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Messages - Gamefreak

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1
TalkBack / RE:Nintendo Reveals
« on: May 18, 2005, 11:27:27 PM »
Quote

Originally posted by: BigJim
GameCube games aren't downloadable. Iwata's presentation only showed the NES, SNES and N64 platforms. So basically the biggest games will be... what, 64 or 128 megs? one or the other.


They didn't mention it because it's not finalized, however Nintendo has told both GameSpot and USA Today that GC games can be downloaded, but they have not revealed how this will work.

I'm guessing either a USB hard drive, or possibly Nintendo is considering a hard drive add on but isn't ready to announce it yet.

2
Nintendo Gaming / RE: Legend of Zelda: Twilight Princess
« on: May 18, 2005, 06:02:37 PM »
Gamespy is wrong, it's between Ocarina of Time and Majora's Mask.
Also, Bill said a "few decades" after OoT but you shouldn't take that so literally. Miyamoto said Wind Waker was about a hundred years after OoT off hand and in the final game we found out it was really centuries after.

Since there are centuries between OoT/MM and WW, Twilight Princess will fall somewhere in the middle. By a "few decades" he could actually mean a hundred years or so... Besides, Nintendo never cares much about the whole timeline thing anyway and just throws around vague comments on the subject which the Zelda fanboys quickly analyze beyond belief. I mean, I can't help but crack up when I see entire forums produce pages of long, drawn-out arguments over one or two little lines Miyamoto happened to toss out without thinking about them much.

Anyway... GameSpot has two detailed previews up (one on the roundtable, one hands-on) as well as videos of the roundtable...
And if you have GameSpot Complete you can download the entire trailer in HD resolution. The file runs at a bitrate of over 3 MB per second and it's incredible watching it in fullscreen. I wasn't impressed with Zelda's graphics too much before but seeing that trailer in HD really shows you the richness of the colors and the amazing lighting (especially the horse battle and the joust clip right at the end with the sunset). This game is going to look amazing when it ships, especially on a nice TV.

3
Nintendo Gaming / RE: Nintendojo says no hd games
« on: May 17, 2005, 01:21:26 AM »
Dude of course it supports HD. Even the GC supports HD.

4
Nintendo Gaming / RE:specs (unoffical)
« on: May 12, 2005, 10:05:42 PM »
Quote

Originally posted by: RickPowers
Xbox 360 has three cores, and it launches at the end of the year.  Why couldn't Nintendo have four cores by mid-2006?


Because the Xbox doesn't have G5 cores, and that's what this article mentions.

5
The mock up of the Revolution and the controller was done by N-Revolution, a forum member over at GameSpot. I know him... he only made them to show people what it could look like. It's not real.

6
TalkBack / RE: First Revolution Details
« on: May 12, 2005, 10:00:30 PM »
That's nice and all... welcome to 2000 Nintendo.

I'm way more excited about the 360 at this point. I hope Nintendo can compete at E3. Just get the online service right, and keep up technologically....

7
Nintendo Gaming / RE:Prince of Persia
« on: May 08, 2005, 05:02:13 PM »
My version's fine.

As for Warrior Within, get the GC or PC version. The PS2 version has graphics bugs and the Xbox version has sound problems.

8
Nintendo Gaming / RE:Legend of Zelda: 2005 Official Discussion
« on: April 28, 2005, 09:07:37 PM »
Quote

Originally posted by: Bill Aurion
If you've seen EGM's Zelda screenies you should see that particular scenario is VERY unlikely...


I've seen them. Care to explain more?


9
Do note that if you do not want to go through the procedure and plan on buying a Revolution, the Revolution will support high-res on both HDTV's and computer monitors and be able to play GC games...

Other than that, you will either have to get a Panasonic Q or call Nintendo. I think they have a page about this on their website.

10
Nintendo Gaming / RE: Legend of Zelda: 2005 Official Discussion
« on: April 28, 2005, 11:41:05 AM »
To those saying all Link's old friend's will be enemies... I assume the Goron battle in the second trailer has something to do with this. However that Goron is obviously just training Link for combat.. Notice Link's sword is sheathed. He's probably just teaching Link to block or something.

11
TalkBack / RE: Yamauchi Retiring from Nintendo Board
« on: April 28, 2005, 11:34:13 AM »
He many be retiring but you're kidding yourself it you think he doesn't have any direct input anymore. He just doesn't have to show up for work every morning, but he's still going to be a voice in the company. Besides, holding 10% of such a large company's stock....

12
Nintendo Gaming / RE: Legend of Zelda: 2005 Official Discussion
« on: April 25, 2005, 11:13:15 AM »
Let the guy have his opinion.

Anyway, yeah, Link is left-handed, but it doesn't really matter that he holds his bow in his right hand. He probably needs the strength of his left hand to pull the string.

13
Nintendo Gaming / RE: Legend of Zelda: 2005 Official Discussion
« on: April 24, 2005, 05:07:15 PM »
Link begins the game in Toaru Village, which is not in Hyrule. The village is actually a rural place that sells cattle to the kingdom of Hyrule (Link is a cattle cowboy). Every year, there is a festival where the leaders of all the outlying villages meet in Hyrule. However this year the village chief asks Link to go again. On the way there is an accident and that's how the story starts.

Oh, and chicken gliding is back. And there won't be voice acting or GBA connectivity.

14
The only reason Marth and Roy spoke Japanese in Melee was because Nintendo wanted to point out the fact that their games had never been released in the US.

And Nintendo's Treehouse has been doing an awesome job. This game will be fine. Besides, most of the game is text. There's only voice acting in cutscenes.
Since the game is far from US release, Intelligent Systems will probably go back and change the lip-syncing in the pre-rendered cutscenes to match English. It's not that hard.

Besides, I can't stand listening to Japanese anime girl voices. It's so high pitched and annoying.

15
Nintendo Gaming / RE: Zelda Orchestrated?
« on: April 23, 2005, 05:37:35 PM »
If you want good unofficial stuff go to www.ocremix.org and find the Zelda ones.

16
Nintendo Gaming / RE: Computational Media
« on: April 10, 2005, 06:31:42 PM »
I think the consoles are there to study games that are already out. Or something. I don't really know the specifics.

17
Nintendo Gaming / RE: Nintendo Pennant Chase Baseball
« on: April 10, 2005, 03:08:16 AM »
For better preview, and a video interview with a developer, go to Gamespot's page on the game.

18
Nintendo Gaming / RE: Hardcore ssmb
« on: April 08, 2005, 07:34:31 PM »
The SSBM matches.

19
TalkBack / RE: MCV Industry Excellence Awards Winners Announced
« on: April 08, 2005, 07:33:26 PM »
Well I guess Nintendo will have to get the "credit" when Geist comes out huh?
owned

20
Nintendo Gaming / RE:Legend of Zelda: 2005 Official Discussion
« on: April 08, 2005, 04:16:20 PM »
Quote

Originally posted by: MysticGohan24
Quote

Originally posted by: 09n
Donkey Kong Jungle Beat? Or do you all ready have it. I have never played it but people say it was great. In my book there is no point in playing 2D Zelda wishing it was 3D.



That's abit arrogant of you to say, 2D Zelda's are as good as their 3D counterparts. It's Old school and that's how it all started.

2D is far from inferior and still holds so much potential.


Um I don't think you read his post right...

21
Nintendo Gaming / RE: Legend of Zelda: 2005 Official Discussion
« on: April 08, 2005, 01:57:10 PM »
Yeah, we've reached the point where 3D graphics with a top-down view are better than sprites no matter what...

Look at Age of Empires III



Anyway, I'm totally fine with the handheld Zelda's being top down and the consoles being behind the back... since both rule.

22
Reader Reviews / Eternal Darkness: Sanity's Requiem
« on: April 08, 2005, 12:50:17 PM »
Well I just noticed this forum, so here's a reader review! This is my Eternal Darkness reader review I submitted to Gamespot...it's a featured review Comments? Criticisms?
------------------------------------------------------------------------------------
------------------------------------------------------------------------------------
Gameplay - 9
Graphics - 9
Sound - 10
Value - 8
Tilt - 10
Overall - 9.3
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It’s no secret that horror games are getting stale. Silicon Knights has long been in the process of developing Eternal Darkness: Sanity’s Requiem, which they call a “psychological thriller.” Some may scoff at the “gimmicks” employed by the horror game to stand out from other action/adventures, but trust me, Eternal Darkness has no gimmicks. What it has is great gameplay that takes the survival horror niche of action/adventure gaming to a whole new level. It has an absolutely amazing storyline and presentation. The game feels truly epic, intelligent, and first-rate. It’s just an awesome game any way you look at it. Of course, it has its flaws, but it’s still better than pretty much every horror game to come before it.

The story of Eternal Darkness spans over 2,000 years and is told through twelve different characters over the course of the game. The main character in the game is a young woman named Alexandra Roivas, who is phoned by the police in the opening of the game and notified of her grandfather’s gruesome murder. Upon arrival at her grandfather’s mansion in Rhode Island, she discovers the police has absolutely no clue as to what happened and decides to take the matter into her own hands. And so begins the epic twenty hour tale of Eternal Darkness…

I’m not going to ruin the unique storytelling methods of the game, so you’ll just have to experience it for yourself. Suffice it to say the game successfully combines the cinematic excellence of the best movies and the literary and intellectual achievement of epic novels and adds its own twists. The end result is some of the best storytelling ever seen in a video game.

As for the actual game, it’s much closer to a normal action/adventure game than other survival horror games. While you still don’t have the fluid, free combat of games like Zelda, it’s far more intuitive than clunky games like Resident Evil. The combat is still probably the most disappointing aspect of the gameplay mechanics, although it does do a couple of things right. One of the important things is that you can target individual body parts and hack or shoot them off. Unfortunately, while this does prove useful, the option of strafing or moving while locked on is sacrificed. But then again, the AI in this game is so poor and easy to beat that you wouldn’t really need to strafe anyway.

You see, the enemies can get repetitive. You will see the same few enemies over and over, and hacking and blasting through them all can be a real chore sometimes. But sword and gun combat isn’t all you are going to be partaking in. The game features a clever magick system where you make our own spells once you have the proper ingredients. There is also a rock-paper-scissors system underlying the entire combat and magick systems using the colors blue, red, and green. There is also purple, which doesn’t really feature that much in the gameplay.

Aside from killing things (and inevitably getting killed by them), you will also be solving various puzzles. These are not too hard and anyone should be able to figure them out pretty quickly. The game is more about dealing with all the crazy monsters and other things that will be thrown at your unsuspecting characters.

And that brings us to the sanity system. Each character has a sanity meter along with health and magick meters (it should be noted that each character has differently sized meters and unique stamina). When your character encounters a monster, he or she will actually lose some sanity. The only way to gain sanity back is to either use a replenishing spell (which will drain your magick) or to “finish off” enemies. Once you kill an enemy, you have a short amount of time to stand beside its corpse and perform a finishing move, which is apparently the equivalent of the character conquering his fears of that particular enemy. If you allow your sanity meter to be depleted, your health will start depleting instead. But that’s not the main reason to keep your sanity meter filled up.

As your characters lose sanity, weird things will start happening. Some of these are rather brilliant so I’m not going to ruin them all for you. You may see some bugs scuttling across your TV, the volume being adjusted, or blood dripping down walls. You may walk into a room and discover the world turned upside down. The halls may tilt. You’ll hear voices driving your character, and perhaps you, crazy. There are even crazier things I’m not going to tell you, but suffice it to say you will most definitely be played at least once or twice by the game.

Eternal Darkness has a solid graphics engine. Technically, there are things that are very impressive and things that are not. For example, there is a lot of disparity among character models. Some characters just look far superior than others, both in terms of sheer polygon count and texture application. Not only that, the models as a whole are fairly low-poly and look out of place next to the great environments. The later areas of the game also seem much more impressive than earlier areas. Another weakness is the sometimes awkward animation. The animation is done “by hand” as opposed to motion-captured and the result is that it can look rather wonky and unrealistic at times. This is mostly true of some human animations and gestures. On the other hand, there are lots of great stuff on display here too. The lighting engine is great, the environments are well modeled and detailed, and some of the environmental textures are incredible.

Where the game really shines is the artistic quality of the graphics. Everything about Eternal Darkness just radiates with aesthetic beauty. The look of the game is extremely polished and very creepy. The game is just a joy to look at. The way everything comes together for a seamless, coherent, and purposeful look is unmatched by the majority of other games.

The sound effects are very well done. The ambient creepiness will disturb you and subtly amaze you. The sounds made by various weapons, spells, and beings are spot on.

The emotional presentation of the game’s audio is also a top-notch package. The score is haunting and excellently composed. Every part of the game seems to have the perfect music for the scene and setting. As you explore Persian halls and French cathedrals you will hear music that actually belongs. And it's not just hackneyed, stereotypical tracks you'd expect from certain locations - the game adds its own distinct flair. The voice work is absolutely superb. The game features tons of well-written dialogue that is delivered masterfully by the actors. When you first delve into the ancient Roman Empire, the characters are actually conversing in Latin until a narrator comes in with a translated voice over. This is just one of many brilliant touches Eternal Darkness has to offer. The game just feels very cinematic and brilliantly executed thanks to the great voice work.

Eternal Darkness is a long game. It should take you somewhere around twenty hours your first time through. There is incentive, plot-wise, to play through two more times to get the "true" ending. Also, the play experience is slightly different each time due to a choice you make at the beginning of each session. However, once you’ve beat the game once, subsequent runs are much easier and shorter. Not only that, there isn't much reason to play through more than once unless you just really want to play it again. That said, it still offers a great value for the money and is a must have game.

Eternal Darkness is a literary masterpiece that will amaze you like no game before it. It is a truly epic achievement. I highly recommend this game to anyone looking for a great game to play. If you enjoy thoughtful, erudite narratives, horror stories, or action/adventure games, you simply must own Eternal Darkness.

23
Nintendo Gaming / Computational Media
« on: April 08, 2005, 11:50:12 AM »
So, I just got back from a college visit to Georgia Tech. I've already gotten in and stuff and that's where I'll probably go seeing as how it's 20 minutes away and Georgia residents go free so I figured I'd go check it out. So before the tour around campus we were in the theater watching a presentation explaining all the various majors and stuff. I was pretty surprised when I found out they offered a "Computational Media" major, a major built around video games. Unlike traditional Computer Science and Computer Engineering majors, it also mixes in a lot of classes from the Liberal Arts side of things that also factor into game development. So this guy was going on and on about how games are such a huge business now and they are really excited to be at the forefront of this great new medium that combines technology and entertainment so well.

So anyway, after I got back I went on their website to find out more. Check it out here. Check out some of the pics of the classrooms with HDTV's and Gamecubes and Xboxes all over the place. Now that's what classes should be like
Anyway, it's good to see that America's most presitigious colleges are teaching game studies and development too, in addition to little niche colleges that most people haven't heard of.

As for me, I'm not sure if I'll choose this Computational Media over a more traditional Computer Engineering major yet, but I do know I've always wanted to get into video game development.
So I haven't really checked out any of the other big name tech colleges like Berkeley and Stanford and MIT and Michigan and such, but I'm sure in the next few years at least majoring in video games will be pretty huge.

More: Here's the website of the University's "Game Lab."

24
Nintendo Gaming / RE:Legend of Zelda: 2005 Official Discussion
« on: April 08, 2005, 11:41:44 AM »
Quote

Originally posted by: kingvudu
Actually, Gamefreak is over the limit by 8 KB.  Hostile's over by 2.5 KB.

I'm assuming norebonomis was over, but it looks like the avatar was resized.


You're talking crazy talk
Yeah, it was norebonomis...didn't you guys see his "I waste other's time with big avatars" avatar?

25
Nintendo Gaming / RE: Hardcore ssmb
« on: April 08, 2005, 12:34:08 AM »
Unimpressive.

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