2.6 is bringing some major changes to the competition.
http://www.nintendoworldreport.com/news/42282/new-splatfest-rules-make-western-debut-this-weekend
The most recent update to Splatoon promised new rules for the Splatfest, and the new rules will make their Western debut this weekend.
This weekend's competitions in North America (Snowmen v Sand Castles) and Europe/Australia (Hoverboards v Jetpacks) will replace the Vibe Meter with a Splatfest Power ranking. The base of the ranking will be the participant's Ranked Battle ranking, but the ranking will change depending on Splatfest performance. The matchmaking will attempt to match players of a similar Splatfest ranking, and the player / team with the highest Splatfest ranking will gain (or lose) more points at the end of each match.
The new rules debuted in Japan last weekend, with a Dragon Quest inspired "Attack v Heal" competition. Marie's Healers won the match 366-334 (54-46, 52-48), leaving Marie with a four match win streak.
This sounds like it could penalize those of us who never play ranked.
Actually, I wouldn't say it penalizes anyone who doesn't play Ranked, but rather it's the opposite and rewards those who do play Ranked. In the old format, 3 points is the amount everyone got for a win, and now 3 points is the lowest amount given for a win at the lowest Power Level. Therefore, if you don't play Ranked, you're still getting the same amount of points as before. Also, since you get paired up with players of a similar Power Level, you're also far more likely to find opponents of a similar skill level. Plus, you can still raise your Power Level to earn more points.This sounds like it could penalize those of us who never play ranked.It did. I'm getting 3pts for a win while my roommate (A-rank) is getting 5 (+2 for 400 on both sides). #mrgrgr