In regards to MadWorld in particular, Hayes admitted that, "Critically it got a lot of acclaim, but commercially it wasn't the success we wanted it to be. Clearly that was a mismatch with the Wii audience - particularly in terms of the amount of cross-ownership between Wii and the other home platforms. If you're going to play a mature-rated game, you're going to get your 360, PC or PS3 out to do so. But you can't knock us for having a go."
Hayes added that since "Platinum Games is such a cutting-edge developer they need the PS3 or 360 to realise what they actually want to do", noting that the company is "more at home" on those consoles. He went on to say that House of the Dead, as an IP, was more "credible" with the Wii audience.
MadWorld was released in March 2009 in North America, and February 2010 in Japan.
"If you're going to play a mature-rated game, you're going to get your 360, PC or PS3 out to do so. But you can't knock us for having a go."Oh Mike, you are either really naive or just plain stupid.
"Critically it got a lot of acclaim, but commercially it wasn't the success we wanted it to be. Clearly that was a mismatch with the Wii audience - particularly in terms of the amount of cross-ownership between Wii and the other home platforms. If you're going to play a mature-rated game, you're going to get your 360, PC or PS3 out to do so.So for dual console owners, the game wasn't good enough to warrant purchase. If they expect the game to have done better if it was available for 360/PC/PS3, is this an admission that Wii gamers are more picky?
They're such a cutting-edge developer they were forced to make an overpriced, short, niche, shallow, repetitive, black-and-white stylized kill-sim for the Wii and forgot to include 60Hz support for PAL versions?
I think if the wii had a trophy/achievement system like the 360/ps3, it could have gone a long way to increasing replay value as well as getting players to try more exotic attacks and combos in the game.They already have, it's called Super Smash Bros. Brawl.
I mean No More Heroes sold just as about as much as Madworld (and if you can compare Clover's games to anyone it's Grasshopper)but you don't find Suda 51 complaining, he probably had his expectations set to a more reasonable level.
What IS the audience for shallow, repetitive, stylized bloodbaths?MadWorld took itself too seriously. NMH was better in this regard since it was almost like a spoof of those types of games (AND YOU FOUGHT IN A GIANT MECH AGAINST A BUNCH OF TITTY PHYSIC CHERLEADERS.)
How has Bayonetta been selling?
Sega needs to bring back the executives who were willing to spend $70 million to make a game, those guys were wreckless, but they made great games :P: I want Shenmue 3 gawdammit
Sega needs to bring back the executives who were willing to spend $70 million to make a game, those guys were wreckless, but they made great games :P: : I want Shenmue 3 gawdammit
Add Skies of Arcadia 2 and a proper Valkyria Chronicles console game sequel as well.
MadWorld took itself too seriously
I have my reasons.MadWorld took itself too seriously
So not taking itself seriously at all is too serious for you?
I don't know, but it should get an updated Wiimake.That's what Ready At Dawn Studios is good for. ;)
I think a better parallel for MadWorld than Bayonetta would be God Hand. How well did that sell?
You do realize it's not just Sega right? Just look at how well any of Big N's Mature rated games sold or why we don't see them but once in a blue moon?
Just look at No More Heroes 2--not going break the 100k mark even though it was reviewed favorable. Yeah it's not exactly a casual game and the marketting budget was low but it should have sold more. Red Steel 2 again, getting better than average reviews but it's not hitting the sales (think it's doing better the NMH2 since it hit 100k at least.
Certain genres sell better on certain consoles. For example, Sega's latest Sonic Cart game is selling 3X more on the WII vrs the 360 even though it's the exact same game. The fanbase is already cut and dry at this point the only thing Nintendo can do in try to improve it's image for next genertaion. For starters, it's freaking Friends Code needs to go.
You do realize it's not just Sega right? Just look at how well any of Big N's Mature rated games sold or why we don't see them but once in a blue moon?I liked No More Heroes and NMH2, but honestly, they weren't anything spectacular. And they were most definitely niche titles. Red Steel 2 I was sold on with how awesome it looked and everything, but then there is no multiplayer at all? FPS needs multiplayer these days, and they could have easily done a two player sword fighting mode. That made it no longer an insta-buy for me, though I will get this in the future. MadWorld I was highly interested in, but because of the short length and repetitive nature, I never bought it.
Just look at No More Heroes 2--not going break the 100k mark even though it was reviewed favorable. Yeah it's not exactly a casual game and the marketting budget was low but it should have sold more. Red Steel 2 again, getting better than average reviews but it's not hitting the sales (think it's doing better the NMH2 since it hit 100k at least.
"word of mouth will do with it" Hasn't done anything with these games. NMH2 is actually selling worse the orginal game same with RS2. Mature rated games usually don't spring back unless it's x-mas time. The games you're talking about are mostly casual games like Ubisoft Just Dance which is actually selling more now then it did in it's opening month.
Suda is most likely going be out of another publisher, I don't think any of his titles made it in the black even. He has some talent (interesting ideas anyhow but he lacks the team to make a finished product).
I think SEGA knows the limited appeal of Clover/Platinum Games' creations.Typical SEGA trolling.
This is probably just a case of one guy rising to spew idiocy.
Red Steel was a launch title the chances of RS2 selling the same are ridiculous to begin with.Not to mention that both Nintendo fans and casual fans think Ubi is bottom barrel.
What alot of you are forgetting is you are focussing on OVERALL sales but Madworld didn't hit 500K prior to being a bargin bin game. Was less than 200K prior to hitting barginbin status.
What alot of you are forgetting is you are focussing on OVERALL sales but Madworld didn't hit 500K prior to being a bargin bin game. Was less than 200K prior to hitting barginbin status.
Yeah but Mad World was a game so low in value that it didn't deserve to sell at full price, that's not the fault of the Wii.
Bayonett is sold I think already at 500K on the XBox and similar on the PS3.Too bad for you that poor sexy Bayonetta has suddenly fallen off the sales charts for both version. You know what else doesn't lie? Common sense. Bayonetta's combined sales for both systems are in one million, but is Sega and Platinum getting back the money? Bayonetta obviously had a bigger budget then MadWorld, but only sold a 500k more on the systems combined. Will that be enough to get the money back?
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Market research doesn't lie.
It's hitting a million prior to a price cut, that's $40 by million (retailers take a good chunk): meaning 40 million in revenue vrs Madworld's 250K (at best it's sales prior to price cuts) by $33: not even 10million.
Even if production values is double that 4x the revenue and still growing. Which means in this case the clear winner is........
And it's not just Madworld sales neither, nor was this the begining. Certain genres have always sold better on different consoles and that's not going change, especially when Nintendo themshelves isn't doing anything about it though with all their billions you would think they would be expanding their developement teams not shirking.
Sales data doesn't lie: action games sell better on the Xbox/PS systems, platformers see better on the WII.
Action games in general sell better on the XBox/PS3 systems.When they have a massive advertising budget and are overhyped massively, yes that will work. It can also blow up in your face too. GRIN says hi.
"Where has nintendo been shrinking their development teams? Nintendo has released and published more games on Wii then either GC or N64."
Actually nintendo's last addon team was Monolith Soft way back in 2004ish (Baten's developer), since then they actually went downhill, either they chose to stop support/funding or the developers are simply making just DS games. Cling (Little King Story) rings a bell. They lost SK, Rare, Leftfields Studios, ect and never bother to replace them. Sure they sold Rare and formed a Q-fund but where did that 300million dollars go? There's only three titles that I know of that used it besides the FFCC for the GC *130million* nintendo gave Sqaure for that POS. At least they did get exclusive rights to DQIX and X which doesn't effect US market but was a big sting to Sony's Japanese market shares. There's been plenty of developer's that died in the last few years that nintendo could have bought for *cheap*.
It's funny how easy you can call someone a troll but all I stated is the facts. You can't blame Sega 100% for the WII's market without bringing some of that fault towards Nintendo.
A short game doesn't mean much, RE5 was considered short and it sold what 4.5 million?RE games have always been short, what saves it is replay value, the best game being Resi Evil 2 in terms of replay . MadWorld didn't have that. I even said that on the first page in my first post on this page. IT HELPS TO HAVE REPLAY VALUE YA KNOW.
Resident Evil is an established brand. Madworld is not.
Level 5 is 3rd party and they don't even have a WII game at the market? Sure they are talking about it but what's good is that when you can't even play it?That Wii game in development? Uh, yeah, the next entry in a mega-popular franchise in Japan. Sold bucketloads with the DS entry, will do the same on Wii.
Reviews may have praised the game, but IT ONLY LASTED SIX HOURS.
I should rephrase that.Reviews may have praised the game, but IT ONLY LASTED SIX HOURS.
Man Half-Life sure does suck, huh? Also Super Mario World.
Reviews may have praised the game, but IT ONLY LASTED SIX HOURS.
Man Half-Life sure does suck, huh? Also Super Mario World.
Retro was brought when? 2001 During the GC Era?
And Arika is freaking 3rd party: they make XBLA games too. Nintendo hasn't GROWN during the WII ERA.
Level 5 is 3rd party and they don't even have a WII game at the market? Sure they are talking about it but what's good is that when you can't even play it?
Level 5 is multiplaform, I have all thier games minus WKC? How does that change nintendo's growth? Nintendo's doesn't have much to do with them other publisher in other markets. Sony does the same thing with them. They are not part of nintendo team. Hense no growth.
Iwata has already said that he doesn't like buying companies since you can't buy the talent and that is where the true value in a company is. That is why they prefer to develop strong and healthy relationships through collaboration or publishing deals.
Iwata has already said that he doesn't like buying companies since you can't buy the talent and that is where the true value in a company is. That is why they prefer to develop strong and healthy relationships through collaboration or publishing deals.
And the evidence of these "strong and healthy relationships" is...? Seriously, I'm struggling to think of a single 3rd party Nintendo's managed to endear just to the Wii and has developed great titles for them.
EDIT: Upon second thought, I suppose there's the Epic Mickey team but we're already seeing rumors that they might go multiplatform due to the Move so that game's future is uncertain.
Iwata has already said that he doesn't like buying companies since you can't buy the talent and that is where the true value in a company is. That is why they prefer to develop strong and healthy relationships through collaboration or publishing deals.
And the evidence of these "strong and healthy relationships" is...? Seriously, I'm struggling to think of a single 3rd party Nintendo's managed to endear just to the Wii and has developed great titles for them.
EDIT: Upon second thought, I suppose there's the Epic Mickey team but we're already seeing rumors that they might go multiplatform due to the Move so that game's future is uncertain.
I think he's talking about Next Level and Kuju and the like.
Also, Nintendo may not have bought any companies recently, except for that company they bought (Monolith), but they've expanded internally (EAD Tokyo, the single greatest development team in the entire industry).
There's that xbla game The Misadventures of P.B. Winterbottom and I think two more or on it's way.Let me know if they sell more than MadWorld, then you might have a point.
I don't think you understand what I'm asking.
MadWorld has black and white graphics. The only colour in the game is red for the blood.
Are there any games on the XBox 360 or PS3 with black and white graphics?
RE5 actually had pretty good replay value. The main game isn't exactly short--you'll die a lot during the first few times through. Better weapons = quicker playthrough. Mercs is fun, and so is the online Versus. Plus, Capcom just spewed out all that awesome DLC, so there's more replay value.I HATED COMPUTER CONTROLLED CO-OP.
Also, yes, RE is an established brand.
HL1 had TONS of multiplayer
I'm not even going to pretend that I've played MadWorld.I don't think you understand what I'm asking.
MadWorld has black and white graphics. The only colour in the game is red for the blood.
Are there any games on the XBox 360 or PS3 with black and white graphics?
I'm so sick of people coming in here and blowing a bunch of words out of their ass when they cant get the facts straight!
Madworld also had Yellow :P
Er, you realize HL1 had a deathmatch multiplayer mode OOTB?
Nintendo has certainly gotten smaller, because they figured out how to make more money off of games that require less staff, and arguably less effort.
However, notice that nobody ever says "Man remember those good times playing Half-Life Deathmatch"? The game was all about the single-player, and the only multiplayer people ever cared about was Counterstrike.
Nintendo has certainly gotten smaller, because they figured out how to make more money off of games that require less staff, and arguably less effort.
Any sources for that statement?
Nintendo has certainly gotten smaller, because they figured out how to make more money off of games that require less staff, and arguably less effort.
Any sources for that statement?
Wii Sports, Wii Sports Resort, Wii Fit, Wii Fit Plus, Personal Trainer Walking...
I didn't say I don't like them. If you'll recall from my review, I very much enjoyed Sports Resort, and I just bought Wii Fit Plus so I can get back into the Wii Fit groove.
However, in the case of the former, it's hard to consider it as anything but a fancy tech demo, whereas in the case of Wii Fit, you'd hardly require a development team the size of something like Mario Galaxy 2.
I don't know if Nintendo is getting smaller, per say, but I would say that they're definately fragmenting into distinct groups. The Wii Whatever group, the Zelda group, and the Mario group. Remember, they've been farming out Metroid for almost a decade now.
Honestly I think Sakamoto is more of a threat to Other M than Team Ninja. He's the one who insisted on NES controls despite everybody wanting the nunchuk.
here i thought this thread was about Sega/Madworld..