Gaming slows down, at least for the employed contingent, and our Listener Mail "lightning round" is anything but.
http://www.nintendoworldreport.com/rfn/25349
First up this week is a brand new, patented rant by Mr. James Jones. He's got beef with the atrocious Wii version of H.A.W.X. 2, which apparently somehow escaped Tom Clancy'sTM scrutiny. Greg concludes his journey through Mega Man ZX Advent, while Jon reports on the Killzone 3 multiplayer beta. Jonny, who has way too much free time at this juncture, recounts last week's Goldeneye WiFi night, revisits the ingenious Fluidity, dulls his praise of Sonic Colors, and heartily recommends a $3 RPG curiously titled Cthulu Saves the World.
In segment deux, we try catching up on Listener Mail with a "Lightning Round" edition. Naturally, we only managed to cover 2/3 of the selected letters, but it's still slightly faster-paced than usual. Check out our hurried responses re: upcoming game anniversaries, a brutal affliction, 3DS frame rates, Pilotwings, the original Zelda as an open-world prototype, Virtual Console transfers, feedback on recently-discussed games, and the biggest games industry mistake of 2010.
Next week, we return to Ogre Battle 64 and finish up RetroActive #16 -- leave your comments about the game in this magical forum thread before Thursday for your post to possibly (probably) be quoted on the show! Also, don't forget about our return to sexy, sexy meatspace at PAX East, now less than a month away. We shall see you there, yes?
It's really unusual for RFN to come out on Monday morning (UK Time). I was furiously hitting refresh on iToonz at 11pm and still nothing then gave up and went to sleep. Then got up at 5am to grab it.
I think I did play some optional dungeons on Cthulu, and I also tend to explore the locations thoroughly for treasure. I played the trial for Breath of Death VII but decided on Cthulu instead since it's newer and improveder.
It's really unusual for RFN to come out on Monday morning (UK Time). I was furiously hitting refresh on iToonz at 11pm and still nothing then gave up and went to sleep. Then got up at 5am to grab it.
Did Ubisoft even advertise Tom Clancy's H.A.W.X. 2?
If the story is the same in Wii and HD HAWX2 I should really look into the 360 version once it's dirt cheap. The PC version is already cheap but because Ubisoft made it so stupid that it needs a constant internet connection that's a no-go (my ISP is too unreliable).
I honestly had no idea a Wii version existed until I listened to James on the podcast.
The various versions released on different dates. The reasoning was undisclosed, but after my time with the game it's not too hard to guess why.Did Ubisoft even advertise Tom Clancy's H.A.W.X. 2?
In general yes but the Wii version no.
Also nice to hear Jon summarize a movie in a few sentences that could relate to something so strange.
The Wii version has a different, and terrible, story.
I thought about D-pad for jumping after we did the episode. It works for boost in Excite Truck/Bots, and it really should work in Fluidity, too. I wonder if it was an option at one time and Nintendo recommended taking it out. The only time you actually use the D-pad is for the cloud form, which is the only form that can't jump anyway.
Not completely. Squirt only uses one direction, and jump could be assigned to any of the others. I suppose it might get a bit confusing at that point, though.