The Khushrenada Rankings #6-4
#6. New Super Mario Bros. U - I realized one day that I had 3 Mario games I hadn't even played in my collection which would have seemed unfathomable to my young self who would have wanted to play any new Mario game he could. The games were Galaxy 2, NSMBU and Mario 3D World. I went with Galaxy 2 expecting to dislike it the most since I've long been on record of not liking Galaxy 1. Turns out I was wrong about that and Galaxy 2 might be the best Mario game I've played since Sunshine. Anyways, I followed that up with NSMBU so maybe that has a factor of why I'm not as positive as other users on this game.
When I first opened and started playing this game, my cousin was visiting with me so we played through the first world and some other levels together. As I was playing it, I was locating star coins or hidden blocks like those beside walls at the door to a castle boss. My cousin couldn't figure out how I knew where to look and find these things when I was playing this for the first time. Thinking about, I just knew what to do from having played all the NSMB games and other Mario games up to this point. You've just long been trained on this stuff as a player. Yet, the more I played the game after he left, the more it stuck with me because I just wasn't finding the game super fun and was wondering if it was because of all the other Mario games I'd played up to this point. Was the series just too repetitive now? Was Nintendo too stuck in sticking to fans expectations? Could they change things up or would that be rejected? That was my headspace through the first 4 worlds.
Finally, in World 5, when I encountered a sort of repeat to the Forest of Illusion from SMW, I discovered the secret level through the Ghost House to the Parabeetle level and the game suddenly started opening up again in fun and challenge. There was the strange Van Gogh art level right after and I began to enjoy the game a lot. It definitely had a lot of hard secret exits and I ended up having to use a guide to find them which I hadn't done for a Mario game in a long time. Not sure if that's a good thing but it just seems to symbolize the unevenness this game had for me of being half blah and half really fun. It's just a shame it took so long to reach the fun point. I think SMW still has a better cohesive and put together overworld but it was nice to see that return ever so briefly in this game. But after this game, I also share the opinion that it is time to put the "NSMB" series to rest especially when the DLC expansion pack manages to outrank the main game.
#5. Super Mario Bros. 3 - This is where things are going to get hard. But right now, SMB3, a favorite or number one choice for many, is falling at number 5 for me. My experience with this game mainly comes from Mario All-Stars. In many ways the template for most Mario games to come, there is a lot to like about this game and it is probably the pinnacle of the NES. That said, years later when I bought an NES, I also later picked up a copy of this game and after playing it a bit in its original form, I prefer the All-Stars version for looks and save states. One effect of the recent batch of NSMB and the recent 3D World games is that it has diluted the appeal of SMB3 to me. A lot of the things that were new or original in this game have since been cropping up a lot in these games and have been getting reused in them. Sure, they might not be using everything in the game but at this point so much has been copied that thinking about playing SMB3 doesn't interest me as much as it used to.
I still think it's a great game that showcases why Mario became and has stayed so popular with gamers. Yet, at the same time, I'm in no hurry or feel any urge to play it anytime soon. It might come from overfamiliarity (which will come up again with another game.) It might be all the forced screen scrolling in the 8th world of tanks and airships where you are waiting for the screen to move so you can move instead of being able to run at will that makes the end feel like its bogging down. Perhaps I'm just used to exploring more or looking for more secrets in a Mario game than just going from point A to point B each level. There are a couple worlds where I just feel like taking out the warp whistle and jumping ahead because interest starts to wane, usually worlds 3 or 6. Whatever the case, the other games ahead of it just speak and appeal to me more and right now, I just seem to feel like I've played it enough.
#4. Super Mario Bros. - I know there won't be many people that put SMB ahead of SMB3. Of the lists made by Luigi Dude and Mop it up, Super Mario Bros. ranked 10th both times. Yet, this game still appeals to me. It might be the least visually impressive of the Mario games. It only has two power-ups which are the Mushroom and Fire Flower. However, I see it as platforming and gaming distilled to its essence. It teaches you everything so simply in the beginning. Mario is facing a direction for you to run. Even if you want to go in the other direction you are blocked so instinctively you know you have only one way to go. The first thing you see is a flashing question block to raise your curiosity. There's also an enemy walking your way. You learn to jump. To land on the enemies. That question marks contain goodies to make them worth checking out. The higher and higher pipes teach you to make running leaps to get more distance for platforms. It's obvious and simple but conveys these ideas with no language. It can be picked up by anyone. Maybe I'm waxing poetic but that's what I think of when I think of SMB.
Plus, the game is tough. I think it still makes a good platforming challenge. I really dislike most NES games. They may have been great when they came out and gaming was still growing but the technical limitations they had and continue to have cause them to suffer in comparison to most games that have been released since the 16 bit era. I lose interest with pretty much most of the NES games I try to play. SMB is one of the very few NES games to overcome those limitations and still be worthy of playing in todays modern era. It's one of the few Mario games I still keep popping in and playing to this day. I was part of the 3DS Ambassador program. I liked getting the 10 GBA games. The NES games not so much. The only one of the 10 games I've bothered to play either at all or more than once or twice is SMB. I still like to load it up in any system and see how far I can get with no warping. It's a great challenge and still remains fun to me after all this time. Perhaps the difficulty, the sort of bland visuals or always being told the princess is in another castle could be tiring or disinteresting to some players today like other NES games can be to me. Yet despite all that, to me, I think this should be every person's introduction to gaming and is still one of Mario's finest outings. It's why 2D platforming is still a big thing in Nintendo development. There's magic here.