RolesMafia:
Dark Matter. Is not exposed via investigation. Chooses the mafia hit every night. Also, has another choice to make. Each day, Dark Matter can choose to investigate a player or use his eye laser and damage a player's hit meter by 3 points. But he can not do both in the same day.
King Dedede. He can either attack someone with his hammer and give them 2 damage points to their hit meters or he can target a player and remove their ability for the rest of the game. But he can not do both on the same day.
Meta Knight. He can choose to attack a player with his sword and do 3 points of damage to their hit meter or he can choose to protect any member of his mafia, including himself, from taking any damage from abilities. He can only choose one of these actions per day.
Waddle Doo/Waddle Dee. As long as Dark matter lives, Waddle Doo stays powered up. If Dark Matter dies, this player becomes Waddle Dee. As Waddle Doo, he can use your beam power to do 2 damage to any player of his choosing. As Waddle Dee, he can only do 1 point of damage. He can also choose to learn a player's hit meter total and will be updated on that total for as long as he and the players live in the game. Like the others, he can only choose one of these actions per day.
Townie:
Kirby. Everyday, Kirby chooses a number from the hidden ability board and then must choose whether he wants to take what he has chosen or keep what he already has. If he declines an ability/item or throws aways what he has for a new one, that item/ability can not be chosen again for the rest of the game. When Kirby has no abilities, he can still do a damage of 1 to any player of his choosing each day by blowing out a concentrated puff of air.
Dreamland Citizen. Each Dreamland citizen has his own power chosen at random from the list of abilities below.
Other:
Marx. This is the killer role. He gets to make a hit each night against any player of his choosing. As a bonus, any player he eliminates, he gets whatever ability/item they have and can use it for the rest of the game unless there is a limitation to it.
Abilities Beam/Hammer/Bomb/Fire - Each of these abilities allows the user 2 damage points against any player of their choosing each day.
Sword/Laser/Yo-Yo - Each of these abilities allows the user 3 damage points against any player of their choosing each day.
Cutter - This player has 3 throwing blades worth 1 damage point each. He can choose to target one player with them or spread out the damage. He can throw all 3 each day.
Ninja - This player has 2 ninja throwing stars worth 2 damage points each. He can choose to target one player with them or spread out the damage. He can throw both of them each day.
Magic - This ability is worth 1-3 damage points against any player of the user's choosing. Every day, the damage amount will be randomly chosen. That's the problem with magic. The player can only attack once every day.
Ice - This ablility allows the user 2 damage points against any player of their choosing each day. In addition, that chosen player's vote is nullified and not counted at the end of the vote tally.
Fighter - This allows the user 2 damage points against any player of their choosing each day. In addition, they are so stunned from the beating, they can not use their ability that day.
Stone - This ability protects the user's hit points from any other player's ability attack against him. However, if King Dedede stole his ability, it would not protect from that. Other exceptions will be mentioned in the Tricky Situation part of the rules.
Plasma - If used every day, it is worth 1 damage point against the user's chosen victim. But if the user decides to store up power, the damage will increase every day by 2. So, 1, 2, 4, 8, 16. You get the idea. Once the user has attacked somebody, the counter will start up again the next day.
Mirror - The user can target any player of their choosing and give them a damage of 1 to their hit points every day. The real benefit from the mirror ability comes from the fact that anyone who uses an ability on this player ends up taking the same amount of damage themselves. Although the Mirror user still suffers the damage also.
Needle - Same as the Mirror ability except any attacker on the needle user suffers an automatic 4 points of damage themselves. Needle user still suffers the damage given them by the attack.
Tornado - This user is able to direct any attack against himself to another player of his choosing. He, in effect, sidesteps the attack and puts someone else in his place.
X-Ray - This ability allows the player to investigate any player of their choosing and learn their role. The only time it doesn't work is against Dark Matter who will appear innocent.
Laser - This ability is worth 5 damage points and can be used each day by the owner of it against any player of his choosing.
Mike - This ability nullifies everyone else's abilities for the day. It does not prevent hits from occuring or stop voting but no other actions will occur that day. It is a one-use only ability.
Crash - This giant explosion nullifies every vote case that day except for the user of this ability. He can decide the day vote all by himself. It is a one-use only ability.
Sleep - This is a dud ability. The user has no special powers and any votes with this ability will not count.
Gooey - Unique to Kirby. If Kirby chooses and utilizes this ability, one townie will be chosen at random and upgraded to Gooey and both that player and Kirby will learn each other's identities and can work together.