The Rules:
(plagiarized from Pyropizm)
Every game day, each player is allowed to vote for whomever they believe is mafia. Since all roles remain anonymous, mafia members will vote along with the townies.
For each game day, a new thread will be made and will open up with a narrative. Each player then has the chance to vote off another player. Simply type in BOLD for whom you wish to vote. You may change your vote as much as you like.
Every night, the mafia is able to make one hit. These are not based on calendar numbers, but rather on game days. The player who is able to send in the hit order will be informed by the host as to who has that ability.
For the townies to win, they must remove all mafia members and "Other" roles from the game.
For the mafia to win, they only need to tie the game. I.E., there are two townies left and two mafia members left. The mafia would also have to remove the "Other" roles just the same as the townies.
For the "Other" roles to win, they would have to fulfill the requirements of their role. Those requirements are explained in that role's description.
Game Days
For this version of Mafia, I thought I'd try an experiment in regards to game days. In past versions I hosted, Mafia game days often lasted 24 hours. For this game, the length is going to vary.
Each game day can last a maximum of 48 hours. However, if the players come to a majority vote and that vote holds for 2 hours, then the day will end and a night period will begin. So, let's imagine there are 16 players and 9 players vote Player A, 3 vote for Player B and 1 votes for Player C. In this case, Player A would be voted out provided there's no change in Player A's vote total in the 2 hours from the 9th vote which is what makes the vote a majority vote. The day would end after the 2 hour wait even if there was still 16 hours left before the 48 hour mark.
Let's say that the 9th vote was cast for Player A but an hour later, the 7th person to vote Player A decides to change their vote from Player A to Player B. However, 30 minutes after that change, another player logs on and votes for Player A restoring the 9 votes against Player A. In this example, Player A would not be eliminated in 30 minutes from the new 9th vote. The majority vote was lost in between that 2 hour period. Even though it was restored in that period, a new 2 hour period starts from when the new 9th vote cast.
In the case of 16 players, 9 votes is the majority. Even if other players hadn't voted yet, it doesn't matter since all the remaining votes combined could only equal 7 which is a minority vote. If a majority vote isn't reached before 48 hours is up, then who ever has the most votes at the end of the 48 hour period is the one voted out. So, if the votes are 6 for Player A, 5 for Player B, and 3 for Player C, then Player A is voted out because of having the highest vote total even though 2 players didn't vote and could have put Player B in a higher vote total.
Although, this day method may encourage bandwagoning, that already happens in Mafia games no matter what ideas have been used to discourage it. Plus, there's no guarantee that bandwagoning would be the result of every day. Have to try it to find out.
A big complaint with Mafia games is the time they take to play and having to constantly check up online to keep up. Although this new wrinkle may seem to create a longer game, I don't think it will necessarily work out that way. Now players from all around the world have a better opportunity to participate and there isn't a need to have to constantly check in all the time because the day has more breathing room. That said, things could develop quickly but that can happen in a regular game as well. Again, days won't necessarily have to last 48 hours but the possibility is always there.