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Messages - MoronSonOfBoron

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26
Nintendo Gaming / Re: Metroid Other M
« on: September 10, 2010, 02:35:06 PM »
Metroids were artificially created lifeforms, if I'm not mistaken, but given their high rate of mutation it's unsurprising they would have demonstrated multiple methods of reproduction.

27
Nintendo Gaming / Saber Rider on 3DS - They Ride Again in 2011
« on: September 09, 2010, 06:48:57 PM »
It's been at least a full week since word about this got out and I only found out just today.

http://saber-rider.com/
Official site includes PDF press release, 3 promotional posters, and an MP3 of the game's main theme!

FireHazard is developing the game for 3DS and iPhone, release planned for Q3 2011.

...

I was very young when I watched the show, so I remember very little of it... but, oh, such fond memories!

28
TalkBack / Re: Translate Get: Yoshio Sakamoto Interview
« on: September 05, 2010, 02:40:48 PM »
Yeah, dick move right there. It makes me wonder, though, how much influence or contact he had with the Prime series' development, if any.

29
General Gaming / Re: Duke Nukem Forever
« on: September 04, 2010, 05:35:33 PM »
Dang, and I wanted to use my Wiimote to fling cash at strippers.

30
Nintendo Gaming / Re: The Legend of Zelda: Skyward Sword
« on: September 04, 2010, 05:31:51 PM »
the thing that disappoints me with Nintendo making more prequels is it makes my awesome fan fiction ideas just ideas.
No shame in being a revisionist.

In my Fan Zelda, Impa is an undead ninja.

31
Nintendo Gaming / Re: Metroid (NES)
« on: September 04, 2010, 05:26:35 PM »
I would think drawing your own map is part of the fun of the game (it was certainly the case for my family and Zelda). In Metroid's case, it would add to the factor of exploring an alien environment. It's rare to see a game that you can play beyond the controller, much as some companies try these days.

32
I'm surprised no one here mentioned Faceball 2000.

33
TalkBack / Re: Japanese Gamers Wish for Final Fantasy, Dragon Quest on 3DS 
« on: September 04, 2010, 05:13:14 PM »
This is news?

34
Nintendo Gaming / Re: The Legend of Zelda: Skyward Sword
« on: September 03, 2010, 02:01:14 PM »
I'm of the "there is no timeline" camp. It's like... zen fandom.

35
What about Postal?  Supposedly that was legendary enough to get a movie deal recently, but to be honest I never heard much about the game other than that it was chock-full of juvenilia.

36
General Gaming / Re: Left 4 Dead 2
« on: September 02, 2010, 10:40:22 PM »
BlackNMild2k1, I run with a fairly awesome crew. If you catch me lurking on Steam, ask me for a run and I'll see if I can't get a couple buddies to back us up.

37
TalkBack / Re: Sakamoto, Hayashi, and Kitaura Discuss Other M
« on: August 31, 2010, 02:50:25 PM »
Isn't NSMBWii a modern NES game? That didn't turn out so bad.

Personally, I have a feeling that Other M is a good game hampered by hardcore criticism.
Quote
Sakamoto started off by stating that his goal with Metroid: Other M was to create a Metroid game that anyone could pick up and play, including lapsed gamers.
This alone evokes fear and repulsion in hardcore fans. We seriously need some euphemisms to soften these kinds of phrases.

38
TalkBack / Re: Ivy the Kiwi? Impressions
« on: August 25, 2010, 02:06:32 PM »
They must have a really good way to scale everything between different platforms. Normally this strategy would make sense when spanning different market libraries (360, PS3), but an attempt to cast a wide net just within Nintendo's ocean is... "innovative".

39
TalkBack / Re: Metroid: Other M to Use Dual-Layer Disc
« on: August 25, 2010, 01:58:57 PM »
Obligatory joke about Team Ninja, gravity, and breasts.

Hopefully this will be a meaty single-player experience and not just cinematics-padding. Excited as we all are for the story... Come to think of it, is this a modern 20-hour adventure or a classic 3-hour rush? Fusion had excellent narrative pacing and substance for its short session times.

40
Underestimate? If you weren't aware of FFVII's cultural and industrial impact, either you were living under a rock or were born with an XBOX controller in your hands.

It wasn't just FFVII, it was the platform it supported and the library it was coming into: PSX heralded the adoption of the compact disc format, and FFVII was one of the killer apps that pushed the technology and expectations for what video games could encompass. The combination of cheap, prolific media and a veritable pyroclast of anime/manga subculture in the west led to a bloom in the JRPG genre for following generations, and made FFVII a cultural monolith for the past decade and a half—just take a look at the continuing FFVII franchise games and films, something few of the following FF games have come close to replicating at even half the magnitude. It could be argued that FFVII was one game that heralded the coming of the blockbuster era of video games, with its multimedia appeal and cutting-edge graphics.

You don't even have to look at numbers or articles; just see how much FFVII fanart continues to proliferate.

But that's just my opinion.

41
Nintendo Gaming / Re: 3DS, what are your top 3 most anticipated games?
« on: August 19, 2010, 01:03:21 PM »
Doki Majo Shinpan 3D

42
TalkBack / Re: Wii Drawing Tablet On The Way
« on: August 17, 2010, 08:32:58 PM »
Of course, it's somewhat certain that Nintendo has their own designs for a tablet peripheral sitting around, and they are all somehow better than this one.

43
General Gaming / Re: What about a Call of Duty game on rails?
« on: August 17, 2010, 08:30:44 PM »
Call of Duty would benefit from on-rails gameplay. Not only have the level designs been very linear and heavily scripted since the first games in the series, it would help navigate some of the needlessly labyrinthine environments. Of course, it would probably be just about as exciting.

Unless we somehow get Call of Duty: Overkill. I'd totally be on board for that.

44
Nintendo Gaming / Re: Leave Luck To Heaven
« on: August 12, 2010, 06:38:00 PM »
Who are you and what have you done to my brother?

45
TalkBack / Re: Flip's Twisted World Developer Diary
« on: August 10, 2010, 05:47:15 PM »
NEEDS SPOILER TAGS, ARRRGH

46
TalkBack / Re: The Japanese (Dragon) Quest for Perfection
« on: August 07, 2010, 09:27:41 AM »
Maybe someone here should compile a list of Japanese games that require hardcore skill mastery, akin to the Gerudo horseback archery minigame mentioned in the article.

You know, the difference between hitting 100 Slimes in the face and hitting 100 Slimes exactly on the nose, consecutively, without missing, with less than three seconds between Slimes.

47
TalkBack / Re: Pokemon Black and White to Feature Video Chat
« on: July 14, 2010, 02:57:32 PM »
Do you still have to look the person directly in the eyes to challenge them?

48
TalkBack / Re: The Legend of Zelda: Skyward Sword Trailer
« on: June 27, 2010, 06:01:27 PM »
Well music is one of the last things done. You have to have the setting and the gameplay down to set the right tempo for the areas.
And if all else fails, Guile's Theme goes with everything.

No, really, try it with the Skyward Sword trailer. I did. I was most pleased.

49
General Gaming / Re: Portal - The Cake is a Lie!
« on: June 27, 2010, 05:48:52 PM »
Source is a six-year-old engine that predates the Wii by two years, and Valve has expertly worked it to be modular and scale up to evolving graphics technology on the PC, while allowing relatively low system requirements. The Wii's "last-gen" graphics are not the problem for Valve.

When it comes to bringing Valve games to the Wii, the big issue is probably the fact that Nintendo holds the tightest rein on online services. Just look at the horrible service that XBOX 360 users have to go through; I can't imagine what kind of hoops Valve would have to jump through to get updates delivered to Wii users, particularly with the nonexistent hard drive. Sony is willing to allow Valve to run third-party proprietary service off the PS3 (Portal 2 w/ Steamworks), rather than forcing Valve to wade through relatively draconian pricing schemes and online merchant limitations.

50
General Gaming / Re: Steam ID Rollcall
« on: June 27, 2010, 05:38:53 PM »
Steam and D2D are two entirely different services. While Steam does allow non-Steam games and applications to be launched through its Library as shortcuts, and their use of the Steam in-game overlay, that does not make them "Steam games". If a non-Steam game purchased from retail or downloaded from another service doesn't explicitly have Steam support, I highly doubt it will be covered by Steam services (e.g. portable installation, retroactive multiplatform support). From what I understand, D2D games are more-or-less stand-alone, and any product purchased through that service will be managed by D2D and subject to D2D's terms of business.

So yes, Library > Games > Add Non-Steam Game if you want them all in one neat list. If the D2D games don't have some kind of launcher/service wrapper like Steam games do, you should be fine to run them from the Steam Library.

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