gamer. Hopefully the messaging and message boards take off and can become a trustworthy source of finding (and trash talking to) online opponents.

The region free news is truly a blessing. You KNOW Wii will have endless quirky games coming out of Japan that may never make it over here, so here's hoping third parties embrace this "feature" and allow us outsiders to enjoy the fun too.

Overall it looks like a satisfactory launch to my tastes. I doubt I'll be lining up at midnight to get one (never have, never had to) though. Strange the way it's panned out now however; 2007 is looking much brighter. Prime 3, Super Paper Mario, Pokemon Online, Super Mario Galaxy, and Smash Brawl all on the horizon, and those are just what we know about!

55
Nintendo Gaming / RE: Knowing what you know now...
« on: September 14, 2006, 09:00:21 AM »
Wii = $250
Remote (x3) = $120
Nunchuck (x3) = $60
2000 Wii-points = $20
Component Cables (I doubt they're packed in) = ??
Zelda: TP = $50

Total: (Over) $500


Maybes:
Excite Truck (review pending)
Red Steel (review pending)
Marvel Ultimate Alliance (review pending)
Trauma Center Second Opinion (if I feel like it at the time)
Wii Play (if it hits US launch; costs $40 and comes with a remote so I'd add this and nix a remote purchase)

56
Nintendo Gaming / RE: From Seattle Post-Intelligencer: $250 on Nov. 19
« on: September 13, 2006, 09:07:26 PM »
Japanese press release of the Wii launch in Japan.

A quick machine translator says that it'll include the console, controller, nunchaku attachment, AC adapter, AV cable, console stand, supporting plate (??), sensor bar, sensor bar stand, and two AA batteries. So the US one costs more when you add in the extra controller and Wii Sports we're (supposedly) getting.

57
Quote

Originally posted by: Ian Sane
I think the ideal way to do it is make the save delete itself when you open it.  Ideally what you need a save for is to stop playing a game and resuming it later.  Then you can't abuse it but you don't have to dedicate hours to beating a game in one sitting.  It's effectively just pausing the game to play it later.


This still doesn't prevent cheating though. If I saved before a boss and died and reloaded the save, even if it deletes itself I can just save again right on the spot. The only true way around this would be to include it as a Save & Quit option, which is essentially quitting with a guaranteed restart point, then have THAT delete upon opening the game again.

But really, I'm not one of these loyalists who need their games cheat free. I don't have the patience to suffer through a class 1000 difficulty level game like I used to when I was a kid (and I didn't have much patience for it then either), I play the games for fun. And fun for me is the experience of winning! I'm not asking for automatic god mode/unlimited ammo cheats or anything, but an unlimited save point would be nice.

58
Nintendo Gaming / RE: Wii Pre-order special list
« on: August 26, 2006, 10:44:56 PM »
Does Nintendo ship on launch day or will it be at your door on launch day?

59
General Chat / RE: Why do you like PGC?
« on: August 22, 2006, 07:37:11 AM »
I'm here because it was the first GameCube community I found, probably. Been a not-so-active participant since uhh, August 2001 I think.

60
TalkBack / RE: Nintendo Fusion Tour Dates Revealed
« on: July 28, 2006, 01:37:54 PM »
Gah. Why Chicago last??? I'd think kiosks would be in Best Buy or Walmart by then.

61
TalkBack / RE: Third Parties Caught Off-Guard by Wii?
« on: July 22, 2006, 08:22:19 PM »
Third parties, meet bandwagon.

62
General Chat / RE:Anime [General]
« on: July 16, 2006, 05:08:43 AM »
Quote

Originally posted by: Kairon
And Cowboy Bebop did have the strong points of their musical choices and their slight twist on the future-western genre (which, really, is not exactly brand new), but in the end it still contains anime throwbacks like funny/silly/non-sensical/genderless Ed, self-pity in the form of "we-can't-afford-food-let's-eat-the-last-ramen," and stereotypical femme Faye. Again, all this IMHO after watching a handful of episodes and watching the movie.


Well IMO it's success in America is really because it does one thing that most anime can't (and don't try to) accomplish, and that's feel sort of American. The music, the visual style, and I guess even the stereotypes are stuff the general public over here can relate to, making it a no-brainer for TV and being a key component in the anime boom in the states this decade. The good in Bebop is just that it's a whole lot of fun. Mostly self-contained stories about a likeable cast that gets into hijinks; a very American way of cartoon storytelling. The movie also played out in this fashion, as a very long episode.

Quote

The thing that irks me most about most anime is how much it panders to it's own cliches, panders not references or pays homage to, and how transparent an attempt it is to capture a sense of hip coolness that it can translate into merchandising and a fanbase almost as if it had been demographically studied. In essence, I rarely see art in anime, and I rarely see an attempt at it, and I much, much, rarely, see any success in that attempt.


Well truthfully, most anime are straight adaptations of popular manga stories, which are published in very demographically studied manga magazines. Many of the most popular anime adaptations come from the Shounen Jump weekly (in Japan) publication, which is targeted at a younger teenage, typically male crowd. That's not to say a Death Note (which is getting an anime in the fall) that is totally opposite in theme and style doesn't come along every once in a while though. If you're looking for more stories that have more artistic value, manga would be the way to go if you aren't averse to the comic medium. Plus the current manga boom has brought over a ton of niche titles that wouldn't otherwise have made it over here. Though honestly many of the off-beat artistically driven ones are still few and far in between. Not unlike hollywood movies these days though!

There's been a growing trend of novels being converted into anime as well, and from what I've seen in people's reactions some of these shows can sway even the most hardened anime hater. Stuff like the Crest series (Crest of the Stars, Banner of the Stars 1-3) and Twelve Kingdoms on the surface may feature typical sci-fi and fantasy themes, but very atypical storytelling for an anime. Kino's Journey, Gankutsuou (Count of Monte Cristo; I suppose this counts), The Melancholy of Haruhi Suzumiya, Shana and Trinity Blood, all from novels, all have a quality story underneath.

I would also recommend the aforementioned Monster. It's lengthy and features an unconventional plot and cast for an anime, and is targeted at an older crowd. Therein lies the problem though; its audience isn't the average anime buyer here in the states, and during the current anime downturn where only stuff pegged to be huge TV hits can survive, it may be a long while before it ever sees the light of day here. The manga is available however.

And since you mentioned Tokyo Godfathers, perhaps check out Satoshi Kon's other works like Perfect Blue, Millennium Actress and the TV series Paranoia Agent. For the latter I can attest to it's quality, and it is especially similar to Tokyo Godfathers. Maybe even check out Yoshitoshi Abe's catalog, being Lain, Texhnolyze and Haibane Renmei.

63
TalkBack / RE: Day of Reckoning Now Players Choice
« on: July 05, 2006, 11:42:03 AM »
I agree on both counts.

64
I don't have a clue when I got NES or SNES, but I got N64 the christmas after launch, Cube on launch day (with my own money), and definitely getting Wii on launch day...probably while intensely debating on what to play first between Zelda TP and Prime 3!

65
I'll believe it when I see a game with real-time weapon change on the 360.

66
General Gaming / RE: Personal gaming accomplishments
« on: June 26, 2006, 09:05:25 PM »
Oh, Ian just reminded me of something. I went 162-0 in Ken Griffey Jr's Winning Run on SNES. Twice! I pitched several 27 strikeout perfect games with the White Sox (only two starting pitchers in the game are capable of this that I know of). I also hit something like 135 home runs in a season with Rebel Ruiz in that game too. Well, more than that; the game stopped counting there.

I enjoyed the heck out of that game.

67
General Gaming / RE: Ken Kutaragi No Longer Matters
« on: June 25, 2006, 12:30:06 PM »
Did he ever really "matter"? I'm not the most aware person when it comes to who runs businesses, especially in Sony's case, but I never heard of him until I read all of his crazy statements during the hype period of PS2, PSP and now PS3. And I don't think any Playstation fanboys would praise the ground he walks on like some Nintendo fans would Iwata, or even Yamauchi back in the days.

68
General Gaming / RE: Personal gaming accomplishments
« on: June 24, 2006, 05:48:14 PM »
I'm sure I've done more than a few, but the only ones that come to mind are KO'ing Gabby Jay in 8 seconds in Super Punch Out and meeting every one player mode time requirement to unlock all the cheats in Goldeneye.

Oh, and I acquired all 20 hearts in Ocarina of Time with no strategy guide. *shrugs* It was important to me at the time.  

69
General Chat / RE: Tales of Symphonia gets animated
« on: June 20, 2006, 10:48:46 AM »
Eternia was 13, Phantasia was 4. Only time will tell how long this one goes.  

70
General Chat / Tales of Symphonia gets animated
« on: June 20, 2006, 09:30:02 AM »
Animate has announced that UFOTABLE will produce a Tales of Symphonia OVA series for Japanese release next year, based on the popular Namco RPG. The series will be directed by Haruo Tonosaki (eX-Driver) and feature character design by Akira Matsushima (Rurouni Kenshin Seisouhen).

Original Link (In Japanese).

71
Nintendo Gaming / RE:Nintendo needs to ressurrect Stunt Race FX
« on: June 10, 2006, 05:07:24 AM »
Quote

Originally posted by: JonLeung
Dirt Trax FX springs to my mind for some reason.  I'm not sure if that's the name, but it must mean something.  Memory is a funny thing.


That would be the one. Getting the hang of turning was difficult, but it was mostly fun, and a few unique tracks too.

72
Nintendo Gaming / RE: Nintendo needs to ressurrect Stunt Race FX
« on: June 09, 2006, 09:25:15 PM »
It was fun, but after a while I just got tired of losing to the F1 car. Overpowered!

Edit: And now I'm remembering another FX chip stunt racer, but it was on bikes....it was kinda cheap on presentation value, but I had a lot of fun with it. Anyone remeber the name of it?

73
Nintendo Gaming / RE: Are you camping out?
« on: May 30, 2006, 10:06:47 AM »
Hopefully I can waltz right into Wal-Mart at 8AM and grab one problem-free like I did with the Cube on it's launch day. But otherwise no, I won't be camping out.

74
General Gaming / RE: Theperm's top 10 game editers
« on: May 29, 2006, 04:38:29 PM »
Off the top of my head, my favorite editors came from WWF No Mercy, Day Of Reckoning, Duke Nukem 3D (Build), and likewise the THPS2 level creator. Cept I had it on PC, and could swap designs online.

75
Nintendo Gaming / RE:It's all coming together... Wii Phone
« on: May 24, 2006, 06:34:18 AM »
Quote

Originally posted by: mantidor
The more they add to the controller the more I fear the price will go up to unafordable ammounts.


But hasn't it been stressed somewhere else that all the parts of the Wiimote are older technologies used in a new way? That should keep costs down. And even still, with Nintendo stressing affordable price there's no way they'd botch up and cause the controller to be $50 or something crazy like that.

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