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Gaming Forums => Nintendo Gaming => Topic started by: Requiem on March 23, 2006, 09:27:07 AM

Title: Zelda DS: Phantom Hourglass
Post by: Requiem on March 23, 2006, 09:27:07 AM
Click here

Hopefully he'll have the video up in time.

It looks like it's both 2D and 3D. It has a top down style akin to LTTP, but it looks far more vivid in it's color and mood. I think it's cel-shaded.

Great news all around.

What the hell does Phantom Hourglass mean though?
Title: RE: Zelda DS: Phantom Hourglass
Post by: vudu on March 23, 2006, 09:36:11 AM
Probably some sorcerer comes and uses a magical hourglass to stop/change/reverse time.  Everyone but Link is affected.  Link must save the day.

Is this thread really necessary?  We have two others already.  Or did you just want to be the first to create a proper thread so it sticks around for the next 18 months like norebonomis did with Twilight Princess?

EDIT:  Link to PGC's images.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Pale on March 23, 2006, 09:38:54 AM
http://www.nintendo-europe.com/NOE/en/GB/news/article.do?elementId=5JIzKiVx5r0Gu_uNPnTPRZMbliXeeJM1

^^VIDEO^^

GOTY!
Title: RE: Zelda DS: Phantom Hourglass
Post by: Hostile Creation on March 23, 2006, 09:56:57 AM
Video awesome yay yes I love everything.
Title: RE:Zelda DS: Phantom Hourglass
Post by: BigJim on March 23, 2006, 09:58:41 AM
Regular Nintendo.com has the video up too. Looks nice.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Ian Sane on March 23, 2006, 10:41:06 AM
Oh God, there's sailing in it.

Aside from that it looks pretty f*cking cool.  I'm curious to see how this plays.  It clearly is using the stylus.  I figure it's d-pad for movement, L for sword swinging, and touchscreen for item with the reverse of that being available for lefties.
Title: RE:Zelda DS: Phantom Hourglass
Post by: PaLaDiN on March 23, 2006, 10:43:17 AM
Obviously Nintendo's heard all the complaints about the vastness of WW's ocean though.

Sailing was fun in WW, there was just a bit too much of it, and the wind was inconvenient to control.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Karl Castaneda #2 on March 23, 2006, 10:44:27 AM
Considering this is a DS game, I don't see how they'd be able to fit in an ocean as large as Wind Waker's, so the problem of sailing for too long seems unlikely.
Title: RE: Zelda DS: Phantom Hourglass
Post by: vudu on March 23, 2006, 10:48:16 AM
Quote

Sailing was fun in WW, there was just a bit too much of it, and the wind was inconvenient to control.
As long as we're nit-picking, I didn't like having to equip the sail.  You hear me Nintendo?  Just make it a context sensitive button when I get in the boat.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Ian Sane on March 23, 2006, 11:05:34 AM
My beef with sailing in Wind Waker has less to do with travel time or the awkwardness of sailing but just the fact that the game world was a bunch of blue nothing.  You guys are right in that the DS probably can't pull that off anyway.

My favourite part of Wind Waker is when you enter Hyrule and you can see the mountains in the distance.  It was bittersweet because I thought "hell yeah" when I saw it but then thought "we didn't they make the whole game like this?"

I wouldn't mind sailing if it's just between two big continents.  But I don't want to feel like I'm always on an island.  I want the land areas to be big enough that there are places where you're outside but you can't see the ocean.
Title: RE: Zelda DS: Phantom Hourglass
Post by: vudu on March 23, 2006, 11:15:05 AM
I liked the ocean.  It gave you a sense of isolation.  You were also free to explore most areas right from the beginning (with some limits).  I just didn't like going into my inventory everytime I got in or out of the boat.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Karl Castaneda #2 on March 23, 2006, 11:19:17 AM
Well, the world was flooded. Only the mountain-tops were left above-water. Thus, you're not really going to have these huge land-masses to explore. But I can see your point; it would've been nice to see an area like Hyrule Field more prominent. But hey, there's always TP for that, right?
Title: RE: Zelda DS: Phantom Hourglass
Post by: Ian Sane on March 23, 2006, 11:23:30 AM
"But hey, there's always TP for that, right?"

Yeah but it would be nice to have a land based world that was also cel-shaded.  I think Wind Waker's style was largely wasted on an empty ocean.

Edit: I just thought of something.  It might not matter as much since this uses an overhead view.  Since the view is restricted you might not notice the vastness of the world.  In a full 3D game you can switch to eye view and stare off into the horizon.  So in Wind Waker you can see that the horizon is just more water.  But if you can't do that you might not notice.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Guitar Smasher on March 23, 2006, 12:06:45 PM
It looks like that for the sailing, you trace out your course, and the boat will follow it on its own, allowing you take control of the cannon.
Title: RE:Zelda DS: Phantom Hourglass
Post by: Caliban on March 23, 2006, 12:38:15 PM
Quote

Originally posted by: Ian Sane
Oh God, there's sailing in it.

Aside from that it looks pretty f*cking cool.  I'm curious to see how this plays.  It clearly is using the stylus.  I figure it's d-pad for movement, L for sword swinging, and touchscreen for item with the reverse of that being available for lefties.


It's the first time I've read something from Ian that shows a side of his that we have been trying to see for a while at the sight of such awesomeness, looks like the Nintendo comunity is quite excited once again overall. Me too! And the game looks like a marvel too!
Title: RE: Zelda DS: Phantom Hourglass
Post by: Artimus on March 23, 2006, 01:30:41 PM
The DS is showing graphical prowess no one expected, imho. First MP:H and now this.
Title: RE:Zelda DS: Phantom Hourglass
Post by: Dasmos on March 23, 2006, 01:41:59 PM
I think it's awesome Link has a fairy.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Hostile Creation on March 23, 2006, 01:55:04 PM
I liked sailing in Wind Waker, and I think it fit the world well.  However, I don't think there will be as much sailing in this.  The world won't be as vast, and it looks like you draw your course ahead of time.  It'll be a fairly quick trip that you don't control.  By the looks of it, the course works itself out while you fight off baddies.  Which I say is awesome.
This game is looking like pure love.  Nintendo is sucking me dry, financially.  The visuals are gorgeous (much love for Wind Waker style), the gameplay looks like a good mix of old and new, the touchscreen aspects look really well implimented (which is great, I actually didn't expect it to be that good), and everything looks fun.
I really like the look of that boss (not sure if it's a dungeon boss or not; it's outside, but it wouldn't be the first time [Link's Awakening: Eagle's Tower]).

Christ.  I have to make a list of all the games I want, both that have come out and that are coming out.

Edit: I also like the idea of a fairy in a 2D  game, I don't believe we've seen that yet.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Renny on March 23, 2006, 02:15:16 PM
I think it's worth noting that the boat doesn't have a sail. It's a steam paddle, which is reason enough to believe that it won't be nearly as tiring traveling through the world. And as the keen-eyed Guitar Smasher pointed out, you plot your course with the stylus, which is cool as all hell. No fussing with your compass or changing wind direction.  Anchors aweigh!!
Title: RE: Zelda DS: Phantom Hourglass
Post by: PaLaDiN on March 23, 2006, 02:46:59 PM
Doh. We need to consolidate these threads.
Title: RE:Zelda DS: Phantom Hourglass
Post by: Wesisapie on March 23, 2006, 02:48:00 PM
I loved the sailing in Wind Waker... it was so awesome. I used to come home drunk at night after going out and just spend hours sailing around looking for stuff and revealing all the map. I loved that game entirely. The cel-shading was great, the game was just plain fun. The story was funny and all, nothing melodramatic but i enjoyed it.  The wind and the ocean were so beautiful. Wind Waker didnt get the respect it deserved :-(
Title: RE: Zelda DS: Phantom Hourglass
Post by: Stimutacs Addict on March 23, 2006, 02:48:20 PM
I think we can all agree on this: Wind Waker should have had larger islands and at least two or three more islands that had their own village market.

yes yes, the world was flooded, but how come there couldn't have been one or two massive islands or island chains the size of old Hyrule

and i think we can all agree that this game will totally pwn.., hands down
Title: RE:Zelda DS: Phantom Hourglass
Post by: norebonomis on March 23, 2006, 02:48:57 PM
Quote

Originally posted by: vudu
Is this thread really necessary?  We have two others already.  Or did you just want to be the first to create a proper thread so it sticks around for the next 18 months like norebonomis did with Twilight Princess?

EDIT:  Link to PGC's images.




I don't think anybody laughed as hard about your spoiler than I just did.
props.

personaly i wanted a DS celshaded 3d zelda from the start of the DS.. my dream has come true, and it looks like it's even better than i had imagined.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Svevan on March 23, 2006, 03:18:01 PM
In the talkback thread I made these three observations about the video: 1) You control the boomerang with the stylus. 2) You can draw whatever the crap you want on the map, and it will probably be a necessary puzzle-solving element to do so. 3) That's a two screen boss battle at the end. Word.
Title: RE:Zelda DS: Phantom Hourglass
Post by: kirby_killer_dedede on March 23, 2006, 03:35:17 PM
I'm obviously excited...but I wish this was 3D.  I mean not graphics wise, but the gameplay seems 2D, akin to ALTTP, which was a great game, but the 3D Zeldas are what really got me into the series and in all honestly I like them a lot better.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Requiem on March 23, 2006, 03:37:07 PM
I think it's both....

Title: RE:Zelda DS: Phantom Hourglass
Post by: Dasmos on March 23, 2006, 03:57:24 PM
Is it just me or on the map do the islands look really small? Also there is only four, I hope that isn't the whole map..
Title: RE:Zelda DS: Phantom Hourglass
Post by: MaryJane on March 23, 2006, 04:24:28 PM
Personally this game is bad news for me.

It tells me that Nintendo has truly forgotten not only what it means to be a gamer, but about their hardcore gamers altoghether.

They refuse to release enough DS Lites for Lik-Sang to ship mine, but they release, and tease with all these great DS games.

What's up with that?

And using the touch screen to solve puzzles in the puzzle heavy Zelda series?? Brilliant! I mean, horrible, absolutely dreadful.  
Title: RE:Zelda DS: Phantom Hourglass
Post by: Jensen on March 23, 2006, 04:41:17 PM
Quote

Originally posted by: Ian Sane
I'm curious to see how this plays.  It clearly is using the stylus.  I figure it's d-pad for movement, L for sword swinging, and touchscreen for item with the reverse of that being available for lefties.



It appears that the touchscreen is used to move Link.  The fairy is used as a cursor.

Click or click-drag enemies to attack them, encircle Link to do a spin attack.  The movement speed varies depending on the distance the fairy is from Link.
Title: RE:Zelda DS: Phantom Hourglass
Post by: Svevan on March 23, 2006, 05:13:07 PM
Quote

Originally posted by: MaryJane
Personally this game is bad news for me. It tells me that Nintendo has truly forgotten not only what it means to be a gamer, but about their hardcore gamers altoghether. They refuse to release enough DS Lites for Lik-Sang to ship mine, but they release, and tease with all these great DS games. What's up with that?


Apparently making great games is offensive to both hardcore and casual gamers? I heartily agree! How dare they overload us with excellent software for a readily available machine! And how dare they release a new version of said machine in Japan knowing full well that the Japanese shipment is actually for AMERICANS! Nintendo has completely forgotten where they came from!

P.S. They came from Japan.  
Title: RE: Zelda DS: Phantom Hourglass
Post by: Bill Aurion on March 23, 2006, 05:38:42 PM
Wow, I sure hope MaryJane was being sarcastic, because if not...HA HA HA...HA!
Title: RE: Zelda DS: Phantom Hourglass
Post by: trip1eX on March 23, 2006, 05:40:29 PM
The game looks awesome.  I'm so glad they didn't go 3d with this one.  
Title: RE: Zelda DS: Phantom Hourglass
Post by: Wesisapie on March 23, 2006, 05:52:13 PM
MANN just watched the trailer and its TOTALLY AWESOME!!!!!!!!! I NEED THIS GAME. Reminds me of wind waker to the max! But more oldschool style gameplay!!
Title: RE: Zelda DS: Phantom Hourglass
Post by: wandering on March 23, 2006, 07:34:36 PM
I agree. It's totally rad. To the max. Kickin' it 80's style.

Anyway. The gameplay looks amazing, the use of overhead in dungeons and true 3d in the overworld seems brilliant, etc. The style is....goofy. Goofier than WW. I doubt the game will be magical in the same way that zeldas usually are. Though I guess that's not necessarily a bad thing,
Title: RE: Zelda DS: Phantom Hourglass
Post by: Hostile Creation on March 23, 2006, 07:55:02 PM
"The style is....goofy. Goofier than WW. I doubt the game will be magical in the same way that zeldas usually are. Though I guess that's not necessarily a bad thing"

What.  How can you say that, based on a twenty second trailer?
Also, the style is not goofy at all.  And it'll only improve between now and release.
Title: RE: Zelda DS: Phantom Hourglass
Post by: KDR_11k on March 23, 2006, 07:57:08 PM
2d Zelda. Instant classic. Screw Twilight Princess.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Shecky on March 23, 2006, 07:58:37 PM
Looks like you chart a course to sail and it does it for you.  You may even man the guns on the way between destinations.  I'm also sure that the game consists of more than the four islands shown .  What your seeing may be a single tile in a grid...  

(One of the gripes I had with WW islands was that a lot of the islands were just, well uneventful.  Only a handful had much of anything realy going on, and there was really only one island for each tile on the grid)
Title: RE:Zelda DS: Phantom Hourglass
Post by: IceCold on March 23, 2006, 08:08:07 PM
It's interesting that New Super Mario Bros is the first 2D Mario adventure for more than ten years, and this Zelda would be the first internally developed 2D one (apart from Four Swords, which isn't really a traditional one) for quite long as well.

They both appear on the DS and are both quasi-2D in that they incorporate 2D and 3D gameplay with polygonal graphics. Very interesting..
Title: RE: Zelda DS: Phantom Hourglass
Post by: wandering on March 23, 2006, 08:19:21 PM
Oh, wow, you can WRITE NOTES ON YOUR MAP. Awesome.

Quote

What. How can you say that, based on a twenty second trailer?
Also, the style is not goofy at all. And it'll only improve between now and release.

Just the dungeons featured bright colors. I dunno.
Title: RE: Zelda DS: Phantom Hourglass
Post by: norebonomis on March 23, 2006, 08:50:20 PM
why is everyone saying 2d? it looks fully 3d to me, with the exception of being able to move the camera around... i understand you are moving in a 2d plane but the game look 3d to me...
Title: RE: Zelda DS: Phantom Hourglass
Post by: Mario on March 23, 2006, 08:55:34 PM
2D gameplay, 3D graphics. Worst of both worlds... yet the game still manages to look awesome.
Title: RE: Zelda DS: Phantom Hourglass
Post by: TrueNerd on March 23, 2006, 09:18:26 PM
This game looks f*cking GREAT. Zelda trailers as of late have developed a tendency to drop my jaw in the non-figurative sense. I didn't think DS games could possibly look this good. And huzzah for touch screen puzzles! The first few seconds of the trailer made me think "Oh no, more tacked on, unnecessary Dawn of Sorrows touch screen action." But then I saw the boomerang. And then my pants got tight for some reason.

Also, is there any hope for some wi-fi Four Swords action? The concept of Four Swords has potential which has gone largely untapped thus far, and really, the idea is made for wi-fi play. Voice chatting during gameplay, even with those who don't have your friend code. It's a match made in TrueNerd heaven.  
Title: RE:Zelda DS: Phantom Hourglass
Post by: Hocotate on March 24, 2006, 12:00:30 AM
Quote

Originally posted by: TrueNerd
And then my pants got tight for some reason.


I hear you there man..... I had to change my pants after watching the trailer.
Title: RE:Zelda DS: Phantom Hourglass
Post by: nemo_83 on March 24, 2006, 12:47:52 AM
Yeah, this game looks awesome; I expect the next time we see a 2D Zelda it will be online.

I believe it looks like the boat is not a sail boat but a steam boat, upgrade.  No more wind, the wind would only be a good effect if the Zelda game centered around flying on a dragon or griffin.

video from the floor

but Nintendo.com's video is clearer.
Title: RE:Zelda DS: Phantom Hourglass
Post by: MaryJane on March 24, 2006, 03:56:00 AM
That trailer was slightly disappointing, i didn't like the sound of link's voice.
Everything else was magnificent, I thought it was awesome how the top and bottom screens switch during gameplay (excuse my ignorance if another game does that just as well). Oh and what is everyone talking about being 2d?? looks 3d to me. although i wouldn't mind a 2d game, but this looks awesome, possibly the first game to make use of the Rev - DS connection with twilight princess?? eh maybe not? I was being sarcastic in the last post. but I do hate how nintendo plans on draining my wallet this year, but its cool cuz its like being robbed by a high priced escort who already did her job. :P
Title: RE: Zelda DS: Phantom Hourglass
Post by: Ian Sane on March 24, 2006, 06:18:31 AM
"It appears that the touchscreen is used to move Link. The fairy is used as a cursor.

Click or click-drag enemies to attack them, encircle Link to do a spin attack. The movement speed varies depending on the distance the fairy is from Link."

Looking at the video again it's pretty obvious that's how this plays.  I don't really like the idea of moving Link with the stylus.  I like to be in direct control.  If you're "dragging" Link around with a fairy then the controls are going to feel loosey-goosey like you're not really in control.  Plus honestly I don't see the point.  Using the d-pad to move is the most obvious thing in the world.  If you can't figure that out then you're a f*cking moron and a thinking game like Zelda is going to bore you a few minutes in.

I've heard that Animal Crossing has touchscreen movement in it.  How well does that work?  Seems like unnecessary forced touchscreen usage to me.

The boomerang stuff looks fine though.
Title: RE:Zelda DS: Phantom Hourglass
Post by: ShyGuy on March 24, 2006, 06:28:59 AM
Quote

I've heard that Animal Crossing has touchscreen movement in it.  How well does that work?  Seems like unnecessary forced touchscreen usage to me.


The touchscreen control works very well in Animal Crossing. I handed it to my sister last Christmas and she had never touched a DS before. She understood it without a single question.

The only thing you want to switch back to the dpad for is some actions like fishing. but you just start using the dpad and buttons and it switches automaticly.

They will probably have a similar setup in Phantom Hourglass

Title: RE: Zelda DS: Phantom Hourglass
Post by: KDR_11k on March 24, 2006, 06:33:27 AM
As long as accidentally running into an enemy doesn't happen (or at least doesn't hurt you) it should work. After all, it works for Diablo 1 & 2 and pretty much all MMORPGs.
Title: RE:Zelda DS: Phantom Hourglass
Post by: 31 Flavas on March 24, 2006, 06:49:55 AM
Quote

Originally posted by: Ian Sane

Looking at the video again it's pretty obvious that's how this plays.  I don't really like the idea of moving Link with the stylus.
So its a great game, until you find out it has touch screen. Comon stop being such a buzz kill, Nintendo isn't going to let you down.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Ian Sane on March 24, 2006, 07:36:32 AM
"So its a great game, until you find out it has touch screen."

I knew it had touchscreen.  I'm just a little iffy on actually moving Link with the touchscreen.  What honestly gives you more control?  Pressing up and having your character move up or dragging the stylus across the screen upwards and having the character follow you?  Plus if I use the d-pad to move I don't have my hand in the way of the screen.

There's nothing wrong with using the touchscreen when it makes sense to.  There is a problem with using the touchscreen just because it's there for something that not only is doable with the d-pad but is better suited for it.  Stuff like controlling a boomerang's path and drawing on a map is cool.  Dragging Link around like he's on a leash is not.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Bill Aurion on March 24, 2006, 07:36:50 AM
" That trailer was slightly disappointing, i didn't like the sound of link's voice."

Are you sure you're not hearing the fairy's voice?  Link's voice is nearly identical to that of his recent games...  
Title: RE: Zelda DS: Phantom Hourglass
Post by: Hostile Creation on March 24, 2006, 07:46:08 AM
Ian, I think the touchscreen controls are going to be pretty intuitive.
That said, I also think they're going to include d-pad functionality as well.  I honestly believe both control schemes will be available.

(By the way, I think using the fairy  as a cursor is brilliant)
Title: RE: Zelda DS: Phantom Hourglass
Post by: Ian Sane on March 24, 2006, 07:49:03 AM
"By the way, I think using the fairy as a cursor is brilliant"

I'll agree that using a fairy is a pretty good idea.  That way it doesn't take you out of the game.  I liked the fairies in the N64 Zeldas for the same reason.  It shows a real attention to detail.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Bill Aurion on March 24, 2006, 08:22:46 AM
Yeah, I would most definitely not worry about control...They will very likely go the same path as Animal Crossing and provide both D-pad and touchscreen movement...
Title: RE: Zelda DS: Phantom Hourglass
Post by: TrueNerd on March 24, 2006, 08:44:33 AM
Right. Nintendo is all about going both ways these days.

INNUENDO!
Title: RE: Zelda DS: Phantom Hourglass
Post by: TMW on March 24, 2006, 08:50:54 AM
So, this blonde walks into a bar and asks the bartender for a "Double Entendre"...so he gave it to her.  
Title: RE:Zelda DS: Phantom Hourglass
Post by: UltimatePartyBear on March 24, 2006, 09:11:05 AM
Ooh, I think you just stumbled across the Revolution's real name: The Nintendo Innuendo.

I find the touch screen control in Animal Crossing annoying, personally.  I like using the stylus for just about everything in the game except moving.  I just wish it was possible to smack people with the net without using the touch screen.  Anyway, I hope (and I think it's reasonable to expect) that d-pad controls will exist in Phantom Hourglass.  I do like that doing a spin attack is a simple matter of encircling Link, though.  It's too hard to do a quick circle on the d-pad.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Hostile Creation on March 24, 2006, 09:32:55 AM
Hahaha, love that name PartyBear.  Sounds awesome, even if it doesn't make sense.
Maybe they could make a dating sim and name it that. :P
Title: RE: Zelda DS: Phantom Hourglass
Post by: stevey on April 27, 2006, 12:35:13 PM
To take people mind off of wii here super cute link art for phantom hourglass
Title: RE:Zelda DS: Phantom Hourglass
Post by: Nephilim on April 27, 2006, 01:13:12 PM
A pic with different coloured links, I hope this means 4swords will return
Title: RE: Zelda DS: Phantom Hourglass
Post by: mantidor on April 27, 2006, 01:57:35 PM
That is so very cute, I like it a lot! and Tingle returns! hurrah!
Title: RE: Zelda DS: Phantom Hourglass
Post by: Hostile Creation on April 27, 2006, 02:25:34 PM
I guess that's official artwork?  It's weird that they have new artwork but no new screenshots.
Too ultra-chibi for my taste, but I'm still interested in the game, of course.
(Also, TINGLE YES)
Title: RE: Zelda DS: Phantom Hourglass
Post by: Bill Aurion on April 27, 2006, 02:38:47 PM
Cute stuff!
Title: RE:Zelda DS: Phantom Hourglass
Post by: norebonomis on April 27, 2006, 04:39:42 PM


GAH


translation someone!
Title: RE: Zelda DS: Phantom Hourglass
Post by: norebonomis on April 27, 2006, 08:28:25 PM
come on, i work too much to learn japanese.

please?

anybody?
Title: RE: Zelda DS: Phantom Hourglass
Post by: wandering on April 27, 2006, 09:21:18 PM
It's like they're compensating for Twilight Princess.

(I like it.)
Title: RE: Zelda DS: Phantom Hourglass
Post by: norebonomis on June 20, 2006, 05:30:46 AM
anyone suspect wii/ds zelda connections between LoZ:TP and LoZ:PH ???
Title: RE: Zelda DS: Phantom Hourglass
Post by: Pale on June 20, 2006, 05:43:22 AM
The games have such drastically different feels, I don't know how much sense it would make.
Title: RE: Zelda DS: Phantom Hourglass
Post by: norebonomis on June 20, 2006, 09:21:34 AM
perhaps you could have some software that would let you view your maps on your DS so you can write on them.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Bill Aurion on June 20, 2006, 12:53:52 PM
Considering the two games are releasing around the same time, I'd be more surprised than not if there weren't any connectivitiy of some sort...
Title: RE: Zelda DS: Phantom Hourglass
Post by: wandering on June 20, 2006, 01:44:58 PM
What gamers really want is Freshly-picked Tingle's Pink-coloured Rupee Land/Twilight Princess connectivity....
Title: RE: Zelda DS: Phantom Hourglass
Post by: Artimus on June 20, 2006, 03:33:21 PM
It seems they've abandoned the Wind Waker character style and are going with something much more like the old manual art.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Pale on June 21, 2006, 04:33:06 AM
Where are you seeing this Artimus...

Edit: Oh you mean the hand drawn art...  The game definately still looks like Wind Waker.
Title: RE:Zelda DS: Phantom Hourglass
Post by: norebonomis on June 21, 2006, 06:48:16 PM
Quote

Originally posted by: wandering
What gamers really want is Freshly-picked Tingle's Pink-coloured Rupee Land/Twilight Princess connectivity....



i know that's what i really want!
Title: RE: Zelda DS: Phantom Hourglass
Post by: Requiem on June 21, 2006, 07:11:20 PM
Wow. So that scan basically confirms WiFi multiplayer. I knew there was multiplayer (some mini-game), but this is WiFi compatible and it looks like it's similar to Four swords.

Four swords and a new top down Zelda, in one package?!

*drools*
Title: RE: Zelda DS: Phantom Hourglass
Post by: IceCold on March 09, 2007, 07:29:06 PM
I wonder why no one has posted the new trailer yet? (scroll down, the GDC 07 one). A lot of the stuff we've seen before, but there's some new tidbits on the game.

Looking good!  
Title: RE: Zelda DS: Phantom Hourglass
Post by: Bill Aurion on March 10, 2007, 03:57:41 AM
I just need to point out something I noticed many missed...During the (GIANT ENEMY) crab boss fight, the crab turns invisible, but the top screen displays what the crab sees, thus helping you determine where it is...It's an excellent use of the dual screens...
Title: RE: Zelda DS: Phantom Hourglass
Post by: Shecky on March 10, 2007, 04:01:22 AM
Link sure seems to get his fair share of throttling in that trailer... looks good, battle elements look engaging
Title: RE:Zelda DS: Phantom Hourglass
Post by: Shecky on March 10, 2007, 04:05:15 AM
Quote

Originally posted by: NOT Shecky
I just need to point out something I noticed many missed...During the crab boss fight, the crab turns invisible, but the top screen displays what the crab sees, thus helping you determine where it is...It's an excellent use of the dual screens...


Yeah I caught that... and I'll bet that it'll be used late in the game in the final Ganon fight as well (think original LoZ)  
Title: RE: Zelda DS: Phantom Hourglass
Post by: Bill Aurion on March 10, 2007, 04:25:48 AM
Well...Considering this is a direct sequel to Wind Waker (Tetra and Pirates included), I have a feeling that Ganon won't be in this game... =3
Title: RE:Zelda DS: Phantom Hourglass
Post by: NWR_pap64 on March 10, 2007, 04:45:22 AM
Quote

Originally posted by: Bill Aurion
Well...Considering this is a direct sequel to Wind Waker (Tetra and Pirates included), I have a feeling that Ganon won't be in this game... =3


I thought Aounuma made clear that neither Ganon or the king of Hyrule would appear on Phantom Hourglass.

From the sounds of things, it could be a Majora's Mask-esque sequel to Wind waker (takes place on the same world as the first, but follows a whole new storyline).
Title: RE: Zelda DS: Phantom Hourglass
Post by: KDR_11k on March 10, 2007, 05:49:33 AM
Do any handheld Zeldas (except for the NES Classics rereleases) include Ganon/dorf?
Title: RE: Zelda DS: Phantom Hourglass
Post by: MarioAllStar on March 10, 2007, 06:01:18 AM
I'm pretty sure that Ganon makes an appearance in the Oracle games after you beat/link both of them as well as an allusion to him in the final boss of Link's Awakening. I do not think Ganondorf appears (or is even referenced) in any of the handheld games.
Title: RE:Zelda DS: Phantom Hourglass
Post by: NWR_pap64 on March 10, 2007, 06:27:55 AM
Quote

Originally posted by: MarioAllStar
I'm pretty sure that Ganon makes an appearance in the Oracle games after you beat/link both of them as well as an allusion to him in the final boss of Link's Awakening. I do not think Ganondorf appears (or is even referenced) in any of the handheld games.


You beat me to it.

Yeah, none of the handheld games describe Ganondorf beyond his Ganon persona.
Title: RE: Zelda DS: Phantom Hourglass
Post by: King of Twitch on March 10, 2007, 09:13:23 AM
They managed to make him look uglier than in WW.
Title: RE: Zelda DS: Phantom Hourglass
Post by: mantidor on March 11, 2007, 01:24:07 PM
Indeed, he looks like crap, it was the one thing I cound't stand in tWW, everyone else looked better for some reason, but this model is ugly, I wish they could make him look a little bit more like the official art. Besides this tiny annoying thing, the game looks awesome and I can't wait for it. I'm intrigued about the controls though, all we saw there was "RUB!!".

Title: RE:Zelda DS: Phantom Hourglass
Post by: GoldenPhoenix on March 11, 2007, 01:39:39 PM
Quote

Originally posted by: pap64
Quote

Originally posted by: Bill Aurion
Well...Considering this is a direct sequel to Wind Waker (Tetra and Pirates included), I have a feeling that Ganon won't be in this game... =3


I thought Aounuma made clear that neither Ganon or the king of Hyrule would appear on Phantom Hourglass.

From the sounds of things, it could be a Majora's Mask-esque sequel to Wind waker (takes place on the same world as the first, but follows a whole new storyline).


Wait a second, I thought Majora's Mask took place in a DIFFERENT world. At least the vast majority of the game did. Anyway I am looking forward to this game, I just hope the touch controls work well.
Title: RE:Zelda DS: Phantom Hourglass
Post by: MarioAllStar on March 12, 2007, 12:14:32 PM
Yeah the worlds were different, although interconnected. I think Pap meant something more along the lines of both having many (near-)identical characters and using the same Link. Majora's Mask had not-so-subtle influences from OoT all around it. It will probably be the same case with Phantom Hourglass.

Edit: I hope they improve the Link model too.
Title: RE:Zelda DS: Phantom Hourglass
Post by: Bill Aurion on March 12, 2007, 12:30:54 PM
Quote

Originally posted by: mantidor
I'm intrigued about the controls though, all we saw there was "RUB!!".

You didn't see all the times a path was drawn for the boomerang?
Title: RE:Zelda DS: Phantom Hourglass
Post by: Adrock on March 12, 2007, 02:50:17 PM
LInk's character model likely won't change. DS probably can't handle any better. It shouldn't matter too much though. Link only looks weird when close-up and much of the action seems relatively far away.

I hope Ganondorf doesn't make it. Nintendo shouldn't force him into the games (i.e. Twlight Princess). I realize the series isn't known for its storyline, but I think it could benefit if they didn't rely on Ganon being behind almost every evil plot against Hyrule.
Title: RE:Zelda DS: Phantom Hourglass
Post by: IceCold on March 12, 2007, 02:59:26 PM
Quote

Originally posted by: Bill Aurion
Quote

Originally posted by: mantidor
I'm intrigued about the controls though, all we saw there was "RUB!!".

You didn't see all the times a path was drawn for the boomerang?
But we already knew that one before. Same as the ship course, the drawing on maps etc. And also the E3 impressions outline the basic control scheme.
Title: RE:Zelda DS: Phantom Hourglass
Post by: Shecky on March 12, 2007, 03:00:57 PM
Quote

Originally posted by: Bill Aurion
Quote

Originally posted by: mantidor
I'm intrigued about the controls though, all we saw there was "RUB!!".

You didn't see all the times a path was drawn for the boomerang?


I'm trying to figure out how the boomerang works.  There are times where no path is drawn and then some times where you can draw a path...  I'm wondering if the D-pad (buttons for lefties) are your items and you can either hold or click them like past titles.

Oh and please s/Ganon/Final\ Boss/ in my last post, yesh not that important... and I still think said final boss will require you to revisit the technique.  It's to "unique" to be left out.
Title: RE:Zelda DS: Phantom Hourglass
Post by: MarioAllStar on March 12, 2007, 03:26:14 PM
I really hope the controls turn out all-right here. Animal Crossing's touch screen controls left a sour taste in my mouth (hence their infrequent use). Hopefully this game will be different. I like the map and boomerang ideas, but moving around and sword-slashing could be a problem. I should read more hands-on impressions...

Quote

Originally posted by: Shecky
s/Ganon/Final\ Boss/ in my last post, yesh not that important...

I respect the use of vim-style search and replace.
Title: RE: Zelda DS: Phantom Hourglass
Post by: KDR_11k on March 12, 2007, 07:05:35 PM
Didn't SED pioneer that?
Title: RE: Zelda DS: Phantom Hourglass
Post by: Hostile Creation on March 12, 2007, 09:50:44 PM
I think Ganondorf is a great villain, and they can use him if they want.  But I don't think they need to trick us, especially when we know that if there's a trick, that's what it'll be.
Zant was a great villain, although I did ultimately like the role he played as a nutcase.  But I think a diversity of villains would be nice, in many of Nintendo's franchises, not just Zelda.
Title: RE:Zelda DS: Phantom Hourglass
Post by: MarioAllStar on March 13, 2007, 12:22:55 PM
I just want the story line to be easier to follow than Twilight Princess. It has been only months since I finished the game and when I look back, the story is all a blur.

Quote

Originally posted by: KDR_11k
Didn't SED pioneer that?

Probably. I'm not well-versed in many of the classic Unix tools, I'm afraid.
Title: RE: Zelda DS: Phantom Hourglass
Post by: KDR_11k on March 13, 2007, 09:06:50 PM
Story? Evil guy pops up, Link goes out and beats evil guy up, finds Ganondorf is behind it all, beats Ganondorf up.
Title: RE: Zelda DS: Phantom Hourglass
Post by: stevey on April 10, 2007, 03:48:08 PM
According to Famitsu, Phantom Hourglass japanese release date is June 23 07!

link
Title: RE: Zelda DS: Phantom Hourglass
Post by: TrueNerd on April 11, 2007, 08:40:44 AM
... In Japan, right? Anyways, June would be a perfect time to release this game due to nothing else even remotely compelling releasing in that time.  
Title: RE: Zelda DS: Phantom Hourglass
Post by: couchmonkey on April 12, 2007, 11:53:43 AM
I'm personally hoping for a story that settles some of the questions Wind Waker left open at the end of the game (what happened to Hyrule?) but I'm not holding my breath.
Title: RE:Zelda DS: Phantom Hourglass
Post by: Luigi Dude on April 12, 2007, 01:36:17 PM
Quote

Originally posted by: couchmonkey
I'm personally hoping for a story that settles some of the questions Wind Waker left open at the end of the game (what happened to Hyrule?) but I'm not holding my breath.


But they did answer that question, Hyrule was flooded away for good.  The King wished for old Hyrule to be washed away for all time and for both him and Ganondorf to die so that the new generation, Link and Tetra could live on and to find a land that would become their Hyrule.  It was supposed to represent getting ride of the dark past, to create a good future.

That's why Link and Tetra are looking for a new land in this game so they can turn it into the New Hyrule because the old one is no more.
Title: RE: Zelda DS: Phantom Hourglass
Post by: couchmonkey on April 13, 2007, 05:54:15 AM
Well that's the whole point!  Will this be the new Hyrule?  Will it be some red herring?  And how the heck does the Master Sword arrive in "New" Hyrule between Wind Waker and the older (yet chronologically later) Zelda games?

In reality I think they'll just do a side-story plot, which is cool too, but I'd like to see a conclusion to the search for a new home land.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Bill Aurion on April 13, 2007, 06:38:19 AM
I'm pretty sure this game is the side story game (considering it wouldn't make any sense for Ganondorf to return right after the same Link "stoned" him...)

You'll just have to wait for the next console Zelda... =3
Title: RE: Zelda DS: Phantom Hourglass
Post by: nitsu niflheim on April 13, 2007, 07:10:47 AM
I like that the handheld Zelda's (aside from the GBA LttP) are side stories.  So much can be done in side stories that would just choke the story in a main console Zelda game.
Title: RE: Zelda DS: Phantom Hourglass
Post by: SixthAngel on April 13, 2007, 10:32:20 AM
So if a game doesn't have Ganon and the master sword it becomes a side story?  Their are some differences but especially since Zelda has no real continuous plot I wouldn't call them side stories.
Title: RE:Zelda DS: Phantom Hourglass
Post by: Luigi Dude on April 13, 2007, 11:02:48 PM
People have to remember that the Zelda series takes place in two different worlds because of Ocarina of Times ending.  This is what how the Zelda story's go in order.

Young Links World

Ocarina of Time > Majora’s Mask > Twilight Princess > Link to the Past > Links Awakening > Original > Links Adventure

Adult Links World

Ocarina of Time > Wind Waker > Phantom Hourglass

This is why they don't need Ganondorf and the Master Sword in this game because the Zelda's in Adult Link's timeline have no need for them anymore.  The Adult Link World is an all new storyline for Nintendo so they can do what ever they want with it, while Young Link's World is the same as the older Zelda's and so Nintendo has Ganondorf and the Master Sword in those to keep them connected.

And for those that are ready to attack me, the split timeline is OFFICAL people.  Aonuma himself has confirmed it.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Hostile Creation on April 16, 2007, 04:18:21 AM
I'm ready to attack you anyway.  That's Aonuma covering his butt from rabid Zelda fans hungry for some cohesive element in the timeline.  There isn't.  They're piss-poor and making a timeline, that's all there is to it.  As far as I'm concerned the concept of a Zelda timeline shouldn't even exist.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Ceric on April 16, 2007, 08:30:38 AM
Quote


Young Links World

Ocarina of Time > Majora’s Mask > Twilight Princess > Link to the Past > Links Awakening > Original > Links Adventure




I can't agree with that time line.  Mainly Link to the Past-Links Adventure.
The original has to be before at least Link to the Past.  Hyrule is more developed in all the other ones afterward.  I can see why someone would put the original towards the end because you find the Master Sword in a grave.

If I had to place them  I do.



Original > Links Adventure (Has to be same Link) > Link to the Past > Links Awakening (This one could technically happen with the original Link because I don't remember them doing anything to make it otherwise) > Ocarina of Time > Majora’s Mask > Twilight Princess >



In fact
I think this be better yet


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Ocarina of Time(Child Timeline) > Majora’s Mask > Twilight Princess > (Next Console Game)
Original > Links Adventure > Link to the Past > Links Awakening  <
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Ocarina of Time(Adult Timeline) > Wind Waker > Phantom Hourglass > (Next Handheld Game)


Thats how I see it.  They both have a common past and split at Ocarina.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Bill Aurion on April 16, 2007, 10:32:51 AM
"The original has to be before at least Link to the Past. Hyrule is more developed in all the other ones afterward."

Doesn't mean a thing...You could say that Hyrule was destroyed by Ganon's minions in the original game...
Title: RE: Zelda DS: Phantom Hourglass
Post by: Ceric on April 17, 2007, 08:43:01 AM
...and all the Ancient places what happened to them?

It might not be the best explanation but I really think the original was first.  You defeat Ganon(Original), then you foil him again (Links Adventure) but he really just went to the Dark World so we are setup for Link to the Past.  Links Awakening could happen anywhere pre-Ocarina post Original.  You have some polarization of Hyrule and their is a "reincarnation" or descendant of the first two (possibly 1) in Ganondorf.  Then the time line moves on from there.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Bill Aurion on April 17, 2007, 12:05:49 PM
Well first of all, Ninty has already gone on the record to state that Ocarina of Time is first in their "timeline"...Second, LttP's story specifically states that Ganondorf stole the Triforce, thus being able to transform the Sacred Realm into the Dark World...Considering Link and Zelda had the Triforce at the end of LoZ, there's no way Ganon(dorf) could have stolen it if he were in the Sacred Realm (because it wasn't there!)  Another interesting point is that the Master Sword is placed back into the Lost Woods at the end of LttP, and according to the game, it rests there forever...What sword is missing from LoZ?  The Master Sword, thus providing even more evidence of it taking place after LttP...
Title: RE: Zelda DS: Phantom Hourglass
Post by: Ceric on April 17, 2007, 12:54:24 PM
Quote


Ninty has already gone on the record to state that Ocarina of Time is first in their "timeline"


When did they state that? Do you have a link for it?
Title: RE: Zelda DS: Phantom Hourglass
Post by: Bill Aurion on April 18, 2007, 08:05:47 AM
Unfortunately you are just going to have to trust me on this one... =3 (I recall it from an old Miyamoto interview way back when...)
Title: RE: Zelda DS: Phantom Hourglass
Post by: Spak-Spang on April 18, 2007, 10:22:50 AM
I never have cared to actually think about Zelda time lines.  I just enjoy the games.

However, I think the concept of two different time lines forming from the events of OoT is pretty cool concept.  It adds a draw depth and consequence to the story.  Link going back in time, meant that a rift formed between two times.  

I hope this truly is Nintendo's position on the Zelda franchise.  Perhaps they can create a story that melds the two universes again.  It would be something amazing and epic.

Title: RE: Zelda DS: Phantom Hourglass
Post by: UltimatePartyBear on April 18, 2007, 10:47:52 AM
I always thought the ending of Ocarina of Time was stupid, but if Nintendo really did acknowledge that sending Link back in time caused major weirdness, then I can sleep a little easier at night.
Title: RE:Zelda DS: Phantom Hourglass
Post by: Bill Aurion on May 24, 2007, 07:18:05 AM
4 pages of fantastic scans at Jeux-France, and it looks incredible!

I'm really digging the art, and I REALLY hope they will consider using toon-shading again for the next console game...  
Title: RE: Zelda DS: Phantom Hourglass
Post by: Ceric on May 24, 2007, 08:50:44 AM
Bill:  I personally think it will stay the handhelds look and maybe another Swords game.
Title: RE: Zelda DS: Phantom Hourglass
Post by: mantidor on May 24, 2007, 05:14:01 PM
cell shading is awesome.

Link's design sucks.

It was a good thing that in wind waker we were mostly just seeing his shield which was very neat, but PH has a perspective closer to the original 2D games, which can't hide his ugly face. I wish they could achieve a closer resemblance to the concept art, which is really great, the guy in the cover art doesn't look so different than his 3D counterpart, why not Link?

I can't wait for the game, but I still don't understand most of the gameplay, is there any translation of this anywhere?

Title: RE: Zelda DS: Phantom Hourglass
Post by: Bill Aurion on May 24, 2007, 05:18:54 PM
- Tetra finds a ghost ship, boards it, and then cannot manage to leave the ship. Link tries to rescue her but fails, faints, and drops into the sea. He wakes up on a mysterious island to find out he was saved by Shiwan. Link begins to look for clues to save Tetra when he bumps into Lineback, who just so happens to be interested in the treasure from the ghost ship. From there on out, both of them team up.
- The game follows a prophecy: “An evil darkness… A huge ocean… And the voice of a sacred light.”
- Game progression: Explore underground temple, find sea chart, head to new island, collect sand of time, head back to underground temple, repeat
- A time meter will be displayed in the underground temple to let you know how much time you have left before you take damage
- The deeper into the temple you make it, the more sea charts you will get. These charts will take you to new places farther and farther into the ocean
- The islands you travel to pose traditional Zelda elements, and also have you hunting for clues concerning the ghost ship
- Touch a spot far away to have Link run to it, auto jumps and all
- Arrows appear on screen that enable Link to push/pull items
- Three different sword attacks based on how you use the stylus
Title: RE: Zelda DS: Phantom Hourglass
Post by: Ian Sane on May 25, 2007, 06:33:05 AM
"I REALLY hope they will consider using toon-shading again for the next console game..."

I wouldn't mind that if they used a different design.  I'm more turned off by the pig feet, Looney Tunes moblins and big comical puffs of smoke than cel-shading itself.  Cel-shaded Zelda has a lot of potential, it just doesn't need to be so cartoony.  Though seeing another game with the Wind Waker style but with an overworld that isn't just a big blue ocean is worth trying just to see what it would look like.  Phantom Hourglass looks to be nautical based again so we'll have to wait for now.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Ceric on May 25, 2007, 09:19:07 AM
Quote


...
- The game follows a prophecy: “An evil darkness… A huge ocean… And the voice of a sacred light.”



No Sale.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Ian Sane on May 25, 2007, 11:16:07 AM
I figure the huge ocean is either to tie things in with Wind Waker's plot or Nintendo being lazy and using a similar setting so they can reuse models.  Or it's both.  But Majora's Mask reused models to save development time and and it still ended up great.

Still...

- Return of a graphic style I didn't care for.
- Return of big blue ocean of nothing.
- Questionable touchscreen controls that sounds incredibly forced.

Nintendo seems to be trying really hard to make a Zelda game I won't like.  But I'll probably still buy it because, you know, it's Zelda and it would take some sort of anti-talent to screw that up.  Even at their worst Nintendo still makes pretty good games.

The return of the ocean though is so typical Nintendo.  "Every fan hated it so let's bring it back just like we did with Krystal and anything we first introduced in Yoshi's Story!"
Title: RE:Zelda DS: Phantom Hourglass
Post by: Kairon on May 25, 2007, 11:23:47 AM
Quote

Originally posted by: Ian Sane
But I'll probably still buy it because, you know, it's Zelda and it would take some sort of anti-talent to screw that up.


Sega could do it.
Title: RE: Zelda DS: Phantom Hourglass
Post by: KDR_11k on May 25, 2007, 08:01:03 PM
Nintendo being lazy and using a similar setting so they can reuse models

Unlikely, a Gamecube game more polygons in one character than the DS can have in the entire scene.

The changed travel may reduce the tedium that is travelling on the ocean though, especially not having to summon the wind all the time should help.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Ceric on May 26, 2007, 04:02:08 AM
My big beef was their wasn't an area I could just go easily and use the great battle system in Wind Waker.  Which was a real shame and a half.  If the ocean was just a little more concise things be better.  Be sort of neat if maybe this time we could possible travel a river or something as well.

Though I am interested in all the other facets of the game, like its predecessor.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Mario on May 26, 2007, 04:19:07 PM
Quote

The return of the ocean though is so typical Nintendo. "Every fan hated it so let's bring it back just like we did with Krystal and anything we first introduced in Yoshi's Story!"

You aren't every fan. You're one, and that's why Nintendo doesn't care about you.
Title: RE:Zelda DS: Phantom Hourglass
Post by: Deguello on May 26, 2007, 06:22:23 PM
Quote

Originally posted by: Ian Sane
WORDS


OK.

Now that's over with, we can get back to the people with a shred of credibility and maybe some dignity left.

Title: RE: Zelda DS: Phantom Hourglass
Post by: Adrock on May 26, 2007, 07:09:38 PM
Quote

- Game progression: Explore underground temple, find sea chart, head to new island, collect sand of time, head back to underground temple, repeat

Ugh... I hope that's not the extent of it.

My problem with Zelda nowadays is that much of it is familiar territory. The dungeons are structured the same way (the weapon found in the dungeon will kill the boss, find it, kill boss, collect shiny thing) and then they have these ridiculous collection/trade quests outside of dungeons. It'd blow my mind if Nintendo broke the pattern in the middle of one of the games. Say, right before the boss dies, it destroys the shiny artifact you went so far to obtain then you're like, "Oh, sh*t, Now what?"

Zelda is almost as cliche as Mario. The genius of some of the past few Mario titles (i.e. Mario and Luigi) is that they played on the Mario cliches and actually made something original.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Deguello on May 26, 2007, 09:10:16 PM
Quote

Say, right before the boss dies, it destroys the shiny artifact you went so far to obtain then you're like, "Oh, sh*t, Now what?"


How is that any different?  You've just replaced "shiny object" with "arbitrary plot point."
Title: RE: Zelda DS: Phantom Hourglass
Post by: Mario on May 26, 2007, 10:11:22 PM
You're missing the point Deg, that was just an example of how to change the game! Making a game nothing like The Legend of Zelda then calling it The Legend of Zelda is a great idea.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Ceric on May 27, 2007, 02:27:28 AM
Maybe having to collect clues to the location of the boss destroying item that isn't actually in the dungeon but somewhere else?
Title: RE: Zelda DS: Phantom Hourglass
Post by: UltimatePartyBear on May 29, 2007, 06:07:04 AM
Am I reading that game progression correctly, and you have to visit each dungeon twice: once to get the chart to find the sand, and again after you've dredged up the sand?  I hope they make the second visit worthwhile.  I'm guessing that the miniboss will guard the chart, and so there will be some amount of dungeon left to explore when you return, but there's an opportunity there to mix things up a bit that could be interesting.  
Title: RE:Zelda DS: Phantom Hourglass
Post by: vudu on May 29, 2007, 08:12:31 AM
Quote

Originally posted by: Adrock
It'd blow my mind if Nintendo broke the pattern in the middle of one of the games. Say, right before the boss dies, it destroys the shiny artifact you went so far to obtain then you're like, "Oh, sh*t, Now what?"
They actually did this in Super Paper Mario.  It blew my mind.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Ian Sane on May 29, 2007, 09:27:22 AM
"My problem with Zelda nowadays is that much of it is familiar territory. The dungeons are structured the same way (the weapon found in the dungeon will kill the boss, find it, kill boss, collect shiny thing) and then they have these ridiculous collection/trade quests outside of dungeons."

I only sorta found Twilight Princess stale because the overworld was so ridiculously similar to Ocarina of Time.  It felt like I wasn't visiting new areas.  That was Nintendo's choice though.  They didn't HAVE to do that.  I didn't have a problem with the concept of changing up the overworld in Wind Waker, just the execution.  Legend of Zelda, Link's Awakening, A Link to the Past and Ocarina of Time all take place in Hyrule but the actually areas are quite different.  Twilight Princess' familiarity is the exception and hopefully should remain as such.

I think if you took out the "go to dungeon, find item, kill boss" pattern it wouldn't quite feel so Zelda like.  There's a barebones structure there that has to followed to some extent.  The originality should come from the dungeon design itself and what the item involved actually does.  And the "get shiny thing" again is just arbitrary.  Nintendo doesn't have to reuse the flimsy "collect this many magic thingamajingies" plotline.  They can think of a better reason to be in the dungeons.

I think Majora's Mask had the best way to avoid stagnation.  There were only four "official" dungeons but so many of the sidequests had a dungeon like feel.  They gave us something else to do besides the standard dungeons and that really made the game for me.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Bill Aurion on May 30, 2007, 05:11:16 AM




Wow...They've got the color scheme down perfectly...Now to wait for an official release date...
Title: RE:Zelda DS: Phantom Hourglass
Post by: mantidor on May 30, 2007, 08:18:53 AM
I want it now wasn't this for august, or am I mistaking it with something else?

Navi(?) looks weird now that I think about it.

Title: RE: Zelda DS: Phantom Hourglass
Post by: Bill Aurion on May 30, 2007, 08:35:22 AM
Nup, June for Japan...TBA for everywhere else... =\
Title: RE:Zelda DS: Phantom Hourglass
Post by: wandering on May 30, 2007, 12:09:49 PM
Quote

Making a game nothing like The Legend of Zelda then calling it The Legend of Zelda is a great idea.

I agree.

...well, I wouldn't want the next Zelda game to be nothing like previous Zelda games. I mean, I'd want it to be about a green-clad kid who faces off against evil. But, apart from that, I think the formula is very tired, and should be - not just changed - but done away with, completely.  
Title: RE: Zelda DS: Phantom Hourglass
Post by: TrueNerd on May 30, 2007, 09:30:31 PM
Dude. When this game releases it will likely look better then a fair amount of Wii games. Seriously. Those screens are delicious.  
Title: RE: Zelda DS: Phantom Hourglass
Post by: Adrock on May 30, 2007, 09:54:24 PM
Quote

wandering wrote:
I agree.

...well, I wouldn't want the next Zelda game to be nothing like previous Zelda games. I mean, I'd want it to be about a green-clad kid who faces off against evil. But, apart from that, I think the formula is very tired, and should be - not just changed - but done away with, completely.

I believe he (Mario) was being sarcastic. And if he wasn't, he sure sounded like it.

But I agree with you, wandering. I think what defines Zelda is more than the way the games are commonly structured (dungeons, plot, puzzles etc.). That's why I don't oppose changing the so-called Zelda formula. Nintendo dictates what makes Zelda. If Eiji Aonuma sticks to his guns and Twilight Princess really is the last Zelda of its kind, I trust Nintendo to bring the essence of the series into new territory with the kind of quality that is expected of a Zelda game.
Title: RE: Zelda DS: Phantom Hourglass
Post by: SixthAngel on May 30, 2007, 10:48:18 PM
I think the new controls are going are going to be a great this for this Zelda.  Even if you get the same weapons like the boomerang and bow they will all have different and new ways to use them, to figure out and to master.  It gives the long time fans something new and fresh as well as keeping the solid Zelda formula.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Ceric on May 31, 2007, 02:21:55 AM
I just like going back to 2Dish that way the boomerang goes back to being useful.
Title: RE:Zelda DS: Phantom Hourglass
Post by: wandering on May 31, 2007, 08:18:35 PM
Quote

Originally posted by: Adrock
I believe he (Mario) was being sarcastic. And if he wasn't, he sure sounded like it.

That was not lost on me.
Title: RE:Zelda DS: Phantom Hourglass
Post by: Bill Aurion on June 07, 2007, 02:47:44 AM
Am I the only one who cares about this game?  Come on... >=|

New Scan 1
New Scan 2

I must admit that a year ago I was worried that Ninty would focus too much on the controls and forget to put personality into the game, but that is clearly not the case...So yummy!
Title: RE:Zelda DS: Phantom Hourglass
Post by: Spak-Spang on June 07, 2007, 03:14:18 AM
Bill GoNintendo has some Japanese commercials posted.

The game looks very nice.  It is the game I am waiting for to pull me away from the Wii and Virtual Console games that I love.

Title: RE: Zelda DS: Phantom Hourglass
Post by: Caliban on June 07, 2007, 04:05:44 AM
I really like how the game is coming to be, I really like the art direction, isn't it supposed to come out in Fall 07 here in North-America? Oh, I really want to know how long the single-player adventure is, because quite frankly I'm not that interested in the multi-player mode.
Title: RE: Zelda DS: Phantom Hourglass
Post by: mantidor on June 07, 2007, 11:40:54 AM
chibi postman with wings!! !! Eskimos!! and the return of SPLOOOCH!

What happened with the zoras? I mean the ritos? I hope they make an appearance, it seems to me like they hired the postman for some reason.



This is so awesome, I want it now.
Title: RE:Zelda DS: Phantom Hourglass
Post by: ShyGuy on June 16, 2007, 02:07:37 PM
Good Miyamoto Interview about Phantom Hourglass
Title: RE: Zelda DS: Phantom Hourglass
Post by: mantidor on June 16, 2007, 08:00:10 PM
ok, the crosspad is not that complicated, mr. Miyamoto, crosspad + stylus maybe but not that much, your sister is weird, plain and simple.

I had no idea they were implementing the microphone as well, blowing candles to put them off sounds fun, what other uses will the microphone have? I hope the don't over do it. Seeing that they apparently backed out of making the phantoms controlled by voice I feel it will be used well.

The best part of all is him telling the "we want another old Zelda!" fans (which after TP lesson are probably very small in number) to give up and give it a try because its refreshing and fun.




Title: RE: Zelda DS: Phantom Hourglass
Post by: KDR_11k on June 16, 2007, 08:48:37 PM
The microphone should never have been invented. Blowing into it to do some stupid tasks does nothing except make you unwilling to play the game in public.
Title: RE:Zelda DS: Phantom Hourglass
Post by: ShyGuy on June 16, 2007, 09:08:31 PM
hide your dirty pillows.
Title: RE: Zelda DS: Phantom Hourglass
Post by: mantidor on June 17, 2007, 06:07:48 AM
personally gaming alone is already embarrasing in public. I don't mind blowing, it makes people surprised "wow, technology these days!!" hehe, voice commands would be very annoying though.

Title: RE:Zelda DS: Phantom Hourglass
Post by: UncleBob on June 17, 2007, 06:30:58 AM
Quote

Originally posted by: Ian Sane[...] Link's Awakening [...] all take place in Hyrule but the actually areas are quite different.


Ummm.... no.

Title: RE: Zelda DS: Phantom Hourglass
Post by: Bill Aurion on June 20, 2007, 12:21:15 AM
Zelda no Densetsu: Mugen no Sunadokei (NDS, Nintendo): 10 / 10 / 9 / 10 - (39/40)

But...but...stylus controls!
Title: RE: Zelda DS: Phantom Hourglass
Post by: Mario on June 20, 2007, 02:20:35 AM
Famitsu gives big franchise game by big publisher big score
Title: RE: Zelda DS: Phantom Hourglass
Post by: mantidor on June 20, 2007, 03:12:17 AM
I doubt Nintendogs is better than this game.

Title: RE: Zelda DS: Phantom Hourglass
Post by: Caliban on June 20, 2007, 04:50:59 AM
A 39/40 is still awesome imo, the only thing that annoys me is that the Japanese get it so soon and we have to wait until fall.
Title: RE:Zelda DS: Phantom Hourglass
Post by: Shecky on June 20, 2007, 04:14:27 PM
????? ???? ???? ??????? ???????!

^ Translation is no easy task! ^
Title: RE: Zelda DS: Phantom Hourglass
Post by: Mashiro on June 20, 2007, 04:39:11 PM
Uncle Bob is right, Links Awakening takes place on Koholint Island, although it is a dream world.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Adrock on June 22, 2007, 08:07:44 AM
They replaced Wind Waker's cool stained glass window intro with construction paper. I'm very saddened by that.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Mario on June 22, 2007, 04:39:34 PM
Thanks for the spoiler.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Adrock on June 22, 2007, 05:26:35 PM
Yeah, ok. Cry me a river.
Title: RE:Zelda DS: Phantom Hourglass
Post by: Bill Aurion on June 23, 2007, 01:19:48 PM
Quote

Originally posted by: Jeremy Parish, 1up
I’ll write up a full preview in a few days, but I just had to express my amazement. The DS has already developed such a great library, and that this raises the bar even further, etc. etc. Nintendo, you magnificent bastards.


Quote

Originally posted by: Aussie-Nintendo
The Legend of Zelda: Phantom Hourglass, for more than a year, has remained my number-one, most-wanted DS game. And, I can absolutely declare that the wait – even though not totally over – has been worth it. I was a fan of The Wind Waker and its amazing visual style, so it’s great to have it back. And back, mind you, where it really seems to belong. No doubt even the haters will agree that it’s more at home on a handheld. The use of the Nintendo DS is nigh on perfect. It’s used just enough to complement the Zelda experience without damaging it or leaving more to be desired. I’m yet to experience action spanning two screens, but I know it’s in there. The game looks amazing, plays extremely solidly, and it’s not only going to satisfy the hardcore, like ourselves – it will introduce new players thanks to being so accessible. And, what better place to do it than on DS. I’m more excited about this game than I’ve ever been. Don’t doubt it any longer!


Quote

Originally posted by: Chris Kohler
The first hour or so of Zelda: Phantom Hourglass for Nintendo DS has me quite excited about the next thirty. So far, everything works perfectly. Walking around and slashing enemies with the stylus is quite polished, and so is picking up and throwing objects.

Yeah, I don't think there's anything to worry about...Score another point for Ninty and the DS...
Title: RE: Zelda DS: Phantom Hourglass
Post by: Caliban on July 02, 2007, 03:16:23 AM
It comes out October 1, now all I have to do is to continue to hold myself from watching all these LoZ-PH videos that have been popping up lately.

Edit: Oh, and you get a special stylus if you register this game on your MyNintendo account. No doubt that I will do so.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Bill Aurion on July 04, 2007, 01:38:11 PM
"Hi" from Japan!  I picked up the game a couple days ago, and it's fantastic!
Title: RE:Zelda DS: Phantom Hourglass
Post by: Kairon on July 04, 2007, 03:15:11 PM
Darn. This was gonna be yet another Nintendo first-party effort I'd skip over like NSMB... but now I'm hyped for it and want it bad!
Title: RE: Zelda DS: Phantom Hourglass
Post by: MarioAllStar on July 04, 2007, 03:30:44 PM
Why would you skip playing the most the innovative Zelda game since Ocarina of Time?!

"Recommended for Everyone...except Kairon"
Title: RE: Zelda DS: Phantom Hourglass
Post by: Mario on July 05, 2007, 02:17:51 PM
I think most people played Majoras Mask.
Title: RE:Zelda DS: Phantom Hourglass
Post by: Kairon on July 05, 2007, 03:19:29 PM
Quote

Originally posted by: MarioAllStar
Why would you skip playing the most the innovative Zelda game since Ocarina of Time?!

"Recommended for Everyone...except Kairon"


I'm a Nintendo fanboi. I don't need to buy Nintendo games to know they're good.
Title: RE: Zelda DS: Phantom Hourglass
Post by: IceCold on July 05, 2007, 06:19:50 PM
You baffle me sometimes, Kairon. Honestly. I'm all for you buying third party games and praising them, but really, skipping Nintendo games makes it seem like you're just playing games to prove a point.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Requiem on July 05, 2007, 07:13:06 PM
IceCold took the words out of my mouth.

You'll buy and play Bugs Adventure SHOOTER but not something that deserves to be praised?
Title: RE: Zelda DS: Phantom Hourglass
Post by: Mario on July 07, 2007, 03:34:38 AM
Games are to be enjoyed
Title: RE: Zelda DS: Phantom Hourglass
Post by: Kairon on July 07, 2007, 07:51:34 AM
Well, as a Nintendo fanboi, I'm keenly attuned to most Nintendo games. I know the style intimately and it's getting to be old hat. It's no longer the experience of intense, passionate, enjoyment, but rather a more companionate, compassionate, understanding relationship. I've been playing Nintendo games all my life, so on one hand... I'm getting used to them.

*shrug* They're still the best games ever made, no doubt about that.

But for my SECOND reason to not typically be all jazzed up about Nintendo games... seriously, Nintendo doesn't need my help. Their games sell millions anyways. Their stuff is still sitting on the shelves one, two, three years later. I can pick them up anytime, anywhere, anyhow. So even if the game is great, it doesn't warrant me picking it up immediately, just like I don't NEED to read the 7th harry potter book at launch, I'd rather wait until it crosses my path incidentally and naturally.

No, Nintendo is a known quantity, and they don't need my help. But third party games are vivid in their heroic grasping at quality, shocking in their clearly non-Nintendo style, expansive in the range of themes and gameplay they cover that Nintendo doesn't, and provide a more wholesome, more inclusive, and more balanced view of videogames and the industry as a whole.

I made the mistake of buying only Nintendo games for the N64 and GC. Those were the years in which I, personally, exhibited the most close-minded, narrow, hateful, naive, ridiculous tendencies of irrational fandom I can bear to think of. I have made a deliberate choice to not become that person again.
Title: RE: Zelda DS: Phantom Hourglass
Post by: KDR_11k on July 07, 2007, 09:04:13 AM
But for my SECOND reason to not typically be all jazzed up about Nintendo games... seriously, Nintendo doesn't need my help. Their games sell millions anyways. Their stuff is still sitting on the shelves one, two, three years later. I can pick them up anytime, anywhere, anyhow.

Yeah but since they won't be any cheaper by then, why wait?
Title: RE: Zelda DS: Phantom Hourglass
Post by: Mario on July 07, 2007, 03:35:14 PM
So, you buy games for reasons other than enjoyment, and you call that an improvement?
Title: RE: Zelda DS: Phantom Hourglass
Post by: KDR_11k on July 07, 2007, 07:55:20 PM
He enjoys the feeling of being "non-comformist".

Personally I too try some less known games in the hopes of finding a few gems but most of these games deserve their lack of popularity. I did get EDF2 and Bunny Must Die that way but I also got a lot of crap that makes me wonder if those devs actually played their games.
Title: RE:Zelda DS: Phantom Hourglass
Post by: Kairon on July 07, 2007, 09:13:14 PM
Quote

Originally posted by: Mario
So, you buy games for reasons other than enjoyment, and you call that an improvement?


I enjoy my games. Why? Because I buy them to LEARN about them. And I enjoy learning.

Yes there's an appeal in being atypical, but the real appeal is in widening my experiences, being challenged with new concepts, and sometimes being surprised by a gem in the rough, whether that "gem" be an entire game that turns out well, or even one small redeeming feature hidden in the corner of an otherwise blah game.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Bill Aurion on July 09, 2007, 04:17:11 AM
Okay, let's get off of Kairon's silly reason for buying games and go back to how awesome Phantom Hourglass is! =)

I'm three dungeons and something like 12 hours into the game right now (I haven't kept count, and the time you've spent isn't listed...Oh well...) and it just keeps getting better and better...Here's some nice tidbits...

- First, and most importantly, the controls are fantastic...Sword slashes are done by stroking perpendicular to the direction Link is going, sword thrusts by stroking forward, spin attack by making a quick circle around Link...You can also tap enemies to make Link attack them, and if the enemy is a distance away, he'll perform a jump attack...Items are controlled by either selecting said item from the top right of the screen and using the touch screen, or you can hold the L shoulder button as a shortcut...Rolling is the only technique that can be tough to do...You need to make quick, small circles at the edge of the screen in the direction you want to go...Oh yes, if you spin attack or roll more than 4 times in quick succession, Link will go dizzy for a short period of time...Long story short, you'll want these controls in future DS Zelda games, period...

- Travel on the ocean is incredibly fun, and I expect it will be for someone who didn't even like Wind Waker's boat travel (God forbid)...You basically chart out your path on your chart and the boat will get to its destination on its own...However, it's not quite that easy...  There are many obstacles in your way, like mini-cyclones, explosive barrels, and thorn barriers you need to jump over...And once you get your cannon you'll be rarely not fighting an enemy (be it a water Octorok, flying fish, pirate, etc...)  Using the cannon is very simple to use, just tap where you want to fire...Very easy and very fun...Oh yeah, treasure-hunting has gotten a huge boost in depth, but I'll save that for everyone to find out... =3

- Dungeon design is short, but very well-done...While I have taken around 15-25 minutes for each dungeon I've done so far, they have been incredibly enjoyable, providing ingenious puzzles and fun challenges on a level that hasn't been seen since Link's Awakening (which is fitting, I guess, since Link's Awakening was also done by EAD)...Interesting tidbit about the boss key: you no longer carry it around in your pocket...Link instead carries the giant thing over his head, slowing him down and providing an amusing sight...Good thing the boss doors are never too far away!

- The three bosses I've fought have been absolutely fantastic, particularly the boss of the 3rd dungeon...They each are defeated using the specific item you got in that dungeon, as in other Zelda games...Interesting tidbit about heart containers: They now pop up in a chest after every boss, and I haven't found a single heart piece yet...Hmmm...

- The most important area of the game: The Phantom Hourglass Dungeon...In these segments, you go down through the dungeon to find a piece of the sea chart, then you'll return when you meet the requirements to continue...You are given an amount of time to complete the dungeon, which is chock-full of puzzles and enemies, most notable are the Phantoms...Invincible Darknuts, Phantoms patrol the dungeon halls looking for trespassers...If they see you, the alarms will sound, and all the Phantoms on the floor you are on will start heading towards your position...Oh shiiiii...Good thing you can run to glowing safe zones that not only make you invisible to Phantoms, but also stops the Phantom Hourglass, giving you a nice breather and time to set up your attack on the floor...You have to go through the same floors you've already passed on consecutive times you pass through the dungeon, but there are shortcuts that you can take with the new items you've acquired, and tougher enemies are dropped into your lap to keep you on your toes...You will receive more Phantom Hourglass sand that will extend your time limit from bosses, and can find it in treasure chests that can be pulled from the ocean bottom...

And that's it for major info, here's some fun little tidbits...

- The game uses every aspect of the DS...Yes...Every...
- Some of the puzzles feel very Trace Memory-ish...Which is a very good thing...
- Cuccos return, and yes they will go into ultra death attack mode when you slash them too many times!
- Every island is large in size and has a point to it, be it main quest or side quest
- There are plenty of NPCs to talk to, surprisingly...I've only hit half of the map thus-far, and I've talked to around 40 NPCs!
- There are a crapload of items to collect......but I honestly have no idea what to do with any of them right now... =3
- Link can't swim, period...For now at least...
- Return of classic enemies like the Octorok (the REAL kind!) and Hardhat Beetles (the annoying buggers that you can't kill in any other way but knocking them into a pit...)
- Boat customization!  Pretty much self-explanatory and VERY cool...
- A huge amount of visual humour and hilarious dialogue...Lineback (the side character we've seen alongside Link in art) is great, but not as great as Midna... =3


Buy...this...game!  October 1st!  
Title: RE: Zelda DS: Phantom Hourglass
Post by: Mashiro on July 09, 2007, 07:31:11 AM
God...Damn....You....Bill....

Now I have yet another game I must buy >.<!
Title: RE:Zelda DS: Phantom Hourglass
Post by: Kairon on July 09, 2007, 02:00:48 PM
Quote

Originally posted by: Bill Aurion
Okay, let's get off of Kairon's silly reason for buying games and go back to how awesome Phantom Hourglass is! =)


So awesome that even KAIRON will buy it. And it's not even recommended for him!
Title: RE: Zelda DS: Phantom Hourglass
Post by: IceCold on July 09, 2007, 02:07:54 PM
Sounds great..
Quote

which is fitting, I guess, since Link's Awakening was also done by EAD
I've always found that the Capcom handheld Zeldas were good games, no doubt, but they just didn't have the Nintendo magic.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Kairon on July 12, 2007, 04:21:19 PM
Just discovered that Aonouma did not direct PH. Hype HYPE HYPE.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Mashiro on July 12, 2007, 04:24:50 PM
"AND what about Aonouma directing PH? "

=P
Title: RE: Zelda DS: Phantom Hourglass
Post by: Bill Aurion on July 12, 2007, 04:24:58 PM
He still had a great deal of influence over the game, uh oh...
Title: RE: Zelda DS: Phantom Hourglass
Post by: couchmonkey on July 13, 2007, 06:02:14 AM
Kairron-banned?

I read the interview with Aonuma, Nintendo is taking quite the business approach to the series these days (they will wait to see how Phantom Hourglass sells outside of Japan before committing to a simplified approach for the next Wii game).   I don't think that's an entirely bad thing, it sounds like they've really captured the spirit of the series for Phantom Hourglass while making it easier for everyone to play.
Title: RE: Zelda DS: Phantom Hourglass
Post by: mantidor on July 18, 2007, 02:51:21 PM
Quote

Originally posted by: Eiji Aonuma
And I personally wanted to implement more humor into Twilight Princess.




And some people who I won't name still doubt Aonuma, you are just WRONG! I want more games from this man!

oh yeah and PH, but I'm so broke right now ;_;

 
Title: RE: Zelda DS: Phantom Hourglass
Post by: Bill Aurion on July 18, 2007, 02:55:50 PM
Plenty of humour in Phantom Hourglass, from start to finish... =D

I beat the game...Excellent final boss I got a Game Over and an excellent ending that still leaves the story open for another sequel!  Because there's no such thing as too much Toon-shaded Link and Tetra!
Title: RE: Zelda DS: Phantom Hourglass
Post by: IceCold on July 18, 2007, 03:40:53 PM
Quote

I got a Game Over
Whoa.. ironic that your streak would end on this nongame, eh?
Title: RE: Zelda DS: Phantom Hourglass
Post by: Bill Aurion on July 18, 2007, 05:06:07 PM
I went in cocky, I must admit... =(
Title: RE:Zelda DS: Phantom Hourglass
Post by: ShyGuy on August 24, 2007, 05:15:57 PM
Phantom Hourglass looks good, plays excellent, the touch screen controls seem near perfect. Has a definite 2D Zelda flavor to it.
Title: RE: Zelda DS: Phantom Hourglass
Post by: stevey on August 31, 2007, 03:21:31 PM
2 Aonuma interviews and a new trailer. I need get PH! but I have no money left for it (why must Metroid, Mario, Smash, and Zelda come out in the same year)
Title: RE: Zelda DS: Phantom Hourglass
Post by: Ghisy on September 29, 2007, 02:48:57 AM
I just ordered mine, whoop!
I'll get it when I come back from Tokyo though so not until mid-October!!  
Title: RE: Zelda DS: Phantom Hourglass
Post by: KDR_11k on September 30, 2007, 01:13:02 AM
NoE's press release on the subject of PH used the formal you (in languages where the T/V distinction exists which does not include English), sounds like they're going for an older audience now. Usually they use the informal you for all of their games.
Title: RE:Zelda DS: Phantom Hourglass
Post by: IceCold on September 30, 2007, 01:36:10 PM
So what's the German equivalent of Tu/Vous?

Also, what does the guy say at the end of this commercial?
Title: RE: Zelda DS: Phantom Hourglass
Post by: KDR_11k on October 01, 2007, 12:03:24 AM
Du/Sie.
Title: RE:Zelda DS: Phantom Hourglass
Post by: Darkheart on October 01, 2007, 09:13:33 AM
Did the game come out today or is it tomorrow?  I have heard people talking about getting it already. . . has it been released early?
Title: RE: Zelda DS: Phantom Hourglass
Post by: UncleBob on October 01, 2007, 09:39:23 AM
Nintendo games ship on Saturday/Monday.  They typically arrive in stores on Monday/Tuesdays.  We got our copies in.
Title: RE:Zelda DS: Phantom Hourglass
Post by: vudu on October 01, 2007, 09:54:48 AM
Register your copy of Phantom Hourglass - get a quill stylus

Also, this is my last post in this thread until after I beat the game.  See you all in 2008!
Title: RE: Zelda DS: Phantom Hourglass
Post by: mantidor on October 01, 2007, 04:03:51 PM
I hate nintendo and their us/canada only stuff.

Title: RE:Zelda DS: Phantom Hourglass
Post by: The Sailerman on October 01, 2007, 05:57:24 PM
Quote

Originally posted by: darkheart
Did the game come out today or is it tomorrow?  I have heard people talking about getting it already. . . has it been released early?


The Nintendo World Store had it on sale Sunday from 2 PM to 4 PM and "officially" began selling it on Monday.
But I believe all other stores will have it Tuesday.
Title: RE:Zelda DS: Phantom Hourglass
Post by: TrueNerd on October 01, 2007, 06:48:47 PM
GameSpot likes Phantom Hourglass more then Twilight Princess.

I'm holding off until Thursday as I have two exams to study for before then.  
Title: RE: Zelda DS: Phantom Hourglass
Post by: KDR_11k on October 02, 2007, 02:46:32 AM
2d Zelda > 3d Zelda but I have a feeling reviews won't reflect this because it's "only a handheld game".
Title: RE: Zelda DS: Phantom Hourglass
Post by: SixthAngel on October 02, 2007, 05:32:26 AM
How playable is this Zelda in Japanese?  I am in Beijing now and this basically will decide whether I buy a pirated copy (not sure if I can find one in English but I haven't checked yet) or buy some other things to get the game through other means.  Please don't get on my case for this, if you know a place in Beijing (or anywhere in mainland China) that can guarantee the copy is legit tell me and I will buy it.
Title: RE:Zelda DS: Phantom Hourglass
Post by: Darkheart on October 02, 2007, 07:37:04 AM
Man there is little to no hype for this game. . . People at school saw me with my circuit city bag and asked me what I bought.  I replied "the new zelda" and they were like "twilight princess?"  No one knows that there is even a new zelda out and I go to school with a bunch of video gamers -____-;;.  I wont even get to try it out until later tonight when I get home, I forgot to bring my Ds to school.  Btw, I bought my copy at Circuit City because they gave away a free Zelda Kit that came with a pen sized thick stylus, Wind Waker Link head phones, and a screen cleaner.  
Title: RE: Zelda DS: Phantom Hourglass
Post by: IceCold on October 02, 2007, 11:45:05 AM
2D Zelda = 3D Zelda.

Any Mario > Zelda

But darkheart is right - even on the forums no one is excited about this one, or at least isn't posting. I picked it up already and will start playing soon.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Bill Aurion on October 02, 2007, 11:54:56 AM
I've already played, beaten, and lusted over it!

(And I'm still going to pick it up again sometime this week whenever I can pull myself away from my studies!)
Title: RE:Zelda DS: Phantom Hourglass
Post by: Darkheart on October 02, 2007, 02:29:23 PM
Love it thus far BUT WHY IN HELL DID THEY REUSE NAVI's "HEY" voice -_____-.   My head twitched when I heard it .
Title: RE:Zelda DS: Phantom Hourglass
Post by: LuigiHann on October 02, 2007, 03:12:23 PM
Quote

Originally posted by: darkheart
Love it thus far BUT WHY IN HELL DID THEY REUSE NAVI's "HEY" voice -_____-.   My head twitched when I heard it .


Yeah, and so far it seems that they only use the "hey!" clip. I never thought I'd miss Navi saying "listen!"...
Title: RE: Zelda DS: Phantom Hourglass
Post by: DAaaMan64 on October 02, 2007, 06:55:39 PM
I think for this game they reused a couple of things that drove some fans crazy.  Just to stick it to 'em.  First the Celda came back, now Navi's "Hey!", I remember ya'll complaining.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Svevan on October 02, 2007, 08:09:47 PM
I'm looking forward to it, but due to review requirements I can't pick it up right yet. But Chibi Robooooo! is my DS game for the time being.
Title: RE:Zelda DS: Phantom Hourglass
Post by: Bill Aurion on October 02, 2007, 10:36:11 PM
Quote

Originally posted by: DAaaMan64
I think for this game they reused a couple of things that drove some fans crazy.  Just to stick it to 'em.  First the Celda came back, now Navi's "Hey!", I remember ya'll complaining.

I've never really gotten why, as Navi annoyed me more because she'd waste my time telling me things I already knew rather than because of her voice...
Title: RE:Zelda DS: Phantom Hourglass
Post by: Darkheart on October 03, 2007, 12:11:54 AM
It wasn't her voice that was so annoying it was because it was so repetitive that it became annoying.
Title: RE:Zelda DS: Phantom Hourglass
Post by: wandering on October 03, 2007, 12:36:11 AM
Quote

Originally posted by: SixthAngel
How playable is this Zelda in Japanese?  I am in Beijing now and this basically will decide whether I buy a pirated copy (not sure if I can find one in English but I haven't checked yet) or buy some other things to get the game through other means.  Please don't get on my case for this, if you know a place in Beijing (or anywhere in mainland China) that can guarantee the copy is legit tell me and I will buy it.

Amazon.com ships to China, I believe.
Title: RE:Zelda DS: Phantom Hourglass
Post by: SixthAngel on October 03, 2007, 05:33:13 AM
Quote

Originally posted by: wandering
Amazon.com ships to China, I believe.


Thanks, I'll check it out.
Title: RE: Zelda DS: Phantom Hourglass
Post by: couchmonkey on October 04, 2007, 04:13:49 AM
I really want this game, but I have too many other untouched DS games and no money.  I'll check it out later.
Title: RE: Zelda DS: Phantom Hourglass
Post by: nitsu niflheim on October 05, 2007, 03:56:46 AM
Before I actually played the game, I was kind of worried about playing it exclusively with the stylus but the first moment I had control of Link I loved it.

But, It may be my DS, but when I move the stylus to the edges of the screen, it acts ups and I have to tap the screen again to get it oriented again.


I liked Navi, and her voice.  I'm glad they reused it. =D
Title: RE: Zelda DS: Phantom Hourglass
Post by: decoyman on October 05, 2007, 05:01:08 AM
Picked this up yesterday at Circuit City – $34.99*, but it also came with a screen cleaner, large pen-style stylus, and (VERY crappy/ugly) headphones. I mean, there's a giant Link face on each earpiece.

* I cringe a bit to pay full price, but Zelda is one of the few games I'm willing to do it for. It's always worth it. Plus, there were bonuses!

First impressions: graphics are amazing. They're pulling off lots of tricks here, and it really is impressive. The characters aren't cell-shaded, but the polygons still do an admirable job of replicating the look. The controls took me some getting used to (still not used to rolling accurately), but I'm getting better faster than I figured I would. My main problem is that my stupid hand gets in the way too much (I'm right handed, and if I want to run left, my hand covers most of the dang screen). The characters are pretty funny too, like in the Ocean King temple when Linebeck shakes you around, and you get the item while Link's still all woozy. I got a chuckle out of that. Sailing is interesting too... I didn't know what to think about it at first, but it's growing on me. There seems to be lots to do on the water, and it's faster getting where you want to go than in WW.

Overall: So far, so good! I'm really impressed and can't wait to play it again.
Title: RE: Zelda DS: Phantom Hourglass
Post by: IceCold on October 07, 2007, 09:14:39 PM
Quill Stylus
Title: RE:Zelda DS: Phantom Hourglass
Post by: Darkheart on October 07, 2007, 11:47:07 PM
Quote

Originally posted by: decoyman
Picked this up yesterday at Circuit City – $34.99*, but it also came with a screen cleaner, large pen-style stylus, and (VERY crappy/ugly) headphones. I mean, there's a giant Link face on each earpiece.

* I cringe a bit to pay full price, but Zelda is one of the few games I'm willing to do it for. It's always worth it. Plus, there were bonuses!

First impressions: graphics are amazing. They're pulling off lots of tricks here, and it really is impressive. The characters aren't cell-shaded, but the polygons still do an admirable job of replicating the look. The controls took me some getting used to (still not used to rolling accurately), but I'm getting better faster than I figured I would. My main problem is that my stupid hand gets in the way too much (I'm right handed, and if I want to run left, my hand covers most of the dang screen). The characters are pretty funny too, like in the Ocean King temple when Linebeck shakes you around, and you get the item while Link's still all woozy. I got a chuckle out of that. Sailing is interesting too... I didn't know what to think about it at first, but it's growing on me. There seems to be lots to do on the water, and it's faster getting where you want to go than in WW.

Overall: So far, so good! I'm really impressed and can't wait to play it again.


The stylus you got is super comfy but I would NOT recommend it for the game, stick with the smaller stylus that came with your Ds so you have more viewing space.

Title: RE:Zelda DS: Phantom Hourglass
Post by: decoyman on October 08, 2007, 04:36:10 AM
Quote

Originally posted by: darkheart
Quote

Originally posted by: decoyman
Picked this up yesterday at Circuit City – $34.99*, but it also came with a screen cleaner, large pen-style stylus, and (VERY crappy/ugly) headphones. I mean, there's a giant Link face on each earpiece.

* I cringe a bit to pay full price, but Zelda is one of the few games I'm willing to do it for. It's always worth it. Plus, there were bonuses!

First impressions: graphics are amazing. They're pulling off lots of tricks here, and it really is impressive. The characters aren't cell-shaded, but the polygons still do an admirable job of replicating the look. The controls took me some getting used to (still not used to rolling accurately), but I'm getting better faster than I figured I would. My main problem is that my stupid hand gets in the way too much (I'm right handed, and if I want to run left, my hand covers most of the dang screen). The characters are pretty funny too, like in the Ocean King temple when Linebeck shakes you around, and you get the item while Link's still all woozy. I got a chuckle out of that. Sailing is interesting too... I didn't know what to think about it at first, but it's growing on me. There seems to be lots to do on the water, and it's faster getting where you want to go than in WW.

Overall: So far, so good! I'm really impressed and can't wait to play it again.


The stylus you got is super comfy but I would NOT recommend it for the game, stick with the smaller stylus that came with your Ds so you have more viewing space.


Actually, yeah, I've kinda decided that too. In fact, the Quill Stylus IceCold posted up there might be perfect. I mean, it's transparent! I filled out the little survey for it... too bad it's not shipping till the 22nd.
Title: RE:Zelda DS: Phantom Hourglass
Post by: Armak88 on October 08, 2007, 07:04:09 AM
Has anyone seen the commercial for this game yet?
I just saw it and I wanted to buy the game... and I already own it.
Title: RE: Zelda DS: Phantom Hourglass
Post by: UncleBob on October 08, 2007, 01:10:58 PM
How come everyone has this game, but only three other people have posted their Friend Codez?!?
Title: RE: Zelda DS: Phantom Hourglass
Post by: Maverick on October 08, 2007, 02:57:37 PM
I just set up my wi-fi connection for the first time ever, so here goes da friend codes:

5389-9870-6323-0000

I need ship parts god damn it!
Title: RE: Zelda DS: Phantom Hourglass
Post by: UncleBob on October 08, 2007, 03:34:55 PM
That's more than 12 digits and it's not right.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Maverick on October 08, 2007, 03:40:04 PM
Dang it, I thought my "Nintendo Wi-Fi ID" was my friend code... :-\
Title: RE: Zelda DS: Phantom Hourglass
Post by: DAaaMan64 on October 09, 2007, 05:07:38 AM
Alright I am in the Ocean King Temple getting the 3rd map, I am at the end.  How do I press the Sacred Symbol onto my map to transfer the new map?  I am not understanding this and it is getting frustrating.  I probably has a simple answer.  Thanks  
Title: RE: Zelda DS: Phantom Hourglass
Post by: decoyman on October 09, 2007, 05:14:50 AM
Take a look at both images. They're aligned, aren't they? And the look like mirror images of each other. You have one way to align them physically...

Close your DS to "imprint" it on your map .

Devious, isn't it? (even if it is a rip-off of something Trace Memory already did)
Title: RE:Zelda DS: Phantom Hourglass
Post by: DAaaMan64 on October 09, 2007, 05:43:31 AM
Quote

Originally posted by: decoyman
Take a look at both images. They're aligned, aren't they? And the look like mirror images of each other. You have one way to align them physically...

Close your DS to "imprint" it on your map .

Devious, isn't it? (even if it is a rip-off of something Trace Memory already did)

WOW thanks, thats really... irritating. Thanks.
Title: RE:Zelda DS: Phantom Hourglass
Post by: Caliban on October 09, 2007, 06:16:49 AM
Quote

Originally posted by: Maverick
I need ship parts god damn it!


We can trade ship parts through Nintendo-WFC?
Title: RE: Zelda DS: Phantom Hourglass
Post by: nitsu niflheim on October 09, 2007, 08:05:55 AM
I think you trade stuff by unlocking the option by finding a certain character and leaving stuff in a box and putting your DS in sleep mode and if anyone around you has their game and DS set up to exchange then you can exchange.  I think.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Maverick on October 09, 2007, 08:13:00 AM
Yeah you find this hippy chick with "magical boxes" where you can leave 3 things at a time for exchange.  So how can I find my real DS friend code if the one I listed above wasn't it?
Title: RE: Zelda DS: Phantom Hourglass
Post by: stevey on October 09, 2007, 09:32:06 AM
In battle mode go to Friend Roster, then find My Friend Code.....

PS- go to the match making/smack talk forums to post FC till mods make/move a thread.
Title: RE:Zelda DS: Phantom Hourglass
Post by: Bill Aurion on October 09, 2007, 09:49:04 AM
Quote

Originally posted by: DAaaMan64
Quote

Originally posted by: decoyman
Take a look at both images. They're aligned, aren't they? And the look like mirror images of each other. You have one way to align them physically...

Close your DS to "imprint" it on your map .

Devious, isn't it? (even if it is a rip-off of something Trace Memory already did)

WOW thanks, thats really... irritating. Thanks.

Haha, yeah, having the experience from Trace Memory helped a lot...
Title: RE: Zelda DS: Phantom Hourglass
Post by: Maverick on October 09, 2007, 09:57:41 AM
Thanks stevey!  Got it all set up now.  
Title: RE:Zelda DS: Phantom Hourglass
Post by: Shecky on October 09, 2007, 11:43:41 AM
Quote

Originally posted by: DAaaMan64
Quote

Originally posted by: decoyman
Take a look at both images. They're aligned, aren't they? And the look like mirror images of each other. You have one way to align them physically...

Close your DS to "imprint" it on your map .

Devious, isn't it? (even if it is a rip-off of something Trace Memory already did)

WOW thanks, thats really... irritating. Thanks.


Tell me about it.  Puzzles like that aren't intuitive in my book, they're the exact opposite.... I made that exact puzzle a negative comment in the survey they requested of me.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Bill Aurion on October 09, 2007, 11:46:24 AM
Something tells me you don't play nearly enough Point 'N Click games!
Title: RE:Zelda DS: Phantom Hourglass
Post by: Caliban on October 09, 2007, 12:30:50 PM
Quote

Originally posted by: nitsu niflheim
I think you trade stuff by unlocking the option by finding a certain character and leaving stuff in a box and putting your DS in sleep mode and if anyone around you has their game and DS set up to exchange then you can exchange.  I think.


Quote

Originally posted by: Maverick
Yeah you find this hippy chick with "magical boxes" where you can leave 3 things at a time for exchange.


Awww, it's only a local exchange, bummer, thanks for the info though.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Maverick on October 09, 2007, 12:41:56 PM
I think it says that once you've played someone in Battle it will exchange as well.  That's what I got from the hippy chick when I talked to her last time anyway.
Title: RE:Zelda DS: Phantom Hourglass
Post by: Shecky on October 09, 2007, 03:37:03 PM
Quote

Originally posted by: Bill Aurion
Something tells me you don't play nearly enough Point 'N Click games!


Well it sounds like Point 'N Click games = Trace Memory and no I haven't played that title.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Bill Aurion on October 09, 2007, 04:00:31 PM
I was poking fun at this comment... ='D

"Puzzles like that aren't intuitive in my book, they're the exact opposite"

Because that's how PnCs generally work!  
Title: RE: Zelda DS: Phantom Hourglass
Post by: chaingunsofdoom on October 12, 2007, 06:26:26 AM
So... I registered the game on my.nintendo.com and I got an offer/survey that netted me a feather quill stylus courtesy of the Big N. Has anyone else had this?

Edit: Oops, I'm 4 days late. Search didn't find IceCold's post.
Title: RE: Zelda DS: Phantom Hourglass
Post by: mantidor on October 13, 2007, 01:35:03 PM
I just skimmed through the thread because I don't want spoilers, and did I just read Bill comparing the game with point and click adventures? because it is just awesome if Zelda is borrowing from them!

Title: RE: Zelda DS: Phantom Hourglass
Post by: Bill Aurion on October 13, 2007, 03:36:50 PM
There's a certain puzzle in the game that is very similar to a puzzle in a certain adventure game...That's all I'll say to avoid spoilers...
Title: RE:Zelda DS: Phantom Hourglass
Post by: ShreddersDojo on October 15, 2007, 08:14:48 AM
So, I still have a few Wii games too beat before I decide on this one...

Is the simplified style so good that you don't need a walkthrough too have fun with it, or is it tougher than a standard Zelda game?

Title: RE: Zelda DS: Phantom Hourglass
Post by: DAaaMan64 on October 15, 2007, 09:13:44 AM
No it is probably if anything easier than other zelda games.  But it is good anyway.  The controls are great too. They made the a lot of the tools more fun in this one than they have been in any other 2d zelda.
Title: RE: Zelda DS: Phantom Hourglass
Post by: DAaaMan64 on October 16, 2007, 11:23:57 AM
I totally just beat it... the ending was great.  My only complaint: The ocean king temple!, great game if not amazing.
Title: RE:Zelda DS: Phantom Hourglass
Post by: mantidor on October 17, 2007, 05:02:04 AM
the fairies could use a makeover, they looked so much better in OoT/MM.
Title: RE:Zelda DS: Phantom Hourglass
Post by: Crimm on October 17, 2007, 04:54:30 PM
This game was great, and I don't think the ocean king's temple was all that bad.  I definitely think the problem was overstated in the NWR review.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Shecky on October 17, 2007, 05:05:16 PM
Anyone who had problems with that part of the game, simply didn't take good enough notes....
Title: RE:Zelda DS: Phantom Hourglass
Post by: Crimm on October 17, 2007, 05:48:51 PM
Not just notes, but as you get new items you can virtually bypass huge portions of many rooms.
Title: RE:Zelda DS: Phantom Hourglass
Post by: Shecky on October 18, 2007, 01:24:22 AM
Quote

Originally posted by: Crimm
Not just notes, but as you get new items you can virtually bypass huge portions of many rooms.


Yup, like sling shotting to the second set of stairs on level 4 or 5 with the grapple hook.  I manged to get down to 2 1/2 min to the yellow checkpoint.

Title: RE: Zelda DS: Phantom Hourglass
Post by: decoyman on October 18, 2007, 05:36:52 AM
I'm telling you guys, Phantom Hourglass (at least the Ocean King Temple part) is to Zelda as Jungle Beat is to Donkey Kong platformers.
Title: RE:Zelda DS: Phantom Hourglass
Post by: GoldenPhoenix on October 18, 2007, 02:21:54 PM
Quote

Originally posted by: decoyman
I'm telling you guys, Phantom Hourglass (at least the Ocean King Temple part) is to Zelda as Jungle Beat is to Donkey Kong platformers.


You mean tedious suckage?
Title: RE: Zelda DS: Phantom Hourglass
Post by: Bill Aurion on October 18, 2007, 02:23:37 PM
Wow, your avatar and what you just posted is about the most perfect irony I've ever seen...
Title: RE:Zelda DS: Phantom Hourglass
Post by: GoldenPhoenix on October 18, 2007, 02:24:49 PM
Quote

Originally posted by: Bill Aurion
Wow, your avatar and what you just posted is about the most perfect irony I've ever seen...


Except the part where Heavenly Sword is a good if not great game.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Bill Aurion on October 18, 2007, 02:28:12 PM
Now we've left "irony" and are now in the "denial" stage!
Title: RE:Zelda DS: Phantom Hourglass
Post by: GoldenPhoenix on October 18, 2007, 02:30:11 PM
Quote

Originally posted by: Bill Aurion
Now we've left "irony" and are now in the "denial" stage!


Well I've had more fun with Heavenly Sword then I have had with PH. SO take that evil Bill! I think you ALL are in denial! This may be the only traditional Zelda game that I will not finish.
Title: RE: Zelda DS: Phantom Hourglass
Post by: mantidor on October 18, 2007, 04:00:27 PM
I need to get this jungle beat game.

Oh and this game is f!cking amazing, there's no words really, its already my favorite 2D Zelda game and a close second to MM. And I don't think I'm close to finish, it constantly surprises me with something.

I just solved the whale island thing and it was awesome, it has been a very long time since a Zelda game has had such fun puzzles, most of the time was just "light the torches to open the door", or "arrange tediously this pushable stones to press a switch".

So yeah GP is sick and wrong. :P
Title: RE:Zelda DS: Phantom Hourglass
Post by: GoldenPhoenix on October 18, 2007, 04:03:43 PM
Quote

Originally posted by: mantidor
I need to get this jungle beat game.

Oh and this game is f!cking amazing, there's no words really, its already my favorite 2D Zelda game and a close second to MM. And I don't think I'm close to finish, it constantly surprises me with something.

I just solved the whale island thing and it was awesome, it has been a very long time since a Zelda game has had such fun puzzles, most of the time was just "light the torches to open the door", or "arrange tediously this pushable stones to press a switch".

So yeah GP is sick and wrong. :P


You is sick and wrong!
Title: RE: Zelda DS: Phantom Hourglass
Post by: Mario on October 18, 2007, 04:28:18 PM
Please stop
Title: RE: Zelda DS: Phantom Hourglass
Post by: IceCold on October 18, 2007, 05:42:44 PM
Quote

I need to get this jungle beat game.
Well, you're the one who doesn't read reviews and relies on forum users when you choose which games to buy, right? I'm surprised you didn't get Jungle Beat then - the reviews were mediocre but on this very forum most of us were gushing about it. During some of the levels, when you're stringing combos and feeling invincible, it's the closest to gaming bliss you could get last generation.  
Title: RE: Zelda DS: Phantom Hourglass
Post by: Mario on October 18, 2007, 05:56:07 PM
Yeah, take it from a fellow Majoras Mask lover.
Title: RE:Zelda DS: Phantom Hourglass
Post by: Crimm on October 18, 2007, 07:57:05 PM
All the Freudian imagery?
Title: RE:Zelda DS: Phantom Hourglass
Post by: mantidor on October 19, 2007, 03:23:58 AM
Quote

Originally posted by: IceCold
Quote

I need to get this jungle beat game.
Well, you're the one who doesn't read reviews and relies on forum users when you choose which games to buy, right? I'm surprised you didn't get Jungle Beat then - the reviews were mediocre but on this very forum most of us were gushing about it. During some of the levels, when you're stringing combos and feeling invincible, it's the closest to gaming bliss you could get last generation.


oh the game has always been on my list, along with others like beyond good and evil, the problem is availability more than anything, I haven't seen this game around here at all.

But yeah PH is great, I still have problems with the calibration of the screen unfortunately, I try to be as accurate as possible but it still seems off.
Title: RE:Zelda DS: Phantom Hourglass
Post by: Kairon on October 19, 2007, 03:59:44 AM
Believe it or not, I just started playing this game. Just got through my second visit of the Ocean Temple and I'm loving it. I'm loving the smaller dungeons, I'm loving the art style... god this game is gorgeous... and hey! I even have a good way of rolling! Eat that GP! Don't do friggin spirals, just slide tap the edge of the screen twice in the direction you wish to roll!

Oh, and I also love how Link gets dizzy if you roll or spin too much, this mechanic NEEDS to become Zelda canon...
Title: RE: Zelda DS: Phantom Hourglass
Post by: Maverick on October 19, 2007, 06:41:49 AM
If that was in every Zelda game it would take far too long to run across Hyrule field if I had to stop and fall down every four rolls.  
Title: RE: Zelda DS: Phantom Hourglass
Post by: Kairon on October 22, 2007, 07:29:19 PM
I just got to the gorons and so far, I have NO COMPLAINTS. This game is some kind of beautiful.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Caliban on October 23, 2007, 05:12:45 AM
Gorons rule, woohoo!  
Title: RE: Zelda DS: Phantom Hourglass
Post by: UncleBob on October 24, 2007, 05:19:52 AM
Okay, so I finally got around to beating this game last night...

It is *frickin' awesome*.  In fact, I'm going to have to play though it again... Which is a shame, as I still need to play though Sin and Punishment, SMB2 and Chibi Robo....
Title: RE: Zelda DS: Phantom Hourglass
Post by: Mashiro on October 27, 2007, 07:51:03 AM
So I just picked up the game today . . . first impressions:

- Loved the intro to it (classic Wind Waker music was really nice even on the DS)
- I don't mind the "Hey" from the fairy lol
- I don't like the touch screen controls at all
Title: RE: Zelda DS: Phantom Hourglass
Post by: Bill Aurion on October 27, 2007, 09:44:30 AM
Mashiro continues his "failure at gaming" streak, surprise, surprise!
Title: RE: Zelda DS: Phantom Hourglass
Post by: Mashiro on October 27, 2007, 09:49:35 AM
The touch controls are so unnecessary . . . they really are.

It hasn't enhanced the game yet at all. Wow I can move with touching . . . and have swinging that isn't very accurate. Awesome. Oh and trying to get myself to do a roll on the ground is too random.

Yeah. Pointless.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Bill Aurion on October 27, 2007, 10:39:06 AM
Title: RE: Zelda DS: Phantom Hourglass
Post by: Mashiro on October 27, 2007, 11:03:24 AM
yeahhh you can't sit there and tell me touching the screen to attack which also makes you move is more accurate than traditional controls.

All I can say is so far im not super impressed with the whole touch screen thing.
Title: RE:Zelda DS: Phantom Hourglass
Post by: Kairon on October 27, 2007, 11:33:28 AM
While I don't consider the touch screen controls "necessary",I don't consider them a step backwards at all. If you're having difficulty with them, well... I have little or no sympathy. Oh, and if you want to roll don't make little circles. Just slide tap the stylus into the side of the screen twice in your desired direction. I can do it on demand.
Title: RE:Zelda DS: Phantom Hourglass
Post by: LuigiHann on October 27, 2007, 11:38:36 AM
Quote

Originally posted by: Mashiro
yeahhh you can't sit there and tell me touching the screen to attack which also makes you move is more accurate than traditional controls.


Have you tried, you know, tapping the enemies? That's extremely accurate, and the sort of instantaneous targeting that would be pretty difficult to do with traditional controls. If you're trying to draw lines to slash while fighting enemies, then yeah, I can see how that would be a problem, but it's a pretty dumb and avoidable problem.  
Title: RE:Zelda DS: Phantom Hourglass
Post by: Kairon on October 27, 2007, 12:02:52 PM
Yeah, tapping the enemies is an instant way to initiate the leap attack, almost like an instant lock-on system attack. If the enemy is too close though you'll just thrust.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Mashiro on October 27, 2007, 12:06:28 PM
I have done the whole taping the enemies thing but I try doing the slash as well because well that's more traditional to me as a move (including swiping at bushes and stuff). It's the slashes that don't work well and that's what's annoying.

And to me, just tapping enemies to insta-lock on and kill them isn't all that fun nor challenging tbh.

Quote

Oh, and if you want to roll don't make little circles. Just slide tap the stylus into the side of the screen twice in your desired direction. I can do it on demand.


Then the game should tell me to do that instead of telling me circles so I don't feel like an retard while trying to do the move. Thank you for the advice though.

I think they are a step backwards I don't see what the great thing is about touch controls for this traditional Zelda game. I just don't get it. It's not that they are overly difficult or anything it's just not a "wow this is a logical move for the zelda series!" it feels more tacked on than anything else.  

Edit: With that said the parts with the touch screen that are welcome is the map drawing, but so far I'm just not digging this Zelda adventure.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Mario on October 27, 2007, 12:47:10 PM
I agree with Mashiro from the 5 minutes I played of this at a demo kiosk, it felt really lame, but I know that's not the best indicator.
Title: RE:Zelda DS: Phantom Hourglass
Post by: Kairon on October 27, 2007, 01:07:13 PM
Quote

Originally posted by: Mashiro
I think they are a step backwards I don't see what the great thing is about touch controls for this traditional Zelda game. I just don't get it. It's not that they are overly difficult or anything it's just not a "wow this is a logical move for the zelda series!" it feels more tacked on than anything else.


Why is it a step backwards if you don't think that they are overly difficult or anything? They're just different, that's all. They're a sidewats move in a lot of ways, and a move to suit the hardware and to be more accessible to new players who would find the SNES layout difficult, I'm sure.

Quote

And to me, just tapping enemies to insta-lock on and kill them isn't all that fun nor challenging tbh.


Besides, why complain about the tapping on enemies to kill them? You say that it isn't difficult, and that's EXACTLY what controls should be: not difficult. You shouldn't have difficulty fighting enemies, because Zelda is about figuring out how to fight them instead of the act of actually fighting them. The fun isn't in killing the enemies, it's in the figuring out how to. This isn't an FPS, after all.

Also, very soon you will find enough enemies who you CAN'T defeat by tapping on. They literally block ALL your sword attacks... unless... hehe.

Anyways, I really believe that complaints about touch screen controls in this game are complaints about them being DIFFERENT, not worse. Though I will give you that the game told you the bad way to roll...
Title: RE: Zelda DS: Phantom Hourglass
Post by: Mashiro on October 27, 2007, 01:35:36 PM
Quote

Besides, why complain about the tapping on enemies to kill them? You say that it isn't difficult, and that's EXACTLY what controls should be: not difficult. You shouldn't have difficulty fighting enemies, because Zelda is about figuring out how to fight them instead of the act of actually fighting them. The fun isn't in killing the enemies, it's in the figuring out how to. This isn't an FPS, after all.


Half the fun of Zelda games of old was dodging enemies with quick controls, swiping and hitting them in the right way and trying not to take damage.

I just don't see that happening with these controls.

It's a slight downgrade. It's different in a bad way to me. It's nothing fantastic. It feels dumbed down with far less possibilities for moves.

Not impressed at all and the more I play it the more I regret my purchase.
Title: RE:Zelda DS: Phantom Hourglass
Post by: optimisticlimbo on October 27, 2007, 01:53:52 PM
Quote

Originally posted by: Mashiro
Quote

Besides, why complain about the tapping on enemies to kill them? You say that it isn't difficult, and that's EXACTLY what controls should be: not difficult. You shouldn't have difficulty fighting enemies, because Zelda is about figuring out how to fight them instead of the act of actually fighting them. The fun isn't in killing the enemies, it's in the figuring out how to. This isn't an FPS, after all.


Half the fun of Zelda games of old was dodging enemies with quick controls, swiping and hitting them in the right way and trying not to take damage.

I just don't see that happening with these controls.

It's a slight downgrade. It's different in a bad way to me. It's nothing fantastic. It feels dumbed down with far less possibilities for moves.

Not impressed at all and the more I play it the more I regret my purchase.


I'm a huge Zelda fan, and I'll be honest, the games to me at least, have never been about combat.  'Fighting' enemies to me has always been like a mobile puzzle.  The fighting possibilities were definitely upped with all the moves that were put into Wind Waker, but these just expanded the 'how do I take this enemy down' repertoire.
Title: RE:Zelda DS: Phantom Hourglass
Post by: Kairon on October 27, 2007, 02:45:14 PM
Quote

Originally posted by: optimisticlimbo
Quote

Originally posted by: Mashiro
Quote

Besides, why complain about the tapping on enemies to kill them? You say that it isn't difficult, and that's EXACTLY what controls should be: not difficult. You shouldn't have difficulty fighting enemies, because Zelda is about figuring out how to fight them instead of the act of actually fighting them. The fun isn't in killing the enemies, it's in the figuring out how to. This isn't an FPS, after all.


Half the fun of Zelda games of old was dodging enemies with quick controls, swiping and hitting them in the right way and trying not to take damage.

I just don't see that happening with these controls.

It's a slight downgrade. It's different in a bad way to me. It's nothing fantastic. It feels dumbed down with far less possibilities for moves.

Not impressed at all and the more I play it the more I regret my purchase.


I'm a huge Zelda fan, and I'll be honest, the games to me at least, have never been about combat.  'Fighting' enemies to me has always been like a mobile puzzle.  The fighting possibilities were definitely upped with all the moves that were put into Wind Waker, but these just expanded the 'how do I take this enemy down' repertoire.


Yeah, as a Zelda fan myself I never considered the enemies as anything other than easy to dispense of once you know what tool to use. I mean, seriously, the only Zelda game which required gamer skill to fight in was Zelda 2, and that Zelda... well... and I guess you could say Zelda 1, but that was because of the difficulties inherent in any oldschool NES game. And my MOM played the NES game, so even there the enemies couldn't have been that worrisome.

Title: RE: Zelda DS: Phantom Hourglass
Post by: Mashiro on October 27, 2007, 03:37:33 PM
Quote

so even there the enemies couldn't have been that worrisome.


Someone's never played through the original Zelda lol
Title: RE:Zelda DS: Phantom Hourglass
Post by: Kairon on October 27, 2007, 03:46:34 PM
Quote

Originally posted by: Mashiro
Quote

so even there the enemies couldn't have been that worrisome.


Someone's never played through the original Zelda lol


The original Zelda enemies were never hard, old-school 2D controls and paradigms were. Notice how much easier enemies were in LTTP, where it was still 2D, but they had worked out the kinks of 2D control mechanics?
Title: RE: Zelda DS: Phantom Hourglass
Post by: Mashiro on October 27, 2007, 03:56:29 PM
Quote

The original Zelda enemies were never hard, old-school 2D controls and paradigms were. Notice how much easier enemies were in LTTP, where it was still 2D, but they had worked out the kinks of 2D control mechanics?


ALttP didn't have groups of those crazy wizards that's all I will say.

Edit: In any case I still am not seeing what's so amazing about this game outside of it's visuals.

Double Edit: Where's GP lol
Title: RE:Zelda DS: Phantom Hourglass
Post by: Kairon on October 27, 2007, 04:04:39 PM
Quote

Originally posted by: Mashiro
Quote

The original Zelda enemies were never hard, old-school 2D controls and paradigms were. Notice how much easier enemies were in LTTP, where it was still 2D, but they had worked out the kinks of 2D control mechanics?


ALttP didn't have groups of those crazy wizards that's all I will say.


Sounds like Somebody didn't play the Misery Mire dungeon in Lttp dark world!

Also, in LttP the like-like's had TONGUES that SHOT out at you!

Quote

Double Edit: Where's GP lol


I already had an epic discussion with her through PMs. I don't know if she wants to revive it here though, lol.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Mashiro on October 27, 2007, 04:11:06 PM
Those wizards had nothing on the ones in the NES version. Hence CRAZY wizards lol.

The NES wizards were in a class all their own. They just raped your face off!

Still PH seems like watered down wind waker in a bad way so far.
Title: RE: Zelda DS: Phantom Hourglass
Post by: IceCold on October 27, 2007, 04:35:57 PM
Wow, Kairon's defending a good game for once..
Title: RE: Zelda DS: Phantom Hourglass
Post by: Mashiro on October 27, 2007, 05:08:29 PM
7.5 was generous that's all I can say!

just kidding
Title: RE:Zelda DS: Phantom Hourglass
Post by: GoldenPhoenix on October 27, 2007, 05:33:03 PM
Hey, sorry I have been playing a really great game, Ratchet and Clank for PS3, so I have been absent. In regards to the touch controls, I think they work fairly well, though I would have much rather had seen a more traditional control scheme with touch control used sparingly for weapon use along with note taking.
Title: RE:Zelda DS: Phantom Hourglass
Post by: Kairon on October 27, 2007, 05:53:13 PM
Quote

Originally posted by: IceCold
Wow, Kairon's defending a good game for once..


Hey, I ALWAYS defend games worth defending!

... they're not always THIS good, but they're ALWAYS worth defending.
Title: RE:Zelda DS: Phantom Hourglass
Post by: Kairon on October 27, 2007, 06:33:25 PM
Quote

Originally posted by: Mashiro
The NES wizards were in a class all their own. They just raped your face off!


Haha, I didn't hate them as much as I hated NES darknuts though!

Quote

Still PH seems like watered down wind waker in a bad way so far.


I don't agree at all. To me, it seems like a handheld successor to LTTP.
Title: RE:Zelda DS: Phantom Hourglass
Post by: GoldenPhoenix on October 27, 2007, 08:05:43 PM
Quote

Originally posted by: Kairon


I don't agree at all. To me, it seems like a handheld successor to LTTP.


I think I almost puked.
Title: RE:Zelda DS: Phantom Hourglass
Post by: Kairon on October 27, 2007, 08:54:37 PM
*shakes fist*
Title: RE: Zelda DS: Phantom Hourglass
Post by: KDR_11k on October 27, 2007, 11:28:01 PM
lern2play nub. After I got some pratice I'm now capable of stabbing enemies with little trouble even without aimed taps.

The touchscreen controls were a wise decision. After all, what would be the alternatives while maintaining the functions the touchscreen provides for items? I bet you'd complain if you had to drag out the stylus every time you want to throw the boomerang so full button controls are out (unless you want to return the items to LttP level and make it 8-way aiming again). Permanent dpad use while using the stylus for everything except movement hurts after an hour of playing. Really, how would you have designed the controls instead without making it Lttp with 3d graphics?
Title: RE: Zelda DS: Phantom Hourglass
Post by: Mashiro on October 28, 2007, 03:24:56 AM
Quote

I think they work fairly well, though I would have much rather had seen a more traditional control scheme with touch control used sparingly for weapon use along with note taking.


Agreed.

Quote

I don't agree at all. To me, it seems like a handheld successor to LTTP.


. . . yeah I shall puke as well . . .

Quote

lern2play nub. After I got some pratice I'm now capable of stabbing enemies with little trouble even without aimed taps.


You told me to l2p lol . . . what is this the WoW forums? Seriously, it's not overly difficult to use the controls but as I said it's not like a "wow this is amazing and totally a logical step in advancing the zelda series!". I just don't think it merits replacing the old play style at all.

Quote

The touchscreen controls were a wise decision. After all, what would be the alternatives while maintaining the functions the touchscreen provides for items? I bet you'd complain if you had to drag out the stylus every time you want to throw the boomerang . . .


I did the same thing with New Super Mario Bros. in regards to the taking out the stylus (see: item power ups). I wouldn't complain if it was like that I wouldn't mind it like that at all actually.

Quote

Really, how would you have designed the controls instead without making it Lttp with 3d graphics?


I would have vastly preferred that they DID make it more like a LTTP with 3D graphics. They stuck with nearly all traditional controls for NSMB so why couldn't they have done the same here?  The only thing I really think is great with the touch pad so far is marking your maps.
Title: RE:Zelda DS: Phantom Hourglass
Post by: Kairon on October 28, 2007, 04:40:41 AM
Interestingly enough, I've NEVER wanted to own or play NSMB...
Title: RE: Zelda DS: Phantom Hourglass
Post by: Adrock on October 28, 2007, 08:34:17 PM
Just beat the game...

Phantom Hourglass NEEDED to have touchscreen controls. There, I said it. Despite the 3D engine, PH is essentially a 2D Zelda game and as such, needed to be something different from A Link to the Past. For me, LttP was the ultimate 2D Zelda, the epitome of its design. Every 2D Zelda post-LttP failed to capture the same feeling. That said, I appreciate and applaud the decision for touchscreen controls though the mapping items to the shoulder buttons was an welcome option.

Still, the new control method does not itself make the game original. Over half the game is typical Zelda fare. Same items, same puzzles, same structure (go to dungeon-->find weapon+keys-->beat boss-->get shiny thing-->repeat until final boss) and so on. The controls are also not perfect. Close, but still not perfect. There are times when the game doesn't register input. Not enough to ruin the experience, but it's still a minor nuisance.

The story was weak, but no surprises there (Zelda with a weak plot... you don't say?). It was kind of like the plots of Wind Waker and Link's Awakening arguably the 2 strongest Zelda plots combined into one much lamer storyline. Ocean King's true form = Fake Wind Fish.

In conclusion: Good game, weak story... most original Zelda in a while though not by much. Touchscreen controls are nice, but they don't change the series which is still too attached to its same old design and structure.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Kairon on October 28, 2007, 09:05:11 PM
I'm not done with the game yet, but I feel like it's been pretty inventive so far. For instance, the (boss spoiler)courage boss is so awesome because it's been the first time I can recall of that we actually see Link through the boss' eyes and actually have to change how we think of our controls in order to use the dual viewpoints to navigate Link(end boss spoiler).
Title: RE:Zelda DS: Phantom Hourglass
Post by: GoldenPhoenix on October 28, 2007, 09:18:46 PM
Quote

Originally posted by: Kairon
I'm not done with the game yet, but I feel like it's been pretty inventive so far. For instance, the (boss spoiler)courage boss is so awesome because it's been the first time I can recall of that we actually see Link through the boss' eyes and actually have to change how we think of our controls in order to use the dual viewpoints to navigate Link(end boss spoiler).


PH stole from Turtles in Time Shredder boss= Confirmed
Title: RE: Zelda DS: Phantom Hourglass
Post by: Kairon on October 28, 2007, 09:24:01 PM
Really? I gotta play that game again because I don't remember any awesome trickery for Shredder!
Title: RE:Zelda DS: Phantom Hourglass
Post by: GoldenPhoenix on October 28, 2007, 09:26:45 PM
Quote

Originally posted by: Kairon
Really? I gotta play that game again because I don't remember any awesome trickery for Shredder!


Haha, it was from his perspective though and you had to throw foot soldiers at him.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Kairon on October 28, 2007, 09:33:40 PM
...this was the SNES version? OH!!!!

I think I know what you're talking about. Haha. Not the same thing, but thanks for jogging the memory GP! I'm DEFINITELY buying TMNT IV:Turtles in Time if it comes out for VC!
Title: RE:Zelda DS: Phantom Hourglass
Post by: Kairon on October 29, 2007, 04:01:49 AM
OMG beat the game!

Again, I really, really like this Zelda. It had almost nothing to drag my experience down, it was pure game, and I actually died on the final (multipart!) boss sequence through a combination of wear and tear and having to learn strategies. This game may technically be scaled back a bit for the DS, but that fight sure as hell wasn't, and it's a testament to Nintendo that they could get such an epic and unique mechanic in, in addition to the 3D, on the Nintendo DS hardware.Toweards the end the game practically sends you hurtling to the climax, and I was sorely tempted to tempted to keep pressing forward instead of drawing back whenever I died or got in a bad spot, tempted to try again  even though I was out of potions and had three hearts left.
Title: RE: Zelda DS: Phantom Hourglass
Post by: KDR_11k on October 29, 2007, 04:47:49 AM
Stylus for NSMB? That was a simple button, I just used my thumb for that. Most people do NOT tolerate switching between buttons and stylus control. With touch screen controls I can throw the boomerang, immediately start slashing with the sword and still not develop a cramp from the dpad use.

Also remember that NSMB got panned for not improving the formula. Zelda is a puzzle-based game and you can only do so many puzzles with the items included in past games without resorting to context sensitive actions (which are the real failure of a puzzle game mechanic, once you resort to introducing new verbs to create puzzles you have reached failure). Changing the item mechanics allows for new puzzles.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Mashiro on October 29, 2007, 05:04:15 AM
Quote

With touch screen controls I can throw the boomerang, immediately start slashing with the sword and still not develop a cramp from the dpad use.


I never got cramps doing that . . .

To each their own I guess I don't see the benefits of full on touch controls, it just doesn't appeal to me. It will never appeal to me in its current form and well that's that.

Oh and yeah I used the stylus for NSMB I can't stand getting my touch screen messed up with finger prints =)
Title: RE:Zelda DS: Phantom Hourglass
Post by: Kairon on October 29, 2007, 05:35:46 AM
Quote

Originally posted by: Mashiro
Oh and yeah I used the stylus for NSMB I can't stand getting my touch screen messed up with finger prints =)


I don't understand why people don't get screen protectors. It's a simple solution that gets you TONS of peace of mind.

Oh, but even without one, this is a Nintendo product. If a little skin oil is gonna do more damage to the touchscreen than a sharp jab by the hard, unforgiving, plastic spear, then things are already beyond redemption.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Mashiro on October 29, 2007, 06:07:14 AM
I wasn't talking about damage just getting smudges on the screen, otherwise I am anal and have to clean it constantly.

If I don't have a problem taking out the stylus on the fly why wouldn't you understand me not getting a screen protector? I don't need one =)

ITT: People who can't stand how other people play their games.
Title: RE: Zelda DS: Phantom Hourglass
Post by: KDR_11k on October 29, 2007, 08:17:33 AM
I've played Tingle (dpad for movement, stylus for actions), longer sessions make my left hand hurt because I have to counteract the force I exact on the dpad with one hand (similar effects with the analog sticks on the Wii classic controller but that's with two hands). This is why I don't want dpad+stylus. I have no such problem with PH.

I use the tip of my fingernail to avoid smudges, it's precise enough for games like Cv DoS (seal drawing).
Title: RE: Zelda DS: Phantom Hourglass
Post by: Nick DiMola on October 29, 2007, 08:27:03 AM
I'm just about done with this game, and I must say I'm really disappointed by it. The controls were pretty crappy IMHO, I would much rather have used the D-Pad and buttons. The controls as a result dumb down the combat and made it frustrating to switch weapons on the fly without getting hurt. I felt like the game didn't have a ton of substance and it was far too linear. Redoing the Temple of the Ocean King 10 million times was just flat out irritating and pointless. Give me back my traditional Zelda. Slapping on a new control scheme doesn't all of sudden make the game innovative. 7.5 really was a spot on review and I couldn't agree more with the points made by Zach.
Title: RE:Zelda DS: Phantom Hourglass
Post by: GoldenPhoenix on October 29, 2007, 08:33:42 AM
Mr. Jack you bring up a good point about getting hit when switching weapons. Even the boomerang left you vulnerable, I would have thought things would stop until you drew your line.  I also found switching to weapon use was somewhat cumbersome, definitely not as easy as previous Zeldas which utilized button selection.  
Title: RE:Zelda DS: Phantom Hourglass
Post by: Crimm on October 29, 2007, 09:01:31 AM
See, once I got used to the fact there was some delay I would plan better.  I would go into a place after stunning the nearest guy with the boomerang.  Or I'd go in with the sword and rampage or somethin'.  I never tried to change weaposn when I'm in the middle of HELL!
Title: RE: Zelda DS: Phantom Hourglass
Post by: Mashiro on October 29, 2007, 09:21:34 AM
So . . .  yeah got the boomerang . . . item controls . . . suck.

I'm not having any fun with this game, gonna trade it in within the hour.
Title: RE:Zelda DS: Phantom Hourglass
Post by: Kairon on October 29, 2007, 09:28:48 AM
This is amazing how this game divides opinions!

Edit: How and where do you guys play your DS? Maybe that has something to do with our conflicting experiences. I play my DS in bed most of the time, meaning I don't really have to support anything: I just lie on my stomache, prop a pillow under my chest, and rest my forearms on the bed while I play. I have a perfect lighting situation and don't really need to support anything, and I never need to hold up the DS in mid-air.

Could trying to use touch screen controls with just the left hand supporting the DS in mid-air with no help be bothering you guys?
Title: RE: Zelda DS: Phantom Hourglass
Post by: Mashiro on October 29, 2007, 09:32:06 AM
Actually as opposed to trading it in maybe I'll ebay it . . . trading it in would be kinda silly unless they give me like 25 dollars for it which I doubt.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Kairon on October 29, 2007, 09:35:23 AM
It's a pity you only got in as far as the boomerang Mashiro. Still, I guess if you're this opposed to the game, you'd know by now... *sigh*

For further proof of how this game is splitting opinions, look no further than a discussion between Newsweek's N'Gai Croal and MTV's Stephen Totilo, where some quotes involve:

Quote

N'Gai Croal:...
And until the Phantom Hourglass, I'd never played a Zelda game--not for more than 20 minutes or so, at any rate. This shouldn't come as a surprise to careful readers of Vs. Mode, as I freely volunteered this in our very first exchange.
...
By contrast, I'm very much enjoying the controls for Phantom Hourglass. I wasn't worried that I'd feel differently--unlike those for Twilight Princess, they've been universally praised--but is it possible that they're even better than advertised? I think so. If the overwhelming sensation upon firing up Phantom Hourglass were charm, I'd say that its charm extends to its controls as well, because moving Link about using the stylus is at once precise and delightful. Because I kept dragging the stylus across the screen to direct Link's movements, it actually took me a while to consciously realize that Link moves to the point where I'm holding down the stylus as if drawn towards it by a magnet, but subconsciously, I'd figured that out from the start; proof of the Zelda team's intuitive setup.

I love the boomerang, especially the way that its sound effect makes me feel as though I'm slightly out of control whenever I trace out a trajectory for it to follow once I throw it. Ditto for swirling the stylus for Link's circle strike; tapping for his basic attack, firing his ship's cannon or making his ship jump over obstacles. The game has just enough twitch to engage and challenge my hands, but so far, not so much that it ever degenerates into stylus mashing. And as compelling as it is here, I hope that third party DS creators are taking copious notes, because the mechanics in Phantom Hourglass are both a revelation and a lodestar as to how action-adventure games for the platform should henceforth be developed. Eiji Aonuma and his team have cleverly figured out how to combine the stylus-driven controls and an isometric view in a way that replicates the feel of a 3-D game without the attendant camera issues. It reminds me of what Guerilla achieved on a much lesser scale with Killzone PSP, similarly opting for an isometric viewpoint rather than the first-person POV of its console predecessor. (Would that more developers followed suit rather than insisting on shoehorning FPS games onto the single-analog nub PSP.)
...


Quote

Stephen Totilo...
Now, it may not have shocked life-long Vs Mode subscribers that The Legend of Zelda: Phantom Hourglass was your first Zelda. But it could just about hospitalize a few to find out that I think Phantom Hourglass could well be my last.
...
This Zelda brings new things that refine old traditions. Instead of maps being generated automatically, the game invites the player to write part of the maps themselves (the island that requires the player to do all of the mapping is among the game's most charming areas). This game uses touch control to finally ensure that bombs land where you were trying to throw them. This is all good.

But the game also back-steps on some fundamentals. The older games' telltale audio clank of a sword knocked against secretly breakable wall is replaced with telltale patterns on floors that might as well include a signs that read: "place bomb here." The signature Zelda move of forward-rolling to bash, to dodge or just to fill time has been mapped to the one touch-control misfire, an exercise in futile edge-of-screen stylus-scribbling.
...


Oh... but wait a second. Stephen Totilo LOVES the controls too, so I don't know what's up with you guys. &P:

Quote

It's polished. Its graphics are splendid. Its controls are sublime--the main impetus for me nominating it as the best game of E3. It shows that Aonuma and team can make fantastic, enjoyable action-adventure. I mainly bristle at this game being a Zelda, because I am now ready to so thoroughly question the world's need for a new Zelda game. Someone like you comes along and says, if this is Zelda then what am I missing? You're missing Zelda at its finest. Technically it hits all the notes, but it doesn't sound them as well as previous Zelda games.


...Like I said, this game is something else...
Title: RE: Zelda DS: Phantom Hourglass
Post by: Mashiro on October 29, 2007, 09:46:52 AM
Well look on the bright side, I'm going to trade in a bunch of my games and get guitar hero III for like 10 dollars if the prices on their site for trade ins are accurate =D
Title: RE:Zelda DS: Phantom Hourglass
Post by: Kairon on October 29, 2007, 09:54:35 AM
Quote

Originally posted by: Mashiro
Well look on the bright side, I'm going to trade in a bunch of my games and get guitar hero III for like 10 dollars if the prices on their site for trade ins are accurate =D


Yay third party sales!

Oh, and check out my editted post including some quotes from N'Gai Croal and Stephen Totilo about their views on PH.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Mashiro on October 29, 2007, 10:38:57 AM
Haha just got back, and I played Mario Galaxy too!

Man Galaxy controls like crap . . . LOL jkjk the game plays BEAUTIFULLY I can't wait to get it <3

I traded in a lot of heavy hitter games too which I rarely do but I am sure GHIII is worth it. going to rock out for a bit now bbl
Title: RE:Zelda DS: Phantom Hourglass
Post by: GoldenPhoenix on October 29, 2007, 11:12:41 AM
Well Kairon, even I don't agree with all Mashiro's points. Personally from what I've played I'd probably give the game a solid 8 to 8.5. It is a let down but far from terrible. I would place it around Majora's Mask as one of my least favorite Zelda's (But still a good game, unlike Zelda 2 which is TERRIBLE).
Title: RE:Zelda DS: Phantom Hourglass
Post by: LuigiHann on October 29, 2007, 11:28:51 AM
Quote

Originally posted by: Mashiro
ITT: People who can't stand how other people play their games.


Nah. More like: ITT, people who state their opinions as fact. People do it all the time ("this game sucks" etc) but it only becomes obvious in situations like this where the split in opinions is so  drastic. People simply expect others to agree with what they treat as fact, so it comes as a shock to hear someone disagree, and the natural reaction is to "correct" them.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Kairon on October 29, 2007, 11:35:07 AM
And what better way to correct them than with WORDSWORDSWORDS!!!

Walls of text are my correctional weapon of choice!
Title: RE:Zelda DS: Phantom Hourglass
Post by: GoldenPhoenix on October 29, 2007, 11:36:28 AM
Quote

Originally posted by: LuigiHann
Quote

Originally posted by: Mashiro
ITT: People who can't stand how other people play their games.


Nah. More like: ITT, people who state their opinions as fact. People do it all the time ("this game sucks" etc) but it only becomes obvious in situations like this where the split in opinions is so  drastic. People simply expect others to agree with what they treat as fact, so it comes as a shock to hear someone disagree, and the natural reaction is to "correct" them.


Nah, I think people just like debating.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Mashiro on October 29, 2007, 01:50:40 PM
On an unrelated but related note . . . I am LOVING Guitar Hero III.

I am still not the best at it (anything above easy mode so far is a little challenging haha) but I am blasting my way through easy mode and loving every second of it.

So this week wasn't a total loss in gaming.

Between GHIII and Zack and Wiki (which I do enjoy ) I'll be putting my Wii to a lot of use!
Title: RE: Zelda DS: Phantom Hourglass
Post by: Kairon on October 29, 2007, 01:51:24 PM
I fully support everyone out there selling back copies of Nintendo games so that they can buy third party Wii titles.
Title: RE:Zelda DS: Phantom Hourglass
Post by: Mashiro on October 29, 2007, 01:58:27 PM
Quote

Originally posted by: Kairon
I fully support everyone out there selling back copies of Nintendo games so that they can buy third party Wii titles.


Lol you would love me then, traded titles:

- Zelda PH
- Mario Kart DS
- New Super Mario Bros.
- Metroid Prime 3
- Wario Ware Wii

If you trade in all these games you can get GHIII for Wii for free and still get 6 dollars back =D

Ironically, right after I traded in my games some kid behind me bought my used Zelda PH.
Title: RE: Zelda DS: Phantom Hourglass
Post by: mantidor on October 29, 2007, 04:22:03 PM
I still have big issues with the calibration , I've tried calibrating and when I tried it in pictochat its not that bad, but in the game the cursor is really off specially when writting, the odd part is that its only noticeable in the left part of the screen, in the right part its fine, I hope the DS isn't just damaged.
Title: RE:Zelda DS: Phantom Hourglass
Post by: GoldenPhoenix on October 29, 2007, 04:32:34 PM
Quote

Originally posted by: mantidor
I still have big issues with the calibration , I've tried calibrating and when I tried it in pictochat its not that bad, but in the game the cursor is really off specially when writting, the odd part is that its only noticeable in the left part of the screen, in the right part its fine, I hope the DS isn't just damaged.


I'm sorry to say, but Zelda:PH damaged your DS beyond repair.
Title: RE: Zelda DS: Phantom Hourglass
Post by: KDR_11k on October 29, 2007, 09:56:33 PM
Switching items in mid combat isn't easy but then again I don't really fault the game for that, it's unlikely that Link could open his bag (or wherever he stores those things), pull out a new item and ready it for use within a split second. For the boomerang you just have to be fast, remember you can just hold the L button, tap a place and the boomerang goes flying, you don't need to tap the item icon and draw a path. Also you can start the path wherever you like, you don't have to start drawing on Link.

As I said, I don't think the game would have been more than a rehash if they had stayed with button controls, there have been 6 Zelda games with that pretty much all using the same items and I doubt there's much that can still be done in terms of puzzles with the old mechanics.

I think some people are so used to the old controls that they don't like the feeling of having to learn controls. After all, if I could do everything easily with the old controls why should I spend an hour or two of the new game as a control nub? But the answer is that the new controls allow things not possible with the old ones, namely item use that's not restricted to aiming in 8 directions and hitting fire. The game is much less oriented towards the cardinal directions now, in older Zeldas you could only attack in four directions, now you have like 32 and you can move in all of these, too. You're no longer tied to moving along a grid.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Kairon on October 30, 2007, 09:37:25 AM
Grid movement especially is an element that makes 2D Zelda's supposedly "hard."
Title: RE: Zelda DS: Phantom Hourglass
Post by: KDR_11k on October 31, 2007, 10:02:56 PM
I thought it was the large number of enemies and damage that actually increases as fast as the size of your lifebar?
Title: RE: Zelda DS: Phantom Hourglass
Post by: Kairon on November 01, 2007, 06:57:13 AM
Maybe it's all three, though it's worth pointing out that the 3D Zeldas never increased the number of enemies on you significantly, and TP especially did almost nothing to ramp up their damage.
Title: RE: Zelda DS: Phantom Hourglass
Post by: KDR_11k on November 02, 2007, 03:05:56 AM
BTW, I hit my first problem with the controls: The final boss has a special gesture that you must use to reach his weak point, problem is that it's freaking hard to get it recognized and you only have a short window of time to pull it off in. Especially weird since all other recognition except rolling works pretty much perfectly. They should have skipped the gesture and just allowed you to touch the icon to trigger it.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Kairon on November 02, 2007, 07:36:16 AM
I had no problem with that gesture at all KDR. Are you sure you're doing it properly? I just scribbled a really lazy hourglass each time and it worked perfectly.
Title: RE: Zelda DS: Phantom Hourglass
Post by: decoyman on November 02, 2007, 07:44:41 AM
KDR, I feel your pain. I actually had such a hard time with this part that I had to go look on gamefaqs to see how to draw the dang thing. I muddled through the first battle somehow, but when I got to the final one, I got my butt kicked, slowly and frustratingly. I had this giant surplus of uses, and I couldn't use them! Super annoying.

Part of the problem, I think, is that they give you a horizontal space, but the thing you need to draw is vertical. What the crap? I was trying to draw the dang thing on its side for awhile, and that obviously didn't work.  
Title: RE: Zelda DS: Phantom Hourglass
Post by: KDR_11k on November 02, 2007, 08:23:08 AM
I just furiously scribbled eights until one got recognized which often managed to be way too late.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Kairon on November 02, 2007, 08:27:14 AM
I think this is again an example of the game not describing it in the best terms possible. Nintendo needs to learn to give better instructions on how to use the touch screen, because when you have such a disparity where you guys had tons of difficulty here, and I had absolutely zero, then there's obviously something wrong not with the gesture recognition, but with helping the user understand it.

Edit: Maybe what Nintendo needs to do in these cases is show you an example of what you're drawing first, much like they do with the warp system. Visual instructions could almost instantly clear up ANY confusion on gesture input.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Nick DiMola on November 02, 2007, 08:37:33 AM
Nintendo's gesture input for the DS is so flawed because it relies on the direction you draw things. For instance, my friend was trying out my copy of Brain Age and was running through the speed math section. He was unable to get past a certain equation because it wouldn't recognize the 7 he was drawing. He seemed to be writing a 7 very clearly. I step up and draw it, no issues my 7 is recognized. The issue: he wrote a 7 starting from the bottom and working his way up, I drew it starting from the left and working my way down. Nintendo needs to train these drawing analyzers to detect the image regardless of the direction you draw things in. It really destroys the interactivity with the game to have it not recognize a drawing that is clearly adequate just because you started drawing in a different spot or drew in a different direction.  
Title: RE: Zelda DS: Phantom Hourglass
Post by: Kairon on November 02, 2007, 08:55:45 AM
I have the same problem with my fives in BA, if I draw them from above, they become 6's. I have to force myself to draw 5's from the bottom, the unnatural way.
Title: RE:Zelda DS: Phantom Hourglass
Post by: GoldenPhoenix on November 02, 2007, 10:02:05 AM
Quote

Originally posted by: Kairon
I have the same problem with my fives in BA, if I draw them from above, they become 6's. I have to force myself to draw 5's from the bottom, the unnatural way.


I don't have any problem drawing a 5, so there must be no problem, everyone else must be making it up.
Title: RE:Zelda DS: Phantom Hourglass
Post by: Kairon on November 02, 2007, 10:19:42 AM
Mods! GP is trolling me!!! T_T

Edit

BTW, just checked my completion time for this game. About 18 hours.
Title: RE: Zelda DS: Phantom Hourglass
Post by: KDR_11k on November 02, 2007, 09:25:37 PM
How do you check that?
Title: RE: Zelda DS: Phantom Hourglass
Post by: Kairon on November 03, 2007, 06:53:23 AM
Your collection screen, called "best time" apparently...
Title: RE: Zelda DS: Phantom Hourglass
Post by: KDR_11k on November 03, 2007, 10:26:47 AM
Isn't that the time in minutes and seconds that you took to clear the temple of the ocean king once you can get to the bottom?
Title: RE: Zelda DS: Phantom Hourglass
Post by: Kairon on November 03, 2007, 12:01:04 PM
I refuse to believe that it took me 18 minutes to get to the bottom of the Ocean King's Temple!!! ...unless of course... maybe I did... but still!

You're probably right, which means that I did an absolutely HORRENDOUS job in the Ocean King temple. Argh.
Title: RE: Zelda DS: Phantom Hourglass
Post by: KDR_11k on November 03, 2007, 09:55:57 PM
It lists 6 minutes or so for me, was kinda sloppy. Apparently it doesn't count the time you lose when hit by a phantom, I lost loads of that on the final "beat these phantoms" battle because I have no idea how you are supposed to hurt phantoms after they've detected you.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Adrock on November 03, 2007, 09:21:25 PM
There's a red pot on the top right side of that room. Carry it over to the area you fight the Phantoms. You can basically let them see you then run to the protective spot where you dropped the pot. They'll chase you, but once you're in the protective spot, they'll get confused and turn around and you can just hack them with your sword.

That's what I did anyway.
Title: RE:Zelda DS: Phantom Hourglass
Post by: nitsu niflheim on November 05, 2007, 02:20:38 AM
Quote

Originally posted by: Adrock
There's a red pot on the top right side of that room. Carry it over to the area you fight the Phantoms. You can basically let them see you then run to the protective spot where you dropped the pot. They'll chase you, but once you're in the protective spot, they'll get confused and turn around and you can just hack them with your sword.

That's what I did anyway.


I did that too, also on the other floors I intentionally made the Phantoms chase ofter me and ran to a safe spot to hack them in the back to make them give up their floor treasure.  
Title: RE: Zelda DS: Phantom Hourglass
Post by: Ghisy on November 11, 2007, 08:11:59 PM
Random question: are we supposed to get a confirmation email when the Zelda stylus has been shipped from NOA?
Title: RE:Zelda DS: Phantom Hourglass
Post by: Nick DiMola on November 12, 2007, 02:09:16 AM
Quote

Originally posted by: Ghisy
Random question: are we supposed to get a confirmation email when the Zelda stylus has been shipped from NOA?


Yes you will get an email. It will inform you that it can take up to 6 weeks for delivery as well.
Title: RE:Zelda DS: Phantom Hourglass
Post by: GoldenPhoenix on November 12, 2007, 08:39:53 PM
Quote

Originally posted by: Ghisy
Random question: are we supposed to get a confirmation email when the Zelda stylus has been shipped from NOA?


I got my stylus the day after I got that email!
Title: RE: Zelda DS: Phantom Hourglass
Post by: matt oz on November 19, 2007, 04:51:56 PM
I just bought this game this weekend.  Can I still get a stylus?  I registered the game on mynintendo, but haven't gotten an e-mail survey.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Kairon on November 19, 2007, 05:04:57 PM
I'm sure, yeah. Heck, they still have the Wiimote keychain offer from Big Brain Academy up there!
Title: RE:Zelda DS: Phantom Hourglass
Post by: GoldenPhoenix on November 19, 2007, 05:11:22 PM
I haven't even used the new stylus yet, and I already give it a higher score than PH. Hehe
Title: RE: Zelda DS: Phantom Hourglass
Post by: Ghisy on November 23, 2007, 11:11:59 AM
So I'm a sucker and got the Zelda DS bundle today.
I now am the proud of owner of 3 DS Lites. Seriously.
But I have 2 copies of PH and retailers buy it for like 14 bucks, even sealed, what the hell?
Title: RE: Zelda DS: Phantom Hourglass
Post by: IceCold on November 23, 2007, 11:41:30 AM
Why don't you sell them on eBay? You can easily get around $30 for them.
Title: RE: Zelda DS: Phantom Hourglass
Post by: Ghisy on November 24, 2007, 02:49:45 PM
Yeah, I might Ebay it if I don't find anyone who wants it back home.  
Title: RE: Zelda DS: Phantom Hourglass
Post by: mantidor on December 10, 2007, 02:35:37 PM
Finished!

I just loved the game in every way possible, the only complain I can find is that the music wasn't very good, lots of old tunes and the new ones aren't very memorable, but even then it was an amazing experience, I loved all the bosses, all the dungeons and all the little quests here and there, and I love the Ocean's King Temple! I will never understand any complain about it, its perfectly paced, you can dig deeper and faster the more items you have and it never felt tedious or boring, it was not solving the same puzzle even if it was, as weird as it sounds, a challenge to your own genius and I just loved it. Besides, I don't think I did a floor more than twice or three times, and theres a teleporter right in the middle to make the last few floors more easily accesible, I just really don't get any of the bad press.

Of course the real star were the controls which were pretty much perfect, I can't go back to a d-pad now, (but I'll make the effort since I finally got the Minish cap and I have to beat it).

Title: RE: Zelda DS: Phantom Hourglass
Post by: Kairon on December 10, 2007, 04:41:42 PM
YAY! Mantidor!

I tell ya, it's great to have someone to agree with!
Title: RE: Zelda DS: Phantom Hourglass
Post by: Ghisy on December 11, 2007, 09:12:14 AM
Hmm so my stylus shipped on Nov 14th and my friend in the US doesn't have it yet (he lives near LA).
Do you guys think I should write to Nintendo and ask about it?
Title: Re: Zelda DS: Phantom Hourglass
Post by: MarioRocks08 on May 21, 2008, 02:58:44 AM
I got the Zelda DS bundle too and the feather pen stylus.  I love the feather pen stylus.
Title: Re: Zelda DS: Phantom Hourglass
Post by: DAaaMan64 on May 21, 2008, 03:04:01 AM
It is in fact, freaking awesome.
Title: Re: Zelda DS: Phantom Hourglass
Post by: MarioRocks08 on May 22, 2008, 04:47:29 AM
Yes, especially the Triforce decal.  That is sweeeeeeeeeeeeeet!
Title: Re: Zelda DS: Phantom Hourglass
Post by: Ceric on August 02, 2008, 06:31:31 PM
GOOD God ALMIGHTY WHY CAN'T NINTENDO STOP HAVING EPIC FLAWS IN WW BASED GAMES...


Seriously,  There is so much I enjoy in the two main portion of this series.  WW had the stupid ocean.... This one has the Stupid touch controls.  I've literally been drawing a figure 8 in every way that I know of for the last 10 MINUTES and still have yet to activate the time freeze more then the initial time with the first form of Bellum that has it...  I've never been able to consistently do the roll move... I've died quiet a few times where I meant to use an item but instead was moved...  I really love it on a lot of things but I think there doing to much....


After 5 more minutes of trying I called Nintendo to complain...

They said I should go from the upper left to the upper right down to the lower left to the lower right and back to the upper left and that it will take time and to do it large... good 5 minutes later still no freeze...
Title: Re: Zelda DS: Phantom Hourglass
Post by: mantidor on August 02, 2008, 09:30:35 PM
If you want to criticize PH the last thing you can complain about is the controls.
Title: Re: Zelda DS: Phantom Hourglass
Post by: nickmitch on August 03, 2008, 12:32:00 AM
Maybe your touch screen is faulty.
Title: Re: Zelda DS: Phantom Hourglass
Post by: KDR_11k on August 03, 2008, 02:41:46 AM
It didn't trigger at the first try for me either, I just kept drawing the 8 until it triggered (usually fairly quickly).
Title: Re: Zelda DS: Phantom Hourglass
Post by: Ceric on August 03, 2008, 12:47:22 PM
If you want to criticize PH the last thing you can complain about is the controls.

I disagee.  Out of all the elements of the game I think the controls are among the worst.  There are very many times where they shine they really really do.  Though the other time they drop like a stone.

The item switching is a little clunky for being on the fly.  Some moves, rolling, are just to hard to pull off consistently to really be useful.  Symbol recognition, ignoring the Bellum thing but with the slate for example, is sketchy at best.  Moving instead of throwing and vice versa.

Things I thought were really great with the controls.  About anything to do with the ship, I'm very happy with how they did that.  Bombchu's spot on.  The Boomerang best implementation since they went to 3D.  Also liked the Grapple.

I do really miss the parry system among other things in from Wind Waker but you know.

In all actuality I really enjoyed the game more so then TP and WW.  I do want to beat it and there other things in a lesser game I wouldn't allow slip.  I'm a little harsh on the end because that is what I'm working for in this particular game.  In the controls I think the lows just seem so much more relevant because of the highs.
Title: Re: Zelda DS: Phantom Hourglass
Post by: Hostile Creation on August 13, 2008, 08:40:46 PM
Okay, so I finally bought this game earlier this summer, and I've been playing for a few weeks off and on, and I beat it today.
I could say a whole lot about it.  Like I love the bombchu/boomerang/note taking abilities provided by the touchscreen.  Riding on this ocean is wonderful, although I run into whats-her-name way too often.  Many of the puzzles are brilliantly inventive (the closing the DS thing made me laugh aloud when I figured it out; I've played Trace Memory but it's been ages).  The minigames are lots of fun, the ability to sell treasures and things is a nice idea, boat customization is fun.  I loved finding new islands.  And this is a loaded statement, but this game probably has the best bosses of any Zelda game I've played (consistently good, inventive, fun, surprising, engaging); considering the quality of Zelda bosses, this means that these are possibly some of the best bosses in gaming, period.

If I had complaints, it's that the encounters with other races (Gorons, the ice folk) were too brief and isolated, when they could have been fleshed out more (like in Wind Waker, OoT, etc).  While the final boss itself was fantastic, I didn't feel much of a connection to the boss (hearing about a boss or seeing him a lot earlier in the game make you want to beat him more; you're aware that you must beat him.  The game preceding Bellum didn't feel like it was leading up to him.
Also, the game felt rather short (maybe because Twilight Princess was so long).  Too much fun to give up yet.  But I still have orbs and ship parts to collect, so that'll keep me busy a bit longer.

I may say more later.  But I'll join the chorus of voices that liked the game and thought it did something new or interesting, and did it effectively.  It's not my favorite 2D Zelda (still Link's Awakening), but it's still a great game and ranks with the best of Zelda.
Title: Re: Zelda DS: Phantom Hourglass
Post by: Kairon on August 13, 2008, 08:50:08 PM
Thank you Hostile Creation. I'm very pleased to know that I'm not a lone voice in thinking that this game really does rank amongst the best Zeldas out there.
Title: Re: Zelda DS: Phantom Hourglass
Post by: Bill Aurion on August 13, 2008, 10:20:24 PM
You were never a lone voice! >=|
Title: Re: Zelda DS: Phantom Hourglass
Post by: DAaaMan64 on August 14, 2008, 05:03:38 AM
Ya Kairon, you should SEEK outcasting yourself ;)
Title: Re: Zelda DS: Phantom Hourglass
Post by: Nick DiMola on August 14, 2008, 06:31:18 AM
I'll restrain myself from trolling this thread...
Title: Re: Zelda DS: Phantom Hourglass
Post by: SixthAngel on December 09, 2008, 09:35:19 AM
This will be the first of many old game threads for me to revive since I just got a bunch of DS games and I am late to parties.

This is probably my favorite Zelda since the first one.  It did so many things in amazingly.  Most of the concepts used for one boss fight could have entire games based around it (crab boss especially).  I actually managed to die once or twice which I haven't done in Zelda game in years.  The touch screen blows the old system out of the water.  Using the items is fast, easy and the touchscreen gives most of the items some extra awesome.

One of my favorite things they did was fix the money system.  Money is actually worthwhile!!  I never had more money then I could possibly need.  The ship parts and other things to buy kept me constantly WANTING rupees.  After my last few Zelda game I loved the fact that rupees were an actual reward again and not something I hated getting when I opened a chest.  Actually giving me something to buy is the most obvious idea ever and I am happy Nintendo finally realized that.

When I first finished the game I only had all the parts to Demon Ship, which is probably my favorite ship along with the Iron ship.  The variety and customization is a great aspect to keep the sailing from never becoming visually boring.
What is your favorite ship?
Title: Re: Zelda DS: Phantom Hourglass
Post by: Kairon on December 09, 2008, 03:33:51 PM
This is probably my favorite Zelda since the first one.  It did so many things in amazingly.  Most of the concepts used for one boss fight could have entire games based around it (crab boss especially).  I actually managed to die once or twice which I haven't done in Zelda game in years.  The touch screen blows the old system out of the water.  Using the items is fast, easy and the touchscreen gives most of the items some extra awesome.

<3 SixthAngel.

Oh, and my favorite ship was always a hodgepodge of parts. For some reason I'm too eclectic to consistently favor all the parts of one style together, or maybe I just have commitment problems? Eheh... Either way, I've always felt that it was sad that game's punish me for my impulse to mix-and-match while rewarding players who gather up complete, uniform sets.
Title: Re: Zelda DS: Phantom Hourglass
Post by: EasyCure on December 09, 2008, 05:01:49 PM
Yay i'm glad this thread was bumped, i never got to talk about how awesome this game was because of how late to the party i was!

i agree with all your points, except the rupee/ship parts. Not that i disagree, i just feel indifferent. It was a neat incentive to spend rupees on parts but I never purchased any. I had a funky custom ship cuz i mix and matched any parts i came across, but buying them wasn't a priority. Maybe one day i'll play it again and collect them all.

I must say my favorite weapon to use was the hook claw and how wonderfuly it was used. It was one of my favorite dungeons because of it, and the boss fight was sweet when i figured out how to use it. So much fun! I hope the next console Zelda lives up to the fun this title was.
Title: Re: Zelda DS: Phantom Hourglass
Post by: M.K.Ultra on December 02, 2020, 04:43:38 PM
I just finished my first play through of PH on the Wii U VC. I could not find a topic on the DS VC so I was advised to dust off this old thread and bump it. I am now getting a warning from the site so I hope this is cool with everyone  :-\.
Thoughts on the game
I really enjoyed this game. I liked the length of the overall game and the length of the dungeons. I liked the controls, the weapons, and even the salvaging mini-game. I missed out on the DS completely so it really felt fresh to me to use the microphone and touchscreen in such novel ways. I usually don't like when I have to look things up but that only happened twice in this game which acceptable for me.
Using the Wii U
As you probably know the Wii U VC has quite a few options for displaying the two screens. I chose the one where the game pad is the lower touch screen of the DS and the TV is the upper screen of the DS. The worked really well. I was mostly looking at the game-pad but during the boss battles when both screens were used it was really exciting. When I got to the one puzzle where you are supposed to close the DS I thought "Well, I could touch the gamepad to the TV but I don't think the game would detect that" but I realized you can just go into the VC menu (using ZR) and then come back and it works like closing the DS.
Even on the big screen this game looks surprisingly good (about PS1 quality). It makes me pine for the alternate reality where there is a 3DS virtual console that uses the gamepad as the lower touch screen and my 3D TV to display the stereoscopic 3D top screen.  :'(
Reading this thread.
I also read through this whole thread before posting. It is not surprising that the controls were so divisive as this a recurring debate. People that grow up pressing buttons like pressing buttons. I think the next gen might be the same way with touch screens. Personally I love new ways to interact with games but I get the opposition.

If people feel like reflecting on this game after another decade has passed I would be interested in hearing about it. I should have comments on Spirit Tracks when I get to that in a year or so.
Title: Re: Zelda DS: Phantom Hourglass
Post by: Stratos on December 06, 2020, 05:22:24 PM
The multiplayer for this was an absolute blast. Is that working with the Wii U version? I'd be down to grab it if the multiplayer is restored.
Title: Re: Zelda DS: Phantom Hourglass
Post by: M.K.Ultra on December 06, 2020, 08:56:58 PM
The multiplayer for this was an absolute blast. Is that working with the Wii U version? I'd be down to grab it if the multiplayer is restored.
I am not sure. I will check and get back to you.