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Messages - rebonack

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Podcast Discussion / Re: Episode 312: Hail to the High Schooler
« on: October 29, 2012, 02:27:05 PM »
Hahaha, I (sort of) got a shoutout in the chapter art. The image for Karl's Letterpress discussion is from a tweet I made, regarding the ... shall we say ... large range of words permitted in Letterpress. Thanks Gui  :P:

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I'm listening to the podcast now, and my post got called out -- now playing through four Wario Land games in a row is all worth it.


Admittedly, Wario Land has clearly changed a lot throughout the series -- particularly if, like me, you skip WL2 and 3. Wario Land 4 is vastly different from the earliest games in the series. But despite that, I do think that the first game and the VB game at the very least helped put my expectations in check. I said recently that I appreciated Wario Land 1 more than the Super Mario Land games because it really tries to break out of the mold of those games -- that is, of trying to emulate the console games. Wario Land really is a whole different beast from Mario. With the dash, the butt stomp, and the various hats, even in a very basic sense, Wario has a whole different feel to him. Beyond that, the games have more slow-paced levels with a focus on exploration, which I think is pretty consistent throughout the series. I mean, you won't find yourself crouching down and crawling in tiny spaces or crashing through bricks in most traditional Mario games.


That's mostly what I was referring to when I said that playing older games in the series prepared me. While there are a lot of changes throughout the series, with its increased focus on exploration, the completely different abilities and power-ups, I still think there's enough consistency that playing the older games helped me get into the series.


...


Going a little off topic here, I mentioned in my last post that I was going to give Wario Land 3 another shot, and I am -- and I'm really enjoying it. Much like Wario Land 4, I think a better understanding of the series really helped. I think that Wario Land 3 in particular can be overwhelming to a series newcomer. I really like the variety of abilities, and the lack of death makes me not hesitate to run right into an enemy to see what will happen. I do like the exploration aspect, but I still think it could be handled better. I wish there were more indications of where to use my new treasures. I think it's great that stages are highlighted right after you get a treasure -- unless I'm not paying attention or if I forget the others after going to one of them. Obviously there's the temple too, but that seems to be purely about progressing forward, not necessarily about exploring for optional treasures.


But there is a lot to love about the game, and I do think it's superior to Wario Land 4. I hope that one day you guys do a RetroActive for Wario Land 3, as I'm really enjoying it, but I don't know if I'd put it quite on the pedestal that some people do. It definitely feels like the most ambitious title in the series, but it's not without a few flaws as a result of that.

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I've tried playing Wario Land 4 a few times in the past, and I didn't much care for it. Now I'm playing it, having recently played through both Wario Land 1 and Virtual Boy Wario Land, and I'm enjoying it way more. I imagine it's probably because now I have a better idea of what to expect from a Wario game (even if it is still pretty different from 1 and VB). I like that the levels are maze-like, but still designed well enough that I don't find myself getting lost. Most of the time I end up finding all of the shards and key on my first run through the level, even if I don't explore everywhere, because the designs are good at communicating where I need to go. This isn't always the case, but generally I think it's very successful in that regard.


Reading some reviews, I see that a lot of them seem to complain about the fact that it's not all that advanced from Wario Land 3, but having never played much of that game, it hasn't affected me. To be honest, I own Wario Land 3 and I don't much care for it from what little I've played -- I feel that there's not enough direction. With the day/night system and the world map and the upgrades, I'm never sure where I should go next. In that respect, Wario Land 4 feels like it's got some maze-like aspects to it, but it's still well enough designed that I can enjoy it without getting frustrated.


Of course, I felt the same way about Wario Land 4 when I first tried it when the Ambassador games came out, and now I really like it. I think I'll give WL3 another shot once I finish this one (or maybe even tonight, since I forgot my 3DS at work).

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Podcast Discussion / Re: RetroActive #23 Poll: Second Chance Edition!
« on: June 25, 2012, 05:00:50 PM »
I voted for Wario Land 4. I've tried to get into the series in the past, with no luck. When I play the first game, it doesn't save because the battery is dead. I also own Wario Land 3, but I'm not a huge fan of it. I own Wario Land 4 since I'm an ambassador though, so I'd love an excuse to play through it.

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Podcast Discussion / Re: Episode 292: The Show Must Go On!
« on: May 21, 2012, 03:31:47 PM »
Great episode guys! I won't say Greg isn't missed, but Guillaume is a great addition to an already stellar group.

I think you guys misunderstood the question about the Kid Icarus 3D Classics exclusivity. I'm pretty sure the pre-order bonus was not exclusive -- rather, it was available through other stores like Best Buy and Amazon. But the game itself was only available for purchase at GameStop, much like Xenoblade and the Circle Pad Pro -- and even went so far as to not be available for purchase on the eShop for the first month. I'm personally not a fan of this policy at all, even less so than the case with Xenoblade or the CPP. While I don't particularly like having to go to GS to buy these items, they are somewhat specialty items that probably aren't going to light up the charts of your local Walmart. But there's no reason I should have to go to GameStop to buy Kid Icarus 3D Classics, when I should be able to buy it on the 3DS eShop.

And then they put it on the press release like it's an exciting new release when it's been on sale at GameStop for a month. It's bad enough that Game Boy games are trickling out, but making the week's one release a game that people can already buy is just stupid.


I was hoping to get a shout out by Guillaume since I asked him about Epcot's poutine the last time I was in Walt Disney World.  :P:

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I was mostly just perpetuating the joke. :p (And letting you know that I'm definitely going to be playing along.)

There goes my chance at making a first impression!

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No, AFAIK they will be released with all the features the games originally had.

NES games will be more like beta versions until they're offered up for sale on the eShop, meaning they'll lack multiplayer, save state, and other features. I believe the same is true of GBA games, except they haven't said whether the features will be added later (since they claim they won't be added to the eShop).

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Nintendo Gaming / Re: Donkey Kong. 94. Discuss.
« on: August 10, 2011, 10:12:06 PM »
I didn't play this game until a year or two ago, and damn does it hold up well. It updates the classic Donkey Kong gameplay brilliantly, making the gameplay even better, adding more complex puzzles, and tons of levels. At $4 on the 3DS, this game is a steal.

I originally got into this game because I played Mario vs. Donkey Kong on the GBA, which is also awesome (and will be coming to 3DS Ambassadors). It's a shame the series turned into the Lemmings-esque Mini stuff. Not that the DS games are bad, but I love the gameplay in DK'94, and I'd love to see more of it.

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I didn't vote for Killer7 (in fact I didn't vote at all, since I've just registered), but I was hoping it would win. I've owned the game for years now, and never played further than the first level, so I'm looking forward to playing along with you guys.

Since Jonny was worried that people who voted for Killer7 wouldn't play along, can I cancel one of them out?

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