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NWR Interactive => TalkBack => Topic started by: S-U-P-E-R on November 23, 2005, 10:39:23 PM

Title: Super Princess Peach review
Post by: S-U-P-E-R on November 23, 2005, 10:39:23 PM
( Article )

I love Princess Peach so much I'm going to make a creepy website about how I'm married to her.
Title: RE:Super Princess Peach review
Post by: IceCold on November 23, 2005, 10:42:09 PM
You may want some tips from Pro666 - he made one of those sites for Daisy ages ago...

Anyway, good review. I'm probably not going to get this right away, but I'll get it somewhere along the road.
Title: RE: Super Princess Peach review
Post by: NinGurl69 *huggles on November 23, 2005, 11:14:46 PM
I never *had* such a site.  It's all PGC, baby.
Title: RE: Super Princess Peach review
Post by: KDR_11k on November 24, 2005, 05:05:25 AM
Collecting all Toads in order to finish the game? I hope they don't implement something like that into NSMB, it was bad enough in Rayman already.
Title: RE:Super Princess Peach review
Post by: JonLeung on November 24, 2005, 06:34:07 AM
Quote

Pros:
Good ol' fashioned 2D Mario gameplay


SOLD!

Okay, well, I'm insecure.  I play Mario and Pokémon to death, which is enough to bother all my friends, so if I ever do get this, I'm probably not going to play it in a public place.

However, it IS 2D Mario gameplay...when's New Super Mario Bros. supposed to come out again?  >_<

(Pro666's avatar images have actually gotten me...um...interested in Daisy more.  I thought HI I'M DAISY from Mario Kart: Double Dash!! was cute but man...)  
Title: RE: Super Princess Peach review
Post by: Ian Sane on November 24, 2005, 06:43:49 AM
I'm a little disappointed to hear that it's a little easy.  I wish Nintendo would realize that Super Mario World was NOT A HARD GAME.  Yeah some of the levels like Tubular and the Forest Fortress were insanely hard but they were optional levels you didn't have to beat to beat the game.  Nintendo's classic games largely were not that difficult so it makes no sense for them to lessen the difficultly in all their ports and make it impossible to die even once in Wind Waker unless you try to.

The ideal balance for game difficulty is for a game to be hard enough that you're going to die and fail a few times but it's never so hard that you get frustrated and basically require sheer luck to beat certain parts (Super Mario Sunshine I'm looking at you and your sh!tty camera).  Nintendo had this balance on the SNES and it was pretty good on the N64 too.  Why they have tinkered with this balance I'll never know.  Having a really easy game is in some ways just as bad as having an impossibly hard game.  Both make you feel cheated.

Still I am going to buy this game regardless of difficulty.  It sounds pretty sweet.
Title: RE:Super Princess Peach review
Post by: Darkheart on November 24, 2005, 06:47:25 AM
I am refusing to import this title, when its text heavy and it is coming out in Feb.  Will be getting it when it comes out tho.
Title: RE: Super Princess Peach review
Post by: KDR_11k on November 24, 2005, 08:46:03 AM
I wish Nintendo would realize that Super Mario World was NOT A HARD GAME.

After playing Super Demo World I'm forced to agree. SMW is NOTHING.

Nintendo's classic games largely were not that difficult so it makes no sense for them to lessen the difficultly in all their ports

Super Mario Bros 3 seemed more difficult to me. Sure, you don't shrink completely from one hit but the physics seem much slippier than I remember them (feels like playing Sonic), leading to many deaths.
Title: RE: Super Princess Peach review
Post by: Deguello on November 26, 2005, 06:19:22 AM
"The ideal balance for game difficulty is for a game to be hard enough that you're going to die and fail a few times but it's never so hard that you get frustrated and basically require sheer luck to beat certain parts (Super Mario Sunshine I'm looking at you and your sh!tty camera)."

What the hell are you talking about?  Sunshine's camera was great.  I think you really have no idea what a terrible camera looks like.  A terrible camera would be the one from Sonic Heroes.  Anyway, this "balance" is impossible as everybody has different skill levels.  I mean, I beat master mode once with all pilots and every mission on every difficulty in F-Zero GX.  So suffice to say, things I might consider easy may not be easy for the rest of the game-playing populace.

By the way, Ian, it's nice that you figured out that the exclamation mark kinda looks like a lowercase "I" allowing for a lot of fun filter dodges but I th!nk !t's t!me we bur!ed !t.
Title: RE:Super Princess Peach review
Post by: Artimus on November 26, 2005, 06:53:27 AM
Quote

Originally posted by: Ian Sane
I'm a little disappointed to hear that it's a little easy.  I wish Nintendo would realize that Super Mario World was NOT A HARD GAME.  Yeah some of the levels like Tubular and the Forest Fortress were insanely hard but they were optional levels you didn't have to beat to beat the game.  Nintendo's classic games largely were not that difficult so it makes no sense for them to lessen the difficultly in all their ports and make it impossible to die even once in Wind Waker unless you try to.

The ideal balance for game difficulty is for a game to be hard enough that you're going to die and fail a few times but it's never so hard that you get frustrated and basically require sheer luck to beat certain parts (Super Mario Sunshine I'm looking at you and your sh!tty camera).  Nintendo had this balance on the SNES and it was pretty good on the N64 too.  Why they have tinkered with this balance I'll never know.  Having a really easy game is in some ways just as bad as having an impossibly hard game.  Both make you feel cheated.

Still I am going to buy this game regardless of difficulty.  It sounds pretty sweet.


Super Princess Peach wasn't designed as a new Mario game, it was designed to appeal to girls. They weren't trying to make it as hard as classic games.
Title: RE: Super Princess Peach review
Post by: KDR_11k on November 26, 2005, 07:45:13 AM
What the hell are you talking about? Sunshine's camera was great. I think you really have no idea what a terrible camera looks like.

A terrible camera is one that hinders you while you are playing the game like the one in Super Mario Sunshine or Super Mario 64 DS. I can't count how many times that damn thing killed me.
Title: RE: Super Princess Peach review
Post by: Artimus on November 26, 2005, 08:21:17 AM
Mario DS's camera is the same, or better, than Mario 64s. I also had no problem with SMS's camera...if I couldn't see I just waited, fixed the camera, and moved on.
Title: RE: Super Princess Peach review
Post by: KDR_11k on November 26, 2005, 08:35:40 AM
Unfortunately that was not an option if the ground below you was starting to dissolve.
Title: RE: Super Princess Peach review
Post by: Artimus on November 26, 2005, 08:49:31 AM
Odd, I never had trouble. Beat it without ease, and I'm not that great. Perhaps you're just used to easy games and need to practice more. Or stop staring at pixelated boobs.
Title: RE:Super Princess Peach review
Post by: Bill Aurion on November 26, 2005, 08:51:47 AM
Quote

Originally posted by: Artimus
Or stop staring at pixelated boobs.

When I died in Mario Sunshine it was always my own fault, so this isn't the reason...
Title: RE: Super Princess Peach review
Post by: KDR_11k on November 26, 2005, 09:44:36 AM
That one "secret" where you have to run along a path of dissolving blocks was really annoying IMO, it would've been much easier if the camera didn't start to rotate and force you to constantly change your direction of movement to avoid falling off the path.
Title: RE: Super Princess Peach review
Post by: ruby_onix on November 26, 2005, 01:15:00 PM
Quote

IMO, it would've been much easier if the camera didn't...

Didn't you know? Nintendo is too poor to be able to afford to make games of reasonable depth/length/quality, so they're all either really easy and short, or they artificially inflate them by making them unreasonably difficult. They have no choice in the matter.

If you don't like it, go enjoy the works of the people making real money, like Naughty Dog and Insomniac, because all the other Nintendo fanboys (in their ever shrinking numbers) are very happy with the situation as it is.

[/half sarcasm]
Title: RE: Super Princess Peach review
Post by: RABicle on November 26, 2005, 03:58:29 PM
Bold statements coming from the guy with Ashley in his avatar.
Title: RE: Super Princess Peach review
Post by: KDR_11k on November 26, 2005, 09:18:15 PM
I thought Naughty Dog and Insomniac made third person shooters, not jump & runs?
Title: RE:Super Princess Peach review
Post by: nickmitch on November 27, 2005, 09:36:51 AM
The whole game is about controlling the camera.
Once you got that down, you loose all camera problems.
Title: RE: Super Princess Peach review
Post by: ThePerm on November 27, 2005, 09:42:21 AM
so she has hard to control emotions...so steriotypical
Title: RE: Super Princess Peach review
Post by: King of Twitch on November 27, 2005, 02:29:13 PM
The camera in mario golf is really frustrating
Title: RE: Super Princess Peach review
Post by: NinGurl69 *huggles on November 27, 2005, 02:36:56 PM
The camera's far from perfect, but works alright.

Daisy gets eagles.
Title: RE: Super Princess Peach review
Post by: King of Twitch on November 27, 2005, 02:50:26 PM
It makes it frustrating to see whether you're making good shots or not unless you hit the replay button over and over again
Title: RE: Super Princess Peach review
Post by: KDR_11k on November 27, 2005, 08:28:14 PM
Title: RE: Super Princess Peach review
Post by: NinGurl69 *huggles on November 28, 2005, 10:47:54 AM
Mario Tennis allows for good shots =DDDDD

Tho the Peach-panty-shot is difficult to achieve.
OK! that's next on the screenshot agenda.
Title: RE: Super Princess Peach review
Post by: Hostile Creation on November 28, 2005, 07:23:10 PM
I'm so getting this game.  I just need moneys.