A lefty explains why Skyward Sword's "right-handed-only" option is a lie, dumb, and not an issue.
http://www.nintendoworldreport.com/blog/28102
I've seen some talk on Kotaku and IGN about a left-handed mode in The Legend of Zelda: Skyward Sword. As a lefty, all of this talk is of interest to me. I was frustrated when Art Style: BASE 10 had no left-handed option. I was scared by the prospect of the 3DS not being lefty-friendly. So, when rumors of this MotionPlus-enabled Zelda came around, I was a little worried.
Then, the game was playable at E3 2010. I played the demo with the Wii Remote in my left hand despite Nintendo representatives telling me not to do so. I had no issue with wielding the sword in my left hand even though Link held his sword in his right on screen.
The next year, I played the Skyward Sword demo with the MotionPlus-enabled controller in my left hand again at E3 2011. Once again, zero issues. At a Nintendo event in New York City recently and at New York Comic Con, I played the Skyward Sword demo again. No issues.
Basically, don't let anybody scare you, lefties. Skyward Sword's lefty-friendly to the point that it doesn't need to be discussed further. There's a slim chance that, over a long period of time with the game, it could show some worrisome signs. I doubt it, and I'll be sure to keep all my fellow lefties in the loop should I run into any issues. But, after around an hour or so with Nintendo's ultimate Wii game, there nothing to worry about.
Now Nintendo, about that Kid Icarus: Uprising game...
I always felt this should be the case for Wii games in general. It seems like the most ambidextrous console controller ever made.
I guess the problem that lefties commonly brought up was the visual disconnect - seeing as the movements of the character on-screen are supposed to be analogues to what the player is doing, it seems weird when a left-handed player is holding it differently to the character.This is it. It's a right-handed world out there so we're used to doing things the "right" way, so this article doesn't mention anything I wouldn't already expect from a right-handed only game. I can do that, but that isn't the point. Motion controls are a little different than using buttons, so having the actions more accurately mimic what's onscreen is a little more important. Why not offer a left-handed setup? Wii Sports had one... Would it really be so difficult to switch Link around? I'm legitimately asking, since I don't really know anything about programming.
Why not offer a left-handed setup? Wii Sports had one... Would it really be so difficult to switch Link around? I'm legitimately asking, since I don't really know anything about programming.
Couldn't they just mirror all the enemies? Heck, I'd even take a mirrored world, similar to what they did with the Wii version of Twilight Princess. That would actually make for an interesting "second quest" of sorts that we've seen in a couple of Zelda games like Wind Waker.