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Wii

PGC E3 2006 Awards

Best Graphics – Wii

by Michael Cole - May 22, 2006, 6:16 pm EDT

The PGC staff picks its favorites from the year's biggest funfest!

This award goes to the most visually impressive title on the system, considering both technical achievements and overall aesthetic.

PGC's E3 Awards 2006!

Winner: Super Mario Galaxy

Jonathan Metts: Let's face it, most Wii games looked no better than pretty GameCube games, and a few looked much worse than that. But Mario really stood out as looking significantly better than anything ever seen on GameCube. If all the games we saw looked like this, I'd be more than confident in Wii's graphic abilities. But at least Mario shows us that some developers will be able to tap into the system's power to make truly beautiful games.

Michael Cole: Super Mario Galaxy had a warm, fuzzy, organic glow making it instantly attractive. The demo's mixture of vibrant and desolate planets painted the screen far better than Mario's prior 3D outings, and the game's detailed environment and character models should appease Sunshine-haters.

Daniel Bloodworth: Just look at that gorgeous model and lighting. Everything about Super Mario Galaxy is smooth and solid, with a cool rubbery look, much like Donkey Kong Jungle Beat.

Karl Castaneda: Realism has never been the idea for Mario, and the latest iteration in the franchise looks like it'll continue the cartoon-ish, colorful visuals that have become synonymous with the hallmark series.

Mike Gamin: As pretty as Mario Galaxy was, I think the shiny effect was a little bit overused. It did do a good job of showing that Wii games can in fact look nice, though.

Runner-up: Metroid Prime 3: Corruption

Michael Cole: While it couldn't top Mario, Retro still impressed us with its ever-detailed environments, whiz-bang special effects, and intuitive graphical interface.

Karl Castaneda: Metroid Prime 3 looks a lot like the first two games. Luckily, those games were absolutely gorgeous, so it's not such a big deal. Prime 3 shines in its fantastic art direction and detailed environments. Kudos, Retro!

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