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Gaming Forums => Nintendo Gaming => Topic started by: viper5_5555 on December 29, 2008, 08:32:29 PM

Title: Metroid Series Continuation
Post by: viper5_5555 on December 29, 2008, 08:32:29 PM
The Metroid Prime trilogy closed with an obvious cliffhanger. Sylux's ship follows Samus into warp drive after you complete 100% of Corruption. There can obviously be no Prime series continuation seeing as "Prime" was destroyed, along with all of the Phazon and every other metroid. As we were told there may be another instillation in the metroid series under a different name. Also thier can also be another twist. Sylux may not have been in that ship. They may incorrperate him into the possiblility of another one, mabey having his ship stolen and upgraded by some unknown enemy? You can't always focus on what nintendo says. They have a nack for confusing us.
Title: Re: Metroid Series Continuation
Post by: NinGurl69 *huggles on December 29, 2008, 08:55:02 PM
There's no more Metroid.  Just accept it.
Title: Re: Metroid Series Continuation
Post by: Halbred on December 29, 2008, 08:57:05 PM
Did you not read the staff's beyond-awesome look at how the Metroid series can continue onward?
Title: Re: Metroid Series Continuation
Post by: viper5_5555 on December 29, 2008, 08:57:35 PM
They can't end it, unless they begin a new series under a new name......
Title: Re: Metroid Series Continuation
Post by: NinGurl69 *huggles on December 29, 2008, 09:01:46 PM
Other than ports and remakes, the people in Japan don't know what to do with it.  It's OVER.
Title: Re: Metroid Series Continuation
Post by: viper5_5555 on December 29, 2008, 09:03:41 PM
true, mabey america can develop the next one, OR the japanese do know what they are doing and will make another one
Title: Re: Metroid Series Continuation
Post by: mantidor on December 29, 2008, 09:46:00 PM
There's no more Metroid.  Just accept it.

NO I WILL NEVER ACCEPT IT.



Its over :'( after what they were trying to do with the series I'm going to say I'm scared about any future games. Popular wisdom would say that any metroid is better than no metroid, but with this new nintendo... I don't know and no I'm not thinking about "non-gaming" crap or anything like that, obviously nintendo never loved samus like we do, thats all
Title: Re: Metroid Series Continuation
Post by: viper5_5555 on December 29, 2008, 09:53:11 PM
dude did u even ever finsh 3 100%? they cant end it
Title: Re: Metroid Series Continuation
Post by: RABicle on December 29, 2008, 10:24:40 PM
Dude have you even played the other 4 Metroid games on the market?
Title: Re: Metroid Series Continuation
Post by: viper5_5555 on December 29, 2008, 10:40:24 PM
yeah and i own every one besides the first two and hunters
Title: Re: Metroid Series Continuation
Post by: RABicle on December 29, 2008, 11:29:20 PM
So then. The series DID continue. The Prime games took place between 1 and 2.
Title: Re: Metroid Series Continuation
Post by: King of Twitch on December 29, 2008, 11:49:30 PM
DO YA THINK THERE'S BEER ON THE TALLONIAN SUN?
Title: Re: Metroid Series Continuation
Post by: Luigi Dude on December 30, 2008, 02:21:38 AM
dude did u even ever finsh 3 100%? they cant end it

Don't worry, there will be sequel to Prime 3 in the future.  Prime 3 sold over 1.5 million copies, and the series has been one of Nintendo's most popular and bestselling for the last 5 years now.  But you have to remember that Prime 3 came out only a little over a year ago and Retro stated their next game would be something other then Metroid.  So don't expect any future 3d Metroid games to appear for a few years now.
Title: Re: Metroid Series Continuation
Post by: EasyCure on December 30, 2008, 09:55:17 AM
There's no more Metroid.  Just accept it.

new nintendo...

Next game will be Metroid Billiards.

Samus, in morph ball mode obviously, acts as the cue ball and you ram your cue stick (aka wiimote) at her to send her flying into other balls on the table, trying to pocket them. Ridley will be the 8 ball.
Title: Re: Metroid Series Continuation
Post by: Ian Sane on December 30, 2008, 12:23:25 PM
I think we're well overdue for a Metroid V.  The DS has been out for four years now and still nothing about a new 2D Metroid in the original series.  IS has busted out new Advance Wars and Fire Emblem games since then but no Metroid.

I remember when Metroid Prime Hunters came out I was concerned that in Nintendo's mind that "counted" as a DS Metroid and thus we might not get a REAL Metroid on the DS.  Do those that said my worries were unfounded then still have that opinion?

We don't need a new Metroid Prime right now though.  Three games in about five years is plenty for now.  I think we can wait until next gen to get a new Metroid Prime, plus I want to see Retro do something else for a change of pace.  It's classic 2D Metroid that we've been deprived of.

Right now though I'm on pins and needles about ANY Nintendo franchise.  After Nintendo mentioned how Twilight Princess was going to be the "last Zelda of its type" I've been concerned about exactly what that means and if that will affect other Nintendo franchises as well.  Nintendo has changed.
Title: Re: Metroid Series Continuation
Post by: Kairon on December 30, 2008, 01:25:18 PM
I honestly don't know if Nintendo has anyone who has what it takes to do another Metroid.
Title: Re: Metroid Series Continuation
Post by: DAaaMan64 on December 30, 2008, 01:50:41 PM
I have what it takes. AMERICA


**** YEAH
Title: Re: Metroid Series Continuation
Post by: Stogi on December 30, 2008, 02:53:03 PM
I honestly don't know if Nintendo has anyone who has what it takes to do another Metroid.

For shame, Kairon. For shame. Retro studios didn't even make a game before Prime (though they tried).
Title: Re: Metroid Series Continuation
Post by: KDR_11k on December 30, 2008, 03:00:42 PM
I think we're well overdue for a Metroid V.

Naah, they totally screwed the sequel chances with Fusion, unless they kick that out of the canon I don't think they can make a meaningful Metroid 5.

Another reason not to have a story continuity... Look at Mario or Zelda, noone thinks "there's no space on the timeline to fit another game".

As for the next Zelda being very different, it's probably needed. The formula is beaten down, there's not much new that can be done with it and it's too convoluted anyway. Start anew with better mechanics for the better controls.
Title: Re: Metroid Series Continuation
Post by: Kairon on December 30, 2008, 03:15:08 PM
I honestly don't know if Nintendo has anyone who has what it takes to do another Metroid.

For shame, Kairon. For shame. Retro studios didn't even make a game before Prime (though they tried).

Metroid Prime was... well... I like to think of Prime as a significant collaboration between NCL and Retro, with NCL making some major design choices that molded the Prime series into what it became. I almost want to call the Prime series a re-imagining of Metroid for the 3D age, but NOT actually essentially Metroid. Also, I can't think of anyone who's actually responsible for carrying the torch for the Metroid vision.
Title: Re: Metroid Series Continuation
Post by: stevey on December 30, 2008, 03:15:59 PM
Does anyone remember Metroid Dread, the next Metroid should be out by next August.... or did that come out already?
Title: Re: Metroid Series Continuation
Post by: Halbred on December 30, 2008, 03:33:00 PM
Kairon is totally wrong. Metroid Prime (especially the first game) IS Metroid. The isolation, exploration, backtracking, and power-ups are all Metroid, just with a different viewpoint. While a part of me would like to see a sequel to Fusion, I think the series needs to move in a different direction at this point, just like Zelda does.

When you think about it, the two franchises are surprisingly similar. It's just you out there, exploring an essentially free-roaming world, collecting upgrades and new items with which to go back to previously explored areas and find NEW items, upgrades, or areas.
Title: Re: Metroid Series Continuation
Post by: Kairon on December 30, 2008, 04:08:45 PM
Kairon is totally wrong. Metroid Prime (especially the first game) IS Metroid. The isolation, exploration, backtracking, and power-ups are all Metroid, just with a different viewpoint. While a part of me would like to see a sequel to Fusion, I think the series needs to move in a different direction at this point, just like Zelda does.

Well, I'm not going to argue with you, you're the expert on this! But how do you respond to the complaints about MP3's linearity?

And also, WHO in the world will give the next Metroid game the vision and redirection that you say it needs? At least Miyamoto's still around to guide Zelda, and even though I distrust Aonouma he's at least in a position of responsibility and power over that franchise.

But who does Metroid have?
Title: Re: Metroid Series Continuation
Post by: Luigi Dude on December 30, 2008, 04:47:41 PM
I think we're well overdue for a Metroid V.  The DS has been out for four years now and still nothing about a new 2D Metroid in the original series.  IS has busted out new Advance Wars and Fire Emblem games since then but no Metroid.

Ian, IS isn't responsible for the Metroid games.  The Metroid series was always done by Nintendo R&D1 who are now called Nintendo SPD1.  This is the same division that made all the old Wario Land titles as well.  The problem with this studio is it's very small and can only handle one project at a time.  After Metroid: Zero Mission came out, they've been working on the Wario Ware games, and have now moved on to their new series, Rhythm Tengoku.

This is why the latest Wario Land on the Wii was done by Good Feel instead of SPD1, because SPD1 was busy with Rhythm Tengoku DS.  Of course considering how good a job Good Feel did with Wario, I wouldn't mind it if Nintendo allowed them to make a 2d Metroid as well.  I mean, the Wario Land games in a way are similar to the Metroid games, and since the Good Feel has shown they can deliver a great Wario Land title, it would be that much of a stretch to think they could also deliver a great Metroid title. 

Plus since Metroid Fusion and Zero Mission were both made made on the Wario Land 4 engine, so why not make a 2d Metroid on the Wii using the Wario Land Shake engine?

But who does Metroid have?

Yoshio Sakamoto is still very much alive.  People need to realize, he the true creator of the series.  Gunpei Yokoi was only the producer who over looked the projects because he was in charge of Nintendo R&D1 at the time, but the man who actually directed and did the majority of the work was Yoshio Sakamoto.  Not to mention, Super Metroid which is considered the best, was ALL Sakamoto.  Yokoi had barely any involvement in Super Metroid's creation since he was busy designing the Virtual Boy at the time.  Which left Sakamoto to be in charge of pretty much the entire game with Makoto Kanoh helping out.

Oh, and Yoshio Sakamoto played a big role in Metroid Prime 1's development by overlooking things and giving major input as well.  Metroid Prime 2 and 3 on the other hand, he played a very minor role in their development.  Which might explain why Prime 1 is the most like the 2d Metroids while Prime 2 and 3 started to differ more.
Title: Re: Metroid Series Continuation
Post by: Halbred on December 30, 2008, 04:58:18 PM
I don't know who could do the series justice anymore. Nintendo seems to be moving away from actual games now...

As for Corruption's linearity, I can't defend it. Corruption is an incredibly enjoyable game despite that factor, though. Of the three Prime games, it feels the most divergent. I also found it bizarre that the upgraded map system pretty much told you where all the item upgrades are. It was nice, but it limited the exploration factor significantly.

I really would like to see another 2D game, though. Like I said way back in the Metroid special, I'd like it to be set in Samus' past, back when she was living with the Chozo.
Title: Re: Metroid Series Continuation
Post by: NinGurl69 *huggles on December 30, 2008, 05:52:42 PM
"Which might explain why Prime 1 is the most like the 2d Metroids while Prime 2 and 3 started to differ more."

That's a good thing, cuz I can't stand Nintendo's habit of repeating Ocarina of Time/Link to the Past Fire/Water/Earth/Forest/Slime temple design in every "canon" adventure they crap out.

"As for Corruption's linearity, I can't defend it."

I have an explanation.  Too many people "got lost" playing Prime 2, and some whiners were pretty vocal about alleged backtracking, which Nintendo probably thought had an affect on Prime 2's initial sales.  It was actually Nintendo's self-constructed misfortune of releasing Prime 2 in Halo 2's release period on a KIDDY konsole that lead to its sales tragedy.

MP3's linearity is just an extreme response to that.  (dammit, I played the game with the hint system turned off, yet the stupid game still told me where to go!!!!)

Navigational hints should be OPTIONAL, as in the default would have no one tell you anything unless you accomplish something significant (boss, upgrade, something typical like that).  A progress log would be sufficient.
Title: Re: Metroid Series Continuation
Post by: Stogi on December 30, 2008, 06:22:46 PM
It's honestly not hard to envision a new Metroid. Remember all those crazy ideas I had for Metroid Rev?

UH OH Bringing it back  for a fourth time!

Quote

Originally posted by: Requiem
I don't know who posted this....but these ideas are pretty badass ;)

Seriously though, do you think Retro is thinking as revolutionary as we are?

Quote

Originally posted by: Requiem
What if:

Samus was fighting this giant boss, whose attack was to suck things in (including samus). As the beast prepares the attack, Samus would have to first grapple beam herself to a hook. Then as she's literally hanging horizontal to the ground, you have to manuever your cannon in the general direction of the beast and charge and fire a super missle. Meanwhile, your view is going hay-wire as you shake with turbulence.

I think that would be a pretty cool boss.

Or What if:

Samus grapples to an object and the only way to blow up said object is to aim at your grapple beam and shoot a charged Wave beam at it. The beam then clings to your grapple and follows it like a trail of lit gun powder.

Or What if:

There is a boss that travels furiously fast, is enourmously huge, and is the first water boss in Metroid history (i think). Samus must grapple to it's back and as she hangs on for dear life, water ski as she tries to kill the damn thing! It could dive under water and force you to shoot objects out of your way. Knowing Retro, it would be crazy! Water would spray in your face, obstructing your view.

Or What if:

Samus obtains the ability to use bombs outside of her ball state. She grabs a bomb with her left hand and with the nunchuck, chucks it where ever she likes. There are two settings for the bomb: Gravity and Anti-Gravity. Gravity acts like a normal grenade, while Anti-gravity floats upwards very slowly. While Gravity bombs blow up on impact, Anti-gravity bombs must be shot. Anti-Gravity bombs also cause a much bigger explosion.

Or What if:

One of Samus's grapple beam upgrades turns it into a laser beam type sword. Not necessarily to attack with since that is not Metroid at all, but more to cut through vegetation, carve through blast-proof windows, and things of that nature (another way to advance exploration basically).

Or What if:

One of Samus's grapple beam upgrades allows for more than one grapple. This would be used to pull multiple triggers (similar to how Zelda's boomerang can lock on to multiple items, and used in basically the same fashion; i.e. puzzle-solving, boss-battle, taming a gaint beast to fly or swim). OOOOOOOOH!!!! That would be amazing! Imagine taming a giant manitee to explore an ocean. You can still shoot with the Wiimote. The nunchuck, however, would steer the beast (or it could steer itself, probably better). Or what if you tamed a giant pterodactyl to fly and access a new area, only to be shot at by Flying Space Pirates. That sounds like a sh!tload of fun, especially if the beast reacted to the shooting and swooped and tried to dodge.

Alright, that's enough for one day. You guys get the jist of it anyways...



 

I find that the more fun games are, the less repetitive they seem. And Metroid doesn't have to fall into that trap like Zelda did. It still has a lot of potential because when it comes to its setting. Metroid has all the room it needs to change direction.
Title: Re: Metroid Series Continuation
Post by: Ian Sane on December 30, 2008, 06:24:56 PM
Quote
That's a good thing, cuz I can't stand Nintendo's habit of repeating Ocarina of Time/Link to the Past Fire/Water/Earth/Forest/Slime temple design in every "canon" adventure they crap out.

I think that's more of an EAD thing but, yeah, what is with that?  I swear Nintendo made Twilight Princess remarkably similar to Ocarina of Time on purpose to punish us for crapping on Wind Waker's graphics.  We ask for mature Zelda and they make it dull and unoriginal while the cartoony Zelda they wanted to make looks all innovative and creative in comparison.  Yeah it's a conspiracy theory I just pulled out of my butt but it would explain a whole lot, huh? ;)

Quote
Ian, IS isn't responsible for the Metroid games.

Why the hell did I think this?  For some reason I swear it says Intelligent Systems on title screen but quick research shows I'm wrong.  Huh.  Well in that case I implore R&D1 to quit wasting their time on Japan-only microgame junk and get their priorities straight! >:(
Title: Re: Metroid Series Continuation
Post by: Kairon on December 30, 2008, 08:18:58 PM
But who does Metroid have?

Yoshio Sakamoto is still very much alive.  People need to realize, he the true creator of the series.  Gunpei Yokoi was only the producer who over looked the projects because he was in charge of Nintendo R&D1 at the time, but the man who actually directed and did the majority of the work was Yoshio Sakamoto.  Not to mention, Super Metroid which is considered the best, was ALL Sakamoto.  Yokoi had barely any involvement in Super Metroid's creation since he was busy designing the Virtual Boy at the time.  Which left Sakamoto to be in charge of pretty much the entire game with Makoto Kanoh helping out.

Oh, and Yoshio Sakamoto played a big role in Metroid Prime 1's development by overlooking things and giving major input as well.  Metroid Prime 2 and 3 on the other hand, he played a very minor role in their development.  Which might explain why Prime 1 is the most like the 2d Metroids while Prime 2 and 3 started to differ more.

Thanks Luigi Dude. I didn't know all that! ... or, if I did, it was misfiled in my mind a while ago. T_T So... NOW we know who's to blame for Samus' successful transition to 3D!

Do you know what Sakamoto is working on now? I'd love to hear more about this guy.
Title: Re: Metroid Series Continuation
Post by: Peachylala on December 30, 2008, 09:09:15 PM
The more you learn from Luigi Dude!

This is why the latest Wario Land on the Wii was done by Good Feel instead of SPD1, because SPD1 was busy with Rhythm Tengoku DS.  Of course considering how good a job Good Feel did with Wario, I wouldn't mind it if Nintendo allowed them to make a 2d Metroid as well.  I mean, the Wario Land games in a way are similar to the Metroid games, and since the Good Feel has shown they can deliver a great Wario Land title, it would be that much of a stretch to think they could also deliver a great Metroid title. 
Eff yes, Wario Land Shake It shat buckets over Wario Land 4, and the boss battles were amazing. Treasure still makes better boss battles, but that's besides the point. Nintendo would do good in buying Good Feel. Good Feel developing under Sakamoto's supervision would make the most awesome game ever.

Title: Re: Metroid Series Continuation
Post by: viper5_5555 on December 30, 2008, 10:45:59 PM
if they make some sequel to corruption it would sell out. They should make some metroid super series that in corperates all of the aspects of every metroid game.
Title: Re: Metroid Series Continuation
Post by: viper5_5555 on December 30, 2008, 10:47:34 PM
check out dis song from mp3

http://www.youtube.com/watch?v=i7w08OQpAZU (http://www.youtube.com/watch?v=i7w08OQpAZU)
Title: Re: Metroid Series Continuation
Post by: Luigi Dude on December 30, 2008, 11:07:31 PM
Do you know what Sakamoto is working on now? I'd love to hear more about this guy.

The last game Sakamoto and his team did was the recent Rhythm Tengoku for the DS which came out last July.  So we have no idea what his current project is at this time.  It could be another Rhythm Tengoku, could be something new, or maybe it could actually be another 2d Metroid.
Title: Re: Metroid Series Continuation
Post by: Adrock on December 31, 2008, 12:10:54 AM
Naah, they totally screwed the sequel chances with Fusion, unless they kick that out of the canon I don't think they can make a meaningful Metroid 5.
Really? "The last Metroid is in captivity, the galaxy is at peace" then Mother Brain destroying the last Metroid certainly didn't stop Nintendo from making Fusion. We already know the Galactic Federation cloned Metroids.... there is a lot of room for a meaningful sequel. The only possible roadblock is that they kind of killed off Ridley entirely... but then again.... does that really mean anything?

Making a Metroid Prime 4 seems like a much more difficult game to make given Corruption's ending. Then again, does that really mean anything? I'd say much more so in the Prime series than the main series.
Yoshio Sakamoto is still very much alive.
For reals. Like Rodney Dangerfield, no respect. I've been saying this since ever. The main gets no props.
Title: Re: Metroid Series Continuation
Post by: RABicle on December 31, 2008, 01:09:08 AM
Yeah but Adrock, Samus is pretty much in the fusion suit for life now. She said she doesn't even feel human anymore.
Title: Re: Metroid Series Continuation
Post by: Kairon on December 31, 2008, 01:45:05 AM
...Maybe...uh... Samus has...like... a sister?
Title: Re: Metroid Series Continuation
Post by: KDR_11k on December 31, 2008, 02:12:03 AM
Naah, they totally screwed the sequel chances with Fusion, unless they kick that out of the canon I don't think they can make a meaningful Metroid 5.
Really? "The last Metroid is in captivity, the galaxy is at peace" then Mother Brain destroying the last Metroid certainly didn't stop Nintendo from making Fusion. We already know the Galactic Federation cloned Metroids.... there is a lot of room for a meaningful sequel. The only possible roadblock is that they kind of killed off Ridley entirely... but then again.... does that really mean anything?

I meant more that they left Samus heavily mutated at the end and unable to use powerups other than by absorbing an annoying and now extinct type of enemy. That's the problem with continuity.
Title: Re: Metroid Series Continuation
Post by: NinGurl69 *huggles on December 31, 2008, 02:32:13 AM
Velvet Dark!  YEAH!
Title: Re: Metroid Series Continuation
Post by: NWR_insanolord on December 31, 2008, 02:53:32 AM
They could just do what they did with Prime again and go back and put a new game between earlier games.
Title: Re: Metroid Series Continuation
Post by: IceCold on December 31, 2008, 02:58:04 AM
Stogi, I may have replied to your original post but I think the majority of those are great ideas. A few are quite specific so I'm not sure if they're realistic.. but I agree with you - Metroid games have a huge canvas and don't have to be constricted.
Title: Re: Metroid Series Continuation
Post by: Ceric on December 31, 2008, 12:28:49 PM
Yeah but Adrock, Samus is pretty much in the fusion suit for life now. She said she doesn't even feel human anymore.

Nothing is stopping them from putting a suit on that suit or a mysterious cure.  I mean seriously she loses her suit power-ups each game and thats not always explained.  Though Personally would like a game that focused more on the Bounty hunter aspect of Samus and chuck the Metroids themselves to the wind for a little bit.
Title: Re: Metroid Series Continuation
Post by: EasyCure on December 31, 2008, 12:39:40 PM
Yeah but Adrock, Samus is pretty much in the fusion suit for life now. She said she doesn't even feel human anymore.

Nothing is stopping them from putting a suit on that suit or a mysterious cure.  I mean seriously she loses her suit power-ups each game and thats not always explained.  Though Personally would like a game that focused more on the Bounty hunter aspect of Samus and chuck the Metroids themselves to the wind for a little bit.

careful what you wish for. We don't need Samus to be the start of a GTA clone ;)
Title: Re: Metroid Series Continuation
Post by: stevey on December 31, 2008, 12:56:05 PM
Yeah but Adrock, Samus is pretty much in the fusion suit for life now. She said she doesn't even feel human anymore.

Samus is getting too old anyway, just have her have a daughter and rename the series, since Metroids are extinct, 'The adventure of loli Samus Jr.'
Title: Re: Metroid Series Continuation
Post by: Ian Sane on December 31, 2008, 02:18:50 PM
Quote
I meant more that they left Samus heavily mutated at the end and unable to use powerups other than by absorbing an annoying and now extinct type of enemy. That's the problem with continuity.

You have such limited creativity.  Ever watch TV shows that have cliffhangers in the season finale that is made completely insignificant five minutes into the next season?

It's easy.  Samus' ship crashes into some planet.  Near death she crawls from the wreckage and ends up falling into an underground cave that happens to be some shrine made by the Chozo or Luminoth who had temporarily settled there or some new ancient race.  Something in the shrine heals the wounds she sustained in the crash and also cures her mutations but leaves her without any of her previous abilities.  Oh no!  Now she has to go through the planet and regain her abilities with some new ones thanks to some contrived plot explanation and find a way off the planet she's marooned on or save the universe in some way.  Whatever.  The important thing is I just solved your continuity issue in one paragraph while also setting up some barebones plot to form a Metroid game around.  I'm sure Nintendo can do it way better than I can.
Title: Re: Metroid Series Continuation
Post by: Halbred on December 31, 2008, 04:46:15 PM
Nope, Ian, that's better than most Metroid justifications. :-)

She could also explore the galaxy looking for a cure to the mutation. Can you envision the planet-hopping of Corruption/Hunters with the 2D settup of Zero Mission/Fusion?
Title: Re: Metroid Series Continuation
Post by: EasyCure on December 31, 2008, 06:04:57 PM
Quote
I meant more that they left Samus heavily mutated at the end and unable to use powerups other than by absorbing an annoying and now extinct type of enemy. That's the problem with continuity.

You have such limited creativity.  Ever watch TV shows that have cliffhangers in the season finale that is made completely insignificant five minutes into the next season?

It's easy.  Samus' ship crashes into some planet.  Near death she crawls from the wreckage and ends up falling into an underground cave that happens to be some shrine made by the Chozo or Luminoth who had temporarily settled there or some new ancient race.  Something in the shrine heals the wounds she sustained in the crash and also cures her mutations but leaves her without any of her previous abilities.  Oh no!  Now she has to go through the planet and regain her abilities with some new ones thanks to some contrived plot explanation and find a way off the planet she's marooned on or save the universe in some way.  Whatever.  The important thing is I just solved your continuity issue in one paragraph while also setting up some barebones plot to form a Metroid game around.  I'm sure Nintendo can do it way better than I can.

and you'd complain that they're not trying anything new with the series or casualized it somehow because there are save points and the armour upgrades make the enemies push-overs and make the game too easy for someone hardcore.
Title: Re: Metroid Series Continuation
Post by: KDR_11k on January 01, 2009, 03:20:29 AM
She could also explore the galaxy looking for a cure to the mutation. Can you envision the planet-hopping of Corruption/Hunters with the 2D settup of Zero Mission/Fusion?

Urk...
Title: Re: Metroid Series Continuation
Post by: NinGurl69 *huggles on January 01, 2009, 05:15:09 AM
Nintendo proved they can destroy 2D Metroid with Fusion.

No more 2D Metroid, plz.
Title: Re: Metroid Series Continuation
Post by: KDR_11k on January 01, 2009, 05:58:08 AM
They kinda repaired it with Zero Mission though. I just hope the next one has better level design and no stealth, MZM felt mechanically superior to Super Metroid but SM's level design felt more interesting.
Title: Re: Metroid Series Continuation
Post by: NinGurl69 *huggles on January 01, 2009, 06:36:50 AM
Didn't SM have less handholding?
Title: Re: Metroid Series Continuation
Post by: KDR_11k on January 01, 2009, 09:42:44 AM
Didn't SM have less handholding?

Yeah but it went down later on in ZM anyway, what annoyed me were things like the "Unknown Item" stuff and the placement of the powerbombs (that have zero use besides backtracking).
Title: Re: Metroid Series Continuation
Post by: Adrock on January 01, 2009, 02:30:42 PM
I meant more that they left Samus heavily mutated at the end and unable to use powerups other than by absorbing an annoying and now extinct type of enemy. That's the problem with continuity.
That's not the impression I got. She can absorb the X due to the whole Metroid vaccine thing, but it's not like she can't use other powerups. Absorbing the X nucleus at the end of Fusion basically canceled out her weakness to cold. It changed the rules. The Space Pirates are gone (possibly), the Metroids are back, there's corruption in the Galactic Federation and Samus has all of the Metroid's strengths and none of their weaknesses. Can she steal the vitality from other living creatures? Samus' mutation seemed to only affect her on a genetic level. She looks physically normal sans Power Suit in the good/best endings of Metroid Fusion. IN any case, there are plenty of things they can explore in Metroid 5.
Title: Re: Metroid Series Continuation
Post by: KDR_11k on January 01, 2009, 04:15:03 PM
No matter what route they take I hope it doesn't involve story or stealth, the two things that have been hurting Metroid lately.
Title: Re: Metroid Series Continuation
Post by: NinGurl69 *huggles on January 01, 2009, 04:32:08 PM
No matter what route they take I hope it doesn't involve story or stealth, the two things that have been hurting Metroid lately.

QUOTE.
Title: Re: Metroid Series Continuation
Post by: Stogi on January 01, 2009, 06:44:53 PM
A 2D/3D Metroid could work if they made it similar to DKJB but have Samus just a little bit bigger. She could explore huge lush environments filled with enemies, platforms, gorgeous back drops and giant pedestrian fauna/flora.

As for the story, she is sent to retrieve a very precious super natural type of animal (not Metroids). There are many of them; all of them different, with different abilities. She'd have to track them, find out their weaknesses and trap them, all the while unlocking secrets in the world that will help her progress. She'd start out with all of her abilities (missile/super missile, ice/wave/plasma, bombs, screw attack, spider ball, grapple) but they'd change drastically as she unlocked secrets and traps these creatures. After their capture, they bestow onto her super natural powers, like the ability to miraculously grow thick vegetation, the abilty to project light, and the ability to tame creatures that inhabit the earth. The further she explores and the more creatures she captures, the more powerful she becomes; yet something strange happens. The world becomes more dull; the animals more angry; the sky more dark.....She is killing this world, one by one.
Title: Re: Metroid Series Continuation
Post by: EasyCure on January 01, 2009, 07:56:20 PM
A 2D/3D Metroid could work if they made it similar to DKJB but have Samus just a little bit bigger. She could explore huge lush environments filled with enemies, platforms, gorgeous back drops and giant pedestrian fauna/flora.

As for the story, she is sent to retrieve a very precious super natural type of animal (not Metroids). There are many of them; all of them different, with different abilities. She'd have to track them, find out their weaknesses and trap them, all the while unlocking secrets in the world that will help her progress. She'd start out with all of her abilities (missile/super missile, ice/wave/plasma, bombs, screw attack, spider ball, grapple) but they'd change drastically as she unlocked secrets and traps these creatures. After their capture, they bestow onto her super natural powers, like the ability to miraculously grow thick vegetation, the abilty to project light, and the ability to tame creatures that inhabit the earth. The further she explores and the more creatures she captures, the more powerful she becomes; yet something strange happens. The world becomes more dull; the animals more angry; the sky more dark.....She is killing this world, one by one.

I pictured Link and it sounded awesome for a Zelda game.
Title: Re: Metroid Series Continuation
Post by: Stogi on January 01, 2009, 08:53:50 PM
2D Zelda? Really?
Title: Re: Metroid Series Continuation
Post by: EasyCure on January 01, 2009, 09:00:50 PM
yeah, why not? Zelda II wasnt that bad IMO and this nature setting seems to fit more with the Zelda universe than the Metroid one (although what they did in Metroid Prime with the Chozo and Talon IV was pretty awesome..).
Title: Re: Metroid Series Continuation
Post by: Stogi on January 01, 2009, 10:04:47 PM
For one, I don't think the fans would allow for such a change. Not because it's so drastic, but because Zelda II is regarded as the worst of the series. And secondly, I honestly believe that Samus would fit in quite well in a world filled with unimaginable creatures and habitats. While Link requires some form of human interaction, Samus does not. And that is what makes her the perfect vehicle for pure exploration.

Now, while a 3D FP Samus would put a lot of sheer awe into the game, 2D Samus has a certain charm that is hard to replicate. Plus, when it comes to platforming, Metroid ranks up there with some of the best and that's something Zelda can never overcome.
Title: Re: Metroid Series Continuation
Post by: EasyCure on January 01, 2009, 10:09:21 PM
For one, I don't think the fans would allow for such a change. Not because it's so drastic, but because Zelda II is regarded as the worst of the series. And secondly, I honestly believe that Samus would fit in quite well in a world filled with unimaginable creatures and habitats. While Link requires some form of human interaction, Samus does not. And that is what makes her the perfect vehicle for pure exploration.

Now, while a 3D FP Samus would put a lot of sheer awe into the game, 2D Samus has a certain charm that is hard to replicate. Plus, when it comes to platforming, Metroid ranks up there with some of the best and that's something Zelda can never overcome.

Oh i completely agree with you, and wasn't ragging on your idea. I was merely saying I can picture Link in a natural setting with greens and wildlife moreso than I can Samus.

Oh and "the fans" can go screw themselves because they're the ones (alot of them anyway) that ragged on WW's graphics for not being like OoT and then ragged on Twilight Princess for not being like WW ;)
Title: Re: Metroid Series Continuation
Post by: Adrock on January 01, 2009, 10:19:36 PM
No matter what route they take I hope it doesn't involve story or stealth, the two things that have been hurting Metroid lately.
No stealth, but I disagree that story has been hurting the series. Nintendo needs better writers or at least, they need to care more about plot. A good story can only enhance the experience. The Metroid Prime series started fairly strong, but by the end of Corruption, I couldn't take it anymore.
Title: Re: Metroid Series Continuation
Post by: NinGurl69 *huggles on January 01, 2009, 10:34:17 PM
Metroid Prime started "strongly" cuz there were hardly anything there.

A conveniently made-up in-between story that could fit almost anywhere in the chronology that consisted of:

1.  whut R space pirates up 2?
2.  goto Planet and scan everything, learn about 1) Pirates 2) Samus 3) Chozo 4) Metroids (basically existing junk from the previous games) and 5) the Planet
3.  DESTROY PLANET.

Practically nothing happens until "samus happens."  But I guess the minimalist approach is best for Metroid in an era where  game journalists shout for voice acting in Zelda.
Title: Re: Metroid Series Continuation
Post by: EasyCure on January 01, 2009, 10:38:49 PM
i actually liked Prime (1) the most out of the trio becuase of its complete lack of story (when you ignore the Lore you scan). It was awesome being thrown into this foreign place and not knowing whats around every corner. The first time i played the game (borrowed from a friend) i scanned and read everything, but the second time i played thru it (bought my own copy cuz it was a great game and deserved re-play) i scanned everything, sure, but I didn't bother reading any of it becuase it was just more fun that way at the time.

Prime 3's story i felt took away from the game. I didn't feel like i was exploring for the sake of exploring, it was more like i was exploring enough to further the story and access the next area.
Title: Re: Metroid Series Continuation
Post by: King of Twitch on January 01, 2009, 10:40:44 PM
Destroy.. Tallon 4? w t f
Title: Re: Metroid Series Continuation
Post by: NinGurl69 *huggles on January 01, 2009, 10:50:15 PM
Samus broke the planet, remember?
Title: Re: Metroid Series Continuation
Post by: King of Twitch on January 01, 2009, 10:55:32 PM
all i remember is the shrine being destroyed
Title: Re: Metroid Series Continuation
Post by: KDR_11k on January 02, 2009, 03:01:13 AM
The story is hurting Metroid by making it more linear and adding artificial barriers to progress that aren't dictated by Samus's abilities. I don't mean the scanner stories, those are fine (though by Prime 3 I didn't read any of them, just scanned them for the percentage and ignored them), the problem is with secondary characters and their development. Fusion and Prime 3 had the most story and also did a lot of story-based restricting.

A 2D/3D Metroid could work if they made it similar to DKJB but have Samus just a little bit bigger. She could explore huge lush environments filled with enemies, platforms, gorgeous back drops and giant pedestrian fauna/flora.

As for the story, she is sent to retrieve a very precious super natural type of animal (not Metroids). There are many of them; all of them different, with different abilities. She'd have to track them, find out their weaknesses and trap them, all the while unlocking secrets in the world that will help her progress. She'd start out with all of her abilities (missile/super missile, ice/wave/plasma, bombs, screw attack, spider ball, grapple) but they'd change drastically as she unlocked secrets and traps these creatures. After their capture, they bestow onto her super natural powers, like the ability to miraculously grow thick vegetation, the abilty to project light, and the ability to tame creatures that inhabit the earth. The further she explores and the more creatures she captures, the more powerful she becomes; yet something strange happens. The world becomes more dull; the animals more angry; the sky more dark.....She is killing this world, one by one.

I was trying to figure out which game you were parodying but I wasn't exactly keeping track of all those capture-them-all games... For perfection the game should start out at 320x240 and slowly increase to 1080p as the world gets more brown. Also bloom has to start out disabled and slowly increase to TP levels :P.
Title: Re: Metroid Series Continuation
Post by: Stogi on January 02, 2009, 05:13:30 AM
I know it's not the most clever of stories, but I still think it's interesting. Plus Samus could be, ya know, an actual hunter.
Title: Re: Metroid Series Continuation
Post by: Ian Sane on January 02, 2009, 01:02:41 PM
You guys avoid reading the scans?  I'm a total sucker for that kind of stuff!  While playing the first Metroid Prime I felt like some archaelogist exploring ancient ruins that hadn't been seen by human eyes for thousands of years.  It sometimes was annoying when I had to fight enemies.  Damn it Space Pirates!  F*ck off, I want to explore!  I even thought of the idea of some sort of "discovery game" where the gameplay is almost entirely about exploring a strange world without any real action involved (aside from encounters with hostile animals).  It's like you make a fictional world and let the player explore it.  Though I might be the only person in the world that would find something like that interesting.

I agree about no stealth.  Not just for Metroid but for any game that isn't specifically a stealth game.  It's not so much stealth itself that is annoying.  It's the abrupt changeover to that type of gameplay.  You spend the whole time being able to shoot the crap out of anything you encounter and then suddenly you can't be seen?  Screw that.  The real rule is don't spend an entire game training the player for one type of gameplay and then suddenly make it a requirement for them to master another for one part.

I'm open to the idea of another Zelda in the style of Zelda II.  I think the side scrolling perspective had potential, it was just hurt by a few design choices and the limitations of the NES.  To me my biggest problem with the game was the same thing I hate about the first Zelda: your sword has NO RANGE.  All you do is these little pokes.  You have to practically walk into the enemy to hurt it.  And of course many of the enemies don't have such a limited range and most of them just have to touch you to hurt you.  It's typical NES game bullsh!t that was common at the time.  Take that out and the game would be much better.  My only suggestion would be to have the towns top view.
Title: Re: Metroid Series Continuation
Post by: Stogi on January 02, 2009, 01:31:06 PM
That actually what makes Metroid fun for me. It's not the hostiles, it's the exploring that keeps me coming back. It's the feeling "Wow, I haven't been here before" that makes the game worthy of my money.
Title: Re: Metroid Series Continuation
Post by: Chozo Ghost on January 02, 2009, 01:43:34 PM
I honestly don't know if Nintendo has anyone who has what it takes to do another Metroid.

For shame, Kairon. For shame. Retro studios didn't even make a game before Prime (though they tried).

Metroid Prime was... well... I like to think of Prime as a significant collaboration between NCL and Retro, with NCL making some major design choices that molded the Prime series into what it became. I almost want to call the Prime series a re-imagining of Metroid for the 3D age, but NOT actually essentially Metroid. Also, I can't think of anyone who's actually responsible for carrying the torch for the Metroid vision.

I agree with this. Metroid started out as a 2D game where you could actually see your character on the screen, but now its just the opposite. While I personally think 3D is fine, I don't particularly care for the FPS genre. Call me old fashioned, but I actually like to see my characters on the screen (especially when its almost-naked Samus!).
Title: Re: Metroid Series Continuation
Post by: NinGurl69 *huggles on January 02, 2009, 01:59:27 PM
Zelda2 is just the forerunner to Symphony of the Night.  A lot of good that did the world.

I want to see Samus go on an actual contract hunt (that leads to bigger issues, of course).  And not in the Fox VS. Wolf furry angst sort of way.
Title: Re: Metroid Series Continuation
Post by: KDR_11k on January 02, 2009, 02:09:13 PM
I read the scans in the first Prime but couldn't be arsed to in the third (maybe because it didn't show them by default and I kept procratinating on that until I already finished the game with 100% items when I felt like there was no point in ever playing the game again).

If you want a discovery game without fighting get Endless Ocean. Oh, wait, it got branded as a nongame for not having fighting, silly me.
Title: Re: Metroid Series Continuation
Post by: Ian Sane on January 02, 2009, 02:53:58 PM
Quote
If you want a discovery game without fighting get Endless Ocean. Oh, wait, it got branded as a nongame for not having fighting, silly me.

Well I didn't say the discovery game idea I had wouldn't have puzzles or challenge or even some danger.  There's still an objective - discover the mystery of the strange world you're in.  I think such a game would certainly have some non-gamer appeal but, if I was designing it anyway, it wouldn't strive specifically to achieve that.  I'd like to be put in a fictional world where I don't have specific bad guys, but that doesn't mean there isn't some problem or that you can't fail.  I love exploring in games like Zelda, Metroid and Pikmin and I wonder what it would be like to make that exploration the clear focus.

I think one big difference is Endless Ocean is about the real world.  I think a fantasy world makes the idea much more interesting.

Hey, if I could design a non-game that doesn't feel at all like a non-game to a core gamers then that would be great and something like this might work.  But if I was designing it I would want it to have a very detailed world that would be a little bit intimidating when you first start playing.  I would not retrict things intentionally because it might scare off grandma.  It would be "here's my discovery game, if you non-gamers like it that's great and if you don't I don't care."
Title: Re: Metroid Series Continuation
Post by: King of Twitch on January 02, 2009, 03:03:35 PM
Some form of Myst for a new generation?
Title: Re: Metroid Series Continuation
Post by: Ian Sane on January 02, 2009, 03:09:29 PM
Is Myst But It Doesn't Suck a good game concept? ;)
Title: Re: Metroid Series Continuation
Post by: KDR_11k on January 02, 2009, 04:46:04 PM
Endless Ocean has a very large and detailled world though of course a lot of it is repeated (most of the details are the animals and plants which obviously look the same when it's the same species). Remember detail costs money and you won't be able to get a huge world with lots of detail within a sane budget.
Title: Re: Metroid Series Continuation
Post by: Ian Sane on January 02, 2009, 05:41:46 PM
Quote
Remember detail costs money and you won't be able to get a huge world with lots of detail within a sane budget.

Even though Nintendo has done this already on the Wii with Twilight Princess and Metroid Prime 3.

But we should get back to talking about Metroid.
Title: Re: Metroid Series Continuation
Post by: KDR_11k on January 03, 2009, 03:50:02 AM
Is that really large enough for a game focussed on random exploration?

Not sure what else there is to say about Metroid but I don't expect any massive changes to the formula (at least nothing that amounts to Elebits 2) and I think it's pretty clear that Nintendo considers "bounty hunter" to mean "a hero, IN SPAAAACE!"
Title: Re: Metroid Series Continuation
Post by: NinGurl69 *huggles on January 03, 2009, 06:57:00 AM
Bounty hunting means driving around really fast and carrying a gun for no reason because you can rely on the FALCON PUNCH.
Title: Re: Metroid Series Continuation
Post by: Chozo Ghost on January 03, 2009, 01:51:11 PM
What about Bobba Fett? Him and Samus need to team up on an adventure. The Star Wars crowd would eat that up for sure. Nintendo needs to team up with Lucas Arts and make it happen!
Title: Re: Metroid Series Continuation
Post by: viper5_5555 on January 03, 2009, 02:44:57 PM
Anyway before this all goes off topic, There are many ways that the metroid series can continue. Yes bounty hunting is outlined by boba fett. But samus would destroy him before he could get his blaster raised.  :)
Title: Re: Metroid Series Continuation
Post by: KDR_11k on January 03, 2009, 05:10:50 PM
What about Bobba Fett? Him and Samus need to team up on an adventure. The Star Wars crowd would eat that up for sure. Nintendo needs to team up with Lucas Arts and make it happen!

Should I put you out of your misery or can you do that yourself?
Title: Re: Metroid Series Continuation
Post by: Stogi on January 03, 2009, 08:42:01 PM
Is that really large enough for a game focussed on random exploration?

Not sure what else there is to say about Metroid but I don't expect any massive changes to the formula (at least nothing that amounts to Elebits 2) and I think it's pretty clear that Nintendo considers "bounty hunter" to mean "a hero, IN SPAAAACE!"

Interesting. What if Samus at one point were to float around space hoping from asteroid to asteroid ala Galaxy?
Title: Re: Metroid Series Continuation
Post by: KDR_11k on January 04, 2009, 02:56:52 AM
Could be done but would it really make much sense? Metroid is about new skills and exploration, it'd be hard to apply skills while flinging yourself from object to object in space, at least in a way that's not forced and doesn't just use warp stars like Galaxy (the planet hopping was mostly just scene changes in Galaxy)
Title: Re: Metroid Series Continuation
Post by: mantidor on January 04, 2009, 03:02:17 AM
We will all be happy with a normal Metroid game anyway, they don't have to reinvent the wheel every time they release a new game.
Title: Re: Metroid Series Continuation
Post by: Kairon on January 05, 2009, 12:23:45 AM
Testing...testing... is this mic on? ...

*ahem*

Bring back Kraid.

That is all.
Title: Re: Metroid Series Continuation
Post by: Stogi on January 05, 2009, 05:16:12 AM
Bring back a monster like Kraid is what I say. Leave him dead, but bring back monsters his size.

There's nothing better than taking down a monster a 100 times your size. Hell, it made Shadow of the Colossus one of the more exciting games I've played simply because of that fact.
Title: Re: Metroid Series Continuation
Post by: KDR_11k on January 05, 2009, 09:13:49 AM
Didn't the Prime series already have bosses of that size? Of cours ethey don't appear all that large when you're a good distance away from them...
Title: Re: Metroid Series Continuation
Post by: EasyCure on January 05, 2009, 09:23:59 AM
Didn't the Prime series already have bosses of that size? Of cours ethey don't appear all that large when you're a good distance away from them...

Yeah pretty much most of the bosses were huge until Prime 3 had you vs the other hunters. I think Echoes had some about your size but the first game had some big baddies and boy were they awesome. I really should go back and replay that game...
Title: Re: Metroid Series Continuation
Post by: mantidor on January 05, 2009, 11:57:34 AM
what? Echoes has the biggest one which was quadraxis. I think metroid prime was bigger but the battle really didn't make that obvious, Quadraxis battle was just epic.
Title: Re: Metroid Series Continuation
Post by: EasyCure on January 05, 2009, 01:09:58 PM
what? Echoes has the biggest one which was quadraxis. I think metroid prime was bigger but the battle really didn't make that obvious, Quadraxis battle was just epic.

I'll be honest i don't remember who that is. I remember more from Prime 1 since i've played that twice, where as Echoes was played once and Corruption is still fresh in my memory.

There are only two bosses in Echoes that i remember:
1. That giant Bee thing that flew around that poisonous arena and shot smaller lil bee things at you (epic battle)
2. That annoying boss you fought in morph ball mode.

The second was obviously pretty small (so were the Ing in general) and the first, though big, was not as big as some of the memorable boss fights from Prime such as:

giant weed monster thing (no stogi, not that kind), or big rolling rock thing, etc etc ;)

EDIT: You're right the battle against Quadraxis (http://images.wikia.com/metroid/images/2/2e/Quadraxis.jpg) WAS epic. The second i saw this pic it all came rushing back to me. Wow.
Title: Re: Metroid Series Continuation
Post by: KDR_11k on January 05, 2009, 01:28:15 PM
Maybe some day I could be arsed to try another round against the boost guardian but the game didn't really connect with me.
Title: Re: Metroid Series Continuation
Post by: EasyCure on January 05, 2009, 02:07:44 PM
I wanted to give up against that boost gaurdian but didnt. That game was too hardcore for its own good though, oh well.
Title: Re: Metroid Series Continuation
Post by: Ian Sane on January 05, 2009, 02:58:45 PM
To beat the boost guardian stand on those pillars and shoot a him from there.  It's apparently the easy "think out of the box" way to beat him.  Naturally I found out about this well after I had gone through the hell of beating him the "normal way".
Title: Re: Metroid Series Continuation
Post by: Chozo Ghost on January 05, 2009, 03:13:59 PM
What about Bobba Fett? Him and Samus need to team up on an adventure. The Star Wars crowd would eat that up for sure. Nintendo needs to team up with Lucas Arts and make it happen!

Should I put you out of your misery or can you do that yourself?

What do you mean?
Title: Re: Metroid Series Continuation
Post by: NinGurl69 *huggles on January 05, 2009, 03:21:30 PM
I never knew that, Ian.  Typically I did it normal way, full fist drawn, kill before he kills me (it's hard to think out of the box when you play adventures in late-night, long-hour tiring sessions).  Which made me froth for the rest of the game.
Title: Re: Metroid Series Continuation
Post by: Stogi on January 05, 2009, 03:24:02 PM
What about Bobba Fett? Him and Samus need to team up on an adventure. The Star Wars crowd would eat that up for sure. Nintendo needs to team up with Lucas Arts and make it happen!

Should I put you out of your misery or can you do that yourself?

What do you mean?

He's saying you should kill yourself...
Title: Re: Metroid Series Continuation
Post by: Chozo Ghost on January 05, 2009, 11:13:12 PM
What about Bobba Fett? Him and Samus need to team up on an adventure. The Star Wars crowd would eat that up for sure. Nintendo needs to team up with Lucas Arts and make it happen!

Should I put you out of your misery or can you do that yourself?

What do you mean?

He's saying you should kill yourself...

Wow... and the forum's administration is okay with members saying things liek that to other members?
Title: Re: Metroid Series Continuation
Post by: King of Twitch on January 05, 2009, 11:14:29 PM
Sure, as long as you don't put anything confusing in your sig
Title: Re: Metroid Series Continuation
Post by: Stogi on January 05, 2009, 11:56:14 PM
It's always a party at NWR!

But seriously, it was hyperbole. Get over it.
Title: Re: Metroid Series Continuation
Post by: NovaQ on March 03, 2009, 11:32:29 PM
Necro Beam acquired!

So, I've played some Mirror's Edge and it's got me thinking about Metroid...

What if a new, first-person Metroid game implemented some of the same jumping (namely wall jumping) mechanics from Mirror's Edge? I know ME's reception has been mixed, but if the controls were smoothed out, I think it could make for a freer and more nimble way to traverse whatever planet(s) Samus finds herself on next.

Or, suppose we take Greg's excellent "Future of Metroid" feature idea for a new 2D Metroid game and apply it to a 3D Prime-style title. Among other things, his idea had to do with switching to and from Samus' zero suit form in specified, sometimes stealthy, areas of the game.

Now, ignoring the likely problems of stealth in first person, imagine being able to switch between a nimble, wall-jumping, more fragile (HUD-less?) zero suit Samus in some areas, and then use the less agile, more powerful regular suit Samus in others. As long as the controls worked and the pacing was solid, I think it could be pretty interesting. With both suits, you'd be exploring, fighting, and puzzle-solving. With Zero Suit, the game would be more platform-y (kinda like Mirror's Edge), and new MotionPlus-based combat options could be available (laser whip, perhaps?). The Power/Varia suit Samus would be more focused on gun-based combat and feel overall closer to the Metroid Prime games.

So, without turning this into a Mirror's Edge bashing- / praising-fest, how about this mixture of new and old for first-person Metroid?