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Gaming Forums => Nintendo Gaming => Topic started by: KDR_11k on October 03, 2008, 04:18:54 AM

Title: Cave Story WiiWare
Post by: KDR_11k on October 03, 2008, 04:18:54 AM
I didn't see a mention of this on NWR, though maybe it's buried in one of the many threads we got recently.

Cave Story announced for WiiWare (http://www.wiiware-world.com/news/2008/10/new_wiiware_games_cave_story_and_boingz). Yes, CS is a freeware game and you'll probably have to pay for it on WiiWare but it's interesting news anyway. Maybe we'll get more japanese indie games on the WiiWare that way? Touhou on Wii?
Title: Re: Cave Story WiiWare
Post by: Pale on October 03, 2008, 07:39:58 AM
Correct me if I'm wrong, but hasn't Cave Story only received fan translations to English?  I wonder if this release could mean a better (or worse) translation....
Title: Re: Cave Story WiiWare
Post by: Caliban on October 03, 2008, 11:39:07 AM
I'm excited for it. Maybe we will see some news about it today because I think it was mentioned that it's WiiWare day for the Nintendo Media Summit.
Title: Re: Cave Story WiiWare
Post by: BeautifulShy on October 04, 2008, 09:02:24 PM
Video (http://wii.ign.com/dor/objects/14287155/cave-story/videos/cavestory_clip3_100308.html)

 PLATFORMS: Wii™ via WiiWare™
RELEASE DATE: Early 2009
PUBLISHER: N/A
DEVELOPER: Nicalis
ESRB RATING: Expected - Everyone
GENRE: Action-Adventure

GAME OVERVIEW:
Arguably the most well-known indie game of all time, Cave Story features an completely original storyline perfect for the Wii audience.

Cave Story is an action-adventure game from the critically acclaimed
independent designer, Daisuke Amaya–or Pixel to his fans.

Overflowing with unmatched charm and character, Cave Story takes players into a world where a race of rabbit-like creatures, called Mimigas, run free on a serene floating island.

The once-carefree world is in danger of disaster at the hands of a maniacal doctor. The Mimigas’ only hope is in the hands of a quiet, amnesiac soldier named Quote. Players take control of Quote and learn the origins of the floating island’s power.

GAME FEATURES:
o Offers standard definition and Wii-exclusive progressive (480p)
graphics
o 4:3 and 16:9 resolution support
o New character designs by creator/designer, Daisuke Amaya
o 10 unique weapons to find and upgrade
o Over 20 boss battles through Mimiga Island
o 15 levels to explore in the vast world
o Classic Controller support
o Three unique endings

Visit the official website for Cave Story soon at http://www.cavestory.com/

I found this at Http://NintendoEverything.com
Title: Re: Cave Story WiiWare
Post by: KDR_11k on October 05, 2008, 02:38:42 AM
lol at Wii-exclusive progressive scan graphics since the original runs on PCs which don't use interlacing at all.
Title: Re: Cave Story WiiWare
Post by: BeautifulShy on October 06, 2008, 11:55:08 PM
Offical site and Blog (http://www.cavestorywii.com/)
Another game site with nice music.
Title: Re: Cave Story WiiWare
Post by: NinGurl69 *huggles on October 07, 2008, 01:12:06 AM
I said wow.
Title: Re: Cave Story WiiWare
Post by: BeautifulShy on October 10, 2008, 08:27:17 PM
(http://i261.photobucket.com/albums/ii47/Maxi_80/Video%20Games/cs_toroko_compare.png)

This is a comparison shot of the original(left) and the right(wiiware)

source (http://www.nintendowiifanboy.com/2008/10/10/how-updated-are-cave-storys-updated-sprites/)
Title: Re: Cave Story WiiWare
Post by: Jonnyboy117 on October 10, 2008, 10:10:35 PM
lol at Wii-exclusive progressive scan graphics since the original runs on PCs which don't use interlacing at all.

I believe the exclusive part refers to the original version running at a lower resolution than 640x480.
Title: Re: Cave Story WiiWare
Post by: King of Twitch on October 10, 2008, 10:13:19 PM
That gives me hope for Quantum Solace
Title: Re: Cave Story WiiWare
Post by: NinGurl69 *huggles on October 10, 2008, 10:17:31 PM
ahahahahaha
Title: Re: Cave Story WiiWare
Post by: Pale on October 13, 2008, 12:03:53 PM
(http://i261.photobucket.com/albums/ii47/Maxi_80/Video%20Games/cs_toroko_compare.png)

This is a comparison shot of the original(left) and the right(wiiware)
That right there would make it worth the purchase assuming a reasonable cost.  What's your source on this Maxi?
Title: Re: Cave Story WiiWare
Post by: BeautifulShy on October 13, 2008, 12:10:32 PM
 Here we go (http://www.nintendowiifanboy.com/2008/10/10/how-updated-are-cave-storys-updated-sprites/)
Title: Re: Cave Story WiiWare
Post by: BeautifulShy on October 24, 2008, 07:47:14 PM
(http://i261.photobucket.com/albums/ii47/Maxi_80/Video%20Games/cs_gk.png)
Comparison of the original Grave Keeper and wiiware Grave Keeper

Source (http://nicalis.com/blog/2008/10/24/cave-story-art-comparison-grave-keeper/#comments)
Title: Re: Cave Story WiiWare
Post by: BeautifulShy on November 06, 2008, 02:47:56 AM
http://www.wiiware-world.com/news/2008/11/nicalis_interview_cave_story

A few excerpts of the interview

Quote
WW: Will the WiiWare version be a port or brand new code? What WiiWare specific differences will there be?

TR: A bit of both? We’re using the original code, but there is a significant amount of work to get some of the new elements to work such as the graphics and audio switch. There are other elements as well that we haven’t yet announced that require new code to run on the original engine.

For instance, Pixel never intended for the game to run in two different resolutions. As such, we need two different fonts and two totally different sets of artwork. The game also originally had one save file, the WiiWare version has three--we put that in specifically to make players seeking multiple endings happy. Plus, we also had to accommodate the new audio format so there’s more code there. But we really can’t take the credit, we’re building on top of his code and making it work on the Wii. It’s been smooth so far.

WW: There has been much debate over visual and audio enhancements which have been added in the WiiWare version. Why did you feel this was necessary and can they be disabled in the settings menu?

TR: Do I feel it was necessary? I think we both felt it was necessary--at least to give the game appeal in the eyes of fresh new players. The original artwork is really close to perfect. Amaya-san did a wonderful job on it, but if you take into consideration that he first drew the main character almost 10 years ago and finished the second (unreleased) version of Cave Story almost three years before the “real” Cave Story you start to realize the artwork and music are much older than we usually give them credit for. Everyone who knows Cave Story and is a fan LOVES the artwork, but we can’t assume that new players will understand the appeal. The good news for purists is that they can choose to play with the original artwork and music.

WW: When do you expect to release Cave Story in North America? Are you already working on securing a subsequent release in Europe and Australia or are you waiting to see if the US launch is a success first?

TR: We’re still aiming for a holiday release and working as much as we can to make that a reality. And, yes, we do want to see the game in other regions regardless of the numbers. There are a few things we have to do for certifications in other regions so they’ll come after the North American release.
Title: Re: Cave Story WiiWare
Post by: Spak-Spang on November 06, 2008, 02:36:54 PM
I will get this game...hopefully, they add more to the game and expand it with new levels and bosses.
Title: Re: Cave Story WiiWare
Post by: BeautifulShy on March 09, 2009, 02:00:53 AM
Http://nicalis.com/blog/2009/03/08/cave-story-update-crunch-time/
Well they are wrapping up the game.They are planning DLC.Since it has been a while since their last update you might want to peruse the Blog for any thing you might have missed.
Title: Re: Cave Story WiiWare
Post by: BeautifulShy on March 22, 2010, 10:05:05 AM
So this came out today in the US today. Anybody plan on getting it?
Title: Re: Cave Story WiiWare
Post by: ejamer on March 22, 2010, 11:22:34 AM
So this came out today in the US today. Anybody plan on getting it?


Yes, but the "import fee" for Rondo of Blood left me 100 points short!  Either have to buy more Wii Points or wait for a bit... not sure which it will be just yet.
Title: Re: Cave Story WiiWare
Post by: Sundoulos on March 22, 2010, 12:08:25 PM
I will be buying it and playing it as soon as the kiddo goes to bed this evening...oh, and after watching Chuck.
Title: Re: Cave Story WiiWare
Post by: vudu on March 22, 2010, 02:16:14 PM
I can't believe this thread is 17 months old.  Why in God's name did it take so long for this game to come out?!

I'll buy it today, but I probably won't be able to start playing until later this week--gotta finish Rondo of Blood first!
Title: Re: Cave Story WiiWare
Post by: BeautifulShy on March 22, 2010, 03:15:16 PM
From what I have heard it had to be submitted to Nintendo a few times. Also I think once it was approved it was stuck in a que of titles for release on Wiiware. Anyway I think it is worth the wait.
Title: Re: Cave Story WiiWare
Post by: Halbred on March 22, 2010, 03:34:07 PM
Wow, $12? I dunno. I mean, it's the Newscast Game Club game, but...dayam. I'm trying to save money over here.
Title: Re: Cave Story WiiWare
Post by: ShyGuy on March 22, 2010, 03:35:47 PM
So the Wii is getting the graphic whore edition? Quite a turn of the tables...
Title: Re: Cave Story WiiWare
Post by: vudu on March 23, 2010, 02:27:36 PM
I couldn't resist--I played the game for about 45 minutes last night.  Lots of fun!

Some thoughts:

It controls great--your character has a bit of a floaty jump, but it feels right.  I'm playing with the remote held sideways and it handles like a dream.

The graphics are very easy on the eyes.  I haven't tried the original ones yet, but the new ones are great.  I really appreciate the 16 x 9 support--take that Blaster Master Overdrive!

I really like the experience/level up system.  It's actually pretty similar to Blaster Master's--you power up your weapons, not your health.  When you defeat enemies you sometimes collect yellow triangles that increase your weapon's level--your weapons start at level 0 and can be powered up to level 3.  Also like Blaster Master, when you get hit your weapons lose a level.  However, unlike Blaster Master it's not a total pain in the ass--for one, the controls are much better so if you get hit it's your own damn fault.  Also, it doesn't knock your weapon down an entire level--just part of one--so unless you get hit a lot you don't need to worry about it most of the time.

Extremely positive first impressions.  I look forward to more of what this game has to offer.  Well worth the $12.
Title: Re: Cave Story WiiWare
Post by: KDR_11k on March 23, 2010, 05:12:00 PM
It depends on the weapon how many hits you can take before losing a level, e.g. the MG's level 3 is always lost if you take any damage (but in turn the recoil from it lets you use it like a jetpack at that level which is why I wasn't sad that I traded my starting weapon for the MG even when I saw the offer to have it upgraded later on because I just got so damn much use out of the MG's recoil that it was worth it).

I palyed the PC version until what I believe is the final boss sequence, the Professor fights and then the island core with the two mutants (Sue and Misery?).
Title: Re: Cave Story WiiWare
Post by: Halbred on March 26, 2010, 02:28:48 PM
I am LOVING this game!
Title: Re: Cave Story WiiWare
Post by: vudu on March 26, 2010, 02:46:12 PM
It appears that you and I are the only ones.  :(
Title: Re: Cave Story WiiWare
Post by: BeautifulShy on March 26, 2010, 02:48:34 PM
Still waiting on my prize...

In other news this game was Number 1 this week on the Wii Shop Channel.
Title: Re: Cave Story WiiWare
Post by: NinGurl69 *huggles on March 26, 2010, 02:56:52 PM
Can someone give me a 2-line description on this game?  Bill likes this, but I never trust him right away.
Title: Re: Cave Story WiiWare
Post by: Halbred on March 26, 2010, 03:33:11 PM
Charming, refined retro sidescroller with upgradable weapons, Metroid-style gadgetry, and a strangely engrossing storyline.
Title: Re: Cave Story WiiWare
Post by: vudu on March 26, 2010, 03:35:02 PM
Cave Story is the best NES/SNES game that you've never played.  It's compared to Super Metroid quite often (rightfully so), but it's the pacing is a lot quicker and not as exploration-heavy.  It's challenging without being super difficult/frustrating.  My only criticism of the game is that the boss fights are over so quickly that they don't feel very satisfying. *

I think that'll fit on two lines, provided you have a wide screen monitor and your resolution is the same as mine.  Otherwise, I cheated a bit.  ;)

Seriously, it's a good game.  BUY IT.

* Note:  These comments are based on the first 2 hours of game play.  Things could change later in the game.
Title: Re: Cave Story WiiWare
Post by: NinGurl69 *huggles on March 26, 2010, 03:37:15 PM
Are the weapon shots focused in appearance like Metroid's, or do they cover the screen like crazy like shoot'em-ups?
Title: Re: Cave Story WiiWare
Post by: Halbred on March 26, 2010, 03:41:40 PM
I've only found three weapons so far, and none of them go all Gradius on you, even with upgrades. Each weapon upgrades three times (horrible memories of Blaster Master Overdrive), but getting hit doesn't severely downgrade them. You just lose some weapon XP. If you JUST hit level 3, you'll get knocked back to level 2, but not to the BEGINNING of level 2, if that makes sense. Since enemies drop weapon XP like candy, it's very easy to bring your level back up.
Title: Re: Cave Story WiiWare
Post by: NinGurl69 *huggles on March 26, 2010, 03:44:08 PM
In other words, SIMON BELMONT would kick ass here.
Title: Re: Cave Story WiiWare
Post by: vudu on March 26, 2010, 03:49:48 PM
Depends on the weapon type and the current weapon level.

Some weapons are "normal" shots and others are quite crazy.  I've got 4 weapons so far (all have unlimited ammo except as noted).  The first is your basic gun but the range is only about half a screen.  The second is a powerful rocket launcher but it has limited ammo.  The third shoots out fireballs that bounce across the bottom of the screen; you can only have two fire balls on screen at once.  The fourth shoots rapid-fire bubbles--this gun is neat because when it's powered up the bubbles will start to hover around you before they shoot out; you can either keep holding the fire button and it will eventually start shooting them out rapid fire or you can let it go and a barrage of bubbles will fill about 20% of the horizontal playing field.  It's quite satisfying.

Regarding the weapon level that I mentioned before, each weapon starts out at level 0 and can be powered up to level 3 with enemy drops.  Every time you get hit your weapon level will decrease by a bit.  It's kind of like Gradius or Blaster Master, but it's not frustrating to get hit because you're constanting picking up energy to raise your weapon level.  Most enemies will drop enough weapon powerups to raise your weapon level by around 20% of a level.  It's kind of like a game of tug-o-rope and you'll run into a group of enemies with guns blazing and then they'll start to hit you a few times and your weapon level will drop so you'll have to back off and play a bit more conservatively until you power up again.
Title: Re: Cave Story WiiWare
Post by: KDR_11k on March 27, 2010, 03:13:09 AM
The weapons are fairly confined, there's no crazy super spread stuff here. They get maybe a bit bigger than Super Metroid weapons.
Title: Re: Cave Story WiiWare
Post by: GoldenPhoenix on March 27, 2010, 03:52:00 AM
Quote
Each weapon upgrades three times (horrible memories of Blaster Master   Overdrive), but getting hit doesn't severely downgrade them.


So it is a fantastic addition? Alright I'm sold on Cave Story now that it is compared to the FANTASTIC sequel to Blaster Master.
Title: Re: Cave Story WiiWare
Post by: Halbred on March 27, 2010, 05:09:15 AM
Anyone know where the "Charcoal" is?
Title: Re: Cave Story WiiWare
Post by: vudu on March 27, 2010, 10:19:15 AM
Anyone know where the "Charcoal" is?

This took me a long time to find, too.  Go all the way back to the beginning of the level and visit the very first hut before the transporter back to the main hub.  Be sure you have the item needed to extinguish fires first.
Title: Re: Cave Story WiiWare
Post by: Halbred on March 27, 2010, 03:23:29 PM
Bah--the one thing I DON'T try. Thanks, vudu.
Title: Re: Cave Story WiiWare
Post by: Sundoulos on March 29, 2010, 01:29:37 AM
Finally got the chance to play this over the weekend.  I LOVE it so far. 

  I just had to abandon Curly Brace to the watery depths following the fight with the Core.  I hope that's not the last time she shows up, but I've been surprised by the number of NPC deaths in the game, already!  It's amazing that given the game's limited dialog, it's kind of tugging at my heartstrings a little. 

Edit:  Just found out that I didn't have the item I needed to save Curly Brace!   :-[   Maybe next playthrough...


I really like the fully-powered Sword weapon. :)
Title: Re: Cave Story WiiWare
Post by: Halbred on March 29, 2010, 01:44:32 PM
Now I can't find the last puppy. And yes, I already found the one in the treasure chest. The errand-running gets a little old in this game.
Title: Re: Cave Story WiiWare
Post by: vudu on March 29, 2010, 01:57:49 PM
Now I can't find the last puppy. And yes, I already found the one in the treasure chest. The errand-running gets a little old in this game.

Did you get the one hidden in the dark room?  You get there through a hidden hole (marked by a dog paw) in the ceiling in the long corridor leading towards to the warehouse (towards the beginning of the area).
Title: Re: Cave Story WiiWare
Post by: Halbred on March 29, 2010, 02:39:20 PM
Got that one, too. I wouldn't be surprised if it's in Curly Brace's house, since, like the Charcoal, it's the one place I haven't looked. I wish enemies didn't respawn when you go in and out of a door!!!
Title: Re: Cave Story WiiWare
Post by: vudu on March 29, 2010, 02:47:39 PM
Did you get the one that runs across the main section of the floor?

I seem to remember one being by the warehouse door all the way on the right side--he's either right in front of the door or he might be hidden in the upper section on the left side of the room (run past the door and then use the two floating platforms to get to the second floor--there are a couple blocks up above that you can break).

Oh hey, when you said you found the one in the treasure chest, I assume you meant the one in the chest that's hidden in a section of wall before you get to the old woman's house.  There's another hidden path on the right side of the vertical shaft leading down to the woman's house.
Title: Re: Cave Story WiiWare
Post by: Halbred on March 29, 2010, 03:03:27 PM
Yeah, there's a Heart Container in the other one, right? Got that.
Title: Re: Cave Story WiiWare
Post by: vudu on March 29, 2010, 03:09:07 PM
I'm pretty sure that's all of them.  You got the first one in Curly's house, right?
Title: Re: Cave Story WiiWare
Post by: Halbred on March 29, 2010, 03:24:44 PM
No. I guess that's where I'm headed tonight!
Title: Re: Cave Story WiiWare
Post by: vudu on March 29, 2010, 03:25:32 PM
Doh!  I didn't know you could miss that one.  I thought you had to bring it before the old woman would even talk to you.
Title: Re: Cave Story WiiWare
Post by: Halbred on March 29, 2010, 04:01:14 PM
Heh. First one I found was in the dark room. :-)
Title: Re: Cave Story WiiWare
Post by: Sundoulos on March 30, 2010, 09:55:03 AM
I actually had the hardest time trying to figure out how to get to the puppy in the dark house.  Stupid, stupid sand croc.

I love that you can use the machine gun to propel yourself upward.

I've found that Cave Story works against my normal RPG-ish tendency to check every corner and collect everything;  sometimes you are rewarded for not immediately grabbing an item or immediately upgrading an existing one.  I sort of like that, since it's going to add to the replay value... especially since I think I may have already screwed up my potential for getting the best ending.   
Title: Re: Cave Story WiiWare
Post by: NWR_Neal on March 30, 2010, 11:49:50 AM
Since we all kind of crapped the bed on making a thread for this game for Game Club. I think we're just going to use this.

So, for the next episode of Newscast Game Club (to be recorded on April 7), we'll be talking about this game, and we'll use your forum comments (we swear).
Title: Re: Cave Story WiiWare
Post by: vudu on March 30, 2010, 01:33:53 PM
I beat the game last night--at least I did if you count getting the horribly sad ending.  Gonna go back and get a better one now.  :)

I also managed to completely freeze the game, which forced me to turn off my Wii by holding the power button down for several seconds--haven't had to do that in a while. 

I actually had the hardest time trying to figure out how to get to the puppy in the dark house.  Stupid, stupid sand croc.

I had the same problem--it took me forever to figure out how to get to it.  I kept looking for a hidden path.  I didn't realize you could use your machine gun to get to propel yourself upwards.  Brilliant!

sometimes you are rewarded for not immediately grabbing an item or immediately upgrading an existing one.

I have no idea what you're talking about.  Please explain!
Title: Re: Cave Story WiiWare
Post by: KDR_11k on March 30, 2010, 03:20:05 PM
I beat the game last night--at least I did if you count getting the horribly sad ending.

Do you mean the one where you take the dragon off the island and settle down while the professor sends his mutants to ravage the world?
Title: Re: Cave Story WiiWare
Post by: vudu on March 30, 2010, 03:39:58 PM
That's the one!  Why--is there a sadder one?
Title: Re: Cave Story WiiWare
Post by: Sundoulos on March 30, 2010, 05:22:41 PM

sometimes you are rewarded for not immediately grabbing an item or immediately upgrading an existing one.

I have no idea what you're talking about.  Please explain!

Read at your own risk...
For instance, if you pass trading in your Polar Star for Curly Brace's Machine Gun, it can be traded for a different weapons later on in the game that otherwise can not be obtained. 

Also, if you pass on talking to Professor Booster in the Labyrinth and grabbing the Booster v. 8, you can obtain a better version of the booster (v. 2.0) later on.    Booster v. 2.0 is needed to access to certain optional areas later in the game.  Also, passing on the early version of the Booster allows access to another item, the Tow Cable, that is needed to rescue Curly Brace from the flooded Core room.
Title: Re: Cave Story WiiWare
Post by: vudu on March 30, 2010, 05:25:48 PM
HOLY FUDGE

I guess I'm playing the game again once I finish this play through.  ;D

Although, I have no idea why I'd want to give up my precious machine gun--it's flipping awesome.

EDIT:  After thinking about it for a while, I'm stumped--how is one supposed to get to the dog in the dark room without the machine gun?
Title: Re: Cave Story WiiWare
Post by: Halbred on March 31, 2010, 08:29:02 PM
There are platforms you can jump to. It's like a dark Mega Man room.
Title: Re: Cave Story WiiWare
Post by: broodwars on March 31, 2010, 11:02:35 PM
I picked up this game last Monday alongside OB64.  With all the other stuff I'm playing right now, though (FF XIII, God of War III, Resonance of Fate, Star Ocean 4), I'm not sure when I'm going to find time to really get into the game.  I threw it on tonight just before tonight's Jazz game, and played a few minutes of it...and promptly died on the first piece of coral/spikes because this game has some weird, floaty physics.  Just running down the hill at the start of the game was apparently enough to make him bounce off the floor and fall into it.  Huh.  Nice music, though.
Title: Re: Cave Story WiiWare
Post by: Sundoulos on April 01, 2010, 02:25:39 AM
I died on those first spikes a couple of times, and promptly turned the game off.   I tried it a nights later, and decided to give it at least an hour;  once I worked on powering up a weapon and beat a few bosses, I was hooked.   Once you get a feel for how the physics work, it's a lot more fun.  Also, once you collect a few life powerups, those little patches of spikes don't instantly kill you!   
Title: Re: Cave Story WiiWare
Post by: greybrick on April 01, 2010, 03:00:10 AM
Call me cheap but I am enjoying the freeware version and nothing so far has made me wish that I had the game on the Wii.
Title: Re: Cave Story WiiWare
Post by: vudu on April 01, 2010, 09:29:38 PM
The boss rush as what I assume to be the end of the game can piss off.

Anyone have any tips on how to get through it?

I can beat Misery without too many problems, but she uses up the majority of my missiles if I want to beat her without losing too much health.  Then I use a combination of the machine gun and King's sword on the doctor's first form.  By the time the third one rolls around I'm drained of both energy and weapons and he murders me pretty quickly.
Title: Re: Cave Story WiiWare
Post by: BeautifulShy on April 02, 2010, 02:39:49 PM
Well I got the game yesterday and I played for a while.
It is a good game.

Has anybody tried out the original settings as far as the music and graphics go? I find that I like the original music better than the new music.
Title: Re: Cave Story WiiWare
Post by: greybrick on April 02, 2010, 09:50:17 PM
Well I got the game yesterday and I played for a while.
It is a good game.

Has anybody tried out the original settings as far as the music and graphics go? I find that I like the original music better than the new music.

I can't compare, but I love it on the PC.
Title: Re: Cave Story WiiWare
Post by: DAaaMan64 on April 05, 2010, 08:01:23 PM
Hey there's a reason the sound is screwed up.

http://www.giantbomb.com/cave-story/61-20124/cave-story-wii-having-sound-issues/35-395808/
There is no percussion in the wiiware version at all. They will hopefully patch it back in. :/


Also, I just beat the game with the easy ending. Sweet ****.
Title: Re: Cave Story WiiWare
Post by: Bboy on April 06, 2010, 05:58:41 PM
The boss rush as what I assume to be the end of the game can piss off.

Anyone have any tips on how to get through it?

I can beat Misery without too many problems, but she uses up the majority of my missiles if I want to beat her without losing too much health.  Then I use a combination of the machine gun and King's sword on the doctor's first form.  By the time the third one rolls around I'm drained of both energy and weapons and he murders me pretty quickly.
For Misery I would recommend saving your missiles, you can avoid taking almost any damage by getting directly under her with the machine gun, but when you see her charge up to summon a block or some dark magic, move quickly to the side. Also, if you lose some health use her bats to build back up.

I can beat Misery almost without being hit at this point, but I still can't manage to beat the final boss. I've been able to fight off Sue and Misery, but at that point, between those two and the two doctor forms, I'm too weak to actually fight the core. Any tips?
Title: Re: Cave Story WiiWare
Post by: yoshi1001 on April 06, 2010, 07:10:09 PM
Definitely better playing this on CC than a keyboard.

BTW, I'm a wuss and I played on easy-I can't figure out what changed, though. Do the enemies take less damage? Do I take less damage? Do my weapons charge up faster? Graphics are great-kind of like Shake It.
Title: Re: Cave Story WiiWare
Post by: ejamer on April 08, 2010, 08:23:54 PM
The boss rush as what I assume to be the end of the game can piss off.

Anyone have any tips on how to get through it?



Lots of spoiler text coming up here.  Sorry about that, but it's best not to reveal things that people might not want to read by accident.



Last boss discussion:
I agree - don't use missiles on Misery.  It's much more effective to get right under her and fire away with either the Machine Gun or Polar Star or the Snake or whatever equivalent weapon you might have.  Save the missiles for later bosses - I like to use them for the Doctor's second form so I that don't have to get close, although sometimes use the Sword there too.


Another tip: you don't need to fight off Sue and Misery when fighting the Possessed Island Core.  Just ignore them (but keep moving so you don't become a target) and focus on jumping between platforms and nailing the main boss with missiles whenever his mouth is open.  Keeping Misery alive can actually be beneficial because she will sometime summon a bunch of easy enemies when you are on the ground - kill those enemies for missile and life refills as necessary.


Although the final boss rush *is* hard, it's not impossible by any means.  With a little bit of practice you'll be fine.  By the way, you found the stash of power-ups at the top of the screen before entering the room with Misery, right?  So you are heading in at full power?



Possible weapon spoiler:
If you want to make the final battles easier, try saving Mr Little (if it's not already too late).  Where Kazuma is waiting with the dragon, you can fall underneath the platform and find a hidden door with a small family.  The wife is looking for her husband, who is in the Graveyard where you found Arthur's Key at the start of the game.  Bring him back and you'll get an awesome weapon - or at least it is awesome as long as you don't power it up.  Great choice for boss battles since getting hit won't make it less powerful.[/spoilers]




One thing I really like about this game is that choices do affect things, but don't ruin the experience at all.  Some weapons and items can only be had if you make the "right" choices... but doing things differently still lead to a satisfying path.  For example, if you don't trade for the Machine Gun there are some real benefits later - but I'm using the Machine Gun on my current playthrough and absolutely loving it.  Having a "good" and "best" ending works the same way - although I have no idea how to get the best ending yet... I just know there are places I haven't been yet and people I need to find a way to save.


Another thing I really like is how playing through the game a second (or third) time feels really good. A lot of games don't have any reason to bring you back for more, but Cave Story seems like it's got a lot of secrets and small details worth looking for.  The game also feels really good when you play though a second time.  Tasks that took a lot of exploration the first time are much quicker.  Boss battles with challenging patterns already unraveled are easier.  It gives the player a real sense of mastery over the game to breeze through subsequent plays.


Anyway, glad to hear others are enjoying the game too.  Cave Story sucked up a lot of my gaming time recently and was definitely worthwhile.  Now if only I can figure out how to open the clock door when climbing the wall!  Maybe this time. 
:)
Title: Re: Cave Story WiiWare
Post by: vudu on April 08, 2010, 09:09:50 PM
Wow, I completely forgot about The Littles!  I found their house but didn't know what to do so I skipped over it.  Guess I can go back the help them--that should help.

Also, I just remembered about the hidden room about halfway up the Outer Wall.  There's a locked chest in there and I couldn't figure out how to open it.  Any help?  ;D
Title: Re: Cave Story WiiWare
Post by: ejamer on April 09, 2010, 07:43:42 AM
Also, I just remembered about the hidden room about halfway up the Outer Wall.  There's a locked chest in there and I couldn't figure out how to open it.  Any help?  ;D


I'm trying to figure that one out too...  But am going for the "best" ending this time by fixing as many of my little mistakes as possible, so hopefully that will help.


Another (possible) weapon spoiler:
Remember the first room where you got the Polar Star gun at the start of the game?  You can visit that room again later - I used the Machine gun to get up there - and the old man talks about someone stealing his gun before it's finished.  Since you can trade in that gun two other places for upgrades, I'm betting he'll give you something too if you keep it.


A funny note: I just found the map.  Played through the entire game without it earlier, and have to say it didn't seem necessary at all.
Title: Re: Cave Story WiiWare
Post by: KDR_11k on April 09, 2010, 12:08:03 PM
ejamer: from what I read from other sources you get the most powerful weapon in the game if you actually hand him the polar star.
Title: Re: Cave Story WiiWare
Post by: ejamer on April 09, 2010, 12:30:59 PM
ejamer: from what I read from other sources you get the most powerful weapon in the game if you actually hand him the polar star.


Dang.  Don't know if I can do that this game... since I've already traded my Polar Star to Curly for her cool machine gun.  I don't regret the choice though, because it's awesome how the powered-up machine gun can use recoil to make you fly.  Might have to try doing things differently next time I start over.


Which brings me back to the fact that this game is very enjoyable because of the way it encourages multiple play-throughs to see everything.
:)
Title: Re: Cave Story WiiWare
Post by: vudu on April 09, 2010, 06:09:31 PM
I think I'm screwed.  Is it possible to get back to to the farm after you've saved in the upper portion (after rocketing past the instant death traps)?  As far as I can tell, it's not, which means I can't go back to get the more powerful weapon.  :(

I beat the doctor's second form but I have so little health I can barely scratch the final (?) boss.

Out of curiosity, how much HP should I have at this point?  Mine's 45.
Title: Re: Cave Story WiiWare
Post by: ejamer on April 09, 2010, 10:22:49 PM
I think I'm screwed.  Is it possible to get back to to the farm after you've saved in the upper portion (after rocketing past the instant death traps)?  As far as I can tell, it's not, which means I can't go back to get the more powerful weapon.  :(

I beat the doctor's second form but I have so little health I can barely scratch the final (?) boss.

Out of curiosity, how much HP should I have at this point?  Mine's 45.


Ooh... never tried going back down, but there are other parts in the game where it doesn't let you backtrack freely so I wouldn't be surprised.  45 health sounds just about right though - it's definitely possible to win with that amount of health.


Do you have the machine gun, or something else for a weapon?  I'll try playing the final bosses again tomorrow and see if I can offer better comments about possible strategy.
Title: Re: Cave Story WiiWare
Post by: Bboy on April 10, 2010, 03:22:57 AM
I think I'm screwed.  Is it possible to get back to to the farm after you've saved in the upper portion (after rocketing past the instant death traps)?  As far as I can tell, it's not, which means I can't go back to get the more powerful weapon.  :(

I beat the doctor's second form but I have so little health I can barely scratch the final (?) boss.

Out of curiosity, how much HP should I have at this point?  Mine's 45.
I just beat it with 45 health. I don't really have any pointers, for me it just took practice until I had all of the bosses patterns down, including the last one. Eventually I just got to the final boss with 39/45 health, and it worked.
Also, if you go into the extra modes for WiiWare you can test out all of the possible weapons, and I have to say, as much as I love the Machine Gun's recoil, the Spur is the perfect weapon for me. My one problem in the game is that I feel the need to always have fully powered up weapons, and if one of my weapons is on the 2nd level, I'm just not going to use it until I can fill it up. The problem with this is that I feel the need to grind for those little triangles or for health, which can be frustrating. The spur on the other hand, totally eliminates that problem, with the charge. So, I can't wait to replay it to get the spur, which is saying something seeing as I just beat it.
Title: Re: Cave Story WiiWare
Post by: vudu on April 10, 2010, 12:22:02 PM
I beat the game this morning with what I assume is the normal ending (Curly's dead).  Thanks for the help everyone!  The final boss became a lot easier once I realized I could use the constantly spawning enemies to harvest health and missiles.

So ... what do I need to do to get the good ending?  How do I save Curly?  There are a few other things that I know I can do on my next play through--namely, keep the Polar star until I can trade it at the end of the game, skip the Booster 0.8 and hold out for the Booster 2.0, rescue Mr. Little and figure out what's in that locked chest in the Outer Wall.  Anything else?
Title: Re: Cave Story WiiWare
Post by: rbtr on April 10, 2010, 01:58:53 PM
If you guys think the doctor is hard, I can't wait till you see the actual final boss.  The final area is called "hell", and its for a good reason!

I need to get this.  It's be much easier with a controller, rather than a keyboard.  And It's been so long since I initially played it I've forgotten enough.
Title: Re: Cave Story WiiWare
Post by: ejamer on April 10, 2010, 10:46:29 PM

Congrats on beating the game!!  Even though the "good ending" isn't awesome, it's still pretty epic and a satisfying conclusion IMO.

How do I save Curly?


I don't know how to get the good ending yet (that's still a work in progress) but can maybe help with this question.
1st Hint: If you leave the water-filled room without her, it's too late to get back in.
2nd Hint: You don't need to bring anything special into that room to save her...
3rd Hint: ...but you do need an item found in that room to get her out, and even then your work to save her isn't quite done.
Big time spoiler: Find the tow rope in the bottom-right of the room where you battle the core before fighting the boss.  This will let you carry Curly out with you.  Then as you are escaping from the Labyrinth, there is a difficult to reach room that you have to enter in the underwater section with all the jetstreams - stay close to the top and quickly jump into the doorway that you see just before the boss.  Set Curly on the bed and check the computer a couple of times for instructions about how to revive her.


Of course, take that all with a grain of salt.  In my current game, I thought I saved Curly by following those steps, but then she drifted away after fighting that fish boss.  Now I don't know where she is!  Hopefully that's intentional and she'll show up later - the only thing I could (obviously) do differently is not get hit during the fish battle.
Title: Re: Cave Story WiiWare
Post by: cubist on July 28, 2010, 06:43:48 PM
Just downloaded this game.   This is probably one of the best 2D action games I've ever played.  Awesome!
Title: Re: Cave Story WiiWare
Post by: AV on July 28, 2010, 07:06:10 PM
i had allot of fun with the game but I thought the final boss was unbearable. I beat it but it put me off from playing the game because it was so unforgiving and brutal
Title: Re: Cave Story WiiWare
Post by: Halbred on July 28, 2010, 07:35:23 PM
I actually got stuck on the "lots of giant eyes that spit blue sperm at you while the water level constantly changes" boss and haven't gone back.
Title: Re: Cave Story WiiWare
Post by: decoyman on November 09, 2010, 05:56:14 PM
Just got this game. Like everyone says, it is awesome and you should go buy it ASAP.

On my second play-through now... :D I've had non-gamer tendencies lately, but this brought me right back to my SNES days.

I have to echo everyone else's sentiments about the final battle bossES for the losses, but it WAS super satisfying to finally best that jerk doctor. I actually kept Sue's annoying mutated self alive for the entire thing, just in case my killing her would kill her for good, just like poor Toroko. :'(

Also, there were flower petals in Arthur's house. Was he the mimiga hero because... he was 'roid raging?!? =o