Author Topic: Interview with n-Space Talkback Thread  (Read 2537 times)

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Offline NWR_pap64

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Interview with n-Space Talkback Thread
« on: January 29, 2010, 01:16:42 PM »
This is the discussion thread for our two part interview with n-Space. The first part is with President Dan O' Leary, the second part is with Ted Newman, creative director and n-Space and one of the men behind Geist.


Here's a preview:
NWR: What were some of the challenges n-Space faced when it first started?

DOL: Looking back, I’m very proud of what we were able to overcome as a startup. I guess the trick was that, at the time, we didn’t see the challenges, only the opportunity. We were young (25-27) and fired up, with the right combination of impervious and oblivious to the hurdles that were all around us. Erick, Sean and I were all engineers, with no formal business training, but we worked very hard, learned fast, ran a simple, low-overhead operation and hired people that shared our passion. Also, we paid experts to handle anything that pulled our focus away from development.

More here: https://www.nintendoworldreport.com/specialArt.cfm?artid=20853
« Last Edit: January 29, 2010, 01:19:27 PM by NWR_pap64 »
Pedro Hernandez
NWR Staff Writer

Offline ShyGuy

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Re: Interview with n-Space Talkback Thread
« Reply #1 on: January 29, 2010, 06:20:20 PM »
I didn't realize n-space had been around so long.

Offline UncleBob

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Re: Interview with n-Space Talkback Thread
« Reply #2 on: January 29, 2010, 10:57:41 PM »
Good read.  I wonder how all development studios feel about developing some of the... lesser Licensed titles.  I mean, does someone *really* want to make a Hannah Montanna or Mary Kate and Ashley game?
Just some random guy on the internet who has a different opinion of games than you.

Offline NWR_pap64

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Re: Interview with n-Space Talkback Thread
« Reply #3 on: January 30, 2010, 12:21:16 AM »
Yeah, Dan had some really great answers to our questions.


The Ted Newman interview, however, will delight Geist fans since it has a great story behind its creation.
Pedro Hernandez
NWR Staff Writer

Offline NinGurl69 *huggles

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Re: Interview with n-Space Talkback Thread
« Reply #4 on: February 11, 2010, 07:01:33 PM »
That's right, I am the only Geist fan.
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Offline BwrJim!

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Re: Interview with n-Space Talkback Thread
« Reply #5 on: February 12, 2010, 09:21:40 AM »
Ultimately Giest fell a bit short for me on the execution.   The overall idea and concepts where in place and it was a decent game.  What it was missing was appeal.
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