As a huge Sin & Punishment fan I would have to agree. Sin & Punishment 2 was an excellent game, and the controls allowed that game to do crazy stuff that just would not have been possible in the original. Maybe that's what I'm getting at though. Imagine how cool Uprising would have been had it been released on Wii.
A few minutes ago I just finished playing through the 5th stage, the aerial section of which was funny, interesting and had loads of cool nods to another great Nintendo series, but in my experience (and that's all it is) the instant Pit touches ground he slides all over the place with the camera swiveling around him wildly.
Even in the game itself the motion of moving the camera is described like that of 'spinning a globe', which is a completely accurate description. Try spinning a globe and then as it's spinning dropping your finger on a specific country. You may get better at with practice but you won't be able to do it consistently or with any confidence that you'll hit your target. OK, so maybe the camera isn't that bad, but neither is it good enough to deal with this sort of third person action.
Anyway, that's my diatribe over. I'll shut up now and let everyone enjoy it, lol.
Yeah, good point. I guess Monster Hunter would explain that, but I'd still like to think that Nintendo has intelligence enough to not only identify a potential issue such as this, but also to realise that they've just constructed something which could conceivably address it.