Author Topic: Passpartout: The Starving Artist (Switch) Review  (Read 1413 times)

0 Members and 1 Guest are viewing this topic.

Offline Daan

  • NWR Staff
  • Score: 10
    • View Profile
Passpartout: The Starving Artist (Switch) Review
« on: October 19, 2018, 05:53:00 AM »

Draw silly pictures in a surreal attempt for survival.

http://www.nintendoworldreport.com/review/48677/passpartout-the-starving-artist-switch-review

When you hear Steam Greenlight, the easiest association is “mistake”. Cheaply made nonsense would hit the store in droves, and it became not a fun place to be. That being said, there are genuinely good games that came out of the service. Case in point, we have Passpartout: The Starving Artist. A quirky little game see you making artwork, trying to sell said creations and surviving in the harsh reality of Paris. It is one of those titles I gladly toy around with, though progression isn't the title's most apparent quality.

In The Starving Artist, you will find yourself making artwork. This can be done with buttons in any of the modes, or on the Switch touchscreen. Regardless of your control preference, the creation system works. The button controls feel accurate, but it is way less satisfying than moving your finger across the screen. You will use the various options at hand to create pieces and attract different types of crowds. The creativity put into these pieces depends on the player, though surely everyone can draw to a certain extent. There is something oddly fascinating to see characters in-game react to your creations.  Within a span of ten minutes, a youngster said ''no passion'' while an olderly man absolutely adored it.

With an ever growing selection tools available, you will have to rake in the cash. This is to survive Passpartout's not so glamorous living conditions. Every week, the artist will have to pay rent, and also keep stock of the stereotypical French staples of baguettes and wine. At the end of the week, you will also get reminded of the artwork that simply isn't selling. You can rename the piece and give it a chance, or just throw it into the bin. The ultimate goal in The Starving Artist is to get noticed, and improve the man's life. The right person, a critic, needs to come by to make an impact. Once this happens, you will leave the dirty garage behind for a proper studio.

Passpartout does offer some progression, but the overall impact is very minimal. Sure, the game sees you going to better places, but the overall loop doesn't change much. The types of citizens that come across will often say the same things with not much to help you differentiate between them. After a while, I also got more money than I knew what to do with. This isn't a knock overall, but the game has a path in mind that it won't step away from. The tools unlock naturally, and you can always talk the citizens into giving you just enough. Next to the main campaign, Passpartout also offers an Endless Mode, allowing you to go deeper with the creation tools. This is how I usually spent my 25 minute commute as the tools are simple and fun.

Overall, Passpartout: The Starving Artist is a title to unwind with. While the presentation is fun, the real star is the artwork you create. I found it hilarious to make some silly art, and see how the inhabitants of Paris would react. The situations that came of that are enjoyable, and it kept me engaged. I do think it is a shame that the story built around this tool set doesn't go any deeper. The game really guides from point A to B without you having a say in the matter. That isn't the worst thing, but I do reckon it will put those looking for something deep off.