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Messages - Yoshidious

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26
Podcast Discussion / Re: Episode 445: I Made a Stage with Boos in It
« on: September 23, 2015, 04:11:45 PM »
Just as I mentioned I found the look of the enemies' motion in the New SMB set slightly bothersome, I explicitly said the enemy frame rate was a "really trivial" issue. It was merely an observation from my experiences playing the game without a negative tone attached to it, properly contextualised and made in a lighthearted way largely at my own expense rather than the game's. 

27
Podcast Discussion / RFN Off-Topic: 2013 NFL Preview
« on: August 18, 2013, 09:27:14 PM »

Greg Leahy returns from exile in an off-topic sports discussion with Jon and James.

http://www.nintendoworldreport.com/rfn/35216

NOTE: There is no video game discussion on this week's episode. Since both Jonny and Guillaume were out this week, James, Greg, and Jon decided to indulge themselves and take the opportunity to record an NFL "sportscast". If you have no interest in NFL football, you can look forward to next week's episode when our regular content will resume.

With both Jonny and Guillaume taking the week off, we could have opted to forego having a show this week. But that's just not our style. Instead, the rest of the crew was able to entice Greg Leahy to return for a one-night-only engagement. The only topic that could draw the king out of his self-imposed exile? NFL football, of course.

In this episode we break down each division, giving our thoughts on each team and our picks for division winners. We then predict wild card teams, conference champions, and the winner of the Super Bowl.

Do you agree with our picks? Do you think we know what we're talking about? Do you even care? Find out in this rollicking roller-coaster ride of pigskin prognostication.

Just don't say we didn't warn you. Please understand.


28
Podcast Discussion / Episode 118: Annual Gift Greg
« on: July 01, 2013, 02:19:14 AM »

Radio Free Nintendo alumnus Greg Leahy brings his charismatic presence and musical expertise to discuss a broad swath of games and soundtracks.

http://www.nintendoworldreport.com/radiotrivia/34815

Did you like this episode's game selections? Let your fellow listeners know in TalkBack! Think you've got a better choice? Then send it my way and your request might be on the next episode of Radio Trivia: Podcast Edition!  Heck, throw in a question and specific songs if you want.  Just remember, it has to be a game found on a Nintendo system in North America (unless we say otherwise)!


29
Podcast Discussion / E3 2013 Bringing the Home Team Back Together
« on: June 13, 2013, 01:52:01 AM »

The brain (Greg), heart (James), and soul (Jon) of RFN combine for a two hour meandering discussion of E3 2013, the future of Wii U, and the future of Nintendo's involvement with the annual convention.

http://www.nintendoworldreport.com/rfn/34619

It's E3, so while Jonny and Gui are at the show - and misappropriating the Radio Free Nintendo label - Jon and James are at home getting the work done for the site. Well, James is. 

Just because they aren't there doesn't mean they don't have thoughts on the show. And of course, longtime friend and former RFN member Greg Leahy is equally opinionated, so it only stands to reason James should get the band back together.

Alas, international time zones are once again a cruel mistress so we were forced to record Jon and Greg separately. That does mean you get two uninterrupted hours of James hosting, so you'd be forgiven for skipping this episode.

That said, I wouldn't recommend it. Greg and James lead off by reviewing the news and reacting to it announcement by announcement. A fair bit of speculation accompanies mostly rational reactions. In the second segment Jon and James plumb Nintendo's involvement with E3 in light of their use of the Nintendo Direct and their Best Buy demos. They combine their years of experience covering the show in person and from home to speculate where this will lead. Hint: Make E3 about having the media engage with the people making the game and less about playing them.

Also, don't miss a Now Playing segment conducted entirely by James. It's a mix of exhaustion and desperation. Enjoy!


30
TalkBack / Castlevania: Lords of Subspace - Emissary of Fate
« on: March 28, 2013, 05:00:45 PM »

How mashing together a series' design elements can produce single-player Smash Bros.

http://www.nintendoworldreport.com/blog/33647

Castlevania: Lords of Shadow – Mirror of Fate launched on 3DS earlier this month to one of the most sharply mixed receptions yet seen on the platform, with critical responses ranging from "a monotonous, ugly attempt to reinvent Castlevania" (1UP.com) to "it might be the best action game we’ve ever played on a handheld" (Official Nintendo Magazine UK).

Now, disagreements in matters of opinion hardly qualify as puzzles to be solved, but I found it interesting to note the differences in how each writer contextualised Mirror of Fate’s game design in their reviews. The Castlevania touchstones used for these critiques often varied, ranging from the NES original to the seminal "Metroidvania" Symphony of the Night, plus of course MercurySteam’s reboot of the series, Lords of Shadow. As these examples straddle a number of genres as well as decades worth of game design evolution, this fact said as much to me about the convoluted nature of Mirror of Fate’s intentions as it did about the different perspectives of the game’s reviewers.

When I finally began playing the game for myself, however, I was a little surprised to find that Mirror of Fate did not evoke any of MercurySteam's professed inspirations in my mind very strongly. Being a side-scroller with a particular mix of fighting game mechanics (floaty jumping, blocking, air-dashing) and a staccato structure ("kill rooms" punctuated by minor platforming/exploration), it definitely reminded me of something I’d played before, but I just couldn’t put my finger on what exactly it was. Only after a console multiplayer session segued from Nintendo Land into some old favourites did I suddenly have the following epiphany: "Oh my stars and garters, they took bits from nearly every kind of Castlevania game and somehow made The Subspace Emissary out of them!" (Yes, I share a Big Book of Idioms with Dr. Hank McCoy—I get to keep it on weekends).

Sakurai’s tepidly received attempt to create a more substantial single-player campaign for Super Smash Bros. Brawl seems like an unlikely candidate to enjoy the flattery of imitation in general, and it is surely unthinkable that The Subspace Emissary inspired the development of Mirror of Fate in any way, but the similarities are still there. What’s fascinating about this improbable intersection of design is that each game comes to it independently from a completely different starting point, which is something of a rarity in the densely interconnected games industry of today.

With that being said, the similarities between Mirror of Fate and The Subspace Emissary are far from purely coincidental, for they both are the product of play mechanics crafted in one setting and then later implemented into the structure of a side-scrolling action game to which they are not especially well suited. Both games also succumb to the temptation of fattening their running times with a half-baked re-traversal element that simultaneously functions as a token nod to popular titles connected to the series (Symphony of the Night in the case of Mirror of Fate; Kirby Super Star’s Great Cave Offensive in the case of Brawl).

At this point, I should be clear that I do not draw these parallels in order to condemn Mirror of Fate and vindicate its harshest detractors; as it happens, I'm one of those dreadfully boring people whose assessment of the game falls somewhere between the extremes of sentiment that I picked out earlier, and I even have some affection for The Subspace Emissary leftover from 2008 (despite its memorably tedious closing stages in "The Great Maze"). Also, it must be said that if The Subspace Emissary were to be considered the template for a genre, then Mirror of Fate is surely a significantly superior representative of that genre—just as one would expect given that it is the basis for an entire game without any "everything's more fun in co-op" crutches to lean on.

What this curious convergence of two unrelated games does demonstrate is that there are certain limitations to what can be achieved by merely cobbling together pre-existing design elements. However ambitious such projects may be at their inception, the results are unlikely to emerge as intended, for they will inevitably lack the intuitive elegance of their cherished source material, and so the whole becomes less than the sum of its parts. (Must resist urge to make predictable, franchise-appropriate Frankenstein reference here)

Ultimately, there is no shortcut for truly synthesising different concepts and building a game from the ground up where play mechanics and level design fit together organically. I can only assume this lesson was lost on MercurySteam because its employees all have enough friends to play Brawl exclusively in the way God intended. Now as to why Mirror of Fate proved to be so especially divisive with critics? I'm afraid I still can't fully explain that one...


31
Podcast Discussion / Episode 299: Premature Evacuation
« on: July 29, 2012, 11:30:33 PM »

Think we'd take it easy the week before a big anniversary? Nope! An old friend returns to help us blast through tons of new games and some great emails.

http://www.nintendoworldreport.com/rfn/31193

With Guillaume tied up in vacations and visitors, we welcome back old friend Greg Leahy, not only as a familiar voice but also as pinch podcast editor in our time of need! Our special guest kicks off New Business with the surprisingly expansive Wario Land II (coming eventually to 3DS Virtual Console worldwide), several different flavors of video pinball, and the bizarre circumstances of his PSP acquisition and the masochistic game he found for it. Jon follows up with his own PSP entry, this one the acclaimed Metal Gear Solid: Peace Walker, a game about tying balloons to soldiers so they float away to become your servants. Jonny brings his 16-bit RPG love to Penny Arcade's On the Rainslick Precipice of Darkness: Episode 3, with a mild warning for casual fans of the web comic. He also checks out the psychadelic DYAD for PlayStation Network and an odd interactive story (game?) called Dear Esther. James is last but not least with an update for Tales of the Abyss, plus his recent Steam purchases including Frozen Synapse and Star Wars: Republic Commando.

We lost James to a power outage during the break, but he found enough potatoes to jump the breaker box and get back onto the show partially into the second segment. The rest of us press on with your fantastic letters about 3DS police report strategies, expectations for widespread digital releases after NSMB2, and the pros/cons of the Steam Sale model for Nintendo's own platforms. Please do your part to keep that stream of ideas and questions flowing! And while we're singularly focused on the podcast milestone for the next week or so, we haven't forgotten about RetroActive -- keep contributing to that official forum thread for Wario Land 4 because we'll get into the feature quite soon!


32
Podcast Discussion / RFN E3 2012 The Half at Home Reacts
« on: June 05, 2012, 11:13:46 PM »

Jon and James didn't get to go to E3, so they brought out an old friend to commiserate with.

http://www.nintendoworldreport.com/rfn/30540

It's just hours after Nintendo's big Wii U reveal and the two most beloved members of RFN aren't there to add their own "flavoUr" to the events.

Just because you're not there doesn't mean you can't talk about it. The Queen's spelling of flavour is a double pun for this Wii U discussion as Jon, James, and very special guest Greg Leahy get together to discuss Nintendo's announcements, the lack of "bomb dropping," and whether or not this is - in fact -the podcast, people.


33
Podcast Discussion / Episode 290: BOMZALDROPPEN
« on: May 06, 2012, 07:09:53 PM »

This week's show features tons of games, hot topics, a fat stack of emails, and a special announcement that you don't want to miss.

http://www.nintendoworldreport.com/rfn/30052

This feature-rich podcast starts off with a smattering of impressions for Rhythm Thief, Metal Slug 3, Ace Combat: Assault Horizon, NHL '94 Online, Tales of the Abyss, and Xenoblade Chronicles. We also spend part of New Business going over some current issues in video gaming.  And all that is probably the least interesting stuff you'll get out of this episode.

We return to Listener Mail this week, and the bag goes deep as we've had an overabundance of fantastic emails; it may take a while to catch up with all the best ones, but here's a sampling of five to get us started. We cover topics such as StreetPass gluttony, Mario revisiting SubCon, the downsides of Nintendo's new digital release strategy, how to continue gaming in a foreign land, and the unsung majesty/absurdity of Pandora's Tower. Keep 'em coming, please!

We finally end with a very special announcement that you'll definitely want to hear. More next week!


34
Podcast Discussion / Re: Episode 289: S.O.P.H.I.A. on the Sauce
« on: April 29, 2012, 07:16:21 PM »
I've re-uploaded the mp3 file, and having also downloaded it to test the playback, it now seems to work fine (I was able to skip around the file while playing through VLC and WMP with no bother). Absolutely no idea what went wrong in the first place as there was nothing wrong with the original file and it clearly uploaded in its entirety, but hopefully you should have no trouble if you re-download the mp3 version now.

35
Podcast Discussion / Re: Episode 289: S.O.P.H.I.A. on the Sauce
« on: April 29, 2012, 06:55:08 PM »
I can attest to these bugs, maybe.
I'm skipping around and my VLC won't have any of it. Just gets stuck on the 32nd minute. That's the MP3, btw.

Thanks for the info. I can only assume something went wrong in the uploading process as the original file does not have any such problem--hopefully this will be remedied shortly.

36
Podcast Discussion / Re: Episode 289: S.O.P.H.I.A. on the Sauce
« on: April 29, 2012, 06:24:21 PM »
There seems to be a bug with the podcast.  :(

Can you provide any specifics relating to the trouble you've experienced? Everything passed through the usual checks on this end.

37
Podcast Discussion / Episode 289: S.O.P.H.I.A. on the Sauce
« on: April 29, 2012, 05:39:22 PM »

We return to RetroActive to discuss an overlooked (and contentious) WiiWare game.

http://www.nintendoworldreport.com/rfn/30000

While Greg kicked back to enjoy the NFL Draft, the rest of us kept RFN running smoothly with plenty of help from our friend and frequent guest (of late), Guillaume from Negative World. Jonny doesn't really have a fresh game to discuss in New Business (just a quick wrap-up on Fez), so he leads a brief tour through the recent Nintendo Direct announcements. Most notably, the group expresses both concern and optimism for New Super Mario Bros. 2 (as of recording time, we didn't yet know about the digital release plan). James digs deeper into the dark hole of Freshly Picked Tingle's Rosy Rupeeland, and now we have the bemused perspective of Guillaume, who also played it at some point. Jon teases the host and much of the Internet masses with his glowing impressions of Diablo 3 from the recent open beta test. Finally, our guest jams on Mario's Picross (for Game Boy/3DS), SSB Brawl training, and 3D Classics: Kid Icarus.

After the break, we bring RetroActive #22 to a noble conclusion with a comprehensive, warts-and-all feature on MotoHeroz. This critically acclaimed, little-played WiiWare title comes from the developers of Trials HD and Trials Evolution on XBLA. The Wii off-shoot is quite similar in many ways, but it also incorporates thoughtful platforming and a baffling online mode to complement the very challenging, often equally satisfying races. We all developed quite different feelings about MotoHeroz after playing it for this feature (including a near-complete turnaround for Guillaume), leading to one of the most ambivalent and enlightening RetroActive segments yet!

We'll have Greg and Listener Mail next week, so please send in your very best questions (recent Wii U news might be a good starting point). And if you have suggestions for the next RetroActive, there's a forum thread for just that.


38
Podcast Discussion / Re: Episode 107: True Form
« on: April 24, 2012, 02:11:01 PM »
By the way, the answer to the trivia question is the Hooligan Sisters. I don't think that was ever answered. If it was, my bad.

Your bad.

39
Podcast Discussion / Episode 288: Extra Tinglish
« on: April 22, 2012, 06:51:48 PM »

This week on RFN, it's back to games and mail, which taste curiously like meat and potatoes.

http://www.nintendoworldreport.com/rfn/29934

Now that we've cleared out all the crazy PAX stories, it's back to business as usual... New Business, that is! Greg has extensive impressions of Rhythm Thief, the Layton-inspired music adventure game from Sega. After hearing his account, you'll find it even harder to wait until July's American release of this 3DS gem. How does James follow that kind of ringing endorsement? With utter confusion, naturally, as he cracks open Freshly Picked Tingle's Rosy Rupeeland, the only Tingle game available in English (via Europe). It is weirder than you could possibly imagine. Jon throws us a curve ball, or whatever's the hockey equivalent, by joining an online NHL '94 league and spending far too much on a Genesis USB controller adapter. But it's safe to say that he'll be better prepared for next year's retro tournament! Jonny completes the segment with Fez, the absolutely befuddling platformer/puzzle game (which is different than a puzzle-platformer!) on XBLA that is also chock full of Nintendo references, from Zelda to Tetris.

Listener Mail returns this week with some of the best letters we've ever had (and there are more waiting in the bag). A devoted fan in the Australian bush wonders whether her spotty Internet will further limit her gaming choices in the new console generation. A young man grieving his lost grandmother asks how we find comfort in video games. Another listener draws parallels between the early days of 3DS and Vita, questioning whether Sony can save its floundering handheld. Finally, a listener we met at PAX East follows up to prod our memories of when we realized that we'd never grow out of gaming.

We'd love to hear from you as well, so please send in your questions and comments! RetroActive is coming up very soon --next week, in fact-- so please check out MotoHeroz on WiiWare (there is a demo) and store your thoughts in the official forum thread. We'll pick some of the best comments and read them on the show. See you next week, when our friend Guillaume from Negative World visits again!


40
Podcast Discussion / Re: Episode 286: Jill-in-the-Box
« on: April 01, 2012, 07:00:08 PM »
A clarifying note on the curse of girl guests that we discuss at the start of this episode: it has only applied to numbered episodes and not special ones at PAX East or E3, which of course aren't as likely to suffer from the same kind of technical problems that robbed us of previous appearances by Karlie and Bonnie.

41
Podcast Discussion / Episode 286: Jill-in-the-Box
« on: April 01, 2012, 06:48:33 PM »

Jonny returns to discuss games and game endings, plus a surprise guest joins the fray!

http://www.nintendoworldreport.com/rfn/29702

The crew is back together for this last episode before PAX East, but Jonny is immediately caught off guard by an unexpected voice -- it's Karlie Yeung! She came to America early for next week's convention and joined James at the microphone to break the curse of female guests on RFN, as you'll hear explained.

For New Business, Jonny catches up with Crush 3D, the stealth-released puzzle/platformer from Sega that may be worth your time to seek out. He also revisits Mutant Mudds (demo now available on the eShop) and tests the hypothesis that Rhythm Heaven Fever can be just as much fun to watch as it is to play. James and Karlie co-author audio impressions of Dokapon Kingdom, the bizarre party-RPG that turns out to be even weirder than anyone could expect. Jon didn't have any new games to bring up, so Greg wraps the segment. He mentions the extensive GAME store closures throughout the UK before continuing his adaptation to and enjoyment of Kid Icarus: Uprising, one of the most controversial Nintendo releases in quite a while.

After the break, we take an oblique approach to the Mass Effect 3 debate by examining the broader topic of game endings. The conversation spans endings retro to recent, Nintendo and otherwise, and we discover a few interesting truths about why games have endings, how they differ from other media, and why some are effective while others fail. It's a fun feature, but we still have enough time left to address a pair of questions for Listener Mail. One proposes a new review scoring method, while the other asks us to prioritize a gaming backlog. Send your own email questions so we'll have more to answer next time!

Don't forget that next weekend is PAX East, so there won't be a normal episode of RFN. Instead, we'll be live and in person at the Arachnid Theater for our third annual panel. If you can't make the trip this year, don't worry -- we'll record the panel and get it online as soon as possible. Also, stay tuned for details coming extremely soon on the long-awaited RFN shirt that will make its public debut at PAX East. We'll soon have details on how you can get your own for a reasonable price and show your support for the podcast without the pain or commitment of a tattoo!

Finally, it is time to spin up for the next RetroActive feature. We'll focus on WiiWare this round, so head over to the poll to view the nominated games and vote for the one you'd like us to play and discuss together on a future episode!


42
Podcast Discussion / Re: Episode 285: We're Finished!
« on: March 27, 2012, 02:13:22 PM »
Greg, I know you don't like the idea (and trust me, I didn't either) but you must try the stand with Kid Icarus.

I have played with the stand a bit since recording last week, and I continue to prefer simply resting the 3DS on my leg (I'm getting on with the controls quite well at this point, more on that next episode naturally).

Having said that, it doesn't surprise me that the stand is proving useful for some people, and as NinSage noted above, its inclusion can be regarded as a nice move on Nintendo's part in that sense. However, as I said during this episode, it remains a highly questionable business decision overall. Don't forget, this is the same company that eliminated the Wii stand (along with GCN compatibility) to cut hardware costs, so they're normally very conscious of this sort of thing, and I don't see how the benefits will ultimately outweigh the costs in this case.

43
Podcast Discussion / Episode 285: We're Finished!
« on: March 25, 2012, 07:59:30 PM »

Get ready for The Last Story, every Kid Icarus game ever, and the return of Listener Mail in this week's RFN.

http://www.nintendoworldreport.com/rfn/29660

Jonny couldn't make it to recording this week, so Greg pulls himself up into the RFN host's throne and welcomes back Guillaume Veillette of the Negative World Podcast to round out the crew. After being absent from the first segment last week, James leads off New Business with his final verdict on The Last Story, which is quite positive, but not unreservedly so. Next, Guillaume takes his turn with a duo of Intelligent Systems strategy games, Fire Emblem: Path of Radiance and Advance Wars: Days of Ruin, before he and Jon trade war stories from downloadable HD shmups Soldner-X 2 and Sine Mora. Greg completes the segment by looking at every single game in the 26 year history of the Kid Icarus franchise, starting with early impressions of the new 3DS stunner Uprising before comparing and contrasting the two classic entries that are available on Virtual Console (at least in Europe).

After the break, we reach back into the Listener Mail reserves to once again find a bevy of thought-provoking letters on a broad range of topics, beginning with concern for Wii U's commercial prospects in the absence of a marked technical edge over its competitors. We also answer questions on console/portable preferences, reviewing games that are drastically improved by peripherals, which Nintendo franchises stand to benefit most from DLC, and unusual control schemes that may work but still hinder your experience.      

Dr. Metts will be back next week, and we'll return to Listener Mail in the not-too-distant future, so please send in your questions and comments!


44
Podcast Discussion / Episode 284: BB Action
« on: March 18, 2012, 07:48:51 PM »

Our old friend Billy stops in to talk Mario Tennis Open, Journey, consulting, and volatility in the gaming media.

http://www.nintendoworldreport.com/rfn/29556

James had to miss the first part of this episode, which provided us a perfect excuse to bring in Billy Berghammer for the first time in a good while. He just got back from GDC and got to play Mario Tennis Open, the upcoming 3DS revival for that sports series. Billy also describes his extensive StreetPass encounters at the conference. Greg is up next, explaining how and why he finally picked up Cave Story 3D; he also delivers impressions of the new English demo for Sega's hotly anticipated Rhythm Thief. Jon has an update on Super Mario 3D Land and also steers us into a critique of Swapnote now that the surprise and freshness has worn off. Jonny completes the segment with a trio of downloadable titles: Mutant Mudds and Zen Pinball 3D from the eShop, and the astounding game called Journey from PlayStation Network, which Billy has also played but somewhat less reverently.

James boards the RFN Express with a bang for the back half, in which we break from any typical format to address two special topics. The first is Billy's recent foray into the shadowy world of game consulting, in which publishers pay him to provide outside feedback, such as writing "mock reviews" that none of us will ever read. The second big story for this segment is the gaming media shake-up that occurred last week. Giant Bomb was purchased by CBS Interactive to reunite that gang with their former employers at GameSpot, while 1up was further gutted by lay-offs for some very high-profile writers, including ex-NWR writer Ryan Winterhalter. While the shake-ups weren't all good news, it was rather perfect timing that these events transpired on the very day that we had a veteran like Billy on the show.

We'll return to Listener Mail very soon, so please send in your questions and comments!


45
Podcast Discussion / Re: Episode 24: To the Darkness of Time!
« on: March 12, 2012, 06:41:52 PM »
It's pretty clear that Sakamoto shouldn't be allowed to touch the series again after Other M.

I find it jarring how some people would so casually have the director of Super Metroid and Metroid: Zero Mission exiled from the series forever simply because of Other M. Let us not forget that the dialogue-driven, heavily guided Metroid Fusion was directly followed by the brilliant back-to-basics approach of Zero Mission. A similar return to form for Sakamoto remains a possibility in my mind (especially given Other M's reception), and potentially quite a desirable one. Of course, there are other developers who are capable of taking the series forward, but I'm not ready to write-off the idea of Sakamoto successfully returning to Metroid if he does so with the right priorities in mind (i.e. not: the Samus character, the narrative in general, CG cutscenes, hand-holding, etc.).

46
Podcast Discussion / Re: Episode 283: I Am Impact!
« on: March 12, 2012, 03:21:13 PM »
****Edit: Also, what happened at the 92 minute mark?  Greg mentions an email and then it jumps to Jonny  talking about the black box games?

Nothing unusual happened there, that's just how the conversation went over Skype: I started to mention an e-mail we once received many months ago that discussed the black box Wii games in Japan with respect to the potential for selective branding, and before I could even finish that sentence Jonny had already anticipated what I was going to say and brought up the black box games himself. This is just the kind of thing that happens when you do this show together for more than four years and have reasonably functional memories.

47
Podcast Discussion / Episode 283: I Am Impact!
« on: March 11, 2012, 06:32:34 PM »

Jonny returns to the world of compulsive game-buying, and we answer your hot questions about Wii U, 3DS, and reviving Nintendo's classic franchises.

http://www.nintendoworldreport.com/rfn/29516

This week's show begins with Jonny celebrating the completion of his New Year's resolution. In addition to the inevitable praise for Mass Effect 3, he also catches up with Minis March Again for DSiWare and finally completes the main quest in Skyrim. More importantly to most of our listeners, James has extensive impressions for The Last Story, which he just imported from Europe. It's a great chance to learn more about the Wii RPG being published by XSEED in America this summer. Jon, always a fan of obscure Japanese shoot-em-ups (or "shmups"), delivers with DoDonPachi Maximum for Windows Phone 7, of all platforms. Greg completes the foursome with his long-awaited experience with Goemon's Great Adventure, one of the few (and best) 2D platformers for Nintendo 64.

In Listener Mail, we deal with a typically excellent batch of questions from our enlightened listeners. What are the implications of Wii U supporting just one or multiple tablet controllers? Why are Pokemon Black & White 2 being released for DS, and what happens to the young audience when the series finally jumps to 3DS? And how can Nintendo overcome the increasingly oppressive inertia of some of its storied franchises being dormant for one or more generations, even as their audience grows and changes much more rapidly? We'd love to hear your own questions and comments, so please do write in!


48
Podcast Discussion / Episode 282: Better Late Than Never
« on: March 04, 2012, 09:12:29 PM »

Join the RFN crew (plus a special guest) to celebrate the 3DS' first birthday!

http://www.nintendoworldreport.com/rfn/29442

200 episodes on from their first appearance together, the RFN crew begins this week's show without their beloved host/loquacious tyrant Dr. Jonathan Metts. Thus, Greg leads the New Business segment with the help of special guest and fellow podcast editor Guillaume Veillette of NegativeWorld.org, who kicks off the show at 88mph with impressions of Telltale's Back to the Future: The Game, before claiming that Kirby's Return to Dream Land is one of the most challenging platformers he's played since Ninja Gaiden!

It's Jon's turn to blow our minds next as he reveals that he's finally succumbed to the siren song of Nintendo's stereoscopic stunner, paving the way for 3DS games such as Super Mario 3D Land and Mario Kart 7 to sit atop his infamously huge backlog. Then, James shares exciting news of The Last Story's arrival from Europe as well as a report on Pac-Man & Galaga Dimensions (plus the baffling 3D movie included with it), before Greg wraps up the segment with Europe's impossibly large VC line-up for March and impressions of Nintendo's much-maligned 3DS launch window title, Steel Diver.

After the break, Dr. Metts returns just in time to blow out the candle on the Nintendo 3DS birthday cake as we use the recent occasion of the first anniversary of its Japan launch as an excuse to take stock and reflect on our time as 3DS owners thus far. We document our software collections (retail & digital), pick out our best and worst experiences with the system, offer some hopes for the future, and ponder a highly disturbing question: did Jon call it right where the rest of us got it wrong? Tune in to find out!

We politely remind you that RFN's third annual live panel event shall take place at the Penny Arcade Expo (PAX) East in Boston, April 7 at 11:30am Eastern. Join us!


49
Podcast Discussion / Episode 281: Y'all Come Back Now!
« on: February 26, 2012, 07:16:34 PM »

This episode is much more grounded than the last one, as an email sends us into a lengthy debate about Zelda.

http://www.nintendoworldreport.com/rfn/29395

We enter this episode riding high on last week's quasi-intellectual "gameplay" talk and having earned numerous new fans thanks to Shaymin's excellent RFN thread at NeoGAF, the most famous English gaming forum. (By the way, ours ain't bad either!)

Nintendo gave us an easy way to kick off the show with a few interesting announcements from the latest Nintendo Direct event. Foremost is the surprising decision to let XSEED publish The Last Story in North America, bringing further validation to Operation Rainfall and pleasing hundreds, nay, thousands of Wii JRPG fans in the West. After a bit of this and other announcements, Jon continues New Business with his long-awaited trek through Super Mario Bros. 3 and The Elder Scrolls IV: Oblivion. Greg finished up Wario Land: Super Mario Land 3 and found a copy of a cult favorite, Slitherlink for DS. Jonny completed a trio of notable games and also betrays his skier loyalty by testing the new SSX demo. Finally, James continues his ambivalent, confusing journey through the world of L.A. Noire.

In the second half, it's time for Listener Mail! A question about balancing academics and gaming causes Jonny to reveal an uncomfortable memory from his college days. We examine the causes and possible remedies for poor GBA emulation on the 3DS. A listener wonders which system is best for downloading DSiWare (cue James: "none"). Then for the big finale, we read a very long email about "fixing" the Zelda franchise, which leads to an even longer discussion over whether that is necessary and just how it could be done. It's a classic RFN roundtable, so please to have a enjoy. Please help incite more of this chatter by sending your own email to the show!

We politely remind you that RFN's third annual live panel event shall take place at the Penny Arcade Expo (PAX) East in Boston, April 7 at 11:30am Eastern. Join us!


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Podcast Discussion / Re: Episode 280: Sand in the Ointment
« on: February 20, 2012, 05:03:02 PM »
I havent played the demo (i dont even own a 3ds) but i do know that you cant see in 3-d if you have one eye.

Haha, it looks like Snake's lack of depth perception probably is the reason for the 3D deactivation, as I went back to the demo and couldn't aim in first-person using the gyro sensor the way you can in RE: Revelations. One problem with this though: the period of the game covered by the demo features Snake with both his eyes apparently intact.

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