1
NWR Feedback / RE: Time to Say Goodbye
« on: April 02, 2007, 04:10:41 PM »
Hell, even I remember back when you were a forum-goer. Good luck.
PlanetN2000 anyone?
PlanetN2000 anyone?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Quote
Originally posted by: KaironQuote
Originally posted by: Syl
Yes, deep down, they may be a bunch of linear(ish) quests, but the vast, vast differences between me and my friends playthroughs of Morrowind and Oblivion is staggering. You can go through the game 10 times and do it differently every single time. Still finding new things.
I don't know...hmm... Actually, on a personal level, I need more non-linearity than these games offer. The problem with non-linear games that depend on ME is that I play through these games in a linear fashion. My first and second playthrough of such a game is highly similar because I won't deviate from my perceived "best path" much.
The non-linearity needs to exist in the GAME, not the player. I want the game to give me challenges and problems I would never choose to encounter on my own.
~Carmine M. Red
Kairon@aol.com
Quote
Originally posted by: ThePerm
when i meant non linear, i meant a game where it doesnt always play the same. Tetris would be an example.
Quote
Originally posted by: nemo_83
IMAGE SIZE OVER 100K FAILURE
they're out to save the world from bad videogames