Originally posted by: Shecky
On the whole spinning thing people tend to complain about... it doesn't seem all that bad. Once you hit level 20 and beyond it's necessary to a degree. Heck my gripe is that I can't clear small hills at those levels, especially with a straight piece (ie trying to get the piece to the far left or right). FWIW, the spinning was worse in Tetris DX.
So don't leave the space for the straight piece at the side. Leave it in the middle, so all you have to do is turn it vertical and drop it into place.
As soon as I read that there were guidelines that had to be followed, I knew he was going to say infinite spin is a permanent part of Tetris. I don't fully accept the argument that you don't have to use the new features. If he's so big on accomplishments, then the game should be able to record that I didn't use it. I'd like to see a separate list of high scores for every set of options, or at least a nice long score list with all the details from the game, like total lines cleared, number of special moves accomplished, number of each tetrad that fell, and of course how many times I used the hold function and whether or not I had "super rotation" enabled. Then when someone saw my high score, it would be clear how I earned it.
Furthermore, recovering from mistakes is half the fun! I pull some of my best moves when I'm under that kind of pressure, and it isn't really fair for the game to be changed for the benefit of a certain group of players when the silly thing could have been an option in the first place, like the next piece display, and the more recent ghost piece.
At least there's the possibility that Tetris will be modular in the future, allowing you to pick which features you want. That's very interesting.