Author Topic: The Legend of Zelda: Skyward Sword  (Read 612028 times)

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Offline UltimatePartyBear

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Re: New Wii Zelda
« Reply #550 on: January 20, 2010, 05:34:58 PM »
Might as well add a hot air balloon to go along with all the other suggestions to turn the game into Ultima, actually.

Offline King of Twitch

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Re: New Wii Zelda
« Reply #551 on: January 20, 2010, 05:36:59 PM »
Maybe one of the witches' shrooms can help him get off the ground.
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Offline NinGurl69 *huggles

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Re: New Wii Zelda
« Reply #552 on: January 20, 2010, 06:34:55 PM »
Let's turn this around:

What's the WORSE they could do with the new game?  I'll begin,

Rehash TP with added voice acting.
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Offline mantidor

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Re: New Wii Zelda
« Reply #553 on: January 21, 2010, 10:29:36 AM »
A collection of minigames like link's crossbow training.
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Offline EasyCure

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Re: New Wii Zelda
« Reply #554 on: January 21, 2010, 12:09:23 PM »
Phillips cdi rehash?
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Offline Peachylala

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Re: New Wii Zelda
« Reply #555 on: January 21, 2010, 12:58:37 PM »
Link asking Zelda for a kiss, but with HIGH END voice acting.
 
Imagine all the Youtube Poops that can come from this!
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Offline BlackNMild2k1

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Re: New Wii Zelda
« Reply #556 on: January 21, 2010, 01:30:35 PM »
They could turn it into Zelda II Rebirth, side scrolling elements and all. (M+ excluded)

Offline EasyCure

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Re: New Wii Zelda
« Reply #557 on: January 21, 2010, 01:39:24 PM »
Zelda II was a good game..
February 07, 2003, 02:35:52 PM
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Offline UltimatePartyBear

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Re: New Wii Zelda
« Reply #558 on: January 21, 2010, 02:43:12 PM »
Zelda II was a good game..

I thought so (which is why I'm not going to use the Triumph joke you appear to be fishing for).

Offline EasyCure

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Re: New Wii Zelda
« Reply #559 on: January 21, 2010, 02:59:25 PM »
Actually I wasn't going for that, I was readying for the impact of BACKLASH from people who disagree. I'd never poop on zelda even if she asked me to*

* or hylians are german?
February 07, 2003, 02:35:52 PM
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Offline ThePerm

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Re: New Wii Zelda
« Reply #560 on: January 22, 2010, 12:00:47 AM »
ok if you guys are wondering about story and gameplay to a zelda game...the story at this point is an undeveloped mess....they really don't start hammering out the story till later on in the development. Early footage of many Zelda games attests to this.
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Offline BlackNMild2k1

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Re: New Wii Zelda
« Reply #561 on: January 22, 2010, 12:08:27 AM »
Last I heard (don't remember where) they were actually working on the storyline details now.

Offline decoyman

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Re: New Wii Zelda
« Reply #562 on: January 22, 2010, 12:52:24 PM »
They could turn it into Zelda II Rebirth, side scrolling elements and all. (M+ excluded)

Zelda: Other Z?
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Offline Caterkiller

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Re: New Wii Zelda
« Reply #563 on: February 03, 2010, 05:39:30 PM »
www.ignwii.com
 
"February 3, 2010 - It's been known for some time now that you'll be using the Wii MotionPlus to directly swing your sword in the next Zelda game. Today, we heard something new. The peripheral may play a part in puzzle-solving.

Producer Eiji Aonuma re-confirmed the game's MotionPlus requirement in an interview in this week's issue of Japan's Weekly Famitsu magazine. According to Aonuma, thanks to Wii MotionPlus, the game's sword swinging mechanics feel natural, like your controller and Link's sword are one.

There may be more than just swordplay in your swings, though. Aonuma hinted that how you kill off enemies could end up solving puzzles.

As with all current Zelda interviews, Aonuma was being a bit on the vague side here. But the wait for specifics may not be too long. Aonuma told Famitsu that he hopes to have the game in a playable state with all its core components in by June's E3. His aim is for the game to be playable at the trade show.

He also said that he's pushing his team to get the game out soon. The last time he made this kind of push, we ended up getting Spirit Tracks in time for the holidays. According to Aonuma, the staff had originally wanted a Spring 2010 release for the game.

Aonuma's encouragement worked with Spirit Tracks last year. If it works again, 2010's holidays could be merry indeed."
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Offline Halbred

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Re: New Wii Zelda
« Reply #564 on: February 03, 2010, 07:34:46 PM »
That would be lovely. Actual details are so scarce that I can't imagine it actually happening, but hey.
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Offline EasyCure

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Re: New Wii Zelda
« Reply #565 on: February 03, 2010, 08:20:10 PM »
Damn hype train...

OH **** LINKS THE CONDUCTOR

**** it I can't help but get on now!
February 07, 2003, 02:35:52 PM
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Offline King of Twitch

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Re: New Wii Zelda
« Reply #566 on: February 03, 2010, 09:25:11 PM »
"Aonuma hinted that how you kill off enemies could end up solving puzzles. "

This is an exciting new direction. If it's actually out this year I will have a brain hemorrhage
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Offline BlackNMild2k1

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Re: New Wii Zelda
« Reply #567 on: February 03, 2010, 09:42:59 PM »
Link makes his way to a big grey door that blocks his path.
"Only the hand of a skeletal soldier will fit in this hole, and that is the only way to open this lock."

*Link runs off and cuts off the hand of a skeletal soldier*


Link finds another door with a small eye slot near the top. He knocks and the slot is opened. He is told that he doesn't look like any member of that club and the slot closes again.

*Link hides in the shadows waiting for the first member to leave. Follows him around the corner and cuts off his head. Holds it up to the slot next time he knocks*


You're right this is exciting!!!

Offline EasyCure

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Re: New Wii Zelda
« Reply #568 on: February 03, 2010, 09:49:44 PM »
as much as i love the idea, i dont think nintendo would let you dismember enemies in zelda..

bummer :(
February 07, 2003, 02:35:52 PM
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Offline King of Twitch

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Re: New Wii Zelda
« Reply #569 on: February 03, 2010, 09:55:23 PM »
I was thinking more along the lines of cutting out an enemy's stomach to get a key.

Either that or a mohel sidequest.

Too bad.
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Offline Peachylala

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Re: New Wii Zelda
« Reply #570 on: February 03, 2010, 09:58:51 PM »
Hylian Center: Under The Sword
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Offline Kytim89

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Re: New Wii Zelda
« Reply #571 on: February 04, 2010, 01:23:10 AM »
The next Zelda game will probably borrow alot of elements from franchises like Fable, Shadow of Collossus, Assassins Creed, and maybe even GTA(nothing mature).
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Offline ThePerm

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Re: New Wii Zelda
« Reply #572 on: February 04, 2010, 02:22:32 AM »
in like every zelda game one of the puzzles has been kill all the enemies in a room to get the secret zelda noise, right now im designing portal levels with just that idea
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Offline King of Twitch

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Re: New Wii Zelda
« Reply #573 on: February 04, 2010, 02:24:15 AM »
With what
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Offline Stratos

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Re: New Wii Zelda
« Reply #574 on: February 04, 2010, 06:24:20 AM »
Source Engine I'll bet.
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