Author Topic: Atari VCS, Amico, Micro Consoles  (Read 120385 times)

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Online ThePerm

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Atari VCS, Amico, Micro Consoles
« on: July 24, 2017, 03:07:37 PM »
There is no thread for this, so I'm starting one. As a former Ouya developer I'm excited about this.






A couple of things this has going for it.
Several USB ports.
Likely to be competitively powered
an OK game studio backing the console.
Option for wood grain.
an old school game library from 2600 to Jaguar (though I'm sure they have to work out a bunch of deals for that, even Nintendo has to do some magic to work that out)
A good time frame for release.
« Last Edit: February 05, 2020, 07:54:18 PM by ThePerm »
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Offline ShyGuy

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Re: Ataribox
« Reply #1 on: July 24, 2017, 10:10:30 PM »
I am intrigued. Have they shown a controller yet?

Online ThePerm

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Re: Ataribox
« Reply #2 on: July 25, 2017, 12:56:39 AM »
I think that is one of the things that will make or break the console.

What I would hope for is a gamecube controller with a second z button. Also modern things like a home button where the start button is, and then start and share where they are on the playstation 4 controller.

Some variation on this would be awesome.





What I think atari should do is if it aint broke dont fix it with Atari color scheme.
« Last Edit: August 01, 2017, 04:51:47 PM by ThePerm »
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Offline nickmitch

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Re: Ataribox
« Reply #3 on: July 25, 2017, 12:19:57 PM »
I like the wood grain option.  I think more consoles should try it out.
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Re: Ataribox
« Reply #4 on: July 26, 2017, 09:07:35 AM »
They haven't announced anything other than that it'd play classic atari games and a very vague statement about "modern" games being playable, right?


They also mentioned crowd funding. 


I like the small, compact design shown in the pics below.  Makes it to where someone could feasibly fit it in their entertainment system between a couple of hulking boxes already there.


That said, I don't think they've released any information about specs or who would be supporting it outside of Atari.  Might be an interesting piece of equipment to toy with or have for collectors' sake, but I have doubts it'll enjoy any more support than Ouya did.

Online ThePerm

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Re: Ataribox
« Reply #5 on: July 26, 2017, 09:20:06 AM »
There's a developers link on their webpage. They sent me:

"Hey there!

Thanks a lot for contacting us!

While we are not able to share a lot of technical details on the Ataribox project just yet, you have already guessed it is a hardware platform, and like any great hardware platform its content strategy will be critical.  We’ll be releasing more product information in the coming weeks/months, and specifically as we roll out our developer strategy you will be first to know.

Thanks again for reaching out, we’ll keep in touch!

 The Ataribox project."

I don't even think it was a canned response as it seems to reply to my message. Although, I could imagine my message could be pretty generic.

 
« Last Edit: July 26, 2017, 09:22:28 AM by ThePerm »
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Offline Lemonade

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Re: Ataribox
« Reply #6 on: July 31, 2017, 09:23:17 PM »
Im very interested to know more about this. Hopefully it turns out to be something good

Online ThePerm

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Re: Atari VCS
« Reply #7 on: March 18, 2019, 07:46:52 PM »
So long ago since and update that this is now deep down on the not busy general gaming forum.

So, they switched to Ryzen. The update came suspiciously after Spawn Wave posted a "hey whats going on guys?" video.
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Offline UncleBob

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Re: Atari VCS
« Reply #8 on: March 18, 2019, 08:33:57 PM »
Personally, looking forward to seeing what Tallarico does with the Intellivision branding.
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Online ThePerm

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Re: Atari VCS
« Reply #9 on: March 18, 2019, 09:59:31 PM »
Tallarico eh? A guy who was a game reviewer who didn't like any games sounds promising.

We might have to walk that way over to that console.
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Offline UncleBob

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Re: Atari VCS
« Reply #10 on: March 18, 2019, 10:27:28 PM »
Uh... Are we talking about the same Tallarico?

https://en.m.wikipedia.org/wiki/Tommy_Tallarico

Dude's been in the industry for 25+ years and his Video Games Live! events has shown him to have a real passion for the industry that goes beyond trying to sell a plastic shell with a Raspberry Pi in it.  The console has several industry names behind it, including our beloved Perrin Kaplan.  Scott Tsumura and Beth Llewelyn of Nintendo fame are also involved.  Toss in Phil Adam, Mike Mika and probably a dozen or so other names I can't recall right now.

And - it's not crowd funded.  It's being financed out of these folk's pockets.  It will fly or fail on what they do.
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Online ThePerm

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Re: Atari VCS
« Reply #11 on: March 19, 2019, 12:13:41 AM »
Yes, Tommy Tallarico, Steve Tyler's nephew worked on some music for Metroid Prime and used to be a host on G4/Tech TV.

Him being a harsh reviewer I see as a good thing. Like if Iansane was in charge of a console, it would probably be real good.

« Last Edit: March 19, 2019, 12:16:59 AM by ThePerm »
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Re: Atari VCS
« Reply #12 on: April 07, 2019, 06:39:18 AM »
Personally, looking forward with raw dog food for sale Intellivision branding.
Can't wait!
« Last Edit: April 11, 2019, 03:46:50 PM by hargon »

Offline ejamer

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Re: Atari VCS
« Reply #13 on: April 22, 2019, 10:48:08 PM »
Is this still a thing?
It sounded kind of interesting, maybe...
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Offline ShyGuy

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Re: Atari VCS
« Reply #14 on: April 25, 2019, 12:22:35 AM »
I heard it got delayed again.

Online ThePerm

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Re: Atari VCS
« Reply #15 on: April 25, 2019, 01:55:01 AM »
I don't think modern Atari knows what their doing.
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Re: Atari VCS
« Reply #16 on: June 14, 2019, 07:08:42 PM »



Online ThePerm

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Re: Atari VCS
« Reply #17 on: September 26, 2019, 07:44:03 PM »
https://www.youtube.com/watch?v=aQkPcPqTq4M

I guess Vaporwave music is appropriate in this thread.
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Offline ejamer

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Re: Atari VCS
« Reply #18 on: September 26, 2019, 09:36:10 PM »
Oh, surely it will come out soon.
These type of things never end badly.
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Offline ShyGuy

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Re: Atari VCS
« Reply #19 on: September 26, 2019, 10:26:19 PM »
The flame is almost extinguished, Atari...

Offline Adrock

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Re: Atari VCS
« Reply #20 on: September 27, 2019, 11:30:31 AM »
I’d make fun of Atari VCS except I’m legitimately interested in Panic’s Playdate. I suppose that one actually looks like it may launch. Panic did some sheisty BS a few months ago when it tried to pressure an unrelated event known as “Playdate Pop Up†to change its name.

Offline ejamer

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Re: Atari VCS
« Reply #21 on: September 27, 2019, 02:02:36 PM »
I’d make fun of Atari VCS except I’m legitimately interested in Panic’s Playdate. I suppose that one actually looks like it may launch. Panic did some sheisty BS a few months ago when it tried to pressure an unrelated event known as “Playdate Pop Up†to change its name.

Wow... $150 USD.
But then again, who am I to judge since I own and use a PocketCHIP.
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Offline Order.RSS

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Re: Atari VCS
« Reply #22 on: September 30, 2019, 05:02:47 PM »
Playdate will definitely make it to market in some form. Panic have some experience in game publishing already  with Firewatch and recently Untitled Goose Game, and Teenage Engineering are a respected brand in hardware synthesizers. Heck, their Pocket Operators are basically Game Boys with little sprite animations and everything.

Whether it'll be good... Eh, using those Pocket Operators is pretty unintuitive if you ask me, but obviously Playdate will be much simpler. It's got a fun design going for it, I guess. I'm not biting at that price, but I wish the creators well - provided they stop being idiots when they're the ones who named their device after a literal already existing word.

Offline UncleBob

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Re: Atari VCS
« Reply #23 on: December 10, 2019, 12:21:03 PM »
Atari's Breakout: https://m.youtube.com/watch?v=hzXVBSn9Qxo






Only on the Intellivision Amico....
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Offline UncleBob

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Re: Atari VCS
« Reply #24 on: January 25, 2020, 12:18:57 AM »
Just some random guy on the internet who has a different opinion of games than you.

Online ThePerm

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Re: Atari VCS
« Reply #25 on: January 25, 2020, 01:27:50 AM »
That's better than anything "Atari" has shown.

If nothing else the Amico is an amazing soundtrack player.
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Offline ShyGuy

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Re: Atari VCS
« Reply #26 on: January 26, 2020, 01:26:54 PM »
Okay, I'm team Intellivision now.

Offline nickmitch

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Re: Atari VCS
« Reply #27 on: January 26, 2020, 05:33:18 PM »
That Amico is kinda cool looking.  One thing I really love about it that it seems like it's gonna release in the wood grain.  The Atari seemed like it was a kickstarter, early back exclusive that's long since sold out.  If you wanna sell these nostalgia boxes from that era, you gotta have the wood grain at least somewhat broadly available.  I'm really considering the Amico for almost exclusively that reason.

Another note.  I remember a quote from an entrepreneurial studies class I took.  The guy was a successful entrepreneur, selling **** on TV, and was talking about a hot, new invention: the VCR.  I can't find the quote, but he basically said he'd put an orange racing stripe or something on it to get attention in the living room.  While he was pretty wrong on that one, but I think that's what they're going for with the Amico. It'll stand out in any entertainment center, and look cool.
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Re: Atari VCS
« Reply #28 on: January 27, 2020, 10:14:01 PM »
Just some random guy on the internet who has a different opinion of games than you.

Offline ejamer

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Re: Atari VCS
« Reply #29 on: January 27, 2020, 11:50:25 PM »
I don't understand the appeal. You are playing slightly psychedelic remakes of classic games on a $300 console?
Someone spell this out for me. The soundtracks are fine, but I must be missing something.
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Re: Atari VCS
« Reply #30 on: January 28, 2020, 04:49:25 AM »
To be fair, it's a $200 console.  The "Founder's Edition" is $300 because it includes a bunch of extras, including pack-in games and $50 worth of store credit towards more games.

For me, a lot of the appeal is nostaliga, but they're also doing original titles as well as remakes.  Honestly, as soon as they announced a remake of TRON: Deadly Discs, I was onboard, but seeing things like a new Earthworm Jim has me really interested.

Think of how many people keep their Wii/Wii U plugged in mostly because of the Virtual Console games they've loaded onto it.  I mean, I have a dozen ways to play Super Mario Bros. 3, but I still pay $20/year for Switch Online.
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Offline ejamer

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Re: Atari VCS
« Reply #31 on: January 28, 2020, 07:44:13 AM »
Fair enough.
I'm probably just not the target market, so it doesn't resonate with me.
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Re: Atari VCS
« Reply #32 on: January 28, 2020, 04:51:03 PM »
Speaking of Atari in general guess who is making a video game hotel in Phoenix.  Yep Atari. Construction is supposed to begin mid 2020.   No idea if it is going to be in downtown Phoenix or someplace else but this is a thing that is happening. 
https://www.azfamily.com/news/new-atari-video-game-themed-hotel-coming-to-phoenix/article_d65fc42a-415d-11ea-9c57-f33d49f1a7bc.html
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Offline pokepal148

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Re: Atari VCS
« Reply #33 on: January 28, 2020, 07:20:57 PM »
Is it also a love hotel?

Offline UncleBob

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Re: Atari VCS
« Reply #34 on: January 28, 2020, 08:56:48 PM »
That sounds like something that will definitely happen.
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Re: Atari VCS
« Reply #35 on: January 28, 2020, 09:07:25 PM »
Just some random guy on the internet who has a different opinion of games than you.

Offline ejamer

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Re: Atari VCS
« Reply #36 on: January 31, 2020, 01:54:41 PM »
Yeah, still not feeling the Amico love after watching a couple of videos.
 
There is just too much that doesn't resonate with me - digital-only distribution of games, odd controllers (although really, these could be awesome... it's just unproven and needs to show why they are supposedly so innovative and useful), promises about related phone apps. Even the game remakes they've shown so far haven't really looked polished enough to be appealing - maybe they will be once done, but they games seem like flashy demos instead of complete experiences.

That said, I do like many of the concepts they are building around. Once the product gets released, I'd be happy to re-evaluate and see if my concerns now are overblown.


However, I my interest was piqued by the Evercade after seeing Piko Interactive and Mega Cat Studios release a collection of games. Collectible, cartridge-based, officially licensed retro games... even an actual headphone jack built in. Yeah, my tastes probably aren't going to be very popular.   ;D
« Last Edit: January 31, 2020, 02:06:17 PM by ejamer »
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Offline ejamer

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Re: Atari VCS, Amico, Micro Consoles
« Reply #37 on: February 18, 2020, 03:33:59 PM »
Evercade announced they are releasing a cartridge collection of Atari Lynx games. The first cartridge has a few curiosities on it, but doesn't hit the games that would really pique my interest. I'm holding out hope that a second cartridge will be released later though.

Somehow, playing Todd's Adventures in Slime World has been on my mind lately, so the timing of this little bit of nostalgia could be really amazing... If that game actually gets released again.  [Edit: And that game is one of eight included on the announced second Lynx cartridge.]
« Last Edit: July 02, 2020, 10:57:35 AM by ejamer »
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Offline ejamer

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Re: Atari VCS, Amico, Micro Consoles
« Reply #38 on: July 02, 2020, 10:56:13 AM »
How are these different platforms going?  Are they progressing along?  I haven't followed announcements, but would love to hear from people watching Amico or Atari to see how they are feeling about things.



Evercade was the only one I've been watching, and it's released now. I'm having a hard time deciding whether I want to actually buy one or not.

There are two primary things holding me back. First, the hardware has a few little niggles that are less than ideal based on reviews that have come out. These all seem fixable, but waiting for a second edition might mean just passing entirely if the system isn't successful enough. Second, I've got so many games already that it's hard to drop another $100 another portable console (before adding in $20 per game that interests me).

That said, the game library still has some appealing content. The Piko Interactive collection in particular catches my eye, as it contains a bunch of retro games that are right up my alley and not easily/legally available elsewhere at reasonable prices. There are also two Atari Lynx collections coming out, the Oliver Twins collection (with a whole bunch of Dizzy games that I've never played but was always curious about), and the Mega Cat Studios release.

I guess it's a wait-and-see for now, at least until all of the games that interest me get released. Hopefully by then some additional reviews and opinions will be available online.
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Offline Adrock

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Re: Atari VCS, Amico, Micro Consoles
« Reply #39 on: July 06, 2020, 06:37:27 PM »
Atari 800 VCS Console Gets a Release Date, Costs $399

The link states it will ship on November 27. This thing is walking right into PS5 and Series X. WTF is Atari thinking?

« Last Edit: July 06, 2020, 06:50:11 PM by Adrock »

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Re: Atari VCS, Amico, Micro Consoles
« Reply #40 on: July 07, 2020, 05:00:26 PM »
Evercade was the only one I've been watching, and it's released now. I'm having a hard time deciding whether I want to actually buy one or not.

Wow, Evercade was not on my radar before but it definitely is now. It looks really neat, and the price might just be doable...

Most of the problems I've had with these things is that as cool an idea as they are, I need games to be excited about. The Amico is a weird and interesting idea, and I think I find the principles behind it likable, but all the game footage they've shown so far has just been unexciting. I'd expect their marketing to put the best foot forward and maybe they're definitely stumbling on that point, but beyond that in the handful of gameplay videos they've shown off I only NOW found something remotely interesting in the co-op dungeon crawler Cloudy Mountain (https://www.youtube.com/watch?v=WOTsRYf6-XI). In general, retro games and retro-style games are so small-concept that I have a hard time getting excited for them.

With Evercade, the retro game collections are sort of uninspiring, but yeah, the Interplay and Piko interactive collections really caught my eye, and a bunch of the more modern/indie ones too. I generally enjoy the weirdness of physical media too, so it being on cartridges gives me an extra kick.

Hmmm... these Amazon listings for Evercade are tempting... I really shouldn't be spending, but a little window shopping couldn't hurt...
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Re: Atari VCS, Amico, Micro Consoles
« Reply #41 on: July 07, 2020, 05:25:11 PM »
First, the hardware has a few little niggles that are less than ideal based on reviews that have come out. These all seem fixable, but waiting for a second edition might mean just passing entirely if the system isn't successful enough.

Aside from the tight cartridge fit and HDMI audio weirdness when doing game capture, is there anything else that's going on with the Evercade? Neither of those two things disturb me that much, so I was wondering if you were aware of anything else.
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Re: Atari VCS, Amico, Micro Consoles
« Reply #42 on: July 07, 2020, 06:52:51 PM »
Atari 800 VCS Console Gets a Release Date, Costs $399

The link states it will ship on November 27. This thing is walking right into PS5 and Series X. WTF is Atari thinking?

LMAO, what?! The only fathomable strategy I can see here is Atari expecting shortages of the other consoles? Which I guess would make theirs available by comparison?  I just can't see the market settling for a novelty with the new hawtness is out.
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Offline ejamer

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Re: Atari VCS, Amico, Micro Consoles
« Reply #43 on: July 07, 2020, 10:02:53 PM »
...
Aside from the tight cartridge fit and HDMI audio weirdness when doing game capture, is there anything else that's going on with the Evercade? Neither of those two things disturb me that much, so I was wondering if you were aware of anything else.

Those are the main niggles that I was talking about - well, those and the HDMI cable not staying fully inserted which causes the system to reset sometimes unexpectedly for some people. I've also seen reports about battery issues, but those seem uncommon enough that I'm not really concerned.

There is apparently a software bug in Top Racer (aka: Top Gear) where using nitro means you can't ever slow down afterwards. Piko is supposedly looking into it.


Totally agree that it's the oddball stuff (not the classic compilations that we've all played dozens of times on other platforms, but games that are generally hard to find official/licensed versions of) that make Evercade seem like an interesting option. If I were to get one, that would definitely be my focus.

While poking around for reviews online, I saw another rumor (with official response hinting that it's likely) about a "home console" version coming in the future that would support two players and use the same cartridges.
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Offline ejamer

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Re: Atari VCS, Amico, Micro Consoles
« Reply #44 on: July 07, 2020, 10:51:46 PM »
And kind of related, for people who like homebrewed retro-styled games that they can play for free online, if you haven't seen Pico-8 yet then you should check it out.

https://www.lexaloffle.com/pico-8.php
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Re: Atari VCS, Amico, Micro Consoles
« Reply #45 on: September 24, 2020, 06:35:06 PM »
Amazon is launching Luna. Not really a micro console, just more Stadia type nonsense.

https://www.theverge.com/2020/9/24/21451371/amazon-luna-cloud-gaming-service-twitch-alexa-controller
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Re: Atari VCS, Amico, Micro Consoles
« Reply #46 on: October 01, 2020, 03:15:21 PM »
Evercade is just sitting in my Amazon "Save Items" List. I can't bring myself to pull the trigger on even though I've easily spent as much money already on Switch games in just a single month.

I'm also still slightly keeping track of Amico. There are honestly a handful of games I've seen for it that I'd get a bit of a kick out of. With the delay to April next year though, I don't have to make a decision on that yet.

Finally, I've had an Oculus Quest/Quest 2 sitting in my Best Buy saved items list for about a year now... can't bring myself to pull the trigger on that either, especially given the rough review Are Technical's gave the VR headset recently.
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Offline Lemonade

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Re: Atari VCS, Amico, Micro Consoles
« Reply #47 on: October 03, 2020, 09:16:09 AM »
On the latest Gameinformer podcast, there is a very interesting interview with Tommy Tallarico, some of which was about the Amico. I'm definitely interested in the system now. I will be keeping a closer eye on news for it.
https://www.gameinformer.com/video-podcast/the-game-informer-show/2020/10/01/gi-show-review-impressions-for-star-wars-squadrons

Online ThePerm

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Re: Atari VCS, Amico, Micro Consoles
« Reply #48 on: January 18, 2021, 05:31:58 PM »
The VCS is finally out. A few youtubers got it. Not entirely Vaporware. Probably DOA unless Google buys Atari.
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Re: Atari VCS, Amico, Micro Consoles
« Reply #49 on: January 18, 2021, 05:33:22 PM »
The VCS is finally out. A few youtubers got it. Not entirely Vaporware.

Idk if that's enough proof to go on. Apparently Youtubers also had access to a functional copy of Cyberpunk 2077.  ;)

Offline MASB

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Re: Atari VCS
« Reply #50 on: January 30, 2021, 03:50:56 AM »
Speaking of Atari in general guess who is making a video game hotel in Phoenix.  Yep Atari. Construction is supposed to begin mid 2020.   No idea if it is going to be in downtown Phoenix or someplace else but this is a thing that is happening. 
https://www.azfamily.com/news/new-atari-video-game-themed-hotel-coming-to-phoenix/article_d65fc42a-415d-11ea-9c57-f33d49f1a7bc.html

We need you to write up a full review of the place when you stay there after its grand opening! If a gaming hotel is anything like modern console gaming, you'll be able to get rooms for half price a few weeks after the Atari Hotel opens.

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Re: Atari VCS, Amico, Micro Consoles
« Reply #51 on: May 02, 2021, 09:40:17 AM »
I'm really disappointed with the amico.  Like, it's been delayed - that's neither surprising nor deal breaking - but...

What should be re-release hype where we're looking at game footage and sizzle reels has come down to constant bickering and squabbles between various mediocre small youtubers, other various mediocre small youtubers, and Tommy Tallarico himself.

I just wanna play fun games, not get invested in pissy youtube drama.

There's two main amico subreddits, one is virtually a mouthpiece for corporate approved messaging and the other is just where everyone shits on everything amico or Tommy Tallarico related.

There's really no where to stay tuned for game-only news without the editorialized bullshit.

*sigh*

For a family-friendly console that's supposed to harken back to the golden days of gaming, it sure seems lost in modern garbage.
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Re: Atari VCS, Amico, Micro Consoles
« Reply #52 on: May 02, 2021, 03:32:35 PM »
one of the problems is youtubers immediate dismissal of all systems not made by Sony, Nintendo, or Microsoft.

There could be decent micro-consoles. People tend to focus on how low they predict sales to be  more than whether the product is something fun and worthwhile.

Like the Ouya. It didn't last long, but: it was a kickstarter success, it got me into game programming, and it wasn't vaporware.

As bad as Ouya was at least it wasn't an Infinium Phantom

And eventually maybe one day I'll release the Br00ha

Amico looks like a whole lot of fun.
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Re: Atari VCS, Amico, Micro Consoles
« Reply #53 on: May 02, 2021, 03:56:23 PM »
>one of the problems is youtubers immediate dismissal of all systems not made by Sony, Nintendo, or Microsoft.

eh.  Every single system ever is met by doom and gloom by some segment of the online population.  Even those made by the big three.

The difference is, you don't see Bowser or Furukawa rolling around, swinging mud at their online "haters".  Because doing so only gives them a platform and lets then drive the narrative.

Look at how much hate and derision the Wii got when they unveiled it... yet, it was barely acknowledged by Nintendo.

Look at the initial reactions to the XBone presentation... even when Microsoft did acknowledge the negative press, they didn't attack the people themselves, but they addressed the criticisms and even made positive changes based on those criticisms.

Now, with the Amico, when people bring up concerns like input lag on the controller, the conversation shifts from that to how Tommy has haters who are out to destroy his company because they're a bunch of racists who send his family death threats and Nintendo allows rape and child porn on their systems.

And, man, I just wanna play games.  I don't even care if there's a bit of lag.  ****, I own ROB.... you wanna talk input lag.  Is it playable?  Are the games fun?  Show me the games are fun.  That's all I need to know.
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Re: Atari VCS, Amico, Micro Consoles
« Reply #54 on: May 02, 2021, 06:16:23 PM »
Creators should really think twice before they engage with the general public. 90% of the time it isn't a great idea.

Denis Dyack was the first time I remember a public person really succumbing to this. Now, it is common place, and affects people much more famous than Dyack. Social media is a weird thing. Notable people get the most attention, but being a famous person sucks because unlike the mobs of anonymous people famous people get ruined over the smallest controversy. Unless you're a Teflon Don type.
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Re: Atari VCS, Amico, Micro Consoles
« Reply #55 on: June 14, 2021, 04:21:37 PM »
I'm still watching the occasional Amico YouTube video, I follow some channels who I guess would be classified as the "Tommy Shills" if I bothered to learn more about the drama, but I guess I shouldn't be TOO surprised by the flamewars in a teacup brewing up. The Amico has simply suffered from being announced so long ago and not coming out for so long. In that time skepticism easily flares up into dislike and antagonism, plus just negative-energy antagonism for internet clicks and views.

The Amico, just needs to come out. They've had two years of Tommy Talking which is like, ok, you're scrappy and don't have giant marketing budgets, but that's old now. This thing just needs to either be real or not. And there are actually some games on it I'm positively curious about, but they don't even have updated gameplay footage for almost all of them.

I'm giving them the benefit of the doubt and assuming that they're still scrambling behind the scenes to get it all ready because they're a tiny player, and once they finally get their marketing up and running THEN we'll see some actual polish, but right now it's just the same 'ol same 'ol and it's proponents are really just "keeping the faith".
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Re: Atari VCS, Amico, Micro Consoles
« Reply #56 on: June 14, 2021, 04:47:06 PM »
In contrast to the Amico's long awkward stay in the post light, PlayDate is actually coming out next month and looks very, very real! They've said little, and didn't try to fill the silence with talking and promises, so there's not as much exhaustion of the topic.

I admit it looks like a fun tech toy. If I have spare discretionary funs I might get one... though I did finally manage to talk myself out of getting that snap-on dock-charger accessory for it after two days of asking myself "will this REALLY make me happy or am I just being excessively consumeristic yet again?"
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A glooming peace this morning with it brings;
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For never was a story of more woe
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Offline Adrock

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Re: Atari VCS, Amico, Micro Consoles
« Reply #57 on: June 14, 2021, 05:14:16 PM »
You absolutely need the dock because it doubles as a pen holder. Jebus, Kairon, it’s as if you have no concept of true value.

If the dock is like $20, I can probably talk myself into it. Either way, I’m ready for the Playdate. It’s like buying an entire console for extended WarioWare games.

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Re: Atari VCS, Amico, Micro Consoles
« Reply #58 on: June 14, 2021, 05:31:10 PM »
You absolutely need the dock because it doubles as a pen holder. Jebus, Kairon, it’s as if you have no concept of true value.

I apologize for my excessive wrongness  :'(
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Offline Kairon

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Re: Atari VCS, Amico, Micro Consoles
« Reply #59 on: June 28, 2021, 10:29:16 PM »
Recently got the thinking that the Amico might run into a very similar pricing/profitability problem the Wii U had: the controllers are too expensive. I imagine that the Wii U faced problems reducing its price due partly to the tech that was mandatory for its unique controller proposition. Likewise, with the screened, wireless controllers of the Amico, AND with TWO of them included in the system, I imagine they don't have much price flexibility to push it lower. If Amico can't find a large enough makret for whatever strategy they have at $249.99 I wonder if they'll be able to find a market at all due to this.
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Offline Kairon

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Re: Atari VCS, Amico, Micro Consoles
« Reply #60 on: June 29, 2021, 04:24:25 PM »
Ah-ha! The Intellivision developer site for the Amico was available without any login credentials for long enough that details about a couple more in-depth technical aspects of the system, like actual hardware specs or how aspects of the controller can be disabled to conserve battery life, have been exposed to the wild of the internet: https://arstechnica.com/gaming/2021/06/what-the-hecks-an-intellivision-amico-consoles-leaky-dev-portal-offers-hints/
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A glooming peace this morning with it brings;
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Offline UncleBob

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Re: Atari VCS, Amico, Micro Consoles
« Reply #61 on: June 29, 2021, 06:29:27 PM »
Yeah.  And Tommy immediately went on the attack, threatening legal action.

I'd say I'm about to cash out my $100 preorder.
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Re: Atari VCS, Amico, Micro Consoles
« Reply #62 on: June 29, 2021, 06:36:08 PM »
Yeah.  And Tommy immediately went on the attack, threatening legal action.

I'd say I'm about to cash out my $100 preorder.

Tommy Tallarico going ballistic on twitter was just additional self-inflicted wounds.

Amico really at this point needs to "put up or shut up". I don't have a pre-order yet, but I will actually consider pre-ordering this fall if this thing actually starts to shape up and look like it'll have a real, honest-to-god, competent launch. Some of the pack-in games already have my curiosity, they just need to deliver the actual things they said they would.

On the other hand, getting a better idea of the hardware internals of the machine makes me think that the internals of the machine aren't horrendously expensive after all, so they might actually have more space than I thought for profit in whatever business plan they're running.

Edit: Got around to watching some videos that analyzed the big leaks and some other amino stuff yesterday and I'd definitely way more concerned about the amino now. As a concept it was already very very niche and having to prove that a market was there that no one believes exists, but now I'm worried about other things entirely, like whether they might have run afoul of SEC rules when raising funding. To be clear I think the Amico has definitely shown a lot more than the vaporware consoles of the 90's and early 2000's, but there is a real chance this thing becomes like the Phantom or something like that ilk.
« Last Edit: July 08, 2021, 12:56:44 PM by Kairon »
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A glooming peace this morning with it brings;
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For never was a story of more woe
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Offline Kairon

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Re: Atari VCS, Amico, Micro Consoles
« Reply #63 on: July 09, 2021, 12:39:42 PM »
NintendoLife did an interview with Tommy Tallarico specifically to follow up on the criticism that's brewed up after the developer site leak and consequent Ars Technica article. It sounds like he's had a chance to craft a much better message now and really offer a counter-narrative to the criticism that was sort of being left unanswered.

In fact, this might be the most encouraging thing I've seen in a long time by way of presenting the Amico. (I admit though that's really not saying much. However this is at least written out in text easier to digest than verbal responses on some youtube video, it contains a lot of important information about the Amico and the company themselves in one place, AND he actually goes into specifics!

The most important tidbits I feel he's elaborated on or revealed here include:

- Talking extensively about how they work with developers (Basically, everything on Amico will be 1st Party with Intellivision as the publisher and willing to pay indie devs upfront for the work (compare: Epic Store?))
- Pointing out clearly explained inaccuracies in previous criticisms, but steering clear and not getting bogged down in less useful tech specs talk
- Stating that the final hardware is completed and has passed compliance tests
- Going into more detail about the lag in updating the controller screen on one debug unit's firmware version.
- Stating on what terms they worked with J Allard
- Clarifying how they're not a crowdfunded platform
- Claiming 100,000 preorders and purchase orders already and having to turn down Costco and Target because of hardware shortages
- Clear statement of $20 million in funds (at the start? in the bank right now? That's not clear, but what is clear is that they have funding, just not infinite amounts of it)
- Talking about how Amico differentiates from a Switch, and also from Mobile, and some scenarios it is uniquely designed for
- Going into specifics about the substantial features and work they fund and put into ports like Finnigan Fox or Rigid Force Redux

It sounds like with the orders they have they're thoroughly convinced the players are there, they just are running into (understandably) difficult headwinds in building the final physical units they'd actually need to make launch. The final hardware is approved and tested, the launch software is also probably near-final (I think I learned that from some other place on the internet he was talking about), but they just need to build the darn things and at scale.
« Last Edit: July 09, 2021, 12:53:09 PM by Kairon »
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A glooming peace this morning with it brings;
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Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Order.RSS

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Re: Atari VCS, Amico, Micro Consoles
« Reply #64 on: July 14, 2021, 12:53:32 PM »
NintendoLife did an interview with Tommy Tallarico specifically to follow up on the criticism that's brewed up after the developer site leak and consequent Ars Technica article. It sounds like he's had a chance to craft a much better message now and really offer a counter-narrative to the criticism that was sort of being left unanswered.

In fact, this might be the most encouraging thing I've seen in a long time by way of presenting the Amico. (I admit though that's really not saying much. However this is at least written out in text easier to digest than verbal responses on some youtube video, it contains a lot of important information about the Amico and the company themselves in one place, AND he actually goes into specifics!

Not super informed on this whole theoretical console, but reading that interview I'm not getting the same vibe at all. For something which was meant to release in April, and is currently tentatively slated for October, there's an absolute dearth of footage proving this thing truly works.
Their E3 video had a lot of fullscreen footage of games, but it's unclear if those are running on actual hardware, or are PC builds. Nothing has a release date, no studios are credited, and when their CEO says they're paying their devs fairly I guess we'll just have to take his word for it?
This interview mentions NintendoLife have seen the console in action, but we aren't shown that evidence.

It's deeply worrying a single ArsTechnica article can dominate half this interview. I won't even touch the whole fake journalism adjacent accusations ("make us look bad", "spreading misinformation to make us fail") which is a massive red flag by itself. None of this would have happened if Intellivision were doing a better job at marketing and crafting a narrative.
It's truly bizarre how "here's our console aimed at families with kids below middle school age, without predatory monetization" is so hard for them to communicate.

They clearly had no press kit ready stamped "break seal in case of leaks", they squandered their highest profile showcase (E3) to date on a pitch video you might see on a Kickstarter, and their CEO is (by own admission) prone to gaffes on Twitter. Why is he in charge of messaging and marketing, then? The Ouya had a more coherent message.

Why do we only get these partial specifications (for a product which was planned to already be out) after someone reports on Intellivision's internal documents, and are we then told these internal documents were wrong? Does Intellivision just keep a backlog of outdated documents up for its developer partners? Do they not maintain their dev portal? It paints a sloppy picture, which could easily be rectified with "here are our current guidelines" instead of issuing baseless legal threats.
By going into the weeds addressing every single point in the ArsTechnica article they're basically going on the defensive, turning this into a he-said-she-said situation. You won't win that when your company has not produced anything, while the other is a 20+ year running successful operation with respected reporters.

The weirdest thing is, I do think there could be a market for this product, but none of that market is reading tech and gaming websites. Maybe they are out there trying to reach the mom-bloggers, home shopping networks, and Nuclear Middle-Class Family Quarterly Magazine, and we're just not seeing it?
A lot of their games look less interesting to me than 2012 iPhone games, but I'm sure there's a "quick round before I drive you to soccer practice" crowd for this. Why waste so much time on rumors/reports/leaks so far outside of where your marketing needs to be? You don't see Nintendo acknowledging this type of reporting ever.

Amico really at this point needs to "put up or shut up".

Think you hit the nail on the head here. And all we're seeing right now is more talk. I'm oddly fascinated by this whole saga so will look into it more. Not interested in the product at all, but I mean, it's not meant for people like me anyway.

Offline Kairon

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Re: Atari VCS, Amico, Micro Consoles
« Reply #65 on: July 15, 2021, 08:38:54 PM »
A lot of what you say is very true. The reason the NintendoLife interview stands out for someone who's been keeping semi-up-to-date on this is because the bar has essentially been set SO low by the lack-of-coherent-marketing they've had for the past two years. It's hyperbole to say that they've had a $0 marketting budget so far, but only technically... And yes, Tommy Tallarico can talk, but if they want to continue doing things publicly they really need to get a professional in front of the camera.

I think the Amico is far beyond past things we've seen from vaporware consoles, there are actual accounts and recent public events where prototypes have been played, and even some footage I believe. HOWEVER for some reason they're not publicizing this, and the only people trumpeting and talking about these hands-on experiences are their diehard community members.

Yes, they're on the defensive in that interview, which means that they're not fully in control of the message, but their default until now has been to have NO message essentially. The defensiveness is great not so much because that's what they wanted to do, but because it's dragging them out into the spotlight a little and forcing them to divulge some stuff that, really, they oughta have been talking about anyways.

I'm not about to preorder one of these just yet. (There's an extreme dearth of specifics about what will happen at Launch, which is just a non-starter for me.) However, like you, I find this whole saga fascinating.
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A glooming peace this morning with it brings;
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Go hence, to have more talk of these sad things;
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For never was a story of more woe
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Offline Order.RSS

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Re: Atari VCS, Amico, Micro Consoles
« Reply #66 on: July 16, 2021, 09:01:53 AM »
I think the Amico is far beyond past things we've seen from vaporware consoles, there are actual accounts and recent public events where prototypes have been played, and even some footage I believe. HOWEVER for some reason they're not publicizing this, and the only people trumpeting and talking about these hands-on experiences are their diehard community members.

Yeah, I do think Amiico will eventually launch, and it will probably be a functional gaming console. They might miss another launch date along the way, but it'll probably release. Looking on Youtube they've shown a lot of games intended to show up on it.

I didn't realize they just had no coherent messaging before, so in that regard this interview is quite an improvement lol. But like you say, when the bar is on the floor it's hard to hit your head against it.

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Re: Atari VCS, Amico, Micro Consoles
« Reply #67 on: July 19, 2021, 01:38:25 AM »
The internet is going all crazy over the Valve Steam Deck, and all I can think of is meh.

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Re: Atari VCS, Amico, Micro Consoles
« Reply #68 on: July 24, 2021, 01:10:44 PM »
The internet is going all crazy over the Valve Steam Deck, and all I can think of is meh.



The steamdeck looks like a great piece of tech honestly. So have other handheld pcs in its niche product category too actually, like the GPDWin or Aya Neo. And with Valve's size and ability to make money on the valve ecosystem and the choice to have a low storage 64GB SKU the price is starting to get close enough to bring up comparisons to Nintendo and console instead of full-priced laptops. (Though the much more expensive SKUs are the true full experience, and you have to buy a dock separately, so the more appropriate comparison is against the Switch Lite.)

I think it looks pretty neat but the biggest question is how much of a mass market product it's going to be. It sounds like reservations are already stretching into 2022 so I don't think they're planning to manufacture huge quantities of it and right now I'd guess it's probably going to be pretty niche when it first arrives purely due to unit quantities available. That right now seems to be the biggest limit on it. That and a lack of an audience rallying "killer app" to market it with (Half-Life 3?).

I think the more interesting thing about it is it offers either a comparison or a ceiling to a future Switch 2, both in price and performance. My take right now is that an eventual Switch 2 from Nintendo will be slightly under the raw performance of this Steam Deck, or match it, but due to being a closed system will be able to look more optimized in actual outcomes. And Nintendo will also probably have to be aware of that when pricing a Switch 2.
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A glooming peace this morning with it brings;
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For never was a story of more woe
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Offline Kairon

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Re: Atari VCS, Amico, Micro Consoles
« Reply #69 on: July 24, 2021, 03:28:16 PM »
A recent youtube video from Intellision themselves showing an office party and some prototypes and demos going on ended on a segment where they were talking about cornhole, which is one of their pack-in titles. (Cornhole is also one of the three main Amico games I'm actually interested in.) Putting aside the question of whether it's going to be a fun way to play the game or not, the fact that they're still tinkering and considering up-ending the tea table on one of their launch pack-in games at this stage gives me pause. Motion controls in videogames are a decade and a half old by now, demonstrated by plenty of examples not just from Nintendo but devs at every level of the industry, even with limited accelerometer performance. It would have been more encouraging to see them more locked in to a vision for this simple game concept at this point.

Also it strongly suggests that Cornhole is being developed internally, and I wonder if that's part of the situation. I wonder if they might be closer to a final product if only they'd found some external indie dev who has experience doing motion controls and having them do this game for them.

It also reminded me that while the content of these games have been approved by official ratngs boards, the actual gameplay underpinning that content could definitely still be in flux and not finished. I wonder just how much crunch they've got ahead of them for some of these games...

UPDATE: Apparently the game isn't being completely redone, they claim this is more of a late stage controls experiment in order to find alternative control methods that play better than what they currently have? And that the game is being developed externally in Germany... hmmm Well, not quite as dramatic then, but still worrisome that they haven't nailed down yet exactly what they want, but with game development it's true that sometimes stuff doesn't come together until very late. (Additional Update: Some information in an interview with Intellivision's CFO/COO seems to contradict this interpretation of events, so maybe this is just a really confusing situation to try to nail down with certainty)

Still, I'll be VERY disappointed with this game if it isn't Wii Sports quality out of the box. I want it to be just pick-up-and-play and not have any weird bowling/golf styles power bars or aiming that isn't motion controlled, I want it to "just work" like Wii Sports felt back in 2006.
« Last Edit: July 25, 2021, 04:52:51 PM by Kairon »
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A glooming peace this morning with it brings;
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Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Kairon

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Re: Atari VCS, Amico, Micro Consoles
« Reply #70 on: July 24, 2021, 03:30:39 PM »
Playdate preorders go live July 29! I've read some fun things, but this is probably staying on my list of "fun toys to buy if I win a small lottery or something."
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Adrock

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Re: Atari VCS, Amico, Micro Consoles
« Reply #71 on: July 24, 2021, 11:00:53 PM »
Steam Deck is kind of neat-o. I'll stick with consoles though.

I'm going to make a new thread for the Playdate.

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Re: Atari VCS, Amico, Micro Consoles
« Reply #72 on: August 03, 2021, 01:57:35 AM »
Let's just remember that multiplayer mode in Goldeneye was an afterthought.
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Offline Adrock

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Re: Atari VCS, Amico, Micro Consoles
« Reply #73 on: February 11, 2022, 04:59:19 PM »
If we're trying to spur discussion, does anyone have any thoughts on Intellivision imploding?

Intellivision asks fans for more money, reveals massive Amico debts

Intellivision CEO Tommy Tallarico departs role

As soon as I saw that Tallarico was involved, I knew this was bad news. I feel bad for everyone who crowdfunded the project so far even though this and many others are cautionary tales of the pitfalls of backing any project. It never seemed like Intellivision did anything in good faith. The fact that it's asking for more money... in order to keep the lights on so it can try to talk investors into giving them more money is all kinds of shiesty.

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Re: Atari VCS, Amico, Micro Consoles
« Reply #74 on: February 11, 2022, 10:34:29 PM »
They failed because they should have over-asked at the beginning. Then they would be covered now.
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Re: Atari VCS, Amico, Micro Consoles
« Reply #75 on: February 12, 2022, 11:50:51 AM »
This is a shame for Intellevision fans. I am assuming the initial crowdfunders had some serious Intellevision nostalgia or they were console collectors. It seems like it would have been so easy to release something that functions and then let the media move on like Atari did. You wouldn't even need a long term plan. I wonder where all that money goes? Maybe Tallarico and Inafune are chilling in some tropical island counting it right now.

Online ThePerm

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Re: Atari VCS, Amico, Micro Consoles
« Reply #76 on: February 12, 2022, 04:04:00 PM »
Everyone should learn from the Ouya. It was a competent hardware release, but wasn't backed by enough software. I really enjoyed the thing for what it was.

I've sort of got a dream for my own micro console, but the thing would be similar to a raspberry pi where it is primarily a tinker toy. It would have to be loaded with development software.

I'd Want:
A Character Editor like Eve Online's or WWF Attitude or Meta Human with options to import things from your phone
A monster creator like the Spore Creature Creator
100s of pre-loaded Mixamo animations
100s of pre-built models for Fantasy Creatures
100s of 3d pop culture avatars. Wrestlers, Comic Book Characters, Cartoons, Movie Characters, game characters. Some free, some DLC.
The ability to import FBX models from wherever they come from
A house builder like Sweethome 3d or the Sims. Where you can build house models for export.
A furniture maker. But also 100s of pre-built furnature like the sims.
A Tony Hawk style editor with modular building. This is kind of like what the Skyrim/Fallout people use.
A voxel editor like Minecraft with the ability to export
Special versions of Unity and Unreal
A Zbrush clone
Gimp
A Mario Paint style music maker
A Mario Maker style 2d platformer editor with pre-built game styles for Super Mario World, Metroid, Megaman, and Castlevania.
An RPGMaker95 style RPG editor.
A sprite editor and animator
A beepbox.co like music maker, but with the ability to import samples and hook up a usb midi keyboard, or set up notes on a gamepad ocarina of time style.
Some pre-built example files for: JRPG, Action RPG, Real Time Strategy, Shooting Game, Fighting Game, Survival Game, 3d Platformer, 2d Platformer
A kind of lounge type game where you can just hang out in locales with your avatar. The locales could be places like Notre Dame Cathedral, the Taj Mahal, Castles, Palaces, Malls
VR support.
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Offline pdoksus

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Re: Atari VCS, Amico, Micro Consoles
« Reply #77 on: February 12, 2022, 05:52:40 PM »
This is a shame for Intellevision fans. I am assuming the initial crowdfunders had some serious Intellevision nostalgia or they were console collectors. It seems like it would have been so easy to release something that functions and then let the media move on like Atari did. You wouldn't even need a long term plan. I wonder where all that money goes? Maybe Tallarico and Inafune are chilling in some tropical island counting it right now.

Opening offices in multiple offices in the US, Dubai and Nuremburg eats up some. Paying the CFO to rent his empty storage space, to store personal belongings some more. Having multiple members of the board of directors make loans to Intellivision at 10% interest. With one loan for $675,000 dollars, that had a loan fee of $200,000 and requires the payment of the $675,000 by paying $100 of each console sold until repaid. Since they are loans, if they declare bankruptcy, I believe they move to the front of the line to get paid. They also lost over $1million dollars in a contract dispute with their first manufacturer. At various points it was claimed that every person made >$100,000 and they had 60 employees.

Offline Adrock

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Re: Atari VCS, Amico, Micro Consoles
« Reply #78 on: February 12, 2022, 06:28:06 PM »
Crowdfunding gaming hardware is way too risky. I wouldn’t even have backed Playdate if it started as a Kickstarter or Indiegogo project.

I was only aware of some of the flustercuckery pdoksus mentioned. Yikes.

Online ThePerm

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Re: Atari VCS, Amico, Micro Consoles
« Reply #79 on: February 12, 2022, 07:18:12 PM »
It is pretty risky. Again the Ouya came out just fine. But, I bought mine at Gamestop before some backers got theirs. I would see them at target kind of hidden on the bottom shelf. They raised 8.5 million dollars though. They didn't get all of them out immediately, but they did start shipping them out in March of 2013. Some backers didn't get theirs until June 2013. Julie Uhrman did apologize, but at least the system wasn't vaporware. And actually, Ouya support was comparable to the Wii U.

Intellivision raised 39 million for the Amico though according to one article I read. So, no excuse.

As far as backing crowdfunding though, that hasn't ever worked out for me. For 7 days to Die they never sent me my map, for Yooka Laylee I had to switch my Wii U version to a steam version, and then I gave it to my brother and he never installed it.
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Offline UncleBob

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Re: Atari VCS, Amico, Micro Consoles
« Reply #80 on: February 13, 2022, 09:57:55 AM »
Yeah.  Am disappoint. :(
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Offline Khushrenada

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Re: Atari VCS, Amico, Micro Consoles
« Reply #81 on: February 13, 2022, 02:29:34 PM »
I think the Amico is far beyond past things we've seen from vaporware consoles, there are actual accounts and recent public events where prototypes have been played, and even some footage I believe. HOWEVER for some reason they're not publicizing this, and the only people trumpeting and talking about these hands-on experiences are their diehard community members.

Yeah, I do think Amiico will eventually launch, and it will probably be a functional gaming console. They might miss another launch date along the way, but it'll probably release. Looking on Youtube they've shown a lot of games intended to show up on it.

I didn't realize they just had no coherent messaging before, so in that regard this interview is quite an improvement lol. But like you say, when the bar is on the floor it's hard to hit your head against it.

Two years ago, it seemed like this thing would actually launch. I didn't think it would be vaporware but would probably soon fade away into obscurity. Sort of like Stadia for Google. I figured it would suffer on the software front pretty quickly (think Wii U post launch) of having any "must play games" or new games released after launch. There was a lot of signs that the project was moving along on a path of actually be released. But after about a year of Covid, the whole thing was starting to look shaky by December 2020 as it just seemed to be setback after setback. Then last year when they started taking about NFTs being sold/included with the games and that the games were being sold without a console to play on them is when I finally moved into the not-coming-out / vaporware camp.

Up to that point, I felt the pride of Tommy and wanting to prove the "haters" wrong would keep him motivated enough to get the system at least released to show that he did it. With the latest news of Tommy being replaced as CFO by a guy that worked on the Coleco Chameleon which ended up being cancelled and thus a vaporware project, I feel like this is a sign they are throwing in the towel and getting the advice of someone on how to move forward with cancelling this project like the Chameleon. It may even be a way for Tommy to try and save some face as well by claiming that he'd have gotten the Amico released if he had still been in charge but he got ousted and so its the fault of others that it eventually didn't release and failed.

I guess the unknown is whether this thing would have released or not if Covid hadn't come along. It seems like the sudden and long unexpected delay caused by Covid may likely have caused big financial implications by slowing down progress and timetables. If they didn't have that delay then maybe they don't get into the financial difficulties they're now in and do release the system to start bringing down that debt and loans as well. Being in the dark on that part of the business, I can only speculate.

I would say another factor that may have had some effect on this is Nintendo's continued solidification of dominating the video game market over the past two years. Tommy was sort of trying to target Nintendo's demographics or audience by claiming the Amico would make a good family console and trying to attack Nintendo as not being as family friendly as they project. While the Switch was definitely moving and selling at a solid pace in the first two and half years it was on the market with many comparisons to the Wii sales history, it's completely entrenched itself now as one of the top systems in videogame history (despite whatever faults or criticisms one may point out about the system). Luigi Dude really helped point out some of the historical sales numbers that some of the software has had on the system in the "What will Nintendo released in 2022?" thread and just further highlights to me how hard it would be for the Amico to try and convince the people playing the Switch and the software on it that the Amico would be a better system to own or play over the Switch.

While the Amico project seems to have fallen apart over the last two years, the Switch pretty much dominated through Covid and continued a run of being the top selling system in North America for three years until it finally had a dip before the OLED model launched last year. At this point, what is even the audience or market for the Amico? Just for hardcore game collectors to have in their collection. Two years ago, maybe the system could still find a bit of a way to carve out a niche in the market. Today? That window seems long gone.
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Offline UncleBob

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Re: Atari VCS, Amico, Micro Consoles
« Reply #82 on: February 03, 2023, 05:10:06 PM »
https://m.youtube.com/watch?v=0twDETh6QaI

I do hope everyone has seen this by now.  I was wrong about Tallarico.  So wrong.
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Online ThePerm

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Re: Atari VCS, Amico, Micro Consoles
« Reply #83 on: February 04, 2023, 10:19:03 PM »
****, is Tommy Tallarico even actually Steve Tyler's cousin?

« Last Edit: February 04, 2023, 10:22:10 PM by ThePerm »
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Offline UncleBob

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Re: Atari VCS, Amico, Micro Consoles
« Reply #84 on: February 04, 2023, 10:20:33 PM »
Unknown, but the consensus is it's unlikely.
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Online ThePerm

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