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Podcast Discussion / Re: Super Mario World - RFN RetroActive Discussion Thread
« on: August 10, 2009, 09:08:24 AM »
Speaking of Dinosaur Land, someone has to mention how cool it was to see the stages and enemies of SMW integrated so well in Super Mario Kart. The moles, the ghost houses... it added so much to both games, IMO.
As for SMB3 being a twitch platformer, not completely. We're talking relatively, here. Compared to SMW, it is. Compared to SMB, it's not. But Mario platformers have always featured a good dose of secrets and exploration from the start.
I admit my memory's a bit fuzzy, it's been a while. Perhaps because I always aimed for 100% completion in every level, it didn't feel linear to me. It sure as hell was a twitch platformer, though. Or was it? I need to replay it.
As for SMB3 being a twitch platformer, not completely. We're talking relatively, here. Compared to SMW, it is. Compared to SMB, it's not. But Mario platformers have always featured a good dose of secrets and exploration from the start.
lol Yoshi's Island wasn't linear? I don't know what game you were playing.
I admit my memory's a bit fuzzy, it's been a while. Perhaps because I always aimed for 100% completion in every level, it didn't feel linear to me. It sure as hell was a twitch platformer, though. Or was it? I need to replay it.
